Earlier today, we shared the news that Nintendo's mobile RPG Dragalia Lost has finally launched in the UK, Australia, Canada, and more. It definitely makes sense for Nintendo to bring the game to more and more territories, as estimated revenue totals suggest that the game has now surpassed both Super Mario Run and Animal Crossing: Pocket Camp.
According to data collected by Sensor Tower, Dragalia Lost has now surpassed $75 million in revenue; it had already reached $50 million by December last year. This puts it narrowly ahead of Super Mario Run’s estimated $68.6 million in revenue, and the $70.8 million estimated for Animal Crossing from the same source.
The numbers are seriously impressive; with Super Mario Run and Pocket Camp featuring already established and much-loved characters, it's surprising to see a new franchise overtake them so quickly. Dragalia Lost only launched last September and has only been available in a select few countries until today.
Having said that, it still has a long way to go to catch up with Nintendo's current mobile frontrunner, Fire Emblem Heroes. Sensor Tower reports that Heroes has already amassed more than $500 million in total revenue, so it'll take some beating.
Have you picked up Dragalia Lost for the first time today? Are you still desperately hoping to see it arrive in your region? Tell us below.
[source sensortower.com]
Comments 23
"Have you picked up Dragalia Lost for the first time today?"
No.
I don't play mobile games.
Mario is no surprise as that was an up front cost but this is newer then AC. That tells me that AC was just not good or poorly implemented.
That's because it's awesome
@Spoony_Tech Have you played AC:PC? I don't like to hate on games because there are always people that like them, but basically you gave Nintendo your money and that was the whole game. You didn't even get anything in exchange for the money
Not surprised since animal crossing forced way too many micro transactions. Everyone gave up after the first few weeks.
@ALinkttPresent Didn't even bother to dl it. So it does sound like it was poorly implemented.
I wonder if one day DL or a spin-off will make it to Nintendo consoles... Or perhaps even to Smash...!
Micro-transactions, for a lot of people, are a deterrent to having anything to do with a certain title. I like the model of 1-time-purchase.
Seems like a cool game, I should give it a try. Loads up the Canadian App Store...
I mean, what else would you expect from a game in the same vein as Fate/Grand Order, which has raised almost 2 billion USD (more than Fortnite) by itself?
Say what you will about gacha mobile games, they're definitely popular, and an effective technique at generating revenue.
Also, @sevex, it's on the Canadian app store now.
@Anti-Matter Don't Knock until you try it. It is actually quite fun. There is a lot of things you can do. Build up your castle, battle, learn about the dragons and characters. It really is a great game.
I love Dragalia Lost.
But honestly I bought the new user bundle just to give the game some money cause I was playing it so much. After that I haven’t been able to justify spending money on it. It gives me what I need.
They should bring a version of this to switch with local co-op.
This game is AWESOME. I love grinding elements in RPGs and Dragalia has a ton of stuff to do...I can focus on making a new weapon for a bit then switch to something else on the fly.
My fave part is it's a real time action RPG with playtime limited to 4 minutes or less bursts. I can literally play when I'm walking from the coffee shop to a nearby bar
Still waiting for a EU launch.....
Still trying to get a more powerful phone (or tablet, or laptop) so I can give it a proper try lol. Stupid responsibilities...
I'm glad that an original IP is doing good in this still young territory for Nintendo (i.e. mobile). While FEH has been the most successful, new game success was what I was waiting to see. I'm still not an avid mobile gamer, but I'm not adverse to it either.
Well, there's more to do in this game then there is in Animal Crossing or Mario...plus dragon waifus.
Good for Nintendo. But the idea of playing an RPG on a cellphone still holds almost no appeal for me. The only things I can playing on my phone and get some fun out of are Pokemon Go and Hearthstone. And the latter of which I still prefer to play on PC because the interface is so much better.
I hope Dragalia comes to Switch. I really don't like playing games on the phone, but I do want to try this game out.
If it's that successful, why does it take them 500 years to release it everywhere?
I was about to download then I noticed the size 3.2GB’s!
How can Nintendo squeeze such massive games into switch cartridges but this somehow is monolithic by comparison!
Pass for me...
@Heavyarms55 think of it less like an rpg and more like Nintendo’s version of Gauntlet where the action plays a lot like the DS Zelda games (phantom hourglass and spirit tracks) in terms of controls.
@Roam85 But those games still used button controls for a lot of things. I hate pure touch screen controls. I can only really tolerate it for things like a simple swipe, or dragging cards around.
I put up with it for typing on a smartphone because there are only a tiny handful of very niche and either very cheap or very expensive options that still have physical keyboards. I wish someone would do what Sony did once, and release a gaming phone with a conventional set of buttons and games properly designed to use them...
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