A total of 13 Japanese companies are joining forces to establish a joint enterprise known as the "VRM Consortium" in February 2019. The aim is to develop an international virtual reality business that has a special focus on 3D avatars.
Another objective of the enterprise is to advocate the file format "VRM" (based on gITF2.0) in the hope it can become the standard file format for 3D human models featured in Virtual Reality. This format is reportedly platform-independent, free to use and open-source. The companies involved, hope it will make the creation process easier for video game designers, virtual YouTubers and other projects that utilise this type of technology. The enterprise also intends to expand this initiative beyond Japan.
Why we're even talking about this, is because Nintendo is participating as an observer. So, basically at this stage, it's curious to see how it all unfolds. According to Anime News Network, these are the main companies directly involved:
"They include game development platform creator Unity Technologies Japan, virtual reality development companies IVR and XVI Inc., GREE's virtual YouTuber company Wright Flyer Live, artist website pixiv, livestreaming platforms Showroom and Mirrativ, telecommunications company Dwango, online game sales platform S-Court, virtual YouTuber and amusement development company DUO, VR distribution platform Virtual Cast, virtual event platform developer Cluster, and Vocaloid's music technology company Crypton Future Media."
Virtual Cast also uploaded a video about the new enterprise, highlighting the participating companies and the existing VR model creation and distribution platforms. Take a look below:
As recently as last October, when Nintendo of America President and COO Reggie Fils-Aimé spoke to Ars Technica about virtual reality, he said the company was "looking" at the technology, but said how it had to be fun before considering it more seriously:
"For virtual reality, we’ve said: it’s tech that we’re looking at, but in the end it has to be fun. That’s our mission, and that is what we do arguably better than anyone else. We have nothing to announce here on this stage. These are going to be technologies that we’ll continue to experiment with. There are new experiences we want to bring to life."
Would you like to see Nintendo embrace VR technology in the near future? Tell us below.
[source animenewsnetwork.com]
Comments 28
Virtual Boy 2 confirmed successor for 3DS.
So, these are VRChat avatars for other games?
At current I know there exist people who take commissions to design VR Chat avatars for people to their specification.
So this is a business based around that?
If you don't know what VRChat is or what application VR Avatars have here's a video.
Time Stamped Video
https://youtu.be/eR7yRKBromQ?t=175
Embedded video without timestamp
2:55
Be warned that VRChat in general has profanity in it because it's mostly used by adults, and this video isn't an exception.
"For virtual reality, we’ve said: it’s tech that we’re looking at, but in the end it has to be fun.
Look at Reggie, does he knows what is fun? Anyway, most adults already know what fun VR can bring.
No idea what Reggie is on. Played Borderlands 2, beat saber and REZ during Christmas and it was tons of fun
Would love to play Ace Combat 7 in VR
Hoping for a Zelda VR game in 2022 if possible
@Retupmocnin Excuse me, Reggie is fun personified, for his body is forever ready.
VR is certainly taking a turn for the better nowadays. Games like Astro Bot, Tetris Effect, Beat Saber, and Resident Evil 7 apparently all take pretty damn good advantage of VR. I really hope Sony in particular keeps pushing it and makes it even better because I really do see far more utility and novelty for VR than 3D ever would have with Nintendo and the 3DS, as much as I did legitimately enjoy the 3D effect on my 3DS.
Generic anime characters, now stiffer, colder, and more uncanny than ever before, through the power of 3D graphics!
Kidding aside, some standardization of ANY kind would do wonders for VR. Everything is still a confusing mess where nobody agrees on how things should be done.
My most played vr games (as in hours) are Nintendo games, amazing how well they work and super frustrating at the same time, because it shows that 3rd person, top down/god view and diorama-like vr games are incredibly good in VR while 98% of New 'made for VR' games are 1st person only (I'm still completely mindboggled as to why Bethesda removed 3rd person from Skyrim VR and Fallout 4 VR, and I refuse to buy them until they reintegrate it or it gets modded back in)
Back to Ninty; I do Hope they're experimenting with VR, because VR needs Ninty (or at least I need Ninty in VR) , but first Ninty needs hardware that are actually capable of running VR
What I've experienced of VR, I adore. It will never replace standard video games but I see it definitely having a niche for the foreseeable future. I'd love to see what Nintendo would do with the technology.
Good. This is a step in the right direction at least.
Seriously, VR is by far the greatest thing to have happened in gaming and entertainment since pretty much the original 3D revolution back the days of PlayStation and N64, as almost every single person who has played it properly in the last couple of years nigh-immediately understands, and it is, without any doubt in my mind, the next major paradigm shift in this industry.
Note: I'm not saying VR will replace traditional ways of gaming, as they'll clearly stick around too (just as 2D games still exist in today's 3D age), but it will be the next big pillar of gaming and entertainment that will sit alongside the likes of consoles/portables, smartphones/tablets and PCs while being the pinnacle of what this industry has achieved to date.
I can't wait until Nintendo finally gets into VR properly, and then all you guys who don't quite get VR just yet will also come to understand just how utterly revolutionary and truly magical it is--and it's just going to get better and better.
So it's only for making anime girls?
@Octane Far right in the thumbnail of the video looks like a guy.
@DarkKirby VR Chat is sooo funny. With a bit more polish--although maybe it's the fact that everything is so rough that makes it so much fun already--it could be utterly amazing. I already feel that this is going to be one of those things we'll be talking about in ten or twenty years time as a really interesting and maybe even defining moment in the history of VR and gaming/entertainment (particularly in terms of the social aspects of the medium), like we look fondly back on and talk about the early Internet chat rooms such as AOL Instant Messenger, Yahoo Messenger, Habbo and stuff like Second Life now. Good times!
@Spectra VR is sooo far beyond and sooo much better than your typical Wii motion controls that it's not even funny. It is what the likes of the Wiimote and Kinect really only touched the tip of and hinted at when at their very best (which wasn't often), and it is motion controls done the truly right way.
Seriously, this is first generation stuff for VR and it's already some of the best interaction there has ever been in gaming, be it bowling or boxing or sword fighting or pointing a flashlight or firing an arrow from a bow or pointing and shooting a gun or whatever, and it's only getting better.
VR control is next level stuff. And this is absolutely what Nintendo needs to do as far as I'm concerned--although I still and always will want the option to play many games with normal controls too--and this is coming from someone who didn't even particularly like Wii's motion controls save for a small handful of great examples such as Wii Sports Bowling, Skyward Sword, Silent Hill: Shattered Memories (for the flashlight), and a few arcade style gun games.
Anyone who's played the likes of Robo Recall, Job Simulator, Superhot and Beat Saber in VR, as just a few great examples of motion controls down right, knows exactly what I'm talking about here.
As a owner of PSVR i have to admit the tech (home at least) isn't very good at this point. Low res and motion sickness abound... Plus all that awful wiring.
With that said, i do wish i could play Mario Kart VR. It looks very fun judging by the videos i've seen and comments from those who have played it.
@Borshi I get your complaint about it being low resolution--can't wait until VR is running at basically retina quality and around 200 degrees field of view and the like--but it's kinda like when many people complained about the Wii being low resolution (which it absolutely was compared to the competition): It ultimately didn't really matter to most people that it was lower resolution, it didn't really affect the fun you could have playing games much in the end, and it ended up selling over a hundred million systems and gave hundreds of millions of people great times regardless.
VR isn't up there with the HD stuff we see on flat screens today quite yet, and it's certainly a ways off from retina resolution or even 4K, but it's easily good enough for most people to still fully enjoy the experience, especially when they're playing a game that's truly made with its current limitations taken properly into account. And with games like Superhot and Job Simulator for example, you never really even notice it's not running in full HD+. So it's just about working with the tech's limitations properly and making the games best suited to it.
Motion sickness is a bit more of an issue to overcome though, although those two examples I mentioned totally avoid it, so it's not always an issue, again, if games are designed with these limitations in mind.
Regardless of the current limitations, and there are a few niggles here and there, I've still have more awesome fun in VR in the last couple of years than on any other gaming system/platform, period.
@impurekind
I agree that the tech it's still at an very early stage and all those concerns will be addressed given due time.
And that's why i got the PSVR in the first place. To test it and contribute for the advancement of this tech.
Maybe (probably) i wont live enough to see it fully realized into a full dive experience in the likes of what we see in The Matrix or SOA, but it'll get pretty good in the next couple years, i think.
Oculus is pretty neat. Maybe Nintendo can partner with them.
"3d avatars" cough cough. But this does seem like a cool idea especially to make it a standard.
VR will explode in popularity once 2 things happen:
1) VR is completely wireless as standard
2) Mario Kart goes VR, and not just that one-lap tech demo they have now. I mean a full game available for home use.
Both of these things will happen very soon, I hope.
The biggest annoyance of VR isn't even the wired headset. It needs power and data from somewhere. I want wireless, but I'm not sure wireless tech will ever be able to catch up with where VR is at any given point in time in terms of bandwidth and stability requirements. The biggest issue beyond the odd disconnect feeling is the need for external peripherals. The camera for PSVR, the sensors for others. As long as you need some wires running around the room, line of sight without obstructions etc, it's a problem to use. I love PSVR but I never use it because I never really have a good opportunity to set up the camera temporarily, align it, get situation, then undo it all again. I'd like to use it more. Gear VR etc doesn't need the camera, but it's also a lot more limited in the types of content it offers as a result.
@Trajan Oculus were bought by Facebook so they’re doomed and Vive is partnered with Valve therefore Nintendo would probably have to make their own headset.
This is a interesting development I'll wait to see what becomes of this.
I love Japan, but it never ceases to amaze me how the same anime style is able to dominate what seems like 99% of their entire pop culture for decades and decades...
@TheFongz Hmm what do you mean "same" Anime style. Because their are many styles and looks in for Anime art.
@IceEarthGuard true in theory... Even Mario is a good example of #notalljapaneseculture, but take a look at those VR avatars and tell me that close to 99% isn't the same style
@Borshi Yeah, I don't think anyone will live long enough to see it become the make believe stuff you see in The Matrix, but within the realms of what's actually possible for VR, I think it's going to come along leaps and bounds in the next 5-10 years. We'll still be using some kind of VR headset, maybe small enough to even be considered "glasses" if we're lucky (it will probably more the ten years time for that), and we'll still be using input controllers that are simply an evolution of what we have right now (totally fine as far as I'm concerned). I don't think we'll get much in the way of improved and practical locomotion inputs, other than being able to physically walk around a little bit more by virtue of most headsets going completely standalone, but that's also fine imo. What we will def see is huge improvements in things like resolution and field of view, better lenses with less God rays, all very important stuff, and just everything getting more powerful and graphically impressive yet cheaper at the same time, and therefore becoming more mass market too. It's exciting times indeed.
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