When Planet Alpha launches on Nintendo Switch on 4th September, Team17 will have released a whopping 100 games for our enjoyment. To celebrate this milestone, the studio has released a new video which looks back over some of the famous titles that have helped it to become one of the UK's most well-known names in gaming.
Founded in 1990, the Wakefield-based Team17 started life as a publisher working with the likes of Housemarque on Super Stardust and Epic on Silverball. It soon became famous for the Worms series - a mascot of which stands proudly at the studio's main reception to greet unsuspecting guests - which launched in 1995 and has spawned a huge number of titles since including Worms W.M.D. on Switch.
In 2013, Team17 set up its global games label, helping bring hit games to the market including The Escapists and Overcooked series, Yooka-Laylee and many more. It's been a long journey, but one that has put lots of great games into our hands, including a very healthy selection on the Switch over the last year or so.
Debbie Bestwick MBE, CEO of Team17, has released the following statement:
“The 100th game marks an incredible milestone for Team17 as we move closer towards our 30th year in this diverse and creative industry. Team17 started life as an indie publisher in 1990; the release of Planet Alpha in 2018 is a poignant moment for us all in that we have come full circle in bringing our expertise, perspective and values from our time as an independent developer to games publishing in this exciting modern era of indie games.
“I’d like to pay tribute to employees of Team17, both past and present, as we celebrate the release of a multitude of titles across many game systems from 16-bit and beyond and in countries far and wide. I’m appreciative, humbled and honoured to work with talented developers in bringing their wonderful creations to fans everywhere. We’re just as passionate and excited for the next 100 games!”
Do you have a favourite game from the studio, either new or old? Perhaps today would be a great day to fire up a couple of your favourites and join in with the celebrations. Congrats, Team17!
Oh, PLEASE !!
My Time at Portia for Nintendo Switch in Physical release !!
So...Alien Breed Collection on Switch? lol
Team 17? I only need one team and that's team 10!
Strongest army in the world!
This reminds me that I need to get Yoku’s IE yet.
That's nice, now GIVE US A RELEASE DATE OF PHYSICAL YOOKA LAYLEE!
Worms is a great gaming experience. Thank you Team17 for bringing me 100's of hours of joy and entertainment
Arcade Pool for Switch!!! Come on, Team17!!!!
@Bunkerneath It's this month last I heard.
wtf , no superfrog!
alien breed *sighs longingly
Why would they make a video compilation and not put the name of their games in it?
I loved your worms games back in the day....both 2D and 3D, on pc.
Countless hours of splitscreen hotswapping.
Alien Breed, Project X, Assassin - Team 17 owned back in the Amiga era.
Worms is one of my childhood's top hotseat multiplayer games, along with Scorched Planet & Tank Wars, glad to have W.M.D. on Switch. Overcooked is great fun too, their other titles aren't my cup of tea though.
@GrailUK Yup I know, but I want to know the date so that I can keep money in my bank account, running very low at the moment.
Haha, did you spot Alien Breed 3D II? It was in the top row at the end, running in a very... appropriate frame rate.
Worms in the 90’s was great
These guys are legend. Hats off.
@ryancraddock Team 17 didn't begin as a publisher, they began as a developer. In fact their first title, Miami Chase, was published by Code Masters. Then they self-published some of their own games (e.g. Alien Breed, Superfrog and Project-X) before publishing other groups' work - like, as you say, Super Stardust by Bloodhouse (as Housemarque were then known, before they'd merged with Terramarque).
@Bunkerneath Super Rare Games told a fan on Twitter that it's coming the first Monday in September
Great retrospective. Kudos to them! I really wish this new game is engaging and long.
I remember playing Full Contact. The intro had footage from Kickboxer. I think the game was from Team 7 at the time, they then became Team 17.
Loved Alien Breed
For me, Team17 is all about Worms Armageddon. That's the only game I associate them with.
@GrailUK Alien Breed Collection would be nice. Should easily fit on one cartridge. All of the old ones for the real fans, and the newer trilogy that also released on PC for the "oh no's, we can't bear to look at those ugly retro games" types.
And for people like me, who actually enjoyed both...
@sketchturner Really? They made SO many more great games, that I think that to only think of them as the developer of Worms, is selling them MASSIVELY short. No offense, though.
@sketchturner Just give me armageddon on every platform until I die please!
@ThanosReXXX I didn't mean to insult Team17 at all. I just am completely unaware of what other games they've made. (And I can't watch the video right now to get educated 😋)
@sketchturner No worries, I didn't think that was your intention, so I wasn't accusing you, it's just an observation.
And although they most certainly did make quite a few Worms games, they also did a lot of other stuff, so I just wondered about you solely labeling them as the Worms developer, while there are so many more great games that came from them.
Could also be that there's a bit of an age difference, seeing as I've played nearly all of their games, in the time that they were released, so maybe not everyone knows them from that far back, either by not being aware of them or simply because of being born later, and only getting acquainted with them during the time when Worms got released on just about any and all platforms...
But if you're interested, then you should definitely look into it. There's a lot of variety in what they offer, so you might never know what nice things you might come across.
A lot of it is still available to this day either natively on PC, or by means of emulation on PC.
Here's the Wiki page with a complete overview:
I'm with you @sketchturner, I've been playing games since Atari 2600 and I don't ever remember hearing of Team 17.
@niner I think you would only be familiar with Team 17, if you had an Amiga 500 or Amiga CD32.
@Gerald Or if you've literally played any one of the many countless Worms games over the years which have released on nearly every system since the franchise has existed.
King of shovelware is still a King. To be respected.
I've enjoyed me some good Team 17 games before.
Much respect to them.
@duffmmann yes, I would agree, but apart from that, I can’t think of much else.
But they had multiple hits on the Amiga. I think they may have started with games in Public Domain (the Indy games scene of the Amiga generation)
Oh that video gave me a warm fuzzy feeling!
Congratulations Team 17!!
It is an achievement to last several years in the business of video games and have 100 games, especially for a company, that good, is not so small, but even so, it is quite an achievement!
I have memories of Team17!
Growing up with the Amiga I had loads of T17 games. One time my older cousin told me he did the art on Assassin as they caught me playing it. Of course I knew they hadn’t but I’ll get to why it’s weird later on.
I applied for a job there when my own game dev work wasn’t successful. It went okay but I didn’t get the job. I think I was overstepping the role I was applying for in a big way. So I went back to my own games and they became hits themselves. I bumped into the 3 people that interviewed me at E3, Gamescom, EGX which was funny.
A guy I worked with on one of my games is best buds with the old boss of T17 and the guy that made the art for Assassin (Who made Darksiders). THEN it turned out the Assassin/Darksiders chaps uncle owned the garage opposite my house for a good whole decade. Weird huh? I got to meet the old boss of T17, Martyn, at an E3 once. He’s great. The thing is T17 isn’t based anywhere near where I live. It’s just coincidence after coincidence.
I’ve considered getting in touch with them to see if they want to work together but honestly being a self publishing solo dev is great right now.
Anywho I probably won’t post again here. Just wanted to share my weird story. Ps. I even mentioned to those that interviewed me at T17 that they did so when I met them again years later at industry events. One of them said “bet you’re glad you didn’t get the job now” and then we all got very drunk (to the point I was lost in a foreign land with another popular indie dev, a person I secretly REALLY look up to who was almost comatose. We had to get back to our hotel because we were on stage first thing the next day. No idea how we made it back in time or how the stage stuff went so perfectly).
EDIT; another story! So as a kid I really wanted Worms on the Amiga. No store stocked it. I tried to source one to copy. Did no good- copy protection was way too good. Xcopy didn’t do it! But I traded a laser pen for a copy of “Super Worm”. A public domain game marked as “Worms” on the disk. I hated the kid that did that to me. That laser pen was great
@antonvaltaz According to GameFAQs, Miami Chase doesn't even show up on their company's page (which lists both developed and published games). That was developed by Team 7. Also, GFAQs shows their first game as a publisher for Team 7, who merged with 17-Bit Software to become Team 17.
So, it looks like the NL author did his homework.
Nice! The Worms games on PC were a hoot back in the day.
I’m guessing they’ve got better at coping with bad review for their games since the ongoing hissy fit they had with Amiga Power magazine.
@Kilroy They changed their name after Miami Chase, but it was the same creative team of Rico Holmes, Andreas Tadic, Stefan Boberg, Allister Brimble and Martyn Brown who developed all the earliest games (Full Contact, Project-X, Alien Breed, Superfrog, etc).
I guess Assassin was their first externally-developed game, right at the end of 1992.
@Mr_Horizon Fun fact... When I supplied the footage to our video team the editor told me there was an error in the recording because it was running at "2 frames per second". I checked it and said, "No, that's just how the game runs".
Amazing that the wizards in the studio got that game to run on an Amiga but I much prefer to play the original Alien Breed 3D these days. It's more playable for sure.
@Jellyscare Aha, so it was you! Yeah I remember it to be very hardware hungry, and I agree on the first game being much more fun.
But why didn't you supply youtube footage of more powerful systems running it? Like this for example: https://youtu.be/6nY8nNNNBfE?t=1m20s
CTRL+F for "ATR" or "All Terrain Racing"... 0 results.
Sad! Such a fun & pretty racing game!
@Mr_Horizon yup. That is a shame. ATR was wonderful. I remember CU Amiga hosting a Christmas demo of the game and to this day I still have the music from that stuck in my head. So much so I finally realised I could just get module rips and add it to my iTunes library
VooFoo’s Mantis Burn Racing on Switch reminds me so much of ATR. I know the devs and how much they are Amiga fans. IIRC that’s how their CEO got started too. Have you played Mantis Burn Racing? Very worth picking up even at full price due to the sheer amount of content in it.
I should have added this ATR stuff to my original mega post about my experience with T17. Ho hum!
Stunt GP anyone ?!?
@antonvaltaz Ah, now everything is clear. Thanks for the history lesson.
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