One of the more exciting prospects of the upcoming Super Smash Bros. Ultimate is the World of Light mode, partly thanks to that trailer, and partly thanks to it being a whole new element to the game. We all love jumping into the arena for a good ol' smash session - ahem - but this new mode looks set to add some dramatic, yet optional, changes to certain aspects of the game.
Of course, we'll have a better understanding of how this one plays out when the game launches this Friday but, until then, let's see what Nintendo has to say about the mode. Speaking about its impressive cinematics, Nintendo Treehouse's JC Rodrigo has revealed that the whole thing is more about the "loot grind" and unlocking of characters, rather than being a dramatic spectacle throughout.
You will see some [cutscenes], but it’s really more on focusing on the loot grind, and that flow of getting Spirits. It’s more about the matches and the way of collecting stuff you have an affinity for – a certain IP or franchise you love and you’re just like, ‘I really need this!’ It’s more about that than anything else, but you may see a couple here and there.”
We understand his point, too; we recently managed to have a quick hands-on with the mode (as seen in the video below) and the thing that really grabbed our attention was the ability to jump into battles against our favourite characters in great little scenarios. Collecting every last goodie along the way seems like it should be great fun.
Are you rocking back and forth in anticipation for Smash Ultimate? Or are you perhaps fed up with everyone talking about it, patiently waiting for it to be out and done with? Let us know below.
Loot grind is definitely not a good way to explain a full adventure mode. That being said, the footage we have seen so far suggests that this will be performed in a way that isn’t tedious.
Sounds good to me, I haven’t played through Subspace once since my first play through back in 2008. This mode seems far more fun.
If it removes the random aspect of equipment drops based on difficulty level, as was the case in Smash for 3DS/Wii U, it should be more enjoyable as you work towards earning spirits and beefing them up.
One of my favourite parts of Kid Icarus Uprising was how you would find different weapons and be able to fuse them and upgrade them, it had a remarkable amount of depth and kept me going trying to fuse an ultimate weapon.
Just enjoy the game
Loot grind sounds boring as hell, they could of worded it better. Even collectathon would have been better
Sounds fine, I do wish there were more cutscenes though. Smash ones are always fun
Why use a term like “loot grind” to describe the progression? I’m down with it either way but it is starting to sound more like an rpg mode. Are unlockable characters and spirits considered loot now?
I wasn't expecting some big, epic story. I was expecting an elaborate single-player mode that I could really sink my teeth into. And that seems to be what exactly what the game is providing to me.
Not sure if I understand what the term «loot grind» means.
"Some cutscenes" Better than nothing. I thought the World of Light intro would be the only one, so it's good to hear there's a bit more.
"Loot grind" is just another way of saying "unlocking stuff", which I love. I don't believe we'll actually have to grind in the mobile gaming sense.
I'm not going to complain, since I'm just super stoked to have a story mode again. Besides, don't people just make their own cutscenes and animations?
Since this seems like an improvement on the way to get loot over last entries, I'm fine with it. I'm looking forward to building some awesome combos.
I didn´t really like much the story mode in Brawl, so this is actually good news for me. Smash doesn´t need so many cutscenes, in my opinion. Same with platforming, this is not a Super Mario game...
I found Subspace to be slow and very little fun. The only good part was the cutscenes, in my opinion.
This sounds way better and more rewarding.
I will miss trophies far more than cutscenes.
I'd imagine that "loot grind" is meant to gather positive connotations to something like Diablo III, which places more emphasis on dungeon crawling and finding items rather than story.
World of Light looks like a lot more fun than Subspace Emissary ever was, although I will miss the cutscenes. After all, those are the things that kept me coming back to Subspace, rather than the level design.
Still going to miss collecting those trophies!
@Fake-E-Lee So basically grinding? I guess the word «loot» threw me off.
"they could of worded it better."
There's a little bit of irony in this
I mean, the Switch can only handle simple polygonal models like Kirby, so of course there won't be a huge focus on cutscenes.
Just please no microtransactions and we good
I convinced my son to throw a party this Saturday because I thought it would be a great time to get people together but then I realized all the characters are not going to be unlocked within 12 hours of playing. I'm both glad and disappointed that they made it mandatory to unlock characters for versus play.
Errrr what? Loot grind? 'Grind' is synonymous with dull, repetitive gameplay. Why are you using that would to describe your game? And why is the game designed around 'we want you to play the same levels over and over until you collect everything'?
This has put me right off. I'd rather a well crafted story with rewarding cutscenes than a 'loot grind'.
I'm over the hype honestly. I'm just trying to figure out how I want to own this game lol.
Doesn't sound all that exciting at face value, though I did enjoy collecting weapons in Soul Calibur games at one point, so bring it on, Sakurai!
I'm plying all the way through regardless
Just listen to those music tracks! As if I wasn't obsessed enough. It's also nice that they used older art for eevee.
Wasted opportunity not to have some fun with the bounty of characters they have in their possession, recent fighting games keep having cutscene driven story modes despite how often generic their characters and settings so it would be trivial for Smash to surpass them even if it had a third of the cutscene total of Brawl. Even the opening cutscene refuses to do more with the characters than flee and die, Sakurai probably thinks that is subversive I call it close-minded.
I'd obviously prefer more cut scenes but with the short development time of this game I wan't expecting much. I'm glad we have an adventure mode at all!
I mean Sakurai told us it wasn’t going to be as narrative focused as Subspace was, but I don’t blame people for forgetting that since it was immediately followed by an epic trailer.
"grind" is not something I want to hear in reference to many things,Smash included
"Loot grind" is a concerning description but we'll see in a few days.
Works for me. Give me stuff to do. I’ll save the heavy narrative for rpgs.
It's not as epic but at least there's a little bit of story with each Spirit/Puppet battle.
Cutscenes are really overrated when it comes to fighting games, I know the mega fans love them but I never really care and it just breaks up the gameplay.
As long as there are varied scenarios and things to do, I'll be happy. I got pretty bored with subspace in Brawl except the cutscenes, so I'm glad the focus is more on fun gameplay instead.
@subpopz I don't believe they are using "grind" in the general gaming/rpg sense. The general loop of gameplay in WoL appears to be doing match after match after match. However, each match has different, pre-set criteria. It's kind of like event mode with a world map.
Gameplay > cinematics
That's a statement without context. Yes, some games like Bayonetta are fun to play even though the story is pretty nonsensical. But it still has good production value.
We look at a game like Dragon Ball FighterZ, the game play elements are mostly just normal matches (with the AI having a lot of HP), but they give each fight a lot of story context, and it has tons of voiced character interactions, which is the main thing you want to see in a cross over type game.
The Project X Zone series for example, has tons of amazing character interactions.
From what we know about Wold of Light the "game play" is mostly just event matches.
To be honest though, I didn't really expect someone who previously made Kirby games to prioritize good writing.
Well, i loved the Story of Bayonetta, even more than Devil May Cry, maybe not as much as God of War, but compared to that, God of War lacks in Terms of Gameplay.... but in general Bayonetta is one of my Favorite Story's in the past Years...
Actually this is the best News for me today... i love grinding stuff, (well y'know - shouldn't surprise anyone if he know the Game which is my Avatar) and though i really enjoyed the Cutscenes in Brawl... it still didn't made a good Story-Mode / Campaign for me, so i prefer if a Game like this Focus on Gameplay first...
Sounds good to me.
You are collecting 'cards', levelling them up like any good old RPG, using them like Pokemon... but in the end it's still regular Smash Bros when actually doing the fight.
There's a puzzle/strategy element in all the fight that requires you think which fighter+Spirit fits best. There's a stage where flying Yoshi will constantly kick you when you comes close, so a downward thrust attack with Captain Falcon is the best solution.
@RupeeClock I think the difficulty mode thing is still in play unfortunately.
It should have a video player for lots of cinematic vids, I love watching smash cinematics they awesome!
I like that this mode gives single players something more to do than random matches against the computer. One issue I always find with fighting games is a lack of a point. I want to feel like I am doing something with my gameplay. It's why I tend to enjoy games like Stardew Valler, Civilization 6, and JRPGs in general, because I'm always getting something, or preparing something, or earning gold or exp or whatever.
In fighting games, a lot of the times it's just the fight.
Maybe if we still had trophies I'd be more excited to grind for them, but stickers? I don't know if it's worth it. I might only get this game if the dlc reveals something that catches my eye.
So far the only things of interest to me are every veteran returning, Inkling, K. Rool, and Shantae at least getting in as a sticker. Looks like Brawl will remain my favorite.
Considering said cutscenes have already been leaked, this was a good call. It's what this fandom deserves.
For me no problem, love the loot grind
Does this information change my purchasing behavior? Nope.
im sorry, but no...i dont have an affinity for collecting lame stickers rather than actually cool looking trophys, characters, items, osts, and levels, idk. honestly thought it was stupid when paper mario was focused on collecting stickers, making smash that way doesnt make it any more enjoyable to me. id rather have epic cutscenes, the story and cool themed levels like fighting Rayquaza in subspace emissary was Awsome. Seeing how the characters all flow together in the story/universe of whatever is going on was really cool. kinda sucks they toned it down alot this time and made it a repetive bore. UGH. Hopefully the DLC isnt as dissapointing as the world of light mode seems to be..
@Ibrahim77X Don’t place blame on an entire community for the unsavory acts of a few...
@Electricghost well unfortunately the unsavory acts of a few reflects on the entire community and we all suffer for it whether we like it or not. It's the whole reason we didn't get a story mode at all last game.
@Ibrahim77X it’s like I’ve often said “the worst part of any fandom is the fandom itself...”
I didn't expect having to see Diddy Kong die in front of my eyes and in such a state, which is exactly what has happened! But he's just a chimp! Seeing him like that just puts me in despair! Why doesn't anyone else care?!?!
Tap here to load 53 comments
Leave A Comment
Hold on there, you need to login to post a comment...