In case you forgot, Cuphead - originally released on the Xbox One and PC in 2017 - is now available on the Nintendo Switch. So, how does this run and gun game by StudioMDHR hold up on the hybrid platform?
Digital Foundry has now had some time to test out this highly-praised game since its release last week and believes it is the perfect match for the system. This version looks identical to its Xbox One counterpart, which can be credited to the unique style. The developers have also been able to reduce the file size from 11GB to 3.3GB for the Switch iteration.
In terms of performance, Cuphead is locked at 60fps in both the docked (1080p) and handheld (720p) modes. Though there were a few times when Digital Foundry encountered stuttering, the problem seemed to disappear when restarting a run. Overall, it's been described as a "perfect port" for the Nintendo Switch. View the full analysis below:
How do you think Cuphead holds up on the Switch? Have you downloaded it yourself yet? Tell us below.
[source youtu.be]
Comments 31
that's great I wanted to play since I first saw the game in action. now that ninty n micro are all chummy hows about some Rare Reply?
@Solomon18 I feel so attached to Rare because i played Donkey Kong Country and Killer Instinct like a crazy in the snes era. I remember all the neighborhood kids(like 12 of them not lying) sitting on my livingroom playing KI and each one with a notebook to copy the combos and fatalities between each other lol. Even that i was the best
...Where have you been?
No doubt an amazing port of a great game!
It’s great that it runs so well. Although I ran it on a laptop with a mobile Intel graphics card, so it’s not too surprising.
There have certainly been less powerful games that have run worse on the Switch, so it’s obvious they put time into the port.
I used my gold coins from the last two Tetris Maximus Cup tournaments to buy this tonight. I can't wait to try it out!
I’m glad they handled the port so well, but it would actually be kind of embarrassing if the Switch couldn’t run a perfect port of Cuphead. It’s a beautiful game because of the hand drawn art, but that style isn’t demanding on hardware.
Now if just more games got rid of ridiculous file sizes.
@SetupDisk Yea, it's nice it's not gobbling up too much room, but the more a game is compressed the more time it needs to spend uncompromising assets causing longer load times, so there is a balance to be had for sure.
From 11 to 3.3 GB? That’s impressive!
@kepsux
Agreed. Personally I don't mind bigger filesizes if it means shorter loading times, even as a loading times patch afterwards to save on cartridge size/costs. We can always use the archive function to save space on games we don't intend to play for some time.
Loading can really kill a game's fun factor if it's too frequent and long. The one thing I really dislike about Doom 2016 on the Switch is the very long loading I have to deal with every time I fire up the game for a "quick" level or 2 v.v
Back to the topic-on hand: really impressed with the Cuphead port on Switch. Great job development team! Will patiently await the physical release to have a piece of gaming history in my collection ^_^
And so it should be, the running specs for this game are minimal. You can play it on a ten year old PC with just an onboard graphics card.
@chiefeagle02 wow well done!
Got it for my son for his birthday and he’s been loving it, we’ve played some co-op too which has been fun. Was at a BBQ yesterday and there were a couple of Switch, another kid had Cuphead too. It’s currently number one on the European eShop.
Man even DF feel the need to go for ad revenue 10min plus videos to lol
The game's amazing, I've been enjoying it a lot.
Picked it up yesterday after reading your flattering review, it's a blast!
Pure witchcraft. That or talented, caring and industrious developers, unlike some - not naming names...cough EA, Unisoft cough
I finished Cuphead when it was released on PC and now I’m with it again on Switch. Needless to say it is the best version period, though controls might be a bit more tricky with more demanding bosses yet that is easily countered with the Pro Controller.
I'm really enjoying this game. It's not just hard for the sake of hard and you definitely learn through repetition and deaths...lots and lots of deaths.
Very nice!
I remember being a bit afraid that the sheer volume of quality 2D assets being juggled in memory as well as full-screen filters running at all times would be a little hard on the Switch.
@kepsux An extra five or six seconds in return for the game taking less than a third of its original file size seems like a decent trade off.
And it means the eventual physical version will be all on one card for the people who normally get very angry at that sort of thing.
So why is the Xbox version like 10GB more than Switch? Lol
There are patch notes from the developers stating that the Xbox version has been similarly re-coded. And they say it will - "drastically shrink the game’s footprint on your Xbox hard drive". I haven't checked that, but I did notice while doing a quick check of the new content that there was a similar "stutter" at the start of one run. I've only seen it happen with the run & gun levels, though.
You can see what they say about it here:
news.xbox.com/en-us/2019/03/20/cuphead-free-content-update/
I already owned Cuphead on PC/XBox. But I thought it was so great that I pre-ordered it for Switch! And it's perfect!
Plus the ability to play at home or on the go big screen or small without having to mess with a clunky gaming laptop makes the Switch version, in my mind at least, the absolutely optimum version of the game! All the benefits of Switch that we're used to seeing, with none of the drawbacks that typically comes along with it. It's totally a win win!
Now, if we could just get Master Chief in Smash Bros!
I mean I guess it's the same game but the Switch version definitely looks blurry in comparison
@Sinton The Xbox One version has also been reduced. I downloaded it when it originally released, deleted it, and when I installed it again it was less than half of what it was before.
Thank you for eliminating the need to watch yet another pointless Digital Foundry video. Don't get me wrong, I like those guys and even support them via Patreon, but they could reduce their output by half and I'd be fine. I don't need another 8x magnified analysis of an effing digital mud puddle, let alone a close examination of the pixelation in Mugman's left leg.
Is it pretty much the same? Yes? Ok great. Moving on...
I own in on XB1X and PC anyway and probably won't buy the Switch version, but I can't help but smile knowing that Nintendo fans get to enjoying breaking their controllers over such an amazing game.
Really loving the 80s cartoony looks of this game. The difficulty really reminds of those struggling NES days of fighting through levels in Ninja Gaiden, disabling bombs in TMNT, shooting through enemy lines in Contra, and blazing through turbo tunnel in Battletoads. Such tough memories but very rewarding once accomplished, glad Cuphead came and remind us what Nintendo hard is all about.
@retro_player_22
"Really loving the 80s cartoony looks of this game."
Cuphead is actually based on 1930s and 1940s cartoons. Think like the old color Looney Tunes and Disney cartoons. Lots of heavy "squash and stretch" and "rubber hose" techniques. Another easy way to tell is by the soundtrack cause it has a heavy influence on "big bands."
Just thought I'd clarify, I only know this cause I studied animation for a while. The rest of your comment is absolutely right, I think the idea was to keep that 1930s artwork, along with the brutal difficultly of the early NES days — put them in a blender, and you got Cuphead. There's really nothing quite like it.
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