One of the brand new ideas coming to The Legend of Zelda: Link's Awakening is the Chamber Dungeon concept; a new gameplay feature which allows players to design their very own dungeons in a way which reminds us of a slightly more simple take on Super Mario Maker.
Zelda series producer Eiji Aonuma has shared a little more info on the Chamber Dungeons, explaining exactly how they'll work and also touching upon his own feelings on wanting the feature to be included. Here's what he had to say:
After completing a dungeon in the main adventure, you’ll earn rooms from that dungeon known as 'Chambers' that you can rearrange to form a new Chamber Dungeon. Dampé will also task you with arranging dungeons that fit a specific criteria too.
I have wanted to include a feature like this in a Zelda game for a while, but I wanted to keep it simple and avoid making it overly complicated. So instead, we made it a puzzle-solving experience, where players can discover and complete the dungeon they arranged themselves.
Even if you’ve already beaten a dungeon in the main adventure, mixing elements and rearranging the chambers around can lead to some surprising outcomes. I hope you’ll have fun arranging and playing through your own Chamber Dungeons!
In the same write up, which has been featured on Nintendo's own website, Aonuma explains that Link's Awakening on Game Boy is a "memorable" title for him, and that he wanted to "cherish the feeling of exploring this small but deep, immersive world filled with comical characters" found within the game. This led to the new game's tilt-shift perspective being applied, with the goal being to make you feel like you're looking into a miniature diorama. We have to say, the team has certainly pulled that one off.
Are you eagerly awaiting this one's release in September? Make sure to check out our hands-on impressions and our guide to pre-order options if you haven't already!
It's not a real dungeon maker imo. It kinda is but you're really just rearranging rooms that are already there.
I'd rather have what mario maker has, a full-fledged level maker.
Still, at least we're heading in the right direction, I guess.
I'm pretty stoked for this! I wonder if they can set the difficulty in the Chambers ? But he said he wanted to keep it simple, so I doubt it.
Well a 2d dungeon maker im in for that.
But keep it only with dungeons and keep it 2d.
I dont think making an overworld making dungeons and stuff is going to be done right nu the community.
But yeah 2d dungeon maker with some multiplayer yes im deffinley up for that
I don't get how it's gonna be a challenge to beat a dungeon that you already know (as you've made it), composed of rooms you've already beaten.
What I wouldn't give for a Super Metroid Maker with NES, Gameboy, Fusion, Zero Mission, and Samus Returns art styles.
I remember borrowing my mates’ Gameboy and trying to play Link’s Awakening. I got stuck for hours before he told me you could push the sea urchins with your shield!
I've bought every Zelda on Day One.
This will be the first that I don't buy. I cannot justify $60 for this.
This subpar dungeon creator increases the value of this game by $0 for me.
I love how Nintendo slowly but surely iterates towards the inevitable.
Can you share your dungeons like Mario Maker? I don't really see the point if you can't.
Am I the only one who would like them to include the original game boy game with this?
Seems like a tacked-on feature to me. I don't see myself putting too much time into the dungeon maker.
I love the idea of a 2D dungeon maker in a LttP style. I think it could be incredibly popular.
@Tibob agreed. that's why I dislike "maker" games. it's a game with levels you designed. To me it's waste of time. But hey... each his own
The real news is, Dampe's back!
@RadioHedgeFund Sounds like exactly the sort of thing I'd do. This from a guy who spent many (frustrating) hours playing Punch Out mashing the buttons as quick as possible, and getting nowhere fast.
wasn't it confirmed you can share created dungeons?
@Ttimer5 The amiibo will affect the dungeons, but they haven't said how I don't think
As far as bonus features go, this could be a fun one. I hope they make trying other peoples' levels easy. That would add a ton of replay value.
"mixing elements and rearranging the chambers around can lead to some surprising outcomes. I hope you’ll have fun arranging and playing through your own Chamber Dungeons!"
It's implied that just because you made the level, the way you mix things might lead to stuff you wouldn't expect. Otherwise I would agree, playing my own levels doesn't really interest me that much.
He just looks so durn cute, ya'll! I need that teensie amiibo, too.
@Panopticon So you're saying that you bought Link's Crossbow Training, but this isn't worth the money? To each their own, I suppose.
Hopefully implimenting this into the game sets a fire under the devs to make a fully fledged Zelda Dungeon Maker (after they remake the Oracle games obvs )
@HobbitGamer Yes, I was excited for the Wii Zapper, which happened to come with Link's Crossbow Training, and I was able to use it with other games such as Medal of Honor Heroes 2, RE: Umbrella Chronicles, and House of the Dead 2 and 3, just to name a few. And it cost somewhere around $25 to $30 if I remember correctly.
If Link's Crossbow Training was a standalone game that cost me $60, then Link's Awakening would be the second Zelda game that receives a hard pass from me.
I love Link's Awakening very much. I own the original GB cart, and I downloaded DX onto my 3DS immediately. But based on the game's length alone, this should cost no more than $40, and if it had been developed for the 3DS, it would be $40. Charging $60 just because it's on the Switch is not okay.
This doesn't seem like a dungeon maker, more like those popular randomised rom hacks. Not like that's a bad thing. This is likely the closest to an official version of those.
As long as I can kinda/sorta remake Zelda 1 NES & A Link to the Past dungeons, I can work with this! :3
@RevengeFan no, they stay on your game copy, so you can pass to a friend to try.
One step closer to a proper Zelda Dungeon Maker! Though I think that would only work well in a 2D/2.5D style like with this.
Ughhh i need this game like yesterday! Gimme gimme gimme
After looking at this article's image ... how I wish that Nintendo sneaked a mode in which you could play in 3rd person after finishing the game.
Looks like a fun twist, but it's not worth $80. Still, maybe they'll bring it to future Zelda games if it catches on.
@RevengeFan @illmatic20xx I think it more like Hyrule Warriors where its like side quests to the main game to gain items and rewards and stuff like that.
Can you upload ypur dungeon and download other peoples dungeons?
Not sure a zelda dungeon maker would work as a full game. The quick challenge nature of a mario level works well, but I'm not sure that many user-designed zelda dungeons would be worth playing. To make a unique and interesting full zelda dungeon would require more time and design skill than a playable mario level i would think.
Still, nice bonus feature for a proper zelda game.
Hmm, so they are rooms I already played. I hoped they would be new rooms, thus you can make a totally new dungeon. Ah well...
@Alucard83 I get the appeal to the creation games, but I understand what you mean. It seems like work to create the levels you're playing. Honestly I haven't bought mario maker 2 yet because I didn't like the first one because all I could find were levels that all I did was run forward and it would play themselves. Hopefully the new one is better and I might pick it up down the road.
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