Japanese studio Polaris-x - which was founded in 2014 by former Capcom staffer Yasuhiro Sumida - is bringing Nanali's award-winning smartphone title Sally's Law to the Switch.
Previously released on iOS and Android, Sally's Law was awarded a Top-3 Grand Prize award at the Google Indie Game Festival 2016. The game "explores the relationship between Sally and her critically ill father" and sees her embark on quest which brings her "great luck and good fortune with the help of a secret helper". Once you're done playing as Sally, you can experience the bittersweet story through the eyes of her father.
Polaris-x isn't just porting Nanali's game to Switch - this version of Sally's Law has been completely redesigned for the system and includes an all-new 'Hustle and Bustle' co-op mode which "allows the player to share their emotional experiences as they progress through the game".
Polaris-x CEO Sumida - who worked at Capcom for 20 years and can list Street Fighter and Resident Evil on his CV - said:
When did you last shed tears over a game? This heartfelt family story is brought to life by Daisuke Shiiba, an ex-Nintendo music composer, whose soundtrack adds a level of emotion rarely found in other games. For the Nintendo Switch version, we want the players to play with someone who is very close to them so they can share their emotions.
Polaris-x will be bringing Sally's Law to the forthcoming Game Developers Conference in San Francisco. Let us know if this is something you'll be investing in when it launched on the Switch later this year.
Comments 6
Honestly I'm rather tired of those games that want to make you shed tears. I played many games in my life and the only one that made me cry is Child of Eden, and it was because of the utter joy and excitement I felt with all the colors and shapes dancing around me to the music. You want to see me cry? Port Child of Eden to Switch.
And to be completely honest, I felt moved by the photos in the ending and by how smart it was to put them there, I admit.
That's a lot of work gone into presentation for such a simple game, but that's waht makes it lovely. I dig the round houses.
I’m suitably intrigued. But I’m also a mobile game snob. So I have mixed emotions, which also feels relevant for an emotive game
I dont mean to [removed] on indies, but most of them are starting to look/feel so samey. The formula has gotten old.
8 out of 10 games are just some simple side-scrollers or top-down slashers, and most of them carry a retro look. Rinse and repeat.
The graphics look lovely.
@diablo2 Mind your language!
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