From the silver screen to the small screen to the even smaller screen on your Game Boy, the world’s favourite comic book pizza-lovers have featured on displays of all dimensions. But, while the Teenage Mutant Ninja Turtles originated in pen and ink, many people remember them primarily as the stars of classic arcade games.
1989 saw Leonardo, Michelangelo, Donatello, and Raphael make their console debut in Teenage Mutant Ninja Turtles for the Nintendo Entertainment System, an 8-bit title that served as many a fan's first exposure to playable turtles. Heading into the early ‘90s, Turtles beat-em-ups came thick and fast, reaching its undisputed pinnacle in 1991’s arcade classic Turtles in Time. However, this only really cemented its iconic place in Turtles culture when it was ported to the SNES.
Merso X is a dedicated Teenage Mutant Ninja Turtles fan with fond memories of battling the Foot Clan in Turtles in Time. The side-scrolling beat-em-up remains hugely popular to this day, but it can be hard to find it nearly 30 years after its release (just take a look at eBay if you don't believe us), so he set about remaking it as a ROM.
"This project started as a remake of Teenage Mutant Ninja Turtles 3 (AKA: The Manhattan Project) for the NES, then became a remake of Teenage Mutant Ninja Turtles 2 (the NES port of the original arcade game)," he explains on his website. But this was more than just a port; Merso X wanted to update it, like he had seen when Super Mario All-Stars got a SNES update back in the day.
"That was the first time I saw an 8-bit videogame get a re-release with music and graphic updates," he tells Nintendo Life. "Since then, I’ve wanted to see every NES and Game Boy game get a SNES do-over." But updating the classic arcade games himself took a lot more work than he’d initially expected.
"For characters that appeared in the original NES games, like the turtles themselves, I took the original sprites and recoloured and edited them in Photoshop," explains Merso X. The updates were meticulous, as he was keen to maintain accuracy to his beloved TV show.
But, when he was looking into the details of these games with such intense scrutiny, Merso X started to take issue with small discrepancies between the game and Teenage Mutant Ninja Turtles lore. So, he decided to take it in a different direction, pivoting his game from a faithful remaster to a brand new title.
"I wanted to have some flexibility in terms of enemy placement and behaviour," he explains. "But, I knew that if I were to take these liberties, the game would stop being a faithful adaptation of the originals. So, to make it more fun for myself, development-wise, I decided to use the original games just as a template, while creating essentially a new game."
If his workload was a lot when he was remastering the game, it increased tenfold with the new direction. For the story, he took inspiration from the classic TV show. He sent his draft script to some of the biggest Turtleheads he knew, including the owner of the world’s biggest Teenage Mutant Ninja Turtles collection known as “The Sewer Den” Jon Zelenak, and retro toy blogger Eric Setzke. The resulting story took inspiration from old-school Turtles lore to give the game that classic Turtles feel, and makes Teenage Mutant Ninja Turtles: Rescue-Palooza! feel just like an official game.
As well as coming up with a story to accompany his edited and updated sprites, Merso X wanted new characters – and lots of them. However, for many of his favourite cartoon villains, there were no suitable sprites available because they had never appeared in a Teenage Mutant Ninja Turtles game before. Undeterred, he assembled a team of volunteers to edit completely unrelated sprites, such as the Joker’s goons from Sunsoft’s Batman game, which became Ace Duck after significant alterations.
However, the team soon realised it would be quicker to design some of the characters from scratch. "For characters like Irma, Burne, Mona Lisa, Miyamoto Usagi, and others, I created all-new sprites by taking screenshots of the show, resizing them, and placing pixels on top, one by one, using an already defined colour palette," he explains. "It was very time consuming, but somehow less tedious than adapting the sprites of Tournament Fighters characters."
Thanks to the time and effort of Merso X and his volunteers, Turtle-Palooza! is a faithful replica of the iconic '90s NES Turtles style. Fans are able to play a game that feels like a genuine '90s throwback with a fresh story and a full complement of brand new characters.
Rescue-Palooza! was downloaded an unprecedented 100,000 times in its first month, played by everyone from die-hard turtleheads to SNES enthusiasts who needed some much-needed 'cowabunga' in their life. Fans couldn’t wait to play a brand new SNES port for free on their own computer, especially when they saw the quality of the game and the effort that Merso X had put into it.
Merso X’s ROM hack evolved into so much more than a faithful recreation, and it has more than earned its place alongside the official titles – even if it's not designed to turn a profit, and is unlikely to ever see release on any home console. The popularity of the Nintendo Switch’s NES and SNES libraries shows that gamers still have an appetite for retro games, but it takes a lot of work to make a brand new game that is good enough to get noticed.
"I spent a lot of time and effort ensuring that this game felt more special than the typical fangame," Merso X explains. "This hasn’t gone unnoticed."
Comments 44
How I wish this was on game consoles right now.
Exceptional work from a truly dedicated fan. I will never understand the viewpoint that these fans should not be able to put the hours into a project like this since it’s unlikely the big bad corporations are still making money from these ancient games. It would be nice to see him get the recognition from the original creators like Christian Whitehead got for his Sonic work but I doubt it, knowing Konami.
@nessisonett Well, here's the counterargument. Say someone downloads a terrible fangame (think like the terrible Pokemon clones from the early 2ks if you ever played one) and that's their first impression of the franchise. Businesses want quality control over products with their IPs on it. Or alternatively, look at AM2R, which came out while Samus Returns was already in production.
Now obviously, neither of these apply here. But legally (at least in the US), if this ROM hack grows large enough and the company doesn't do anything, they'll lose the rights to the original game. That's why companies usually wait until a fangame is completed to Cease & Desist, since the game will remain accessible to those who want it, but they'll be covered legally.
Wow, I have to hurry and download this before it gets shut down.
Anyone have DL link??
TMNT2 was one of the first games I ever owned, so I have pretty heavy nostalgia there. Then I got the original game which had amazing music, but was very confusing. (It was a used cart and prone to glitches, on top of already being a kind of glitchy game)
By the time most of my friends were getting N64s and PS1s for christmas, I was still just getting more NES games, and acquired TMNT3 and Tournament Fighters (which apparently fetches a pretty penny on eBay these days)
Long story short, of course I loved Ninja Turtles as a kid, but I was more attached to the video games than the movies or cartoon. I didn't really even consider this fact until I read this article and thought back at how much time I spent playing these games. Definitely going to give this ROM a spin before it's too late.
(p.s. TMNT games have some amazingly unique sound chips, and Krang's theme is one of the best 8-bit meledies around)
Seriously if you put this on switch I’d pay sixty for it.
I LOVED the first TMNT on the NES.
I want this to be allowed for the consoles!
Gotta love Vernon have all his stats at 1.
For a sprite edit, this doesn't look half-bad, and the selectable characters certainly run the gamut of well-known to obscure. If they included the Tournament Fighter-exclusive characters, all the better.
Aside from the nostalgia overload, this game just looks OK to me (like most fan projects). I definitely respect their hard work, but I already got the Turtles game I always wanted: Turtles in Time (SNES).
Good to see people haven't forgotten Usagi Yojimbo.
Where's will the old TMNT Collection arcade versions come out for consoles?
@Nin10tony I’m going to go ahead and assume it’s okay to put the link up (since i found it by going to the site at the end of the video NL posted in the article). Apologies if I’m rule breaking, feel free to delete of course
https://gamejolt.com/games/TMNT-Rescue-Palooza/39658
Just played through one of the stages. It was complete nostalgia! Thankfully they provide you with instructions before starting it. It automatically starts up full screen.
Seems this was released four months ago back in June of this year.
Eh, I’ll just stick to Turtles 4.
I found this game not too long ago, it's actually quite good! I'd probably even buy it for Switch if it ever got a console release though I don't see that happening.
So...
I expected this to be an actual ROM hack, not a game that you have to install on your PC. I appreciate and applaud the effort that the creator of it put into this, but I do have to say that I'm slightly disappointed that I can't put this on my SNES Mini...
Man you guys got me excited when I saw the article on the main page. I was thinking the game was getting officially supported and ported to the Switch. Dang it.
This is a great game and it deserves to be on consoles
@R_Champ play this game. You won't regret it
Wow, VERY impressive work Merso X! This definitely could and should be an official TMNT game and ported to consoles somehow, for now I'm gonna download it and I suspect enjoy it very much!
As a person who wants to make a TMNTIV SNES spiritual successor, I have major respect for this project and am super-interested in this!
Can't we crowdfund this so konami gets its share and the turtles royalties can be covered? Who owns those rights today?
@ReaperExTenebris
This has been available since the beginning of the summer and widely reported on already. It should be fine.
Before I scrolled down I was REALLY dreaming the in-game visuals were going to look exactly like that pic:
Just imagine if that were actually the case. . . .
But the game we're getting still looks very cool for what it is.
I played this on my laptop when it first came out. I love being able to be Usagi Yojimbo as he's my favorite tmnt character. It's a really fun game for anyone who hasn't played it. Plus, it's FREE!
Goddamn. That’s some amazing dedication. I know firsthand how hard it is to see a project like this, one with many moving pieces and people, through to completion.
Kudos to the fans, this looks truly amazing. We are long starved for another Turtles video game actually worthy of the brand. Konami dropped the ball on that AGES ago.
SIXTY characters?! That's a lot. If he wondered why it took so long that might be why haha How many have original attacks and animations?
I could see myself playing through this full campaign like 10 times max probably, since that's about the number of times I beat Streets of Rage 1, my favourite beat em up. So, unless it's more like SoR2, where you can choose a new character from a game over I doubt I'd end up using even half the characters.
Brings back so many memories.
@PiXeLSteF
Activision generally publishes TMNT games for consoles. Anyways, this fan game reminds me of that Streets of Rage Remake SEGA shut down long ago.
This game is a joy. Totally made a contribution to the creator after giving it and some of his other titles a go.
Works great on PC and Mac (under Wine). Highly recommended!
Manhatten Project was my favorite TMNT game.
@link3710 If The Pokemon Company sued everyone who ever made a Pokemon ROM hack, they wouldn't have much time for marketing official games.
(from what I've seen and heard, even "good" Pokemon ROM hacks often have unbalanced difficulty curves, needed fans to the hack the hacks to smooth them out)
Now if Only Rise of the TMNT had a fan game of this caliber.
Guys, Arcade1up now has a tmnt cabinet that may scratch this itch in a legal way.
It’s amazing. And four players!!! I wish I could add it to my turtles 1up arcade cabinet.
Just played through the whole thing, and was worth it! It's like the Turtles' answer to Sonic Mania.
My favorite parts were the first Krang stage and the Technodrome.
It's a TMNT Mugen dream come true. Already play the game, was fun for a fan game.
@KingMike Not sue, C&D. One's a lot quicker and cheaper than the other.
@link3710 Still takes time and risks looking like a copyright bully if they do it too much.
What I think Nintendo and maybe Pokemon know is there is a certain middle in copyright enforcement in that stomping over those hardcore fans too much can devalue their brand just as much as letting anyone copy it. What good is being able to sell your product if you kick your fanbase' enthusiasm for it?
I was able to download the game and what an amazing accomplishment. WOW! Actually the MersoX website has quit a few amazingly high quality games. This site is a gift to retro game lovers. Thanks for sharing!
Fun game for sure and one that would be hugely successful if it were ever ported to consoles and given a proper release. It's a shame Nickelodeon don't have the foresite to recognise such things. Although seeing as they just licensed the 1UP cabinet maybe they do.
@KingMike Oh I agree. I just think there needs to be a licensing structure for fan projects. Something set up like Creative Commons that says "This project will not be sold for money, and is not usable in court in an IP abandonment case." except in better legalese. That way, it removes the pressure on companies to take down these sort of projects, while still allowing them to act if they do feel the need to.
This is good. Nuff said on that.
Also, as a sidenote, the current TMNT-Comics-run of IDW is probably the finest TMNT has ever been and it's hands-down like my favourite comic right now.
The art is consistent (different artists, but they have a similar "tone" and flow rather well into each other) and consistently great, the writing is top-notch, with a very, very focused single story-line approaching 200 issues now (with a few exceptions of side-stories that don't really tie into the main narrative), which is insane in and of itself.
Also, the characterisation is breathtakingly in-depth and varied, with the four brothers having the most relateable and most diverse set of personalities in a TMNT product yet (Mickey and Raph being the two-standouts to me), and the resulting family dynamics ("drama") are a really strong driver of the story, on top and often in conjunction with the external threads that motivate the Turtles' action.
In general, character motivation and a consistently swift story pacing are ... I don't want to pretend I've read nearly every comic out there .. but they are pretty much unrivaled within the realm of what I've read so far. There is hardly any real downtimes (which are not used to build individuals or their relationsships) and even those are almost always in addition to some major threat being played out (or multiple threats at the time, like the Technodrome and Shredder taking over NY early on for instance).
I also like, how despite the density of the story, the sidestories are (the vast majority) deeply interwoven with the main series plot. It's like they have too much story to tell, and end up just stuffing it everywhere and yet ... yet it somehow works like a fine-tuned publication machine. I mean, they do have decades of TMNT stories to cherry-pick from, but even the new content and characters are top of the line, with Alopex being a particular favourite of mine.
It's also worth mentioning, that the new origin story, mixing history, scifi and mystical elements works like an absolute charm and still has major implications 100 issues into the narrative. I was a bit worried about that, but I had no reason to be, they nailed that part for sure.
There is also a fair bit of philosophy in there as icing on the cake and obviously plenty of brilliant action. Really the only weak part I found so far, were 2 or 3 of the Side Story, like the recent ones involving Rocksteady and Bepop, featuring Renet and time-travel antics. These stories are not bad, but they feel underwhelming as they "only" over a short diversion from the gripping and edge-of-your-seat-paced main narrative.
One minor "gripe" I have: The deluxe hardcover versions are fantastic, as far as the quality and reading experience goes, but they do lack additional features and content, aside from the a handful of extra pages/covers or such. Given the content itself, that is a minor thing, and if I had to rate them, I don't think I could rate anyone below like 9,5 or such. There are no bad story arcs so far and individual issues range from pretty good to brilliant. Haven't read one, where I was like "meh" yet, again we're talking close 200 issues by now. That's pretty mindboggling to me.
TL;DR: If you are only reading one comic book right now, and you do not flat-out hate the idea of TMNT (for whatever reason), this is the place to spend your $$$ right now. I always enjoyed the original Mirage run and on the opposite of the spectrum the 2012 cartoon (less so the animation, but whatever), but the 2011 comic is now, without any reservations, my favourite:
Tight action, incredible pacing, fun TMNT antics and characterization beyond what comics normally deliver, all-packed within one continuous story, that started out as the best gig in town and has not wavered in that assertion for 9 years now!
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