As is usually the case, this weekend will introduce some additional content for Splatoon 2, giving players even more to think about when deciding upon their splatting strategies. This time around we have a new stage and a new weapon being added to the mix.
Piranha Pit is a map making its return from the original Splatoon. Located in a quarry, this map was notable for having each team's base incredibly close to one other, with a wide central section featuring a number of conveyor belts.
In addition to this we have the introduction of the Sorella Brella. It will come with the Autobomb as its sub weapon, and the deadly Splat-Bomb Launcher as its special, potentially providing a great offensive and defensive combination for those wishing to use it.
As usual, the update will likely kick in at 6pm Pacific / 9pm Eastern on Friday (30th March), which means the early hours of Saturday morning (2am UK / 3am CET) in Europe.
Will you be checking out all of the new content this weekend?
Comments 31
Cool Stuff as always
Love seeing the S1 maps return.
I was unaware piranha pit was in the original. Mostly because my eldest broke the disc when he was 3. Never re-bought it. RIP Splatoon disc and Mario Party 10 disc, you were too good for my household. 😭
I never got the chance to give Piranha Pit a proper go in the first game so it's going to be more or less like a brand new map for me. It came out at around the same time that I stopped playing my Wii U for good.
@MegaMari0 At least Mario Party 10 is no real loss.
Great! This has always been one of my more favorite stages in the first game. The layout along with the conveyor belts make it very unique. I especially enjoyed tower control on this stage.
@BenAV
When a player goes in and out of the ink on your remains is that the splatoon version of tea bagging?
I really need to catch up with Splatoon 2. There are a bunch of maps I haven't had a chance to play yet.
I really miss Saltspray Rig. Here’s hoping that’ll make its way over someday.
Love this games support! Keeps bringing me back.
@thesilverbrick The problem is, Saltspray Rig is the only stage in the series that is mirror symmetric, while other stages are rotationally symmetric. The other team has a slight advantage in Saltspray Rig, although very slight.
Never even knew this level was in the original.
Nice! Spring Break starts tomorrow for me so I'll try to fit some Splatoon in next week.
@Obitokamui64 Yep. I think 'squidbagging' is the most commonly used term for it in Splatoon.
I love the way I can leave the game and come back in a couple weeks to new maps and weapons free. The amount of free DLC updates we have gotten with Splatoon is awesome and is why I am baffled that anyone could complain that the full blown expansion is paid. Like guys, we have gotten new maps and weapons regularly for a year! What more do you want? lol
@BenAV true. I only enjoyed it because I could screw with family and friends as Bowser.
@Obitokamui64
Unless you're playing Salmon Run... In which case, it is a way to express true comradery and utter appreciation to your team mates.
@Obitokamui64 @BenAV Or 'Sea-bagging' , always made me laugh when someone done it to me. Especially after you developed a mini rivalry with a certain player within a match.
Still waiting for Saltspray Rig.
Can't say I remember ever experiencing this stage in the first one. But cool to have it in Splatoon 2.
@KoopaTheGamer I see what you’re saying about the stage’s symmetry being different but I don’t see how that gives any team an advantage.
@thesilverbrick inklings are right handed, so the ink shoots out not directly in front of the inkling, but very slightly to the right. With the mirrored map, one team is able to hit the other team around corners slightly easier than the other. In the rotationally symmetric maps, the side you spawn on doesn't cause this (admittedly very slight) advantage
@thesilverbrick All of the Inklings are right handed, I think. The problem is, left and right side of Saltspray Rig have mirrored corners as well. While the other team can shoot "around the corner", the other team can't.
This gives the other team a slight advantage, because they can shoot while being safe behind the corner.
Edit: So yeah, what Betabugs said.
@KoopaTheGamer @BetaBugs64 Ah, I see. I didn’t realize something so tiny could make a difference, but that does make sense.
Of all stages I thought would return, this is still, to me, the most unexpected. Ahh, I still have blissful horrible memories planning this stage; gooood times~
At least they sweetened the deal with that killer Sorella Brella! An all-offensive, aggressive-style orientated Brella? Count me IN!
@OorWullie @BenAV @Desrever
I didn't even develop a suspicion until last weekend. Confession: I thought it was some secret advanced technique for refilling ink quickly. Lol
Now I do it too
I don't recall this stage from splatoon. Whenever I played it was always the same 4 stages It was always salt spray rig , The warehouse, Kelp Dome, or Camp tiger fish. If I got lucky I would see moray towers.
Can't wait!!!!!!
coolio! lol
@thesilverbrick That map was broken and taken out of so many modes' rotation in S1, I doubt it will come back in a recognizable way. Shame. I hold a special place in my heart for the original 5 maps, especially the original Urchin Underpass
@jpfan1989 I think it was the last map before the Museum.
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