If you've been keeping up with our coverage of the upcoming Streets of Rage 4, you'll probably have realised that we're pretty excited for its release. We'd like to think that's for good reason, too, as you're about to find out.
French developer DotEmu has shared a behind-the-scenes video of the game's development, with members of the team sitting down in front of the camera to talk about their inspirations, learnings, and more. Below, we get to hear from game designer Jordi Asensio, and programmers Cyrille Lagarigue and Beausoleil Samson-Guillemette.
We won't waffle on too much before letting you dive in for yourself, but it's interesting to see how the team is using the much-adored Streets of Rage 2 as a benchmark for the new title. As you'll see for yourself, Asensio uses a single pad to control both SoR4 and SoR2 at the same time, all in an effort to make sure that the games "match". It seems like there's an awful lot of love and passion - and understanding from a fans' point of view - going into the new game.
Give it a watch:
The game will launch on Nintendo Switch in 2020. If you missed it, make sure to check out our thoughts when we went hands-on at PAX a couple of months ago.
Comments 41
This is looking like a true revival! None of that wannabe crap like Raging justice. So glad this series is making a comeback!
My problem with this game, when I saw the new character gameplay video is that there is a lack of sound effects for character movement and fighting and that’s made the game feel hollow for me. Anyone else noticed that?
Is there a release date or a release window?
@Saemon they could just be placeholder sound effects for the moment. The impacts need to sound meaty for that old school vibe, hopefully that’ll be something they work on down the line.
I’m pretty hyped for this seeing that the movement’s and timing match SOR2 has got me more interested wasn’t sure about the art style but if they are putting this much attention to detail then it’s gonna be great
I love their passion, but it's a shame that they seem to be basing everything on Streets of Rage 2 and ignoring some things that Streets of Rage 3 brought to the table, too.
@RainbowGazelle I liked SoR3. Shame most people ignored it.
@Wavey84 I guess we should be happy it's turning out so well? And on Switch too. Gonna play the out of this on the train.
Oh, just read your post. You make valid points. The art style doesn't really bother me but I did appreciate the complexity (and secret characters) from 3.
Am so looking forward to this. The inner kid in me is smiling from ear to ear.
@Jive_Talking Yeah, me too. I actually prefer the mechanics over SoR 2, but I totally get why that one is many people's favourite.
@Savino No. it is utter crap. Absolutely tedious.
@WiltonRoots Streets of Rage has the weakest sound fX of pretty much all beat-em-ups and the same is seen here. Go back and play any of the Megadrive titles. Final fight is the king of the punch conenction FX.
"Looks Like Streets Of Rage 4 Couldn't Be In More Capable Hands"
I beg to differ.
@Hagemaru Happy now?
@Saemon Well, the game isn't finished yet, and the video has narration on top of the gameplay, so I wouldn't judge it until it comes out.
@Wavey84 Yacht Club? Lmao. So, you want 8 bit graphics on your Streets of Rage sequel versus more modern comic book style visuals? Yeah, that would be so much more innovative, wouldn't it? What a joke.
Come on already! I need this.......
Tho there's a lot of sega stuff I need also......Daytona, Rally, Cop, Taxi, JetSet, HOTD, Manx to name a few!
@YANDMAN I have been playing a lot of Final Fight since I got the Capcom Beat Em Up Bundle and yep, it's definitely the benchmark for those meaty hit sounds...
I've played the original games a lot but it's my daughter who's really excited for SoR4. Gonna play this game in co-op a lot.
@Wavey84 that's sad lol guess even the fight'n rage knockoff will be better. You can even parry. Do have to git guud after level 7. I'll probably get stay cool Kobayashi San. Feels out there like ninja baseball Batman with the UFO.
@impurekind I have read some of your (pompous) comments on other post about SoR4 before, can you point me out WHY this artsyle is bad.
Outside of going on a rant about how you know more about art than others and have experience in the field.
Or is it just that you don't like it because it is too different and does not look exactly the same as the original, is that such a horrible thing?
It´s looking good! I wish them the best, let´s hope the game is great. The kind of experiences are always fun, SoR2 is one the most beloved games of my childhood.
@WiltonRoots I don't care what anyone says but that is the finest beat-em-up ever made. Have you played Fight N Rage? if not get it on switch. It's a fairly new game but sits right up the top of the tree.
Hyped about this game!!!
Streets of rage best best em up game ever made.
Legendary game. Hope to see more beautiful gems like this.
@Wavey84 For the simple fact that it's all they've EVER DONE. I mean, seriously if you think Yacht Club could do any better, you need your eyes checked. Why do you have such a problem with the art style? It's beautiful and looks like a comic book come to life. It's like your throwing darts to see what sticks (arguing for arguments sake) The game isn't even out yet.
God, I can't wait for this!
I need this game. Please say when it’s being released, please have Adam as playable character. Please have all the old characters playable. Please take me back in a time machine x x
@khululy I'd really love to see this big shot's art in the games he supposedly made. Very curious as to what he thinks is artistically superior to this game. Lol
I haven't played it, but, contrary to the title of the article, the more I see of the game, the more I dislike it and think it's in the wrong hands. The art style doesn't fit the property, in my opinion. This artist's work was a better fit for Dragon's Trap. I'm not saying that I expect or demand it look exactly like the old games, but the visual style fails to capture the spirit of Streets of Rage for me. The heavy black outlines on the characters and backgrounds gives the game a very flat look. I also don't like some elements of the character designs and I don't like the new character at all. And having seen some of the game-play footage, there are things I see in the game design that I don't think I will like(enemy juggling). Even the music I've heard so far is a bit odd, though I don't know if that's a place holder. And I'm a guy that likes the music in Streets of Rage 3.
Can't wait for the game.
@khululy If you can't figure out yourself what the problem is with the art as I see it (and, by the way, it's more than just the art; some of the sound effects are pretty meh or just misplaced also. At least this is true in the previous videos I've watched. There's not enough in this video to say if that's been fixed or not now), especially if you go back and look at all those other previous comments of mine in other related articles you say you've read, then I'd just be wasting breath trying to clarify it further to you. You can see that right? Or maybe you can't--just like with the new art in this game.
@Zeldafan79 Raging Justice is still a fun game
Really looking forward to this one
Is it bad that I like the way this game looks? Not every retro style game has to go back to pixelated sprites. I'm just happy streets of rage is being made by someone who seems to care and they are getting the music leads back on working on the sound track. I loved one and two (never played 3 much) so I am hyped for this game to come out.
@impurekind All you say is that because you dislike this art style, this art is objectively bad and everyone who disagrees is simply wrong because they cannot see things the way you do and your vision is absolute.
Can you point it out cleary, make some bullet points on what is so bad about it because in previous posts you never went into detail.
The backgrounds are detailed, the animation is detailed although purposely low framerate to emulate the 90's feel.
There is a certain lack of detail in certain characters but these seems like a stylistic choice as a throwback to how some sprite work created detail trough suggestion of forms trough contrast rather then outright drawing them.
The sounds used in the videos most of them atleast were the old megadrive ones which are a bit lacking for this day and age and only would work as a novelty option in the game.
The character designs are unmistakenly Street of rage, the dude with a denim vest, the punker and the fat dude, all staples of the Warriors inspired 90's beat em ups, all look like they did in the original games.
I too prefer SoR3's mechanics. Growing up I skipped SoR2, and when I finally got to experience it years later I found its controls and movement to be much clunkier compared to 3's.
Ideally I'd have preferred that DotEmu make their game a combination of 3's movesets and 2's musical style and atmosphere.
Hope it's difficult, i can beat SoR2 but never been able to beat Final Fight CD.. Amazing music, i even tried 1-2 years back on an emulator and must've tried at least 8-9 times and i got quite far, still lost.
For some reason i find Final Fight very difficult, the only way i could get far was by using a lot of flying kicks later on, great game though.
@khululy See my last reply to you above.
@impurekind You are too proud to answer me, fine then I must deem your opinion invalid for you cannot or refuse to explain to me why it is so bad.
You don't like it, fine, no harm in that but being so adamant that people who do like are 'wrong' in any sense feels so arrogant.
There is no problem with the art outside of your own perception of it and what it could/should have been in your opinion and for you that might feel like a huge dissapointed because you envisioned things differently.
It's like when DMC: Devil may cry was announced, it was shamed for it's design choices but turned out to be good game in it's own right not the best DMC game (still better than 2) but not as terrible as people made it out to be before they even played it.
@Wavey84 Wayforward did an excelent job on Contra 4 that is not up for debate but it was not inspired at all, a worthy sequel for sure but the levels, the art was all we have seen before but running on better hardware.
Please, show me these 'atrocious 1996 walmart 99 cent comic books' you have been harping about. As a European I have no clue what you are on about we don't have Walmart here.
And I like the new character and as cheesy as you my find it, a kangaroo with boxing gloves and a boy on skates named... Skate were cheesy back in the 90's as well.
@impurekind @Wavey84 Take a gander at the work of Rob Leifeld and that is professionally published artist.
This is done by small indie companies that got lucky enough to get a license to a beloved property because they have shown love for the genre and the game in their work.
Why would they not show the world how they envision streets of rage with THEIR art.
And that amazing pixel art from back in the day, was never done because people wanted it to look like that, it was the only thing the hardware was capable of.
Double Dragon Neon also did not look like any previous Double Dragon game but it was still a whole lot of fun, give this game a chance when it is done and then judge if it is all as terrible as you claim it to be.
Streets of Rage 4 will be on Game Pass on day 1 of release.
As a huge fan of Streets of Rage 2, one of my favourite games from childhood, I am looking forward to this. I think it looks interesting enough to consider, and I hope they add a PvP mode.
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