Super Mario Galaxy was a groundbreaking video game for a number of reasons, but one of the key innovations was the fact that a second player could join the fun even if they lacked the skill to control Mario's planet-hopping abilities. By connecting a second Wii Remote, the second, less-experienced player could help their partner by collecting stars and firing them at foes. It was a genius move that was perfectly in keeping with the Wii's family-friendly, inclusive stance.
Surprisingly, it would seem that Nintendo's design ideas have influenced a game that – thematically, at least – is about as far away from the world of Super Mario as you can get. Speaking during the Montreal International Game Summit, The Coalition's Rod Fergusson revealed that Super Mario Galaxy's co-op system inspired a similar mechanic within Gears 5, the latest instalment in the long-running Gears of War action series.
In Gears 5, a flying robot character called Jack can be controlled by a player in the game's co-op mode. Jack doesn't 'act' like the other characters in the game, and is mainly used in support roles – such as offering pathfinding advice or laying down mines to damage enemies. It's a gentle way to introduce newcomers to the game's mechanics without throwing them in at the deep end so they end up frustrating their more experienced allies.
Fergusson noted that Super Mario Galaxy was one of the key inspirations for this system, and added:
As we thought about how we would deal with this from a beginner's perspective, we realized that the best way to deal with things as a beginner is to do everything sort of counter to what is the core of Gears, So we purposely created this character whose abilities and movement were the exact opposite of what the main game is like, so that it would have a different way of playing.
Have you played Gears 5, and did you notice any parallels between it and Nintendo's Wii masterpiece?
[source comicbook.com]
Comments 11
@graysoncharles Me too
@graysoncharles Galaxy had that co-op where someone using a second Wii Remote could control the Star Cursor to collect Star Bits, shoot at enemies to stun them, and give Mario a jump boost.
I have always joved Jack, every since Gears 1! I didn't even know he was in Gears 5, so this makes me pretty happy.
I feel like Wind Waker’s use of Tingle with the GBA for co op on gamecube might have done this before Mario Galaxy.
@GamingFan4Lyf I had 'Odyssey' in the title - hence the confusion. I think @graysoncharles knows what Galaxy is
That is cool, and great Game (Just that 1 game is worth PC Game Pass)
But Jack should have never been in control of the flashlight. It is like a drunken robot with it 😂
This will be a weird comment, but labelling this as "News" doesn't really fit. Maybe you guys should consider labelling stuff like this "Insights" since they are interesting and give insight into the development process and such, but aren't really news.
@Damo Oh, I guess I clicked on the article AFTER a correction had been made.
I wish the switch had a game like this. 4 player coop ( gears of war style)
Or like ghost recon wildlands / break poiny
I played through Gears 5 (Game Pass is awesome!), but didn't make this connection, maybe because I only played single player. Having read this, I think Jack is more of a "Cappy" from Odyssey character wise. This is the best version of Jack yet, all the way until the end
@graysoncharles See Comment #9
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