Update: In addition to re-enabling post-processing options from the PC version of the game, modders have managed to get the game running at speeds approaching 60fps on overclocked Switch hardware, albeit inconsistently and with a reduced resolution, as seen below in a video by Modern Vintage Gamer. Although you shouldn't expect this to suddenly crop up as an option via an official update (after all, this is only possible on hacked and compromised Switch consoles), it's very interesting to see how well Witcher 3 scales with only a modest boost to the base hardware. If a 'Switch Pro' is something Nintendo has planned, this is yet more evidence of the tantalising benefits a minor upgrade could offer.
Original Story (17th Oct 2019, 15:15):
The Witcher 3: Wild Hunt has landed on Switch and despite some expected cutbacks in comparison to previous versions on other platforms, Saber Interactive has delivered an excellent portable version of CD Projekt Red's seminal RPG. As you'll know if you've seen our review, the visuals have taken a hit and you won't be getting 60fps from the Nintendo Switch version, but it includes all the content from other platforms and performs admirably given the inherent limitations of Switch's mobile chipset.
Still, if you've played the game elsewhere, the blurry presentation of the Switch version might be hard to stomach. It seems that modders have taken matters into their own hands and gone into the Switch version and enabled some visual options Saber Interactive removed from the game that's currently available.
It should be noted that this mod is only accessible on hacked Switch consoles and is obviously totally unofficial, but the results as seen in a video posted by Pixelacos show the stark difference that switching off anti-aliasing and activating 'Sharpening' can make. Check out the video below:
As you can see, visuals arguably look much clearer with anti-aliasing disabled, and cranking up the sharpness filter has a dramatic effect on the 'Switcher'. Obviously, personal preference will dictate if you think it's a huge improvement or not. Saber Interactive has presumably fine-tuned its port in order to deliver the most consistent experience possible, so while it might be possible to crank settings up to High in a certain location without tanking the frame rate, doing the same in a populated area could cause problems.
Still, there are players who might prefer to take a hit on frame rate for a nicer-looking game experience, or perhaps adjust their settings manually as they move across The Continent. It appears that this mod simply enables settings hidden in the retail code, so as suggested by WCCF Tech, it's not beyond the realm of possibility that Saber Interactive could patch in some limited Performance / Visual options for those who want them in the future. Regardless, it's fascinating to get a look at some of the behind-the-scenes choices made when porting the game to Switch.
How are you finding Witcher 3 on Switch? Would you welcome a few more graphical options in an official update or are you happy with the game as is? Let us know with a little comment in the usual place and be sure to check out our guides if you're starting out with The Witcher 3 on Switch, too.
[source youtube.com, via wccftech.com]
Comments 36
Just give us the option to play anyway we want. Game runs fine atm but I like to mess with settings for myself.
Wouldn’t be surprised if the sharpness option just disables dynamic resolution, the anti aliasing is just FXAA I believe.
I'd love for options to be made official. Just have a popup that states changing any of these options may effect fps user beware or something and let people do what they want. If it's obviously already there and just hidden, then just unlock it already why not.
I was gonna mention this but isn't it against your own site rules to promote any modding on current consoles?
@Dezzy They'll say that this isn't promoting, it's just reporting or something, I bet.
Why do you want to see sharper pixels? The point of the blur is to mask the reduced resolution of models, textures, etc. You remove the blur, the lower quality of things just becomes more evident.
However, considering the game offers a lot of settings to be turned on and off, it's strange they didn't include anti-aliasing officially.
Could this cause the Switch to work harder and heat up and explode?
@RazumikhinPG I think most of the first party Nintendo games dont use anti-aliasing and people praise how good the games look.
@Kalmaro because they were developed with the Switch in mind. Remember, this is a downgrade.
@Zuljaras You'll only run into that if you try overclocking your Switch for extended periods of time
MVG put out a great video on this today and after overclocking it, made it run near, and sometimes at, 60fps: https://www.youtube.com/watch?v=ZFV0S8C2z3o
Again, while doing that for the long term isn't a good idea, he makes a great point that this could show what a possible "Switch Pro" could do when it comes to upscaling performance of existing Switch games.
It's called markets.
If you're one that want Witcher on the go, you're going to weigh whatever is more important. Value is key in this argument.
I would like a patch so the user can choose what to do based on their likes. As of right now, the game looks yucky on my tv but great via portable mode.
Improving the image quality has some downsides. The brick structure early in the video looks like cardboard blocks when the blur is turned off. I understand why some may prefer the sharper look anyway, but it does seem to introduce some inconsistencies. Certainly, those wanting high image quality wouldn't be seeking it on the Switch.
This game on the go is absolutely fantastic. Tried it docked for the first time today and was pleasantly surprised by how it looked. I would not hesitate in recommending this game to fans of the RPG genre. Still my favourite game of all time.
@RazumikhinPG True, though it's a downgrade with the Switch in mind.
Then again, beauty is in the eye of the beholder and whatnot.
SteamLink on my iPhone over the TMobile network looks less blurry than this.
If you find you like epic Western RPGs. Gaming only on Switch is not a good idea.
I am by no means an expert AT ALL but personal preference... some of those improvements make things look really harsh and sharp, I don’t like it.
Just a little bit of sharpening post processing effect would be really nice to get the textures just a little less softish in handheld mode. Would probably leave ugly artefacts when playing on a TV, but my guess is that the majority is playing Witcher 3 on Switch primarly handheld, and then you wouldnt notice artefacts.
Hopefully this means the game could run and look better officially, if Nintendo releases a Switch Pro and Saber just needs to add the options in via a patch.
@Kang81, my thoughts exactly. If this is the case, then the devs already know that a switch pro is truest in the pipeline.
@wert303b
Yeah, I’m hoping this is also a hint at a more powerful Switch. I also hope Nintendo doesn’t cheap out and make any upgrade a minuscule one.
Nintendolife: You can't discuss modding current gen hardware on our side.
Also Nintendolife: this.
Seriously guys, pick a side. I understand both but consistency is preferable.
If there was an option to mod out the arachnomorphs then I'd buy it for the Switch. As it is PC is my only option.
I really wish this and other Switch games always included an option to disable anti-aliasing. It really is an effect I never understood why people like. No matter the type of AA I always seem to prefer as little of it as possible - a sharp picture rather than a blurry one. Will get this game anyway and I'm not into modding though, but I hope more devs will let me disable those dreadful blur-filters in the future. Pixelated is fine, I've played pixelated games most of my life, 3D on Sega Saturn is what I grew up with, but at least it was never blurry (until N64 came along, and even my kid self really didn't like what it did, actually believing the Saturn and Playstation hade better graphics...)
This game sports rather few deliberate choices of limitation to its art direction.
It's difficult for a studio handling a port to know which visual aspects can be dialed back, while retaining a similar tone, when that tone was "as much as we can put in there!", and you just can't put as much in there.
You really really need a good art director at the helm, to make some consistent choices. Not sure I personally agree with Saber Interactive's decisions. And Im not surprised that players take the finetuning into their own hands. :9
Hopefully the overclocked Switch units won't blow up.
@RetiredR I hate motion blur and DoF. I'm not sure why developers are so obsessed with those effects. Some games as so bad they look like they've been smeared in vaseline.
Would more than gladly turn them off if given the chance, especially if it improves performance.
I played it on my PC 27 inch gaming monitor that is rated at 2556x1440 and the screen looks just fine no blurring or such. But I also have v2 of the Switch Console as well.
If NL is going to break it's own rules, can we please get reviews for AO18 games, too?
Thought I would like them to do the mods as update to improve the visual appeal of the game.
....Once again, NL talking about Switch modding. I don't get this site, just allow us to talk about mods in general already. -.-
I was actually pleasantly surprised by how good the game looks when actually playing it. I was expecting much worse. The stills and even the footage online doesn't do the game any justice. This is an excellent port. Having more official options would be nice, though.
Just give me a Switch Pro Nintendo! I don’t care if the price is $100 more or the battery is 50% less, I always have the charger with me and a battery pack anyway.
If the settings are already in the game CDPR should be enable the users to choose them (with some warning pop ups that changing the settings may affect the game performance). Let's up they hear the users as the usually do and provide this option in a feature update.
I will be buying the game on Switch if the AA option and Sharpness option will be added
Don't forget there's an update available that bumps you to version 3.4. It drastically increases clarity and framerate and it's available to all Switches. Not just modded ones.
It's pretty obvious that heat dissipation and battery life is the main reason why those settings aren't enabled, and not necessarily the platform's actual hardware capability.
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