Fans of Sega's on-rails shooters – like Virtua Cop, Ghost Squad and Gunblade NY – might want to take notice of QZK's forthcoming Switch-based effort, Assault ChaingunS KM, which hits Japan on the 20th of this month.
Based on the iOS and Android-based Assault Chaingun KM, this revised edition will be published by Regista and will boast gyro aiming and support for up to four players on a single console, each armed with a Joy-Con.
It will cost 1,496 Yen when it launches on February 20th; would you be interested in seeing a western launch or will you simply download it from the Japanese eShop? Tell us with a comment.
Whooo....more mobile ports.
Mjeh... could be fun in short bursts, but I'd rather have an updated/HD version of the brilliant House of the Dead 2 & 3 Return that was on the Wii:
This one just looks WAY too dated, so it'll probably only attract fans who actually played (and still like) the old Virtua Cop games.
More of these games please. 4 player on rails shooters we need. Bring back House of the Dead please.
These games were a lot of fun but the light guns was a big reason for that. As for this I would rather just play Gunblade on my Wii.
This will be the first on-rail shooter for the Switch, correct? I want to know how accurate the joycon is at aiming at a screen
@Creature Don’t forget- Wolfenstein, Doom, Alien: Isolation and Turok use Gyro aiming as well.
@Creature But gyro aiming, while I love it (maybe even prefer it to mouse aiming), is not the same as aiming a lightgun. It does however prove that it can possibly work quite well. I think World of Goo is a better example of how well a light gun game could work, as you control the pointer, therefore not always aim at the center of the screen in game. But this proves that the IR pointer of the Wii still has some advantages over gyro aiming when it comes to playing light gun games.
@ummyeahnintendo This depends on how well it's programmed, of course, but in World of Goo, controlling the pointer with gyro worked decent. Not as smooth as the Wii IR pointer (there's always SOME drifting and shaking, or the finer movements are ignored, while the IR sensor had a reference point tied to the tv), or as the Switch's touch screen of course, but it works well enough, and other gyro controlled shooting games work well most of the time as well. But rotating the camera by moving the Switch in handheld mode works way better for me than turning the camera by aiming at the tv with the joy con, while you're always shooting at the center of the screen. So it's a bit hard to compare with most other gyro aiming enabled shooters.
I would love to see more games like this come out.
@Shambo Oh cool! Didn't know that game had that feature. Watched a World of goo video about it just now how you don't need to aim it at the screen which will make for more comfortable gaming sessions. I was afraid the absence of rail shooters was because of an inability to make them work well on the switch
I had a lot of fun with Gunblade NY & LA Machineguns in the Wii, so i think i will give this one a chance.
Loo even the credits shooting of smashbros ending looks better.
About time. Now all we need are ports of the Time Crisis games, Ninja Assault, Vampire Night, Johnny Nero Action Hero and a few other arcade shooters. And yes i want a western release as i cant read japanese.
@ThanosReXXX house of the dead 3 is a lot better than the previous games and 4, except you only had shot guns. It was really fun in the arcades, I hope if they port it to the switch the guns would not be limited to shotguns. We should be able to choose between handguns, shotguns and submachine guns. 1 and 2 were handguns only, 4 was submachine gun only.
@BlackTalon2 Why is 3 better? Because of the graphics? I hope not, because the gameplay is essentially the same, and like the video says (and which I totally agree with), the third game kind of took itself a bit too seriously in the voice acting department, losing a bit of the cheesiness that was always part of the series before that.
It's a thing that House of the Dead Overkill completely nailed, so I'd say that's the better game in that regard. But they're all good, actually, so I wouldn't mind which part they'd bring to the Switch, as long as they do.
@ThanosReXXX In the arcades, HOTD 3 was much easier to play, in 2 and 1 the zombies were way too fast. in 4 the zombies are way too durable, you pretty much have to mag dump to kill one or two. 3 was the best, the zombies moved at more realistic speeds or slower and were easier to kill.
@BlackTalon2 As far as zombies actually can move at "realistic" speeds...
But all kidding aside, fair point.
I do have to say that on console versions, I've never had a problem with any of the games. You just practice and adapt to whatever they throw at you, and I've been able to finish all of them.
For clarity's sake, only talking about the first 3 games. I've never played 4.
@Joeynator3000 Don’t knock it til you try it; it’s free on iOS and Android
@ThanosReXXX They are, they’re coming this year
@ummyeahnintendo Don’t know why people are sending you controllable FPS as ‘proof’ as they’re not rail-shooters.
The only rail shooter I personally know is Gal Gun and the IR Pointer is quite sensitive.
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