There's been an onslaught of updates this week and to top it off, a new one is now available for Splatoon 2. Version 4.4.0 gives Kelp Dome a slight makeover and specifications for some of the main weapons, special weapons and gear in the game have been changed. There have also been adjustments to the Ranked Battle and Salmon Run. Take a look at the full update below:
Changes to Multiplayer
- Changes have been made to the terrain in the following stages:
Stage Change - Kelp Dome
- Terrain adjustments made in all modes.
- Changed specific terrain in Splat Zones mode.
- Added a slope to the box-shaped feature directly in front of the spawn points.
- Changed specific terrain in Tower Control, Rainmaker, and Clam Blitz ranked battle modes.
- Changed terrain to the left of the spawn points.
- Specifications for some of the main weapons have been changed.
Weapon Change - Sploosh-o-matic
- Neo Sploosh-o-matic
- Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 2/60 of a second.
- Splattershot Jr.
- Custom Splattershot Jr.
- Kensa Splattershot Jr.
- Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 2/60 of a second.
- Splash-o-matic
- Neo Splash-o-matic
- Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
- Aerospray MG
- Aerospray RG
- Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 2/60 of a second.
- Splattershot
- Tentatek Splattershot
- Kensa Splattershot
- Hero Shot Replica
- Octo Shot Replica
- Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
- .52 Gal
- .52 Gal Deco
- Kensa .52 Gal
- Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
- N-ZAP '85
- N-ZAP '89
- Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
- Splattershot Pro
- Forge Splattershot Pro
- Kensa Splattershot Pro
- Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
- .96 Gal
- .96 Gal Deco
- Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
- Jet Squelcher
- Custom Jet Squelcher
- Decreased amount of time after pressing ZR until first shot is fired when in squid/octopus form by roughly 1/60 of a second.
- When the Main Power Up gear ability is equipped, shot spread when firing while on the ground will now be reduced in addition to the other benefits it provides.
- L-3 Nozzlenose
- L-3 Nozzlenose D
- Kensa L-3 Nozzlenose
- Firing is now more likely to ink the area around your feet.
- Flingza Roller
- Foil Flingza Roller
- Reduced amount of time required to hit top speed while running with ZR held down by roughly 30/60 of a second.
- Increased movement speed when roller is held above head for a vertical swing by roughly 11%.
- Adjusted damage drop-off over distance for vertical swings by making the drop-off less severe.
- Due to the above change, the distance at which a vertical swing will deal 100.0 or more damage has been extended by roughly 5%.
- Classic Squiffer
- New Squiffer
- When the Main Power Up gear ability is equipped, ink coverage will now be increased in addition to the other benefits it provides.
- E-liter 4K
- Custom E-liter 4K
- When the Main Power Up gear ability is equipped, ink coverage will now be increased in addition to the other benefits it provides.
- E-liter 4K Scope
- Custom E-liter 4K Scope
- When the Main Power Up gear ability is equipped, ink coverage will now be increased in addition to the other benefits it provides.
- Undercover Brella
- Undercover Sorella Brella
- Kensa Undercover Brella
- When the Main Power Up gear ability is equipped, its benefits will now trigger more easily, even with fewer instances of the ability equipped.
- Ballpoint Splatling
- Ballpoint Splatling Nouveau
- Reduced damage dealt by short-range shots from 32.0 to 28.0.
- Reduced damage dealt by longer-range shots from 32.0 to 30.0.
- Splat Dualies
- Enperry Splat Dualies
- Kensa Splat Dualies
- Hero Dualie Replicas
- Decreased the size of the opponent’s hitbox slightly when firing standard shots, making opponents more difficult to hit.
- Opponent hitbox size when firing shots immediately after performing a dodge roll remains unchanged.
- Dark Tetra Dualies
- Light Tetra Dualies
- Decreased the size of the opponent’s hitbox slightly when firing standard shots, making opponents more difficult to hit.
- Opponent hitbox size when firing shots immediately after performing a dodge roll remains unchanged.
- Specifications for some of the special weapons have been changed.
Special Weapon Change - Tenta Missiles
- Reduced time after all missiles have been launched until the next action can be taken by roughly 15/60 of a second.
- Booyah Bomb
- Decreased duration of the bomb’s explosion after it lands by roughly 30/60 of a second.
- Increased the speed at which the explosion expands after the bomb lands.
- Size of the bomb’s explosion remains unchanged despite the two adjustments above.
- Increased damage by roughly 32%.
- Slightly increased area of ink covered by the bomb’s explosion.
- Ground beneath the bomb thrower’s feet is now inkable after the bomb has been thrown.
- Extended time that the bomb thrower’s armor remains active after the bomb has been thrown by roughly 15/60 of a second.
- Ultra Stamp
- Improved speed of movement and rotation while pressing and holding ZR to swing the stamp repeatedly.
- Increased minimum damage dealt by the shockwave created when swinging the stamp repeatedly by holding down ZR from 30.0 to 40.0.
- While swinging the stamp repeatedly, opponent shots and Splat Bombs near it during a downswing will now be canceled.
- Decreased amount of time after performing a swing with the stamp in midair until you can begin swinging repeatedly by roughly 4/60 of second.
- Specifications for certain gear abilities have been changed.
Gear Ability Change - Ink Resistance Up
- Increased time before starting to take damage after stepping in enemy ink.
- Time increased by 9/60 of a second with maximum number of Ink Resistance Up gear abilities equipped.
- Points required for using specials have been changed for certain main weapons.
Weapon Before After - H-3 Nozzlenose D
200 210
- Kensa Sloshing Machine
170 190
- Explosher
200 210
- Custom Explosher
190 200
- Ballpoint Splatling Nouveau
200 230
Changes to Ranked Battle
- Fixed an issue on The Reef where players from different teams would land in different locations when super jumping to a spot near a certain sponge.
- Fixed an issue on Piranha Pit in which the ground beneath a player throwing out a Booyah Bomb would not be inked while standing between a conveyor belt and another piece of terrain.
- Fixed an issue occurring during Rainmaker matches on Blackbelly Skatepark where placing an Ink Mine in a certain spot on the slopes added for this mode caused it to explode immediately.
- Fixed an issue on Camp Triggerfish where super jumping from a specific location and then activating a Booyah Bomb when landing caused the player to be hurled outside the bounds of the stage.
- Fixed an issue on Port Mackerel causing players to mistakenly clip into stage terrain when dodge rolling near the sponges in the center of the stage.
- Fixed an issue on Wahoo World causing the jump marker for super jumps to enter into the stage terrain when the player landed in a specific location in the stage.
- Fixed an issue on Wahoo World causing players activating a Booyah Bomb near the rotating central platform to be pushed by the platform inside a piece of stage terrain.
- Fixed an issue occurring when a certain number of Swim Speed Up gear abilities were equipped, causing movement speed and swim speed when not attacking to be faster with a “slow” movement speed weapon equipped than with a “standard” movement speed weapon equipped.
- The Splattershot and .52 Gal are examples of “standard” weapons, while the Dynamo Roller and E-liter 4K are examples of “slow” weapons.
- Fixed an issue causing two players moving in squid form and doubled up on each other for long enough to become stuck.
- Fixed an issue occurring after activating the Sting Ray, causing silhouettes of opponents to disappear suddenly after beginning to attack with ZR.
- Fixed an issue occurring with weapons like the Mini Splatling where the effects of the Run Speed Up gear ability are easily noticeable, causing players with this equipment to run faster than intended while charging a shot with the Rainmaker.
- Fixed an issue causing opponents using Dualie weapons to appear to move instantly to another location if they dodge rolled just as you landed from a super jump.
Changes to Salmon Run
- Fixed an issue preventing players using a Cannon from being able to hit groups of tightly packed enemies correctly.
- Fixed an issue on Marooner’s Bay causing players to clip into stage terrain when sandwiched between a propeller lift and a Scrapper.
Other Changes
- Fixed an issue causing the shoulder strap of a player’s ink tank to disappear after being splatted by an opponent or falling into water.
- Fixed an issue occurring in Clam Blitz while throwing clams, causing the red line on a player’s ink tank (which indicates the ink required to use the equipped sub weapon) to mistakenly appear in the lowest possible position.
Have you played Splatoon 2 since the game has been updated? Tell us below.
[source en-americas-support.nintendo.com]
Comments 22
I didn't read it all, but I'm guessing they didn't fix the cloud save...
Those Ultra stamp buffs look scary good!
@MattFox you should read all of it.
Love the buffs the Booyah Bomb got. It was so weak and easy to avoid. The bomb could be thrown right under your feet, and you could easily just walk away from the expanding dome.
Still no Cloud Saves... yawn.
You know I played the crap out of the Wii U version. I wish I had more time for the Switch version as it's a better game over all then the first but there's just too many darn games on the Switch! I like to finish games these days and not get stuck online for months at a time.
@Spoony_Tech
Same here there are so many great games!
@TheAwesomeBowser I highly doubt that cloud saves are ever coming!
@Grant007 Me too, mate. Me too.
@Spoony_Tech
Same, it was easy to dedicate time to Splatoon on the Wii U because of the game drought, but I shelved Splatoon 2 pretty much for good after beating the Octo Expansion. It's a fantastic game like you said, but there's too much to play to stick to it!
@Spoony_Tech Same for me. Splatoon 2 is a great game among great games. No where near enough time in the day to play everything, work, sleep, etc...
@Spoony_Tech I was the same as you but I've got right back into it again over the last 2 or 3 months, I can't get enough of it. Clam Blitz is my new favourite mode.
I was just thinking the other day we should team up again one night for old time sake.
‘Great game but the problem is time, how do I play splatoon 2, mario aces, smash and rocket league with all these great updates.
Too many Games especially online multiplayer games and not enough time
I've had a break during the last month or so as I've wanted to start some new games but I can't wait to get back into it again.
My friend code is SW-6688-5837-3864 if anyone's interested in playing.
I just wish they would remove Clam Blitz.
I played the first splatoon like crazy - but when I see clam blitz, I just turn off splatoon and play anything else.
@OorWullie I would like that! It's been over a year though since I've played it.
I can't be mad about the Kensa Sloshing Machine nerf. I was charging specials so fast, it was turning into a Kensa Splashdown Machine!
And a big ouch to the Ballpoint and dualies. I feel so bad for your nerfs.......................................................................LOL!
The main update I was after was the ability to play online through Vodafone.. so frustrating wanting jump into a game when out & about but having the wrong network provider!
I only got into Splatoon 2 mid-last year? I'm absolutely loving it! If anyone on NLife are looking to make a team, count me In!
Seeing the smash changes and then this just further makes me appreciate that they outline specifics to each weapon. Really nice.
Now if only they would add some quality of life improvements!
Kinda regret not Picking Splatoon 2 up during the last big eshop sale. Oh well I'll nab another copy someday.....someday.
I've been playing Splatoon 2 since day one. One thing I've recently noticed is that matches seem really tight. Very rarely is there a shut-out. I win and lose due to last-second overtime pushes a lot. (It hurts when you lose this way but...you gots to roll with the punches. At least a fight was put up. It's more fun that way.)
Note that I'm currently S+ in all modes except Clam Blitz, where I'm at S.
I wish in the vein of good sportsmanship that there was a way of congratulating or GG'ing your opponents after a match. We have it for other games, why not Splatoon 2?
Salmon Run is still hit or miss when it comes to teams and what to do. I feel like I'm the only one who makes beelines for Stingers sometimes. xD
No fix to casual multiplayer, not coming back. I'll await Splatoon 3 where they hopefully grasp the idea that friends want to play WITH each other and not AGAINST each other.
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