Launching later this week on Nintendo Switch is King Lucas, a cartoony platformer inspired by the gameplay of 8 and 16-bit classics.
Said to also feature "touches of adventure and Metroidvania", the game has players fulfiling missions ordered by King Lucas and the curious inhabitants of Sausan’s castle. Initially, the castle is made up of just a few rooms, but as you progress it steadily grows to include more than 1,000.
Here's an official description and feature list for you:
After an incident King Lucas had with the Witch of Sausan, the Queen left him and remarried in an adjacent kingdom, and now his daughters are the only ones left at his side. Due to his love for them, each and every time they get lost in the castle, he moves heaven and earth to get them back and he only resorts to the most intrepid knights in order to find them. Will you be one of those knights?
Play for the favour of King Lucas and the three princesses' love. A castle will be randomly built and you must find them inside a little area of it. You can move horizontally and vertically through the rooms until you reach your goal. Once you succeed, the castle will become a little bit more difficult: a larger area will be unlocked... and the experience will become more hardcore when the princess becomes lost inside a fully unlocked castle with more than 1,000 rooms.
- Get money and buy upgrades such us compasses and crystal balls, more weapons such us magical sticks and swords, or harder shields to protect yourself from the giant spiders, the armored rats, the piranhas and the many other haunted beings in the castle.
- Talk and interact with a lot of NPCs who will play different funny and unexpected roles through your quest (yes, there's some hidden story underneath the arcade!).
- Enjoy classic mechanics with a renewed graphic aspect that will delight the 80s and 90s adventure platform game lovers.
King Lucas will launch on Switch on 21st February and will be available for $4.99.
As ever, make sure to share your thoughts on this one with us in the comments below.
Just looks like a bad flash game from Newgrounds to me
If I had a penny for every time I saw a ‘platformer inspired by retro classics’, I could buy a studio that actually makes good platformers.
more than 1,000 rooms = 50 rooms in 21 different shades.
My eyes are playing tricks on me, instead of King Lucas I read "Kid Icarus" - need some sleep
The movement of the character looks incredibly slow which is a game breaker for me.
I will never understand why people make games like this.
The game might be pretty good, as it reminds me of Lode Runner and Spelunker. But man... that art style looks bad though! lol!
The word "retro" needs to die as an adjective in game marketing. The period where people use "retro" is approaching the actual length of the 8/16 bit eras.
If someone wants to identify a game's influences, great. But "retro" as shorthand for an era has gotten SO lazy...
this will be 99p or less in a weeks time
When I read your comment I was thinking Tom Cruise had invaded NL. Lucasarts is just another flea on the mouses back now.
2. Commonly not a big enough team to make a full 3D game.
@sanderev Yeah, I get it. Small teams and low budgets happen, but it's more the ARTSTYLE I'm talking about. Hollow Knight was essentially two dudes and a composer, Dead Cells was made by a small dev team/anarchist collective, and Thomas Happ made Axiom Verge by himself. I think these shovelware games are made by people who know that uninformed consumers will click and buy, thus generating revenue for more shovelware. It's insidious, it's almost anti-art.
There is a much better version of this game called Unepic lmao.
lol this is a day one for me at that price, my 3 year old is called Lucas he will love this!
Why does it look not good?
Looks inspired by mobile trash games. Doesn't retro literally mean inspired by a previous generations style?
1,000 rooms? No thanks. Use some quality control.
Looks like fun, and the price seems perfect.
You have taken a coin!
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