At the time of writing, we’re mere weeks away from Nintendo’s most hotly-anticipated game of the year: Super Smash Bros. Ultimate. With the game’s final direct having aired a few weeks ago, many were left wanting to know more about the game’s particulars, especially with regard to the newly announced single-player modes. While some of those questions won’t be able to be answered until our review hits closer to launch, we can answer some right now. At a recent event in New York, we spent a few hours hands-on with a near-final build of Smash Ultimate. The build we played feature all the modes, characters, stages and songs we’ve all heard about, save for Piranha Plant, who won’t be available until after launch.
Despite having a few hours alone with the game, we find it difficult to preview a game like Smash Ultimate. Like most other entries in the franchise, Sakurai’s latest opus is poised to be another evergreen title. Players will return to Ultimate for years to come, and a mere handful of hours simply isn’t enough to cover the staggering amount of content crammed into this game. That said, we played enough to get an idea of what to expect from the finished product for now. All newcomers, down to Ken and Incineroar, were available and unlocked for us to use, so why not start there?
The Characters
The last opportunity we had to go hands-on with Smash Ultimate was at E3 2018. Since then, Nintendo has revealed the final roster, culminating with the reveals of Ken and Incineroar, and the introduction of Piranha Plant, the first post-launch character which will be given as a free bonus in early 2019 to those who purchase the game early.
Aside from Ridley of Metroid fame, Splatoon’s Inklings and Princess Daisy - who at this point is most well known for her inclusion in various Mario spin-off titles - another handful of brand new fighters have been added. We have Chrom from Fire Emblem, Dark Samus from Metroid, King K. Rool straight out of Donkey Kong Country, Richter and Simon Belmont from the Castlevania series, the adorable Isabelle of Animal Crossing, Ken from Street Fighter and finally, the latest Pokémon combatant, Incineroar.
The build we played at the preview event contained the full 74-character roster, all of which were unlocked. This won’t be the case in the final game, and details on exactly how you'll unlock the full roster aren’t clear yet, but we’re told opening up all the characters shouldn’t take most players more than a couple of hours.
Going into the preview, this particular author was most looking forward to playing as Ken; as a Street Fighter fan, he seemed like the appropriate first choice. To say Nintendo has done Capcom’s most famous echo fighter justice would be an understatement. Ken’s model is by far the best rendition of the character to date, easily surpassing his Street Fighter V model and just edging out his depiction in its forerunner. If you’ve ever played as the brash American shoto (and let's face it, who hasn't?), you’ll warm to this version straight away.
Like Ryu, executing the actual inputs for Ken's specials will increase their strength. If you manage to land the first hit of his Shoryuken it’ll set your opponents aflame and do some extra damage. Requiring a “meaty” hit to execute the flaming version of the move is a departure from how the technique works in the Street Fighter series, but it makes sense in Smash as the arc on the flaming Shoryuken is wide and could cause Ken some serious ring-out problems if used too close to the edge. Like Ryu, Ken has two Final Smashes, based on distance. When he’s in close to an opponent he’ll use the Shippu Jinrai Kyaku, a move which unleashes a flurry of kicks which lift your opponent into the air, after which Ken delivers one final blow which will typically send the opponent sailing off the screen. From a distance, he’ll use the Shinryuken which creates a tower of flame and sucks in nearby opponents. While we enjoyed Ken, the other newcomers piqued our interest a bit more.
Our next stop was Incineroar, the most recently-announced newcomer to the Smash Ultimate roster, and he did not disappoint. The Generation 7 starter Pokémon commands quite possibly the greatest presence of the entire roster, with his larger-than-life personality, frequent taunts and one of the most cinematic Final Smashes in franchise history. Using Incineroar requires you to think a bit more strategically than we initially expected. He’s big, weighty and can deal heavy damage, but if used improperly his moves can be as detrimental to his own survival as they are to that of his opponents. A perfect example is Incinerorar’s recovery move, which sends him flying up into the air, only to dive down at a sharp angle. If you do this on the edge of the stage, for example, you can end up flying off to your doom.
With a few matches as the grappler ‘mon under our belt, we can safely say that he’s going to be one of the more difficult additions to master, but we love him nonetheless. In one match we played as Incineroar against a team of Yoshis in Spirit Board mode (more on that in a bit), and couldn’t help but be amused as he would strike a pose after sending Mario’s hapless helper flying off the stage.
Of all the new additions, Simon and Richter Belmont felt like they were the easiest of the bunch to pick up and learn. Simon feels a bit slower and heavier than Richter, but beyond that their move sets are largely the same, as is the case with most fighters and their echoes. Their normal attacks were decently quick, but their side smash - in which they extend their whips - is incredibly useful, even for beginners, and can be devastating when timed properly.
We didn’t get a lot of time with King K. Rool or Isabelle, but we came away impressed with what we saw. Smash Ultimate’s roster is objectively the best the series has ever seen, if for no other reason than it contains every single character ever in the series while adding several new fighters. If you’ve ever liked Smash, the character you loved is here.
Adventure Mode and Spirit Board
One of the biggest reveals in the final Super Smash Bros. Ultimate Direct was the inclusion of a single-player adventure mode, dubbed World of Light. In it, the entire roster, save for Kirby, are captured, a fact Nintendo reps on-hand were keen to point out. It's up to you to save the day by freeing captive fighters from the clutches of Galeem, the strange wing-like creature responsible for taking out all the characters.
When you start out, as the trailer implies, you'll only be able to control Kirby. As Kirby you'll be placed on the overworld map, and will have just one point you can travel to, to begin a fight against Mario, who is possessed by the spirit of Smoky Progg, a boss from the original Pikmin game. Mario being possessed by this spirit means he will occasionally become Metal Mario during the match. If you've ever battled against Smoky Progg in Pikmin, this link will make sense as the boss is known for being incredibly tough. Once we defeated Mario, we got the spirit to add to our party and could then equip it to Kirby if so inclined.
The first few matches all played out in a similar fashion. Our Kirby battled a group of Yoshis possessed by Eevee which limited Pokeballs on the stage to summoning Eevee, and we battled a Jigglypuff possessed by Celeste from Animal Crossing before finally happening upon our first captive fighter, Mario. In this battle, we faced Mario without any fancy bells or whistles, but with his AI clearly a bit smarter than that of previous opponents. Upon defeating Mario, he was unlocked for us to use.
As we continued through the map, we found ourselves at a crossroads in which we had to pick one of three characters to rescue: Sheikh, Marth or Villager. We chose Villager, and after defeating him and adding him to our party, Master Hand showed up and blocked the two remaining fighters, meaning we were effectively locked into our choice. At this point, we zoomed out to check out our available options and were blown away by just how little of the map we had explored.
There's still a lot we don't know about World of Light, but we were impressed with the variety of spirits add to the standard Smash Bros. experience. While we suspect we'll see more varied match types, and even a boss battle or two, we didn't see any of that in our brief demo of the mode.
World of Light isn't the only way to add new spirits to your crew, however. There's also the other new single-player mode, Spirit Board. In Spirit Board, you'll find 10 different tiles, each containing a different spirit challenge. If you clear the challenge, you have a chance at winning that spirit by taking a shot at it with a laser rifle. If you shoot through the gap in the spirit's shield and land a direct hit, it's yours. If you miss, you permanently remove a piece of that spirit's shield meaning it'll be easier to hit the next time you come across it. Spirits are broken into four tiers: Normal, Advanced, Ace and Legend. The higher the tier, the more difficult the challenge. If you clear the challenge the spirit's shield will also rotate faster and have smaller gaps in it, depending on its rarity.
Once you've cleared a challenge, its spot on the Spirit Board remains vacant for five minutes, encouraging you to go after any remaining challenges before the global timer expires and a fresh set of spirits is brought in. Each fight takes no more than a minute or two, and with the sheer number of spirits in the game, it seems Spirit Board may be the best place to get them. More importantly, Spirit Board appears to be the best way to play Smash in handheld mode. Each match takes just a minute or two and we're already imagining capturing a few spirits on the train or on road trips when we're unable to enjoy the full chaos of multiplayer.
Everything Else
Of course, not everything is new in Smash Ultimate. Most of the things players love about Smash are present and accounted for. Classic mode is back, albeit with a twist. You'll still face a series of opponents in a variety of matches, but this time they'll be focused on a theme for each character. For instance, Duck Hunt Dog's theme is animals, and Star Wolf will only fight against characters that are returning combatants. Characters appear to fight different bosses in the new version of Classic as well, with Duck Hunt facing off against Rathalos from Monster Hunter and Wolf fighting Galleom.
Four and eight-player Smash feels great, and distinct from its predecessors. Roster additions aside, a lot has changed since the days of Smash 4. Smash attacks can be held much longer than they could previously, for instance. Dodging and guarding feel more forgiving, too, but the most impactful change in our opinion is the addition of the Final Smash meter; it grants each player a Final Smash roughly once a minute and makes each match even more chaotic. Speaking of chaos, the new stage morph feature is utterly glorious as well. Switching between stages in the middle of a match isn't something we knew we wanted, but now that we've tried it, we find ourselves wondering how we ever lived without it.
The theme for Ultimate, however, is Everyone is here, not everything. That means some things appear not to have made the cut. Homerun contest appears to have been the most notable omission, and not all stages are in this version either, but it's incredibly difficult to find fault with the game when there's such an incredible amount of content on offer.
Nintendo was unwilling to tell us just how many spirits are in Ultimate, but some counts are already above 500, and many previously unknown spirits were found in the build offered at the event. We wouldn't be surprised to see that number end up closer to 1,000 once they've all been found. Depending on the spirits you equip, you can completely change the rules of a match, by limiting items, changing gravity, powering up or weakening types of moves - and that's just scratching the surface. We're excited to see what players will do with the new tools at their disposal.
Not Long Now...
While we spent a scant few hours playing Super Smash Bros. Ultimate, we couldn't be more optimistic. The near-final build we played exhibited zero performance issues and contained a breathtaking amount of content. Adventure mode looks as though it could provide hours of fun, Spirit Board seems like it will be the way to play in handheld mode and the new twists on Classic mode aim to make it interesting again, and in our estimation, that seems to have worked. The real test of Ultimate's worth will come when we're able to sit down and temporarily make foes of friends to take to the field of battle on 7th December.
Comments 61
My body is ready. Took the day off for when this game comes out!
Less than three weeks! I might combust with excitement!
"Introduction of Piranha Plant, the first post-launch character which will be given as a free bonus in early 2019 to those who purchase the Fighters Pass."
Uhh... No that's actually wrong, it's a free bonus for pre-orders of the actual game, the only bonus you get for the fighters pass is the Rex Mii costume.
@Expa0 My mistake! Thanks for pointing that out!
@Steve_Bowling @Expa0 : Both are wrong, actually. The Piranha Plant is an early purchase bonus (not a pre-order bonus), so digital and physical purchases (via redeeming the gold coins to a nominated NNID) will be eligible for the download at no extra cost so long as the game is purchased/registered by the 31st January 2019. There is so much miscommunication concerning this when Nintendo themselves have been so straightforward about it.
Furthermore, the Piranha Plant is not part of the Fighters Pass. There will be five fighters in addition to it.
@Silly_G
Right, I think you got it. I'm pretty sure I saw a hard deadline of January 31 mentioned somewhere too. So if you do get a physical version you do want to register it for those gold coins so that you don't miss the free bonus.
@Kalmaro Haha mee too mate! We will be having a 24h Smash Day
@Expa0 : Registering the game will earn you gold coins as well as linking Smash to your NNID, so, the e-mail address linked to that NNID will eventually receive an eShop code to unlock the Piranha Plant (which is said to be due sometime in February).
@DJFANatic I'm just KNOW my co-workers are going to hate me but I don't care, I've been waiting ages for this!
I hope they fixed the frame-drops during stage morph
Only 18 days left! I can’t wait to dig into this!
This really helps me form a better picture of the game, and I'm even more excited now. This little tidbit in particular:
"opening up all the characters shouldn’t take most players more than a couple of hours"
My friends and I are having a holiday party the following Saturday where we're holding a Smash tournament. Separate brackets for button mashers who just want to hang out, and old pros who have been following each Smash Direct.
Honestly though? The closer the game gets to the release date, the more I just want to curl up under a blanket and play by myself for the entire weekend.
@Kalmaro : Ssssoo tempted to take the day off... so I can try and unlock that damn roster asap.
Man December 7 can't get here soon enough.
This is looking like it'll be the best one yet roll on Christmas!
Still on the fence about this. It may sound strange but I guess I'll pass...?
Bit disappointing about Home Run Contest but I’m honestly so excited. If I had to change one thing, I’d add individual Target Smash back from Melee.
Isn't Dracula a known boss already? I said it in a direct.
December 7th, too long of a wait. I want it now.
Less than 3 weeks unless like me you get it on dec 25th lol.
There's, like, three substantive single-player modes here, with one of them practically sounding like a Smash RPG. I think I'll live without the mode where you attack a sandbag.
Can't wait. This game is gonna be GOOD. Smash 4 was sadly kind of disappointing in the gameplay department for me (though I still put in a lot of time into it and enjoyed it to an extent), and if this game improves on that, I can see myself putting like, 1000 hours at least into this game, just like with every other Smash game prior to Smash 4. Still remember the Wii logs saying 2000+ hours for Brawl.
STOP TROLLING US AND JUST RELEASE IT!!!
(lights cig)
Where's the Machine boss fight?
@Royalblues sorry to be the bearer of bad news, but they’ve confirmed you need to unlock everyone except the Original 8 from Smash 64
Imagine going back in time to when the first Smash came out and showing people the roster for Ultimate!
@Ralizah
Seriously. I remember even back in the Brawl days I was laughing at the face of people making their dream rosters of 50 characters calling them a total pipe dream. How times have changed.
@nessisonett i found so much enjoyment out of the platform and target modes and learned more about how to use the characters.
This game has me bouncing off the wall in anticipation.
So much content for all and I don't see it leaving my switch any time soon after I put in that cartridge.
Wanna smash so bad I'll put the hulk to shame.
My bo
17 and a half days left, boys and girls...
Spirits and World of Light sound like a lot of fun. I couldn't care less about the Final Smash meter or other features that I'll be disabling when it comes time for proper multiplayer bouts, though. Oh, and that roster. Wow!
I can wait no problem. I have the day the game comes out AND the following monday off work just to enjoy this game. As long as the game plays like you'd expect Smash to play, I'll be topping my record of playing Brawl every day for 5 years with ease. Just... Ness, please don't change that much... Please.
@Steve_Bowling is the story mode playable in coop (as in two players just like in Brawl) or is it just for 1 player only?
I really hope it has coop story mode.
@Kalmaro Same here! I put in for that day back in August. I had Friday off for Pokémon, and my phone and inbox were blowing up. Got in this morning with 11 voicemail and spent an hour catching up on issues with my department, but it was Soo worth it.
@ThatNyteDaez I might grab that Monday, too. Ness is life, Ness is love, Ness is victory. 😎
@erv: No, it doesn't sound strange. Not everybody enjoys the same types of games. I'm on the fence, too, since I already have Smash 4, I don't have a NS, my internet's not good for Smash, and there's a $20 minimum subscription for Nintendo Switch Online. That amounts to $370 dollars to attempt, on a bad isp, to play an online multiplayer game, that I currently can already play for free on my Wii U, or 3DS. Don't ever feel pressured to "be part of the crowd" that likes x game.
Your details about World of Light are hyping me up. I'm glad each fight is unique enough that the different modifiers should make rescuing each character really interesting. Can't wait to play through the whole map
1,555,200 seconds left
I telework that day, so I can play as I work.
So much content here. Where to begin? Still confused about the spirit system... but sounds like a good concept.
The spirit battles look so fun. I watched a short video that shows the battle against Yoshi with Eevee's spirit that is also mentioned in this article. The game starts by Yoshi throwing a Pokéball containing Eevee. After that he is shortly after that joined by two other Yoshi. The fun part is that each Yoshi has something unique going on that alludes to Eevee's evolutions. Not sure what the blue Yoshi had but yellow had a Screw Attack and red had Superspicy Curry which made him breathe fire. In addition, all of them had the raccoon tail from Super Leaf item.
"Depending on the spirits you equip, you can completely change the rules of a match, by limiting items, changing gravity, powering up or weakening types of moves - and that's just scratching the surface. We're excited to see what players will do with the new tools at their disposal."
Am I misinterpreting this as players being able to set their own conditions in matches to the extent done in Spirit Board?
What about event matches? Are they in the game, or is Spirit Board the successor?
@Euler I believe so. They seem awfully similar to events.
I am loving how this whole game is coming together. Spirits are going to add an endless amount of strategy to this game. No two matches will be the same with these things in the mix. This is how fighter customization should have been.
Enjoyed reading this. I wish someone could put out a guide for the new characters. I get the feeling Ridley will play different than I thought.
Yeah, they do seem pretty similar and I'm looking forward to Spirit Board as well as the Wonderful World of Light. I take it Special Orders, Smash Tour, and Smash Run will be Smash 4 exclusives as well?
@Silly_G looks like you can do it in one night!
@HobbitGamer Ha, they are just going to have to deal with it. I earned this and I never take days off.
@Capt_N it's not a pack thing, though it always helps when a game gets implicitly sold by the amount of attention it gets.
I enjoyed the wii version (brawl) a lot. We used to play many three player battles and have a blast.
The Wii u one felt lifeless beyond all means. And without the couch play, I am not sure it'll be better this time. Could've been the game, could've been me, could've been the changing surroundings ten years on now.
@Steve_Bowling Any word on if World of Light has co-op in it? Playing Subspace with my friends was a blast so I'd hate for it to only be strictly one player
@Expa0 @Steve_Bowling Only partially correct actually - you don’t have to pre-order to get it - just have to have bought it and applied the gold coin redemption before the cut -off date (end of Jan I believe) for physical.
@Jacadamia Doesn't seem to be the case
Does anyone know if you will be able to purchase the fig but hers pass alone, without the game bundle? I didn't see it in the eshop
@Royalblues did you read the article
@MasterJay not until the game is out
@Jacadamia gamexplain confirmed it has no co op whatsoever. classic mode DOES have bosses and campaigns and is co op tho
NOPE NOT LOOKING I WANT NO SPOILERS THANK YOU
seriously, we know everything in the game before it releases. Way to kill hype
Hyped beyond measure!
If there is one thing i preorder, its Smash. I even bought the 3DS version. Nintendo, if you read this, please add Buzzwole as DLC
Okay here's Nintendo's big plan.
November 27th: Theres a direct on the 4th of December
4th December: Due to adding 10 more characters, Smash Ultimate will release in another 1.5 years, Metroid Prime 4 will be delayed and Piranha Plant, you're cancelled.
@Samsamsam Sorry but they have already chose the DLC characters
@Mew To be fair, I think Royalblues didn't read news regarding Smash Bros Ultimate and that's why he didn't know he has to unlock all the fighters other the N64 Smash Bros. But him saying that he doesn't want to read articles that may have Smash Bros Ultimate spoilers is pretty silly if you ask me.
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