Last week saw the release of Assassin's Creed Odyssey on all major platforms, including a cloud version available on Nintendo Switch in Japan. If you're interested in seeing how this cloud version of the game runs on Nintendo's console, you'll probably want to check out the video below.
As you may well be aware, this cloud version allows the user to stream the game from a remote PC, with footage being beamed through the magic of the internet to the player's Switch. While the game is too technically demanding in its current state to run natively on Nintendo's machine, this streaming method is a nice workaround for those who don't own other consoles - provided you're happy with the rental purchase behind the product and have a strong, stable internet connection, of course.
The video below comes from IGN Japan, giving us a good look at almost 20 minutes worth of footage. As you can see - for Japanese users, at least - the game appears to run smoothly and looks rather lovely to boot.
Last week, the first batch of screens from the Switch version of the game was also released, along with confirmation that the client necessary to host the cloud stream only takes up 44MB of storage space on your console.
What are your thoughts on the Switch having cloud versions of major releases? Would you like to see more? Let us know down below.
[source youtube.com]
Comments 68
I don’t understand why they won’t bring this and Resident Evil VII to the West. I don’t have interest in a PS4, because I’m primarily a handheld gamer, but I would love to play these games.
Interesting model. I think there’s room enough for many ways to pay for and play games. I wouldn’t want this to become the dominant model though.
@Yasume It's simple...
The game runs not that great and the network infrastructure is not homogeneous in the West.
@Yasume because of the existing internet infrastructure plus it will jist create a negative perception for the service regardless of whether it works great or not. Just look at the comments in the previous articles for this service, full of whining people saying that they are being ripped off by ubisoft when they cant even avail of the service.
I wish they would let us have this over here I do have a PS4 but don't play it i like the switch too much.
Come on let us play these games.
Is it not possible to get this or RE7 on an actual game cart? The game runs well so would that mean not well physically?
I honestly like video game streaming and if possible would love to see other demanding games streamed to switch. However one issue i have is that it eliminates the purpose of the switch being a hybrid console as u need internet. Guess we should go on
It does look a bit laggy and the sound occasionally cuts off. I wouldn't pay for that!
@Yasume Capcom is just lazy, if Bethesda can bring Doom and WF2 I'm sure that RE7 would run.
The pacing is much slower and the environment of the game, in general, is pretty dark which I guess would make the graphics downgrade less noticeable.
Not sure how demanding this type of stream is but for instance when Fortnite launched on switch I was moving and had no internet yet and I played several games from my cell 4G with no lag that I could notice and no disconnections either
P.S: in the UK
This game should be free to play on all platforms seeing as it's a single player game with microtransactions and a grindy leveling system that encourages you to pay for experience boosts. Assassin's Creed used to be so good... Oh well. At least we still have Breath of the Wild on Switch, The Witcher 3, the Souls series, and Elder Scrolls on PC. I'll definitely borrow my fiance's PS4 for that Ghost of Tsushima game next year.
It seems you need to have an actual Japanese IP to even start it. I'm in Thailand and was able to play some Resident Evil 7, it wasn't great far from it but at least I could check out some of the free demo. AC Odyssey however won't start at all, I get stuck on the title screen.
@Hunt3r_Cr0wl3y RE7 and ACO are not actually running on Switch hardware. It's being streamed from a powerful PC. If you're close to the server in Japan and have good Internet then you're able to play the PC version in all its glory on Swifch.
@Dalarrun "This game should be free to play on all platforms seeing as it's a single player game with microtransactions and a grindy leveling system that encourages you to pay for experience boosts."
^ That's just silly.
I like the fact that there is at least options that publishers are exploring, even though the market area is limited. I would love to try it, but I wouldn't want the experience to be marred by my internet connect, so I suppose I can understand the market limitation right now.
The fact that a hybrid console needs a super fast internet connection to play some games is somehow a contradiction. If people don't have a better console to play on then this is better than nothing, but internet connection is not homogeneous in the West, in the countryside is awful. They would also need several servers around the world, I suppose. I am not sure but I think that this streaming thing will be optional soon worldwide on all consoles. I will have to run games on my own hardware though.
Lacking fidelity but certainly playable if your internet connection allows it. I do see streaming media as the future, but not just yet. These are just attempts by publishers to see how it goes, and customers in a position where they are willing to try.
I don't want to live in a world where we resort to streaming in order to PLAY a game.
@Medic_alert
I've read multiple *articles that recommend the experience boost for a better time, and they advertise Helix Credits in a loading screen at the beginning of the game. I have played Origins, and the first thirteen hours were fun. After that you're mindlessly clearing animal dens and forts/camps over and over again. Just because you don't have to purchase microtransactions does not mean they don't want you to, and that's the kind of greedy AAA business practice I can't stomach. Not when you're paying $60 for the game, they have a season pass, and three more deluxe versions all better than their "ultimate" version. It's gross. Not to mention locking DLC behind Tostino's Pizza Rolls.
Also, you said Odyssey's production values are up there with The Witcher 3, but The Witcher 3 didn't need microtransactions to pay for development. I wonder why that is?
@HobbitGamer
Is it any more silly than putting microtransactions in a single player game? What's up with people excusing this behavior? The argument that Ubisoft needs to make their money is laughable. Odyssey will undoubtedly be one of the best selling games this year, Ubisoft is one of the biggest publishers in the world, and games are not really any more expensive to make than they used to be if you consider inflation. If you excuse this, it will only get worse. This is all about greed, not need.
I remember back in the day when you paid full MSRP for a game, took it home, and had a full experience. Even when season passes came around, I was okay with it because it was extra content developed after the main game was finished (of course there are exceptions, like Battlefield day 1 DLC. Screw you, EA). That's not enough for them, though. Now publishers are having developers put experience boosts in single player games like a free to play MMO, and designing their grind to be just slow enough to tempt you into buying them. Maybe you're strong willed and won't buy them, but ask yourself why they need to exist in the first place.
@Dalarrun : Game prices haven't increased to adjust for inflation though, and games are the cheapest they have ever been relative to the amount of content we get coupled with the production values.
That is not to excuse microtransactions and that sort of BS. I also hate DLC as it is console locked and just means that the full experience is no longer on the disc/cartridge. I would rather games see an increase in price if it means doing away with DLC (and instead including the content in the base game) and allowing for AAA games to ship on 32GB cartridges.
I am yet to buy any season passes as of yet (exclusing Xenoblade 2, which included the extra content in the standalone retail Torna release) as Nintendo have gotten completely carried away with DLC. It would cost me hundreds of dollars just to buy the existing DLC that Nintendo have released for their games alone. It infuriates me when people beg for DLC for games like Mario Kart 8 Deluxe and Super Mario Party as I would much rather have a new instalment instead.
My lost sale may not make a dent, but I do not intend to indulge the practice. Retail releases with the DLC content on cartridge on the other hand...
@Dalarrun Yes, saying a game should be free because it offers optional transactions is sillier than offering optional transactions, in my opinion.
I’m not buying this title simply because I don’t have a platform it’s on, but I’ve played all other releases excluding Odyssey and have never bought DLC for them. It’s an option, some folks may take part in it. There’s nothing inherently wrong with having options.
@HobbitGamer
Options? How does this benefit you, the consumer, in any way? They could have all these items in the microtransaction shop free and unlockable in game and a slightly faster leveling system. They are selling you things that should already be in the game. It's $60 and tons of other singleplayer games had content you didn't have to spend extra money on.
I have a PC that ran Origins and it can run this fine, but I won't be shelling out money for a full MSRP game that's more of an introductory price than anything.
What I find funny about this is, people are pointing out the choppy frame rate at points. Maybe that's due to streaming. But it actually looks a lot like how this runs on X1X! I thought at first they were just pushing too many graphics settings on the X1X but if the datacenter edition runs the same I'm starting to wonder if it's just the game itself.
@Yasume FWIW, not for Switch, but I read that Ubi was also partnering with Google for some experimental streaming service at least in the US....exclusive to the Chrome browser of course. Then again I've heard nothing more about it since so maybe Ubi finally realized it would be a disaster. Like Sony's PSNow/Gaikai/Onlive, if you live in the right spot it may work well, if you don't it probably won't work well, and it represents the game and their streaming tech badly.
I expect to see a lot more of this from Ubi since they're pushing so hard on "no more consoles, streaming only", but someone in the company has to have enough sense to realize just how disastrously bad that would go with the current internet.
@Silly_G "Game prices haven't increased to adjust for inflation "
That's a tired old line. Commodity prices adjust for inflation, entertainment prices do not, they're fixed to consumer expectations and discretionary income, not inflation. If you can't make a product that fits consumer demand, make a cheaper product, or expand the market for the same product to pull in the net through smaller margins. The gaming industry has been doing the latter for some time. Thus record profits at numerous companies, not an ailing, flagging industry that just can't cope with inflation.
Game streaming is definitely an attractive option for some games, if you have the internet speed.
The problem with this video is you can't see the lag between the guy pushing the button and the on-screen response time. But with this kind of game, a little lag would be acceptable. You definitely wouldn't want to stream a proper FPS though.
@NEStalgia
^ this. It amazes me that people are buying into corporate PR talk when the actual truth of it is plain to see. The state of the industry has never been more stable financially, companies are constantly breaking records with how much they're making quarterly, but that isn't enough. Now publishers are trying to turn the in-game economies of these big franchises into free to play mobile games, forgetting that the only reason mobile games are excused are because they're, well, free to play.
@Silly_G
Yeah, I can't fault you for wanting to wait for the definitive edition of a game, season pass content included. If Assassin's Creed JUST had a season pass, I could look past the ridiculous amount of special editions and the Pizza Rolls DLC, but they built their leveling system with real money experience boosts in mind. They put mounts, weapons, items, even map unlocks in a microtransaction store. So even if you buy a season pass, which used to mean access to all downloadable content, you still don't get it all. It's nasty and it rubs me the wrong way.
I got Origins for free last year with the purchase of a new graphics card and it had a microtransaction store, too. Only played it at all because I didn't pay for it. Assassin's Creed was one of my favorite third party franchises back in the day, it's such a shame that it's fallen so far from grace. Even if you ignore the anti-consumerism of it, the games are barely even Assassin's Creed anymore. Stealth takes a backseat to forgettable RPG elements that other games have done and do better. Why? To get people to potentially buy their mounts, weapons, armor, and experience boosts and fork over more money.
@Dalarrun Which reviews recommend the xp boost ? Links plz
I have seen an article in Polygon recommending the boost but it wasn't a review.
The US Google Chrome test is also on the way. Honestly, If people doing this, time to buy a real Home Console/Video Card and call it a day.
@arpaktiko
Actually I think they were both articles, Polygon and GamesRadar. Still, the fact that we're getting recommendations from game journalism to spend an extra $10 is just sad. Not sad on their part, sad that they have to recommend it in the first place. All Ubisoft had to do was make leveling slightly easier, but of course they can't make money off of that.
I'm sure most people have heard of Jim Sterling, and he goes into far more detail on the state of the industry in his videos than I do here. I disagree with some of his reviews, but when it comes to greedy publishers he absolutely nails it.
https://youtu.be/UH4R6BusYrg
@Dalarrun Seriously stop reading polygon. It's bad for you
Btw in that polygon article the dude that did the review popped in the comment section and said that the boost isn't essential.
Also the girl that did the Kotaku review said the same thing.
You don't have to buy it , so don't buy it
@arpaktiko
I don't frequent Polygon, the last time I read an article on there was when they did their laughable Bayonetta 2 review.
I won't purchase Odyssey, and I'm not even calling it a bad game. I just find it odd that people who have purchased it feel the need to excuse anti-consumerism.
Here's me hoping that Ubi will port at least some of the older AC games to the Switch...but that's probably just wishful thinking.
@Dalarrun you're 100% correct, I'm still astonished that so many still see microtransactions as optional when they aren't. Yes buying them is but the fact that the games are purposely made more grindy for everyone to accomadate them isn't an option and if it was about player choice as some like to say, then why is it not a check box in the options instead of a tenner.
I'm just playing through Spiderman and all of the costumes and abilities unlock at a reasonable pace and it never feels like I'm far away from an upgrade and why's that? Because there are no microtransactions, so the entire design process was just let's make this game as good as they can and not how can we encourage people to give us more money
disgusting frame pacing
@Dalarrun I've heard mixed things on the store. I'm withholding judgement based on the following:
1) No Ubi game has thus far ever felt like it needed microtrans purchases except the dismal failure that is For Honor.
2) It does not force the store in your face like Destiny and Shadow of War, you have to go looking for it, which implies they're not expecting the purchases.
I remember uproar about microtrans in Origins and quite frankly I find myself overleveled most of the time (not done the game yet.) I think a lot of critics just blast through the main story without doing side missions, treasure hunting/clearing camps etc which makes a huge part of the game. I can't imagine if you're doing all the questing, crafting, etc, you'd need it unless the balance is purely broken (in which case not promoting the store heavily won't do them favors.) Unless it's newly broken in a way past Ubi open world games have not been, I think "time savers" means "I don't really want to play the entire game I just want to blast through the story" more than "broken leveling, pay to not grind." I could be wrong. Maybe Odyssey really does break it for the first time. But it'll be some time before I find out.
I'm not a fan of the 4 editions of the game, season passes, DLC, blah blah that has become Ubisoft standard, but I'm still reluctant to fully believe the "p2w" claims either.
@carlos82
Exactly, and Spiderman's production values are crazy good. I hate sounding so negative about Odyssey, but that's because I want to enjoy it. I remember my first playthrough of AC 2 fondly. Those were the glory days.
@NEStalgia
I never claimed it was pay to win. However, let's be realistic here: companies do not put extra forms on monetization into their games if they do not expect/want consumers to spend money. That's the goal. Odyssey literally tells you that you can purchase Helix Credits with real money in a loading screen, Origins did the same. I remember, because I played it. More than anything, it breaks immersion and it doesn't belong in a $60 single player experience. They're making money off of it, and it'll encourage them to be more greedy down the road.
@Dalarrun How can you be so negative since you haven't played Odyssey yet and from what you said you aren't planning to do so.
Reviews are positive . I mean why don't you try it ? You aren't a true gamer when you let internet decide what the best game is for you
Try the game and see for yourself if it suits you
@Dalarrun Yeah sadly those days are fast disappearing, I actually quite enjoyed Origins for the most part too and in that it didn't feel necessary to pay extra. However what did grate was that it seemed all of the costumes, weapons and such that i unlocked in game seemed rather lacklustre compared with the premium currency equivalents that were always on display. It wouldn't be so bad if much of this stuff was added long after launch but to have them all their straight away feels wrong. Once again comparing it to that game, on there if I see a costume then I can easily unlock it in game for free.
One thing I have noted about the reviews on Odyssey is that many suggest that they had to grind at certain points to be able to continue the story. Not only that the upcoming Devil May Cry has them for Red Orbs which you use to buy abilities and even respawn and if anyone is in any doubt about their influence, the developers have literally said that they are considering how expensive to make these abilities in game due to them and where to put actual checkpoints just in case you want to use red orbs to respawn on the spot. Yet of course they are still optional 😉
Can be run cloud version. What's the point, I must get Assassins Creed have a Game Cartridge not cloud version, So OBISOFT plan is not good online.
@carlos82
I love DmC but won't be buying the new game for exactly that reason. It's sad. As for Assassin's Creed, it amazes me that a free to play game like Fortnite has a better monetization model. At least the publishers had the decency to make that game free to play before asking you to pay for skins.
@arpaktiko
I don't need to play the game to know that it's plagued by a money hungry publisher. I'm sure the game is fun, like I said before, I enjoyed myself for a while with Origins, at least until I finished the story.
@Dalarrun So the logic here is that you don't want to try the game even if reviews are positive only because Ubisoft has that xp boost option in the store. Right?
@Dalarrun I generally agree, though as long as the game does not actaully feel limited as a result of the purchases, it doesn't count as a negative to me. Remember the XP DLC for SMTIV? SMT games are hard. Always have been. It was a paid "cheat" to make it less hard...."pay more if you want to cheat past the actual game we made." Bravely Default did the same with those overpowered potions. They didn't balance the game to need them, the game was designed as it was, and the DLC was like a per-game "Game Genie" to cheat it if you want. I can see selling cheats as long as the game isn't designed to make you feel the need to.
I can't comment on Odyssey it just came out so I haven't played it through. Origins, though, I'm about half way to three quarters through, and I'm an unstoppable walking tank.....certainly no need to buy anything. And I intentionally avoided using the bonus season pass gear because that would have made it easier still. I can't imagine Odyssey suddenly became Nioh and you're desperate for buying XP with cash.
@carlos82 The "red orbs" otoh sound positively obnoxious. Gating checkpoints through currency is all out arcade "insert coin to continue" fare....that's truly horrible, but I suppose young people have demonstrated via mobile that that's acceptable in the modern world, and most people don't mind paying $.99 over and over. That's a lot different than "grinding in an RPG" as a problem.
@arpaktiko
You're going to argue logic when you've cherry picked ONE complaint I've had with the game? Not the Helix Credit advertisement, not the Pizza Rolls DLC, not the TWELVE special editions, not the season pass AND a microtransaction store to boot? Of course not, focus on one small thing to make my argument seem trivial.
@NEStalgia it's the game's monetization model as a whole that bothers me.
@arpaktiko
I wouldn't buy the game regardless of the monetization. Ubisoft open world games are too samey in my personal opinion, but that isn't what I'm arguing. Whether or not I'll buy it isn't what I'm arguing. I'm arguing that it's an objectively anti-consumer product, locking things behind a paywall that should have just been unlockable in game. No game with a season pass should also include a microtransaction store, period. Not when the game is already $60.
@Dalarrun Who forcred to to buy the 12 special editions?
Who forced you to get the season pass?
Who forced you to buy anything from the store?
Just buy the base game and enjoy it or not.
@arpaktiko
I don't support companies trying to get as much money out of their customers as possible, sorry. If you won't admit that a season pass and microtransaction store together in a full-priced game is anti-consumer at its very best, then this conversation is going nowhere. Neither am I. I will speak out against this kind of shady practice whenever it's relevant to, because I care about the videogame industry and I don't want it to get worse. You're welcome.
@Dalarrun All those things are OPTIONAL. Why is it so hard for you to understand? I really don't get it
@arpaktiko
Optional, but intentional. Why don't you get it? Are you going to tell me that they don't want you to spend money on things they are selling? You know that games can have content already included when you spend $60 on them, right? That there are plenty of open world games, even today, that don't have an in-game microtransaction store? I, and a lot of other gamers like to collect things in games. We want to 100% complete the big budget AAA games we buy. We're even willing to spend money on season passes if the content was developed after the game was finished. What's not okay is paywalling us even further.
@Dalarrun Ofc they want me to spend more money on their product.
They can't force me though to do that. if i want to buy the season pass or anything from the store i will do it. If i am not into microtransactions ( and i am not) i won't buy anything. Simple as that
But if the base game is good i will buy it because i am a gamer and i like good games. And Odyssey is a good game based on the reviews i 've read
@arpaktiko
It could be a better game if all of those items in the microtransaction were obtainable in the game. That's all I'm saying. I'm not saying you shouldn't buy the game, you like what you like and I respect that. I just don't think people should defend practices which only makes games less than what they could be, all for profit.
I don't like microtransactions myself or lootboxes or paid DLC
But at the same time i can't boycott a good game because the publisher wants to have an online store.
But you know what is funny ? Rockstar did the same thing with GTA V online yet no one complaint or considered boycott the game
@arpaktiko I don't entirely disagree with @dalarrun . It's a valid problem with many games. Shadow of War made it infamously obvious. The loot boxes were "optional" they were "not necessary" however, when they finally caved and removed them, it was no obvious the game was disastrously balanced and basically didn't work without access to that paid loot box content. The game was designed to make you buy "optional" things, and was broken in their absence. They had to apologize and re-balance the game after removing the "optional" paid content to be, effectively, playable.
So, yes, it's already precedent that the "optional" microtrans content is in fact "not optional at all" by game design in many games. It's designed to force you to buy it to return to a normal gaming experience instead of suffering through intentional tedium removed with extra purchases.
however that does not necessarily mean this particular game suffers from a design forcing the purchases. It may be, I don't personally know this early in. I'm just going by prior Ubi game designs that tell me in this case optional may be truly optional and not an intentionally broken game design mandating purchase. But those games do exist whether this is one of them or not. The new DMC sounds like it may be one of those, unfortunately.
@arpaktiko
I actually did have a problem with GTAV, at least the multiplayer component. It's why I'm not buying RDR2.
'With the new model also comes a new focus on the "players' recurring investment" as a major metric for the health of Ubisoft's business. Things like in-game items, DLC, season passes, subscription, and advertising revenue now make up 18 percent of Ubisoft's revenue, the company says, compared to 38 or 39 percent for the likes of EA and Activision. Raising this ratio "has the potential to deliver prodigious value for our shareholders," Guillemot writes in the annual report.' -arstechnica.com
It's this kind of thinking that bothers me. Games as a live service, these big companies publishing less and less games and investing their money in expensive, big budget AAA games with the intent of making a lot of money off of "whales". Activision made 4 BILLION dollars off of micro transactions. There's a reason why these "player choice" micro transaction-filled games tend to be pretty grindy. Take Two Games are going to have micro transactions in every one of their games from here on out.
Buy the games if you want, I can't even promise that I won't buy a AAA game that interests me if it has micro transactions, but I definitely don't support said unnecessary extra monetization and I'll absolutely call the companies out on it.
@NEStalgia
I wouldn't say that it forces it, but from what I've heard the grind is worse than it was in Origins. Even if you find it bearable, don't you think it'd be better for the player if the leveling system was slightly better and we didn't have to pay to get that?
As for Shadow of War, that broke my heart. I'm a huge fan of LotR and enjoyed the first game. I still haven't bought War since the rebalance due to principle. Hopefully they make another game and get it right at launch this time.
At the end of the day, micro transactions aren't there to benefit the player. They're there to line the pockets of these companies and their shareholders. It isn't some service we, the consumer, should be thanking them for.
@Dalarrun Still, the clearest message to the companies is that their games sell and their lootboxes and microtransactions don't. We don't want them to stop making compelling games, we want them to box them complete without a coin slot bolted onto our controllers.
Sadly the morons of the mobile world have now set the standard for how the industry will run by the hundreds of millions of players willing to gamble. And now a whole generation has been raised to accept that as normal. I don't think mainstream content is ever going to not have a coin slot again. We went from the arcade designed to feed constant money into it, to the home console that required a packaged product to take home, now to the wonders of the internet that have allowed a coin slot attachement for every product we own in real-time. And a public stupid enough to actually put coins in to encourage it.
@NEStalgia
Oh I know, and my protest here isn't going to do anything to change it. Still, I'm never going to be complacent about it. There are still amazing games being made out there, whether they be first party titles, indie games, etc. As much as I used to enjoy Assassin's Creed, there are more options for me, and games that I'll enjoy more or at least just as much. Complete packages that don't make me feel like I'm never getting the whole shebang, games where you pay a flat fee, feel good about your purchase, and get your money's worth. If people feel that way about the newest Assassin's Greed, that's fine, but I just can't.
@Dalarrun Assassin's Greed: Odyssey. Now available on Paystation 4.
Yeah, I dislike never feeling like I got the full kit. Bad enough I feel compelled to buy $90-100 "Gold" editions to get most of the content with the pass. (The price is seemingly pre-baked to put it "on sale" in a few months to get the whole game for $60 (with pass so sales are now normal price after an inflated price at launch.)
Gamers are so messed up and have turned the worst impulses of business into standard. I'm not sure if it's that gamers are easy to exploit by addictive natures, or if theyr'e just mostly a youth market and therefore moronic by birth.
Still, IF they are indeed keeping the game normal and not modifying it to "encourage" purchases, I can forgive the existence of microtransations. if. Bad enough they made me buy the pass. But at least they included full retail ACIII remaster with that.
I look at this as a beta test in the ever-progressing march towards game streaming as the dominant method. Game streaming will be as commonplace as Netflix is today.
We are still a few years away from this, but once 5G wireless in-home internet and 5G mobile are commonplace, streaming games may be possible on your Switch (2023) while riding the bus.
@8bit4Life 5G is being radically oversold for what it is. It has great capacity but relies on UHF, and as such requires a an antenna density that is likely never going to exist to not have tremendous blind spots. Vast swaths of residential areas have no overhead wiring of any sort, and no doubt home owner assocs. will fully bock the erection of any tower like devices. And even if they didn't rolling mini-towers every 50 feet through 3000, home housing tracts isn't likely to happen, ever. In those cases the system is set to fail over to traditional 4G towers which already don't reach most of the above areas. And the UHF component of 5G has absurdly low penetration, meaning it will not reach inside most homes bringing us back to crazy rabbit-ears-in-the-window type solutions. And many home owners assocs will block those too. The signal lacks the range and stability that even 4g has (and even that has had some issues.)
Beyond all of that will be the capacity and latency problems. The capacity: Game downloads are increasingly 100GB each. Streaming, 4k games along with the upload component, will take tremendous strain on an otherwise very limited spectrum, and carriers will no doubt go back to assigning your "300GB/mo" data bucket type situations with huge overage fees. On top of that, latency. Radio is radio, and you can't fix the physics of the transmission from you to wherever your tower is, plus attenuation and retries, lost packets, etc.
Universal streaming to wired internet is difficult enough to believe happening in the next 10-20 years. Streaming games heavily through 5g sounds like a disaster of bad experiences waiting to happen (and a lot of overage fees, considering even wired connections are still applying caps in increasing numbers, and that doesn't suffer the same capacity limitations as wireless.)
Keep in mind we still have an era where "WiFi calling" over your wired internet is still a major feature cellular carriers promote because the cellular can't be relied upon indoors. And 5G is worse. Yes there will be urban areas where they roll that out instead of wired connections, and it will work ok, but for high usage streaming etc, much as carriers want to get away from rolling out wires, that's just not going to be what the "digital entertainment" industry wants it to be. They want to push terabytes a month. I'm betting 5G won't even offer 1TB. And if they do it'll cost a small fortune.
I'd rather have ports of Resident Evil 1-6, and maybe the first few Assassin's Creed games as well. With the sales of Skyrim, I hope we get a lot of last gen ports of great games. There's plenty of PS3 games I'd buy for Switch.
@Yasume network issues. A lot more rural areas in the US than Japan with little to no internet access and definitely not the kind for something like this.
I’ve played through the demo 3 times now, and I’m working up the courage to commit to the near $100 price tag. But I think I’m gonna do it, because the game is really fun and plays just fine streaming. Actually, I have a portable wi-fi service I use, and actually it plays fine on that too. So I’ll be playing this on the train for my commute!
@Tyranexx
I’d love Black Flag on the Switch.
@Kang81: As would I! I loved pillaging ships in that game, and I took great pleasure in upgrading my ship. ☠️
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