After a month of tremendous success, PlatinumGames' The Wonderful 101: Remastered Kickstarter campaign is coming to close. As the team prepares for the next chapter of the game's release - presumably chuckling to themselves as they think about the $2 million they've just acquired - the studio has released a new interview with game director, Hideki Kamiya.
The interview covers a number of topics, with Kamiya explaining what makes the game so unique compared to Platinum's other titles, the aspects of the remaster he's most looking forward to, and what it was like being involved with the campaign itself. He reveals that he believes The Wonderful 101 to be "one of [his] very best games", and that he's happy this new release is giving it a second chance.
Kamiya also mentions that he's been playing Tetris 99 on Switch every day recently - as if we hadn't noticed. Saying that, we can't blame him.
Did you back the campaign? If not, and if you're interested, there's just over four hours left to go as this article goes live.
Comments (18)
I think it is his very best game
Can’t wait to see how they polished it up!
Good news people who don't want to plug in your Wii u! Other than the virtual console.
Day one buy for me, I'm ready to experience the last Wii U gem I never played
There's a special live stream going on right now on Video Games Awesome's Twitch channel. https://www.twitch.tv/ffstv
It's straight from Platinum's office so Kamiya and others are there with VGA's Fraser and Becky. They just started and they are going to play a special Crowd Control version of Wonderful 101 so the chat gets to affect the gameplay while also doing interviews and stuff.
Platinum is getting noisy these past few months.
At this point I think a thanks should go out to all the fans who helped this hit the 2 million goal so we could get the Luka's first and second missions. Well done everyone! This should be a fantastic release when it comes out.
I love platinum to death but they basically collected 2 million dollars to release a game that was already finished. Something seems a little dishonest about that.
@personauser93 we’ve been a million times over this. People who helped the Kickstarter got the game cheaper and DLC for free, and Platinum gauged interest and raised awareness.
Nothing wrong about that and it was a win-win for everybody.
Kickstarter is a pre-order system. And if you want to see it that way, the Kickstarter helped raise funds for the DLC.
@personauser93 the money collected was essentially pre-sales.
If you backed the campaign you get a copy of the game as well as various additional things depending on your level of “donation”.
I backed on day1 for my physical copy.
Might as well prepay now, get the special cover, and help ensure that they made their goal!
Is it really good game? I saw gameplay, but I not feel like I wanna play in it. I like Platinum games like Metal Gear Rising or Vanqush, but I was very dissapointed about Astral Chain. Can I enjoy Wonderful 101 in that case?
It got the orchestra stretch goal. The music would probably be right at home in Smash Bros.
Not interested at all.
The first was meh, it wasn't a BAD game but his best work? Not at all.
It's a fun game but i see no reason for a remake. There's a lot of other games from that era i would prefer to see over this.
I complained at first, then I pledged for a digital copy. It was a great opportunity to preorder the game, have all DLC for free... and actually help to boost the popularity of such a classic.
We got Luka's mission 1 AND 2....AND a remixed soundtrack....and all for free (as a backer)...I'm happy.
@rushiosan Lmao...ur gif is...umm...disturbing lol
You know he had to do it to them hahaha
Glad I give to KS but the cost to get key chain put me to just get the standard release.
@Anvold Wonderful 101 is much less of an RPG than Astral Chain.. It’s much more action focused. That said it’s not a casual game and you’ve got to put work in it to get good. I loved it and it’s one of the most creative games of the past decade. That said, it does have some major flaws.
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