Soapbox features enable our individual writers to voice their own opinions on hot topics, opinions that may not necessarily be the voice of the site. In today's article, editor - and long-time Call Of Duty advocate - Dom goes beyond the rumours and investigates the reality of whether the shooter franchise can work on Nintendo Switch (and why Activision needs to change its mindset to make it happen).
In the summer of last year a rumour began circulating that a port of Call Of Duty: WW2 - the franchise’s 2017 instalment - would heading to Nintendo Switch. It was an exciting idea to say the least - an actual COD running on a handheld that wasn’t a total pile of burning garbage? - but with Switch less than six months into its tenure, it was a fun idea that simply made no sense.
Roll forwards to 2018 and that rumour has resurfaced again. Tacked onto what appears to be substantiated report that the next COD is Black Ops 4 and developed by Treyarch, we’re suddenly talking about whether the long-running shooter behemoth can really work on a device designed to support portability. Whether the rumour turns out to be true - its source is unreliable at best, we might add - it’s a topic that deserves more attention, and the reality is more hopeful than you might imagine.
Let’s start simple - does Nintendo Switch have the technical capacity to support a Call Of Duty game? Yes, it does, but not a straight port of a game designed and optimised for PS4, PC and Xbox One. Yes, such a game can be scaled down and back to fit Nintendo Switch, we have 2017’s DOOM as proof of that, but the success of Panic Button’s port is a cautionary tale. It seems like some form of dark magic was employed to get the game to fit the hardware, but in actual fact the developer used the game card solely for single-player and resigned the multiplayer to a substantial download package.
The result was a deoptimised single-player experience that, bar some muddy textures and absent dynamic lighting/particle effects was disturbingly close to the version running on other consoles. But it left the multiplayer as a stripped back affair. Textures take too long to load, and sometimes are simply completely absent. Most maps look like your playing Unreal Tournament on PC in 1999. It gets away such brutal technical sacrifices because its an arena shooter designed to move at such speed you never stop to look at the map you’re slaying within. It’s meant to invoke those heady days of early online shooters, right down to the soiled map skins.
But Call Of Duty and DOOM are very different creatures. They may share the same progenitor, but differ in almost every way. DOOM is jousting with shotguns while sprinting at full speed. COD, for all its naysayers, is far more precise and would demand more of the hardware its operating on. That’s why such a game can’t be a port, but a version built from the ground up to work and exhaust the performance capacity of Nintendo’s modern console. It’s this necessity that makes such a version on Switch an intimidating and risky investment for Activision. An entire team - if not a new studio, although Acti has a Rolodex of those on tap - would likely need to take a version of the COD engine optimised for the final days of PS3 and Xbox 360 (that would be Black Ops III) and use that as framework rather than gutting one for the current line of consoles designed to fluff the Xbox One X and PS4 Pro.
The version of Black Ops III running on PS3 and Xbox 360 actually looked worse than the previous entry, but it’s a good starting place. And Activision has the experience with scaling down COD to fit less powerful machines - some great, others appalling. The bad, of course, is 2012’s Black Ops: Declassified, and remains a painful warning. A set of tutorials masquerading as a single-player. A poor application of Vita’s touchscreen controls. A sluggish, broken multiplayer truncated into an app-channeled format that cut the throat of the series’ long-term feature.
The thing is, COD has run on Nintendo hardware before - in fact, two entries in the series graced Wii U and both ran smoothly considering the concessions needed to get it running on the hardware. People often forget that Wii U was more powerful than Xbox 360 and PS3 - its generational equals at the time - with twice as much memory and a more robust GPU. The issue developers had was the CPU, which offered low clock speeds than its rivals, creating a bizarre paradox of technical superiority and inferiority in the same box.
So it was both a dream and a frustrating piece of tech to develop for, but that didn’t stop Treyarch and Infinity Ward respectively from producing incredibly faithful ports of Black Ops II and Ghosts on Wii U. Bar the inability to stream content to the likes of Twitch or YouTube (a scene that was just starting to take shape at the time) and the occasional amount of slowdown, it was proper COD right there on your GamePad. It wasn’t true portability - you couldn’t rack up some scorestreaks on the commute to work or anything - but it was a watershed moment that went largely unchampioned. Yes, we know Wii U was just streaming content to the GamePad, but it was a step in the right direction and a vitally important foundation for Switch’s future.
And we know Wii U is an inferior piece of hardware in comparison to Switch. It has a custom Nvidia Tegra X chip and GPU, making it substantially more powerful than Wii U in raw performance terms. The Switch’s processing is done within the handheld unit itself, so there’s no drop in quality due to streaming. The larger 6.2-inch screen is 720p (up from 420p) and is capacitive, as well as supporting vastly superior motion controls and HD Rumble.
It’s not comparable to PS4 and Xbox One by the same metric, but then again, it was never meant to be. And it’s this mindset Activision needs to look beyond if it’s going to commit to bringing COD properly to Nintendo Switch. It needs to recognise all those sale records mean a rapidly growing user base, combined with the global brand recognition of COD, is an ideal mix. Nintendo Switch can run a COD game - the right COD game - and Wii U is proof of that, it’s just a case of when Acti finally pulls the trigger.
So that's Dom's deep-diving take on whether Call Of Duty could ever - or should ever - work on Nintendo Switch. Now we want to hear your thoughts on the subject. Share your take below...
Comments (112)
Never even tried Call of Duty. I'll definitely buy on the Switch though!
Now that the Switch has proven itself to be an incredible success, the only reason for COD not to come to Switch would be if Activision hates money.
@ilikeike I'm not even that big of a fan of Cod and I'd probably still buy it on Switch.
@Kalmaro Yeah same, I don't even like shooters that much...but that portability tho.
Black Ops 2 on Wii U remains a personal favourite from the whole franchise. I have been skipping them ever since they stopped showing up on Nintendo hardware but I am fairly certain that the Switch good fortunes will bring back the definitive FPS experience back.
If blops4 will be as good as WWII was (which I highly doubt) and the only (major) difference is graphics and framerate than I might consider buying COD for the switch if only for the zombies. Last COD I bought was MW3, after that I just enjoyed watching my brother play it while I played on my 3ds/psvita/switch and we’d chatter a bit.
I’ve never played CoD and probably still wouldn’t. Would be good for third party support on Switch though. I demand gyro aiming after Splatoon.
What is the meaning of these articles lately with "if we had this game" and "if we had that game" subjects? I feel like Nintendo Life needs to re-focus on professionally written articles, interviews, reviews and presentations. Somehow, Nintendo is managing to be very succesful this generation and Nintendo Life website seems to lose in quality.
The last "inferior ports" of COD were the PS3/360 versions of BO3 and the Vita game, and they were terrible. I hope if Ativision is bringing COD to the Switch, they would do a good port.
Give me 60fps (I could deal with 30 though) and 720p handheld zombies and it would be day one for me, tbh just give me a comparable zombies experience and I'm happy.
it would be cool but i feel like the joysticks on the joy co s are not good for fps i have doom and its fun but it it more difficult bei g precise with the limited range of motion they have and i refuse to play it on tv with a pro switch is a portable to me and i like it that way😎
Portability, motion controls, local multiplayer (Through every player with a Switch), those 3 things would sell a Switch version, maybe even make some of the diehard double dip alone.
Assuming the port is not real lazy, but mind you the Wii servers for COD games are still up I think....
The Wii had its own Call of Duty's built for the console while the Wii U had 2 decent ports but were any of them considered a sales success? I think the Wii versions sold over 1 million while the Wii U versions bombed. Ghosts sales accounted for less than 1% of the game's total sales. So why would COD on Switch fair any different?
@Cosats That's why this articles are soapboxes... Let them just say whatever they need to say in these.
I'd rather not, unless it was a new game set in the WW2 era with a really great campaign, that would be neat.
Except Call of Duty is a social experience at this point, and its fans usually play on whatever their friends are playing. It could work, but it wouldn't be worth it to Activision-Blizzard...
Just a question, does Doom for the Switch support gyro controls? I'm thinking about getting it, but my aim is terrible without gyro.
@Shiryu I still go on the multiplayer and zombies now and again on Black Ops 2, me on tv with pro controller and my son on gamepad is the best way to do local multiplayer.
I tried split screen on modern versions on PS4 but can't get used to it and prefer the top placed analogue sticks of the Wii U pro controller to the bottom placing on the Dualshock 4. If I could ever use the pro controller on ps4 then I'd be happy...
You know it’s articles like this that bring me down to earth again on the switch, it’s just not as powerful as it should be
We still are missing out on so much even though we have had a great 2017. I love my switch, but after playing my brothers new xbox one s or whatever it’s called lol the switch really shows how underpowered it is. Yes power doesn’t make games I know that better then anyone as I’m a fan of the old grittier ps2 and xbox games and graphics lol but we seem to be missing out on a lot. I know it will change but I get the feeling that maybe the switch is still missing so many features because maybe....just maybe.....it might not able to handle them all? I hope I’m wrong but I just have this sinking feeling that even if apps, browser, virtual console, online all come out...I think it may wreak havoc on the limits of the switch?
@Devlind To be fair, it still seems a bit informal. Then again, I miss when the writers could actually post in the forums and talk with the rest of us. Maybe then they wouldn't have to turn the news section into their personal blogs?
@Devlind I don’t think it does?
Rather than a port, it would be awesome if they made a distinct COD game for the Switch from the ground up. Effectively, a Switch-Exclusive COD game. I don't know of many who really care about the story, but it wouldn't be hard to come up with something. All most people care about is the game-play. But they might be better off waiting to see how the full Switch online services would work, and wait for the launch of the 64GB game cards. Patience is not something COD is known for, but in this case, I would rather wait and get a really good COD game made for the Switch, than simply a port of a PS4/Xbone game that will just get all the nay-sayers complaining about it being inferior.
I'm sure I read at the time of release Ghosts was done by Treyarch on Wii U for infinity ward. If they are showing the same love for Nintendo platforms by doing a rumoured Switch version themselves and not outsourcing to a 'conversion house' then I'd bite and buy it.
Eh. Never cared for shooters, Splatoon (and possibly Fortnite) being a large exception, so I wouldn't get this if it were on Switch.
However, portable CoD would, if Nintendo and Activision played their CoDs, er, cards right, boost the Switch dramatically.
My fears would be Activision taking a cautious route for CoD on Switch. Like EA on Fifa, producing a halfway version with a small studio for the sake of gauging buyer potential and return.
If they go all out and give us a title that utilises the hardware features and strengths, DLC provided et all only for the title still to sell badly it proves the old argument that we buy Nintendo hardware to play Nintendo games, 3rd party titles don't sell enough to return investment or warrant further titles.
Large sales of hardware don't mean a large sale of software sadly then reaffirms publisher decisions to reduce resource on a plate.or not support the platform further.
@Deathwalka I get your point, but like you said, power isn't everything. Yeah, the Switch won't get Monster Hunter World because of power. But does a xBone S have Breath of the Wild or Mario Odyssey? Every system has it's ups and down, so it all depends on what games you want to play if you can only buy one gaming system.
But honestly, the Switch is a really powerfull device for a hybrid system. It's amazing that Doom can run on the Switch.
@Devlind It doesn't, but it has aim assist. It will be fine.
@trikxy Let people pay for games if they think it's worth it. And not like every Japanese third party game is garantueed quality.
A new COD on the Switch would indeed either have to be made from the ground up, or heavily optimized, but most definitely NOT with the old BLOPSIII engine. Although it's a custom engine, it's still based upon Unreal Engine 3.xx, with all kinds of custom bits tacked onto it, which would make it an almost un-optimizable clutter of a solution if it would have to work on the Switch, with the newer assets of a current gen COD.
And moreover, Unreal Engine 4 is far, FAR more flexible than any of its older versions, so 4 would be the way to go for the Switch, plain and simple. But indeed: better not a port, but simply using the current games' assets and make a version from the ground up, but engine parity could be a benefit.
As for those "issues" with the Wii U versions of the two COD's: the reason for that was that the other versions were designed to work on CPU-heavy systems, whereas the Wii U had the GPGPU, and most ports weren't fully optimized to take advantage of that, although Black Ops 2 was indeed a very decent attempt.
But that too, was another thing that was also due to the engine used, which was geared towards the other systems, so porting it to the Wii U necessitated it being optimized towards the different architecture.
Very few third parties did that right, except for a handful of developers, such as the people from Criterion, with the Wii U version of Need for Speed Most Wanted.
On a final and personal note: I'm not exactly feeling any enthusiasm towards any more modern day COD's. I was truly and pleasantly surprised when they decided to go back to the actual World Wars, which still has MORE than enough stories left to be told, from millions of soldiers and thousands of campaigns and happenings.
In my opinion, that's SO much better and much more engaging than all those made up stories with laser guns and exo-skeletons, and the only modern outings that I really enjoyed were the modern warfare games, because they were at least a bit more realistic.
So, far as I am concerned, I will skip any such outing in hopes that another classic war game will follow when the other team takes over development again. as they always do.
I bought both CODs for the Wii U as it was awesome to play online with a friend, on the same couch at the same time, one with the tablet and one on TV. I absolutely loved it. The community was tiny though, but the games were great.
I think Nintendo absolutely needs to make sure the new COD comes out of the Switch, one way or another. It is a huge franchise and not having it on the Switch is a sure no buy signal for many shooter fans out there.
We got FIFA. Bring on COD. We need the big 3rd party games on the Switch.
Nintendo also needs to fix online play. The entire COD advertising was about getting your squad back together.
Most will not jump ship for a craptastic online experience on top of last gen graphics - it will just be another Fifa debacle.
Activision has built CoD from the ground up for Nintendo consoles before with Modern Warfare 3 on the 3DS and Finest Hour for the Gamecube, so it's not unimaginable that they'd do the same for the Switch considering the Switch's sales.
Nintendo could certainly stick to a heavy Japanese slate of games & shy away from more casual games like CoD... but the best way to keep the Switch growing into the future is to cater for a larger audience. Might even pick up a copy myself (despite despising FPS with all my soul).
@Saego Thanks, I'll pick it up next month. I just bought Skyrim and I haven't had any spare time for other games.
@ThanosReXXXA lot of the Wii U issues were more about Nintendo's decision to lock the Wii U's CPU at such low clock speeds leading to heavy bottlenecking whenever a large amount of physics was going on. A good example of this was Watchdogs which was graphically superior to it's 360 & PS3 versions, but would drop to sub 12fps when several things (including explosions) would happen at the same time. Fortunately the Switch doesn't have these issues.
@OorWullie
The Switch has a different user base than the Wii U which skews older, its already a wider install base AND its fully portable. So the demand and appeal are both greater. It makes perfect sense as the ability to play on the go is huge and as with any series added to the Switch, that alone should garner much higher demand.
I’m not saying it’ll outsell COD on the PS4, but it should be more than profitable enough for ATVI to put one out. At least once...if it doesn’t sell, you move on.
@DanteSolablood No, that was really to do with CPU heavy games not being optimized, or optimized enough, towards the Wii U's GPGPU. You could say that, based purely on numbers, it had a weak CPU, but if a system is not based around that CPU being the main benefit for developers, then you should also not look at it from a CPU standpoint.
The Wii U's chipset with that GPGPU was specifically designed and meant to alleviate the CPU and reroute certain things towards that GPU, but only few games were ever fully optimized to take advantage of that feature, which really is a shame, because if they would have done so, then the quality of those now under-performing ports (in comparison to Xbox 360/PS3) would have been considerably better.
@trikxy A bit strange, to defend someone's right to spend their money as they wish, and then immediately call them a moron for doing so.
There’s no reason they can’t bang out a ground up version for Switch, it would make players happier because it would be tailored to the machine rather than them trying to shoehorn a ps4 version onto the public. That wouldn’t be so warmly received.
I said something similar about ridge racer earlier.
@ThanosReXXX I'll bow to your knowledge in relation to this as I'm basing my knowledge on third party articles rather than my own personal knowledge of CPU/GPU interaction.
It's a shame however if it was all down to lack of effort on the dev's part as they've gone to so much trouble in the past to bring CoD to Nintendo platforms... as stated, building the game ground up in many instances.
It's funny because most people have always said they buy Nintendo consoles for Nintendo games, yet now that the switch is becoming everyone's go to console Nintendo fans are screaming for third party support, which I can kind of understand if your the guy or gal who only owns a switch, but I'm pretty sure most of us own other consoles and highly doubt many of us would buy inferior ports and opt to play the PS4/x1 version instead of the switch version. Call of duty would work on the switch but I bought the console to play Nintendo games and get away from the annual rehashes on the other systems. The only third party games I'm interested in purchasing are ps2 era remasters and third party exclusives built from the ground up for the switch. It would also be sad if developers did port games like cod to the switch only to see them fail after the first try and give up on future switch support and I'm also almost certain a cod failure would scare other developers from even trying. Cod has become like madden for me, and until activision puts as much effort into the single player as they do mp, I doubt I'll buy the game for any system but I admittedly may be in the minority.
@DanteSolablood That's a bit too much honor, but thanks.
It is part knowledge, part curiosity: I just read a lot of tech articles about the exact topic back in the day, and even as recent as a few months ago.
But of course it was several factors: hardware differences, engines, optimization, time/effort, money and of course console market share, which ultimately led to publishers not wanting to spend too much time on Wii U conversions, especially not for extra optimization, because that would have simply cost them too much and would have minimized any chance of profit they stood to make, if any.
But indeed, still a shame, especially considering all the perfectly fine Wii ports before that. But the Wii U COD's in and of themselves weren't bad at all, and most people that have played them, seem to agree on that, from what I've read in the comments.
I've also played them, and even though futuristic warfare isn't really my thing, I still enjoyed them for what they were.
@OorWullie because nobody bought the Wii U. Stop looking @ sales of software on Wii U and expecting switch to be the same. I have said it before, that console was toxic.
A full fledged COD game on Switch would do solid numbers no doubt.
COD prides itself on 60fps so I do feel a switch version would be optimised to the switch hardware best as possible.
@OorWullie because nobody bought the Wii U. Stop looking @ sales of software on Wii U and expecting switch to be the same. I have said it before, that console was toxic.
A full fledged COD game on Switch would do solid numbers no doubt.
COD prides itself on 60fps so I do feel a switch version would be optimised to the switch hardware best as possible.
Would be good if they didn't AGAIN look back and port previously released ones. If the first CoD on Switch comes out day 1 with the other versions, then it will more than likely be a success if the Switch versions is handled right, as in same content and features but, sadly, with Nintendo shooting themselves in the foot with complete lack of voice chat on their system (and their "app" not supporting anything more than Splatoon 2 at the moment making it a complete joke and being proof enough IMHO that 3rd parties aren't going to support that atrocity at all), then the online on this game might never be as good on Switch as anywhere else, which doesn't bode well for future games of this type showing up on the system at all.
@trikxy FIFA is a solid game and NBA 2K18 is so damn good.
More of these next year please
@DanteSolablood yep for me ground up is the way they should do it, take the Nintendo approach of creating the framework and getting it up and running, then add all that foliage and rubble crap that Digital Foundry drool over, then stop adding details when it affects the performance. Bingo. Smooth running CoD. But that’s not likely to happen.
COD is good but not too everyone's taste. Still i would like the next COD on the switch the more games the merrier.
@Saego you are right and I know, it is powerful for what it is. When the switch was being made they could have put the newer pascal chip in, I think that’s what it’s called? Lol but they went with the k1 tegra for price and reasonable power. So it could have been a lot more powerful, and tbf it’s only needed a little extra to the point that these aaa games could be bought over with not to much compromise.
And yes Mario and Zelda are not on the others, but it’s just that right now we really don’t have many of those scale games so I guess I’m just feeling a bit salty over it lol
Also so many mobile type games are flooding the eshop so I’m really hoping we get some ports this year. But again a lot of the ports are compromised quite a bit, and I think where the switch will really shine for aaa games is where they are specially made from the ground up for the switch.
I'd rather let Activision port over the High Moon Transformers games over to Switch rather than a Call of Duty game
I'm willing to bet that last year's rumors of Beenox working on a COD game for Switch were referring to this year's COD entry (Black Ops 4?), not last year's (WWII).
I never was much of a COD player. I played one of them back on 360(can’t remember which one) it was alright but not my thing. If I really wanted to play COD I would have done so on PS4/Xbox One. But hey, more power to Switch if Activision brings it over.
Let's not forget the fact that CoD appeared more than twice on the original Wii.
CoD 3
CoD: Modern Warfare Reflex Edition
CoD: World at War
CoD: Modern Warfare III
CoD: Black Ops. I
I know MW3 was awesome on the Wii.
Splatoon 2 and Doom have both convinced me I'm more about the single player experience. WiFi is pretty "meh" on the Switch, and it's not like it's very convenient when you're on the go anyway. If there's a solid campaign, I could see myself picking up a COD game.
I've never played a CoD game before... FPS isn't my favorite genre, but if it's well done I'd be willing to give it a try.
I bought DOOM for the Switch and I'm quite happy with it even if I find it extremely difficult to aim precisely.
Ya I'm in.
CoD isn't even close to being one of my favorite series, but I used to take a crack at the campaign every year (screw MP). I even played Black Ops 2 Declassified on Vita, to completion. Bring a good game, add motion controls and call it a day.
It doesn't have to be "full 1080p and 60fps". Only people who even bring that crap up are the extreme internet minority. Anyone with an inkling of interest in CoD on Switch either wants it for portable play, the tribrid value, or doesn't own other consoles. And in all three cases as long as it looks as decent as the Wii U entries did, we're good.
The only time I played CoD was during college. From what I can remember (LOL!), it was good fun with friends. When the series crosses over to the Switch, I'll support it. I'll bite the bullet to give Activision my money! I want to see the Crash trilogy make it to the Switch.
No one cares about call of duty.
@Deathwalka I think it would had been really boring if Nintendo released another console like the PS4 or Xbox, because they are almost the same thing and that's boring (Xbox has better services and PS4 has more games, that's it), the Switch beeing different and offering you the ability to play big games on the go, even if they are not as impressive as the competition, it's great.
Activision obviously hasn’t jumped into the Switch waters full tilt...i mean we’ve only seen Skylanders at Switch launch and nothing since.
@Oscarzxn I’m Personally not talking about Nintendo making the switch a console like ps4 and Xbox one....I’m alluding to the fact that they used yesteryears graphics chip when they could have released it with the better one hence they wouldn’t have so many publishers second guessing bringing their games over, and I’m not talking indie or mobile games but the more full fat aaa games.
I love my switch but honestly I think it’s weaker then I originally thought after having it since it launch and owning 85 games. I’m sure things will get better now that we’re in the second year, I guess I want to see what fully optimised games from the ground up can achieve so moe devs take notice.
It’s just a little part of me that wishes we had a stronger model.
I already got Call of Duty on Switch, it's called Doom.
@JaxonH Not even sugar-coating it, I can respect that.
@Koudai1979 Also on the GameCube as well with Call of Duty: Finest Hour and Call of Duty 2: Big Red One.
@Deathwalka Tegra X1, not K1.
Rather than Call of Duty (which, if done right, WOULD be awesome!), I would almost prefer Treyarch use the Switch as a testing bed for a new FPS IP. It’d be cool to get the best of both worlds: the Modern Warfare Remaster AND a Treyarch-Nintendo collaboration!
The only real problem here is that you're asking a developer to make a specific game for one SKU. Either the Switch is going to get a dumbed down port (MW4 on Wii) or the other systems are going to get a "remastered" port of the Switch game. Either way means there's no real incentive to do that. The cost of making a Switch-sclusive game is too much of a risk for a very small reward. The Switch is doing well now, sure, but 5 million on one console versus 15 million between 3 other platforms? Which one would you bet makes more money?
Instead of asking for all of these ports and downgrades and all this unreasonable, unwishful thinking, why don't we just want unique and amazing games? Why is all anybody on any forum asking for is more of the same? I feel like more than ever, everyone is holding Nintendo and other developers to this impossible standard on a Nintendo console? Nobody asks Sony for every PS1 game on PS4 the way everybody asks for the same 10 NES games we've all played a thousand times, and can even be played on a better device (NES classic).
Every generation I think everybody's derisive, undeserved mud slinging for failure to be an impossible device reaches it's peak, and with every new system, I am somehow disappointed by how much deeper everyone reaches.
We need to just be happy with what we have. I'm not saying wishful thinking is bad, but it never stops until it becomes this fevered vitriol born out of nothing but people's own twisted desires. Just be happy. There's plenty to love on Switch right now. Stop clawing for all of these bad things, enjoy the good things we have, and let yourself be surprised in the future, rather than set Nintendo up to fail like this industry does every 5 years.
Sorry but Activision doesn't need Nintendo or to be on Nintendo hardware to be successful. The Switch is successful so far but it's still a blip compared to the competition. Combined sales of XB1 and PS4 hardware are well in excess of 100 million compared to ~15 million. Then add in PC sales. The COD games sell like wildfire, Activision don't have to concern themselves with weak hardware, archaic online or voicechat.
I'd like to see COD on Nintendo hardware but they have to think about 3rd party needs rather than just always thinking of themselves.
I rather have Conduit.
@Devlind No it doesn't. Plus there are alot of audio glitches and terrible frame rate issues. I don't know why everyone keeps saying it's a good port. It's really not. An okay tech demo at best but, definitely not worth $60 or £50.
@Saego Except it's a glorified tech demo and not a good port. Terrible frame pacing, audio glitches left and right and if you bump up the difficulty at all, the frame rate drops to the teens. I've asked Panic Button on Twitter about a patch and they told me there are no plans for one.
@Deathwalka It would had been more expensive and for that reason, less succesful than it is now honestly.
They won’t be able to build a community on Switch. Everyone who wants to play cod already owns a system to play it on and so do all their friends.
Nah, Nintendo just needs to get a good FPS dev and make the Metroid Prime, Halo/Conduit-like spin-off that Metroid Prime: Federation Force should have been.
@Cosats Get ready for more in the future when many big franchises skip the Switch this year.
dont get your hopes up too high since all the COD games on the Nintendo consoles were always pretty terrible
Yes. Is pretty much the only answer.
It worked on Wii U as a cheap port and it played very well. You build it on a switch? You have a great online FPS that you can dip into literally wherever you are, rather than wait till all your clan are ready in front of their TVs.
If anything, the Switch is the optimal hardware for this type of game where the PS4 would have to lose some features, but get the bonus of increased graphical effects.
The industry seems to be slowly realising this, but slower than hoped. The Switch brings way more to the table than it loses.
It is THE biggest evolution in gaming for 22 years. It is that major that I hope PS5 is of the dame ethos, doesn’t push for slightly better graphics and brings PS4 power to a Switch style format.
Just give us a best of Black Ops SP. Offline Spec Ops and the wave based thing from MW3, and/or bot matches, and Zombies. And then throw in a decent mp package. Do eeeeet
So PS4, PC and XB1 with their millions of users and huge established COD userbase can have the same game but the Switch deserves its own version?
Hmmmm, Iiiiiiiinteresting theory (falls off chair laughing)
I’ve been waiting for this game, give me BO4 and BO1 remastered... Zombies on the go! Online multiplayer shooters are my favourite games, Doom and Splatoon have been great, but I want COD and Far Cry as well. I’d buy the Switch. Erosion over every other console purely for the portability, I don’t care if it’s not as shiny as the PS4 version.
The Nintendo switch is far easier to port modern game engines on to it than the Wii U was,this was because the Wii U was in effect a boosted Wii console as it had to have backwards compatibility with Wii titles.
Nintendo have made the switch so it can receive ports,but they will have to stripped down to on the system,Doom runs fine in both portable and handheld modes and the 30fps does not hurt the experience all that much imo.
You again have to consider the switch's more mainstream audience,who couldn't care less if a game was running in 4k HDR and 60fps.
And on the whole a big percentage of the hardcore market couldn't care less too....it's only the very niche tech head people who post on forums that seem to think this is very important.
BLOPS on Wii U was pretty impressive, what with the local multiplayer on TV and GamePad.
Too bad for those that wanted more, that it wasn't very successful.
@Deathwalka The problem with adding the more powerful chip is that it would increase the price of the system which anything exceeding the current price point would've had an issue with. Also, the thing with publishers being lukewarm or cautious with bringing their games to the system has a lot more to do with sales than it is the power of the switch. If they see they can make money from bringing a game to the platform it'll be made regardless of the power (ex: Wii). With the failure of the Wii U, many pubs were probably expecting the switch to be the same story, hence their shyness from the switch.
"You again have to consider the switch's more mainstream audience,who couldn't care less if a game was running in 4k HDR and 60fps." You say that, as if 60 FPS is a bad thing.
Depending on the genre, it can be a deal breaker. For example, a streamer I frequently watch was absolutely psyched for Dark Souls Remake on Switch, until he heard it was 30 FPS, and so you've got many cases to make for Fighters, but less so for turn-based strategy.
This has nothing to do with "Mainstream audience".
"And on the whole a big percentage of the hardcore market couldn't care less too....it's only the very niche tech head people who post on forums that seem to think this is very important." So basically you're horribly biased, and wouldn't give people who want a good experience the light of day. May your games be buggy, your FPS dropping like bricks and your graphics look like Enclave: Shadows of Twilight on Wii.
@MFD,
Never said that 60fps is a bad thing...but it's only very tech minded people who will either notice or care.
The people who fall into this category will simply buy the game on the Ps4/Pro and the Xbox One/X...so again the tech aspect will not matter.
@MFD,
Not Biased at all fella,and you only have to look at the sales between the regular Ps4 and the Pro to come to the same conclusions.
People do not always buy tech for the same reasons as ourselves..and I counter that you are very short sighted not to realise this.
@SLIGEACH_EIRE,
No they don't as they are not competing for the same market,the hardcore market is pretty much the same total of hardware units each generation and the difference is the way it's divided up between Sony and Microsoft,the markets profits increase because the amount of DLC increases in amount and price...not to mention loot boxes etc.
Nintendo do not need third party support to be a success,but they do need to get the product right,the Wii DS and 3DS have all hit the right note while the Wii U did not,get it right as they seem to have done with the switch and Nintendo's games and indie titles will push the system to great things,third party ports are a bonus and will come as the consoles installed base increases.
So the PS4, PC and XB1 with their millions and millions of users and established COD fanbase can share a version but the Switch deserves its own?
Interesting theory, difficult to find a response really....(falls off chair laughing)
@Prof_Yoshtonics There are some issues here and there, but I wouldn't say it's bad port. The Nintendo Switch it's hardware is being used at maximum.
@Deathwalka Yeah, I remember it had something to do with Pascal and Maxwell chips. Nintendo didn't want to launch their system higher than a price 350, because their rivals already did that. Plus, the better chip would probably give you 5 ~ 10 frames extra compared to the other, which is a lot but it's still not close to Sony their game devices. Especially if you compare it to the PS4 Pro and xBox One X who are able to run native 4K and HDR.
For the games on eShop, I agree with you. But that's the same for Steam (PC). There are a lot of gems, like Stardew Valley, Flame in the Flood, Oxenfree, Worms, Portal Knights, Steamworld Dig 2, Hollow Knight (my favourite alongside Stardew), Shovel Knight, Golf Story, Binding of Isaac, Axiom Verge, Thimbleweed Park, Terraria ( on it's way), Yooka Laylee and much more.
For the Nintendo titles themself, we've got the best Hack & Slash ever: Bayonetta 2. Alongside that: Donkey Kong Tropical Freeze, Dragon Quest Builders, FE, Dark Souls, Payday, Hyrule Warriors, Wolfenstein 2, Mario Tennis, Kirby and Yoshi. It's not as good as 2017 probably, but 2019 is going to rock for sure.
@ilikeike Or if they are afraid that by helping Nintendo to sell more hardware they are shooting themselves in the foot because Nintendo's own games will always sell better.
don't believe me? Look at the Wii's top 10 selling games. can you honestly tell me that 3rd party publishers want that to happen again? because thats what will happen if they make games for Nintendo hardware.
Nintendo's hardware will sell even better, bringing up the sales of their own 1st party Nintendo games, outshining the 3rd party games (who are helping Nintendo to sell the hardware).
it's a poisonous business model that Nintendo has, their 1st party games compete with publishers like EA ect... im only really starting to realize the true extent of how bad this could be myself.
Just take a look at top 10 goty list contenders from 2017, you think any of the non Nintendo developers wanted to see anyone but themselves win that? better question, you think they wanted to see Nintendo win 1st and second place?
@johnvboy I do realize that, but I see this cramped mentality among Nintendo fans of slamming down on wanting good performance and graphics, which I find asinine. How are games going to improve with that silly attitude?
"Nintendo do not need third party support to be a success." I need a facepalm picture for this. On second thought, make that 2.
@Saego yeah I know you’re right, I guess I’m just being a bit glass half empty on the power thing. Defo we got a great year ahead of us and I don’t doubt 2019 being a special year for the switch.
I also am 99% Sue they will boost the power of the next generation of switch models, I’m just longing for a handheld type console like the switch to close the gap on consoles something which it is not that far from doing. I am super excited for Bayonetta as I have never played them and can’t wait for the horror library for the switch to grow!
@Lthoise yeah you make a good point about devs waiting for more sales they have said that, I hope they all start making switch only made games so we get the best quality!
@MFD,
You are just not getting it are you?..don't worry a lot of people on NeoGaf can't see past the hardcore gamer mentality either.
(I think I need a flogging a dead horse gif)
If you or other people want cutting edge graphic triple AAA titles you are better off with an Xbox or a Ps4.
The Switch will be a huge success like the Wii...which also did not get lots of cutting edge Xbox 360/Ps3 titles in it's lifetime,Nintendo games will always push Nintendo hardware pure and simple.
Your only hope is as mobile chips increase in power the gap between them and home consoles will be less,but even then it will still be Nintendo's own titles that sell their consoles.
@johnvboy The Switch is already a huge success, why are you bringing that up? Also, I've seen this comment so many times, I'd be a billionaire if it got me money whenever I read it "If you or other people want cutting edge graphic triple AAA titles you are better off with an Xbox or a Ps4."
Nintendo IP, sir. Where do you find it, other than Nintendo hardware? Exactly.
@MFD,
The point I am making is that power has not been a major factor with Nintendo's consoles since the Gamecube era.
Nintendo will not compete directly in the hardcore market because it is simply not a viable option for them.
The switch for a hybrid is pretty impressive,and with Nintendo's art style can produce some pretty decent looking games,and who knows with a better powered revision a few years down the line may be even more capable.
I am only saying that power is not the only thing that matters.
@johnvboy Sure, and in many cases, the handheld version looks great, I'll admit that. But that doesn't mean we should ignore how it looks docked.
True, it isn't the only thing that matters, but it's a huge part of games, regardless of HOW MUCH power we're talking about. Just pushing power won't do much, but being behind the curve will just make third-parties less likely, if not far less likely to port games, since it takes them all the more effort cross the hardware gap between A and B.
@MFD,
Third parties will find a way to make games for the switch if they see a decent enough return on their investment.
The Wii U had a tiny install base so support beyond launch was always going to dry up,the Switch will get ports as it's install base will be much higher and the system is far easier to port to.
@johnvboy But even here, power is still a subject matter. Games that really push the PS4/Xbox One, cannot feasibly be put on Switch without such severe downgrades, to the point, that, it's probably not even worth it.
The above, is what I feel, many Switch owners just love to overlook. "Just port it, just give me this game, where the hell is this game? Do you hate money?!" Without ever thinking about implications.
I do wonder what the sell through of past CODs on Nintendo shows Activision though. Sure, they of course CAN do it. But is there a really strong business reason to commit to it for the COD brand audience. I would think Destiny 2 would fit Switch more. Personally I don't think it's a very good game, but it would fit the Switch audience better than COD I think.
I don't think CoD is a good fit for the Switch. I don't think any FPS game is a good fit for any platform that doesn't use Mouse + Keyboard
Joking aside, as both PC and Switch player I don't see a reason to port or make a CoD game for the platform. I want my small console for things I can't play on the PC (any Switch exclusive), that I can play just as well (like most indie platformers or Tiny Metal) or I can play better (local multiplayer type games like Lovers in a Dangerous Spacetime). CoD would just be not only the objectively inferior version to PC, it would be inferior even to the other consoles. I don't think Switch will entice anyone with "you can play the same game you could on anything else, but ours is worse!"
If the game is relying a lot on online multiplayer it goes double: console multiplayer gaming is always with additional subscription cost, soon to hit Nintendo too. Add to that my country not being included on the list the service will be launched on and I'm out. I'll be honest, this is exactly the reason I never got an interest in Splatoon. I'll play it when it comes to PC
I wouldn't mind a port of any of the Civ games though...
Yay another blog post disguised as a news article. I guess the fatcats at NintendoLife requested this. Whilst Dom does all the hard work, the money goes into the pockets of those at top, just so the overweight fatcats can scoff pizza all day long.
Yes COD on the Vita was bad very bad but all you have to do is look at KillZone on the Vita to see how good a FPS can be on a handheld and the Switch could do that easy
@MFD,
Of course power is of interest on here,we are all tech heads who like such things.
But Nintendo have not been in the power race for ages now...so perhaps we are all going to be disappointed.
@johnvboy What are you getting at with the sarcasm?
@MFD,
I wasn't being sarcastic,as much as I would like an PS4 pro powered switch,it's just not going to happen anytime soon.
@johnvboy Pro isn't necessary, but the base levels could be a great addition. Think along the lines of this patent: https://www.nintendolife.com/news/2016/04/nintendos_supplemental_computing_device_patent_is_cleared_for_completion
@MFD,
That is an option that we have not seen any more info on and would make docked performance better.
I do also think that as mobile chips get better we may see an upgraded switch at some point too.
At the moment I will stick with my Switch and Xbox One,I feel this gives me a good balance.
@johnvboy Arguably not as good as you'd have with a great PC and Switch, since most if not all of the Xbox Exclusives come to PC these days.
MFD,
True but I just like the plug and play value of consoles,I do use my Switch the most though.
I'm not really into the "realness" of this type of game, but if it comes to the Switch, and has that rumoured Battale Royal mode, I'm in!
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