Zelda: Breath of the Wild redefined what we expect from a Zelda game, pushing the series forward in exciting new directions but also shedding some of the baggage the franchise has been saddled with since the '80s.
Still, that doesn't mean we don't have a soft spot for Zelda's past glories, and it goes without saying that Link to the Past, despite its age, remains one of the highlights of the entire lineage. That's why, when pixel artist Kaimatten posted the following image on Twitter, our hearts skipped a beat:
While we adore Breath of the Wild's wide, expansive environments and immersive gameplay, we're brave enough to admit that we'd also love to experience that version of Hyrule from a top-down, 2D perspective.
This might be a single image, but it tickles our nostalgia bone (oo-er!) in all the right places while simultaneously making us ponder just what Link's epic Switch and Wii U adventure could play like on the SNES.
[source twitter.com]
Comments (22)
awesome.. make it so
It's a neat visual mock-up, and I dare say it's entirely possible to make happen on real hardware, but the scene is made to look like it was made with a tileset of graphics, but doesn't actually appear to use a tileset.
Patterns in the grass and flowers don't adhere to any tileset, things like the bushes appear to be larger than the typical 16x16 tile size, and there's a possibility that the colors on display might exceed whatever color palette a given layer may support.
As much as I love both BOTW and ALTTP, what I'd like to see is a stardew valley/BOTW crossover.
Also it seems those pixel artists have no idea what an snes game looks like.
I don't think it'd work, since the world concept worked for me because to me it's about spotting far off oddities and traveling there to investigate, on a little detour to a larger objective further away (and forgetting all about that due to sidetracking while sidetracking from a sidetrack and spotting something else you may never spot again otherwise). Top down doesn't allow any of that. But I like image regardless.
This would never ever work. You would either reduce the size of the world dramatically or zoom out the camera extremely far.
Nintendo actually made a 2d version before the 3d one.
Not /strictly/ true. They made a small prototype using the Legend of Zelda style to test out the game systems. No more, no less.
l bet the gliding part will be hard to put in a pixel game
@Rhaoulos How would that work?
No image? Seems to be gone.
Quite a few artists have done this but rarely more than a single fake screenshot to get them traffic.
Wasn't BotW pitched with an NES demo? It would be fun if Nintendo ever let that see the light of day (I think videos are available, but I meant to tinker with).
It would be cool if this was an optional mode in BotW 2 like the 2D Mode from DQXI
I'd play that one.
@RupeeClock if you know so much about it make it your self lol
@YANDMAN world exploration and combat system of botw + a farm and more interactions with the villagers. It doesn't have to be a crossover, but a Zelda with harvest moon/rune factory elements would work for me
It's cool, but where's the plateau and Hyrule field? It kinda looks like just the castle area in the distance expanded.
I don't get the point of this kind of thing but ok...
@Rhaoulos Hmmm, i think it would have to be very light in the farming side or else you's probably get torn between exploring and farming an dthen end up doing neither.
@Shambo that thing about the sidetracking is so true, I spent 60hrs trying to get from the Great Plateau to Kakariko Village lol
@YANDMAN Or in my case, stop sleeping so I'd have enough time to do both but you're right, it would probably be too niche to justify this kind of game. Stardew valley with a better exploration part would probably be best
@Rhaoulos I don't think bringing farming and marriage mechanics to BOTW is a good idea by any means.
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