The third Picross game in the 'S' series is launching on Switch later this week, aptly named Picross S3. If you're a fan of the puzzle series, you'll no doubt be interested in picking it up, and this time it comes with a neat new feature.
In addition to the three usual game modes - Picross, Mega Picross, and Clip Picross - Picross S3 adds an all-new 'Color Picross' mode. The rules are the same as the standard game, but now you can complete colour illustrations by filling in puzzles which use hint numbers and colours combined. You can see it in action in the trailer above.
The game boasts 300 Picross and Mega Picross puzzles, 150 Clip Picross piece puzzles, and 30 Color Picross puzzles, adding up for a lovely 480 in total. Clearly, you're getting a decent amount of content for the $9.99 asking price, but the Nintendo store listing reveals one slight annoyance:
*Touchscreen controls unavailable
We're not sure why the Picross games on Switch have all arrived without touchscreen support, especially considering it was such a useful feature on 3DS, but this one is sadly no different. Still, we're sure you'll agree that Picross is a wonderfully addictive puzzler regardless of its control scheme so this should still be worth checking out.
Picross S3 launches on 25th April for $9.99 / £8.99. Will you be giving it a go?
Comments (32)
Still haven't finished Picross S or bought Picross S2 so I won't be touching this any time soon. Also still annoyed that there's no touch screen controls. It plays fine with buttons but it was way better with the touch screen on 3DS.
never played with touchscreen on the 3DS, so this is no issue for me
The Picross games never have big enough puzzles for me. I prefer ones on at least a 40x40 grid. All of these are too bite-size and over far too quickly.
Honestly I’ve always hated playing Picross with touch controls. It feels imprecise. Obviously the more options, the better to please everyone, but I’m happy as is.
Wait... After all this time, the completed images are finally animated again? =¤
Honestly there's no need for touch in this game.
Touch controls? When I was a kid, buttons were the only option for Mario's Picross and we liked it! To this day, I still prefer button controls.
On another note...I still wanna know why the heck we never got Picross e9 in the West.
As a Picross veteran, I see no reason for touch controls. Just give me large puzzles.
My two cents is that it just doesn't work with sufficient precision when only fingers are involved, at least not without constant zooming. With the tip of the Stylus on 3DS it was certainly a non-issue, but I'd hazard a guess that only very few use their Switch touchscreen with a capacitive stylus...
I believe they will certainly have tried it, but couldn't work out a way to reliably (!) avoid hitting the wrong boxes. Everyone writing stuff on their smartphone knows what I mean. The penalty when writing a text on your mobile is at worst a funny auto-correction, whereas a couple of minutes added every so often in a game of Picross would be rather frustrating and murder the fun. So I could understand a decision to better leave it out completely.
Why only 30 levels of the new mode?
I'm a bit fatigued of the old ones.
I wonder if they think the new mode is not good enough?
Maybe it just takes more effort to create each one...
@JunkRabbit I use a capacitive stylus with my Switch when games warrant it. Wouldn't be the first game that's better with one. There's no good reason to not include the option for those of us who would prefer it, would allow everyone to be happy no matter how they prefer to play. I also turn off the time penalty thing as I prefer to figure out my mistakes and correct them myself rather than being told by the game so occasionally misclicking isn't an issue. I can play with buttons but it's a bit slow and clunky in comparison so it's certainly a little less enjoyable.
After completing every single puzzle in Picross DS and Picross 3D, playing without touch-input is just a no-go for me.
They might have any number of reasonable explanations, but I'm not having it.
@BenAV
Yeah, I own one, too, but I've found I very rarely use it. Plus, I'm considering what the majority of Switch owners out there might be... And they will require a feature to work flwaslessly, lest they get frustrated quick and never consider that it also has another option. You know how people are. From this perspective I can understand that they would opt for not including a touch option at all instead of a flawed one that doesn't work correctly with additional hardware which most users probably don't have or don't want to use. That's all I am saying: I can imagine a scenario in which they have experimented with it, but couldn't make it work well enough for what they may have considered a large enough group of users.
I had considered Picross S myself, but will stick with the e iterations on 3DS for now. Because of the stylus/touch screen support. I'm actually with the "won't get it due to missing touch support" group of people here personally (for now), but can still understand why it's not included.
Without stylus, I guess Picross lacks too much of precision.
As for me, I can't wait for a Picross 3D Round 3 on Switch... but that will be hard without touch controls :/ or without stylus :/
@JunkRabbit I understand when you're coming from but I don't really buy that as a good excuse. Shouldn't penalise people out of fear that dumb people might get frustrated. At the very least just make buttons the default option and have touch controls as an option you can turn on in the settings. Just seems lazy to me.
Has the writer played picross on the switch? Touch controls are unneeded and would be terrible with no sylus.
Dear author of Nintendo Life @RyanCraddock . Why would you need touch screen on this game and why do you have it in your title? Have you played Picross before? If you have, don't you realize that it needs a very, very steady movement of your hand, almost impossible, to play this game just by touch movements? Now that you realized it, feel free to correct that title.
@Loserkid41 exactly
@BenAV
Not making excuses for them, just pointing out possible reasons. There's a difference. Because we don't know if there's anything to my speculation or not. However, if I was in their shoes and I really couldn't make it work, I would make the same decision. Rather than putting off the vast majority who would then go on and avoid every follow-up iteration, because their experience just wasn't fun, I'd rather take my chances not adding a flawed option for a minority who would in fact be willing to work around the challenge. And let's be honest here: You've been here long enough to know what kind of comments they would get from the Internet folks if the only touch option was a flawed one that didn't work very well. Precisely: "Lazy! If they can't make it work they had better left it out! I am never touching any of their products again, incompetent fools...!" (probably can't make a right decision here...)
All of this applies only if my speculation is true anyway and they did in fact try to implement it but couldn't. If they didn't try, granted, that's what I would call lazy. Trying hard and failing on the other hand is certainly not lazy in my books.
Personally, I was faster with the buttons than touch screen controls on the 3DS titles.
As others have pointed out, your finger on the Switch screen may be too imprecise, especially on the larger puzzles.
I’ll buy this after I finish S2.
Played all the Picross games on the 3DS and I love trying to finish the puzzles as quick as possible. Using the touchscreen is a hazzle for me, and makes the game slower. I only tried it a few times and went back to button controls.
As I see from most comments...not having touchscreen controls is not an issue.
I still haven't finished S2, I've barely scratched the surface of the Hello Kitty one, and I am yet to buy the manga/anime themed Picross game that was released on Switch after S2.
I'm swamped at this point.
I would love a new Picross 3D though.
Never played a Picross game and am usually not into puzzle games but this looks like it could be really fun. Have enough gold coins to cover the price so will definitely be trying this out when it releases!
@smashboy2000 For a Picross 3D game on Switch, the dual analogs would help with rotating the puzzle and the right joy-con could use the IR pointer control when docked. However, I agree that the touch controls would be ideal for handheld mode.
@geshem color picross is actually really, really easy.
I used the stylus when I played Picross on the 3DS and I haven't missed it at all when playing Picross on the Switch. I've fully completed Picross S, Picross S2, and Kemono Friends.
Instabuy, next game in a month please.
...They're never gonna allow custom puzzles on here are they?
If you want to try picross with touchscreen controls, Pic-a-Pix Deluxe has a free demo. Although we included this feature from day 1, what we've learned is that players like to be able to touch the screen for fast navigation around a large grid, but it's not all that useful for painting pixels once you get into bigger puzzles (not that Picross S goes very large, but there is DLC in our game that goes up to 40x30). We've not actually heard of anyone playing with a stylus on Switch.
@RyanCraddock can contact me directly for more insight if he likes
@Tandy255 Well, 24 hours after our little chat here, Nintendo bring us an answer by announcing a stylus for Super Mario Maker 2. Hourra !
The Picross series has been milked to death. I haven't tried the Picross S games yet, they come out at a far to fast rate for my taste. Besides they are quite expensive. And I do feel a bit of fatigue. That being said, I wonder if they will ever release Picross e9 over here, probably not. If that's really the last one on the 3DS, I want it for completions sake.
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