A few weeks ago, we received the news that Splatoon 2 would be receiving a fairly sizable expansion that would be adding in new cosmetic options, weapons, and a full game mode that would be added in to the competitive play cycle. The first half of this new content was added shortly after the announcement, and now the second half has gone live.
The headlining feature of this update is the new Clam Blitz mode, which adds a unique spin on gameplay that should bring a nice new dimension of variety to the competitive lineup. In addition to this, weapons and stages have been tweaked, along with a bunch of bug fixes. Here’s the full list of patch notes:
- Changes to Multiplayer
- Clam Blitz will now appear in Ranked and League Battles. After you’ve played it once, it will also be selectable in Private Battles.
- Fixed an issue in which a player submerged in a wall or a thin ground surface would take damage from the opposite side of the terrain.
- Fixed an issue in which a player behind a Splash Wall or a launched Brella would take damage from the opposite side if the distance between the player and the Splash Wall or Brella was close.
- Fixed an issue on Sturgeon Shipyard in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
- Fixed an issue in Splat Zones on Moray Towers in which the border indicating the Zone area was incorrect for part of the Zone.
- Fixed an issue on Manta Maria in which, if a player did a Splashdown on a specific place, they would be treated as out of bounds after landing and be killed.
- Fixed an issue in Turf War on Manta Maria in which the area beneath the thick pillars was inkable, and was counted as part of the turf.
- Fixed an issue in Tower Control on Manta Maria in which players were able to jump from a high spot near the center of the stage to a part of the opponents’ base.
- Fixed an issue on Snapper Canal in which bombs would disappear without exploding when coming into contact with certain walls.
- Fixed an issue on Snapper Canal in which, depending on the mode, the area beneath obstacles placed near the center was inkable, was counted as part of the turf, and couldn’t be reclaimed in Splat Zones.
- Fixed an issue on Blackbelly Skatepark in which players could jump higher than normal near the start point and go over certain obstacles.
- Fixed an issue on Blackbelly Skatepark in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
- Fixed an issue in Tower Control on Blackbelly Skatepark in which players could climb over a wall not intended to be climbed over by jumping from the top of a tower at the right moment.
- Fixed an issue on MakoMart in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
- Fixed an issue on MakoMart in which a certain railing could be seen through by pulling the camera close to it.
- Slightly adjusted the tower path in Tower Control on MakoMart in order to fix a rare issue in which the player could be sandwiched between the tower and terrain, causing them to be pushed inside the terrain.
- Fixed a rare issue in which, when the player does a Splashdown near a tower, they could pass through the terrain and fall out of the stage.
- Fixed an issue in which, if the player closed their umbrella the moment that a bomb exploded, neither the umbrella nor the player would take damage.
- Fixed a rare issue in which two Ink Storm clouds would be generated when a player directly hit a Splash Wall or Brella with an Ink Storm, depending on how it was hit.
- Fixed an issue in which, when a player using the Inkjet touches water and is forcibly returned to their original place, they would be treated as if drowning and be killed, depending on the place.
- Fixed an issue in which the camera would abruptly move if the player did a Splashdown near some fences in places like Kelp Dome.
- Fixed an issue during Splatfests on some stages in which it was difficult to distinguish the color of ink due to in-stage lighting.
- Specifications for some of the main weapons and specials have been changed.
Weapon |
Adjustment |
Blaster Custom Blaster Hero Blaster Replica |
Reduced movement penalty after firing by 7/60 of a second. |
Splat Dualies Enperry Splat Dualies Hero Dualie Replicas |
Increased damage of a single shot from 28.0 to 30.0 |
Splat Brella Hero Brella Replica |
Narrowed area painted with a single shot. Increased ink consumed for each shot by roughly 10%. Increased damage to the canopy from opponents’ Blaster-type weapons by roughly 38%. Increased damage to the canopy from opponents’ Charger-type weapons by roughly 50%. |
Range Blaster |
190 >200 |
- Specifications for the terrain or placement of objects in some stages have been changed. Click here for details
Stage |
Adjustment |
Musselforge Fitness |
Changed terrain in all Battle types. |
Starfish Mainstage |
Changed terrain in all Battle types. |
Humpback Pump Track |
Adjusted placement of objects in Tower Control. |
Inkblot Art Academy |
Adjusted placement of objects in Rainmaker. Adjusted placement of objects in Tower Control. |
Moray Towers |
Changed terrain in all Battle types. Outside of Splatfests, reduced brightness of the sun, and reduced the disparity in visibility between teams. |
Port Mackerel |
Adjusted placement of objects in Rainmaker. |
Snapper Canal |
Outside of Splatfests, reduced brightness of the sun, and reduced the disparity in visibility between teams. |
- Changes to Salmon Run
- Fixed an issue on Salmonid Smokeyard in which players could get sandwiched between the terrain and fences if they become a squid on top of certain fences that appear at low tide.
- Fixed an issue in which, if one player disconnected immediately after putting a Golden Egg in the container, the total number of Golden Eggs would be tallied incorrectly on the remaining players’ screens.
- Fixed an issue in which, when damage was done to a Scrapper with the explosion from defeating a Steelhead or bombs bounced back from a Drizzler, whether or not the Scrapper was defeated would be displayed inconsistently on the other players’ screens.
- Fixed an issue in which, despite a Chinook holding a box was defeated, the box would still be displayed on other players’ screens, and Chums would appear from an invisible box.
- Changes to Story Mode
- Fixed an issue in which, if the player shot the Hero Splatling while jumping on a Ride Rail, the weapon would behave abnormally and prevent the player from attacking until becoming a squid.
- Changes to Spectator Mode
- Adjusted the order of display for the guide button for changing perspective and the mark indicating the player holding the Rainmaker.
- Fixed an issue in which the color of Bravo team’s Ink Mines would show up as Alpha team’s color.
- Fixed an issue in which the icon for Ink Mines wouldn’t show up properly when having switched between players.
- When focused on a given player, their opponents’ signals (“C’mon!”, “Booyah!”, etc.) are no longer displayed.
- Unified the direction of the top-down camera and turf map on Kelp Dome.
- Adjusted the direction of the turf map on MakoMart to display the Alpha team’s start point on the left-hand side of the screen as like other maps.
- Other Changes
- Fixed an issue in which after repeatedly winning in League Battle or Splatfest Battle (team), players would occasionally be disconnected after the battle results are recorded and before proceeding to the next battle.
- Fixed an issue in which, during Splatfests, Off the Hook would not move in the background after taking pictures with amiibo in places other than Inkopolis Square, and then returning to the Square.
- Fixed an issue in which, if the player did a Splashdown in the test firing area, targets on the other side of terrain would also take damage.
What do you think? Will you be playing Clam Blitz much? Do you still play Splatoon 2 often? Share your thoughts in the comments below.
[source en-americas-support.nintendo.com]
Comments 11
Was expecting the new mode to go online on a friday/saturday. May try it out after work todayy
I've always felt the Hero weapons needed better stats anyway. For the longest time they just seemed to tie their purchasable equivalents with swapped out specials.
My 3 year old currently demands I play this every night after his bedtime story - really looking forward to the update
Nah I'm too busy playing Odyssey. Don't have time for Splatoon. I just finished the Zelda DLC as well. Might be a while till I return to Splatoon.
I‘d so love to play Splatoon some more but Xenoblade‘s story is too gripping to let go for long. Not too big of a Ranked Modes fan tbh. The original three all have this one thing where the teams inevitably meet. With Turf War, you can paint the turf here or there or wherever. Now with the baskets, this rule still applies to CB but a bit less so. I‘ll still play it for the day but I don‘t know, if there‘s one Ranked Mode I‘d go out of my way to play, it‘s probably Clam Blitz. Fingers crossed we‘re getting that Museum map soon!
@sleepinglion The Hero weapons have always just been skins for standard weapons; there's no Hero model which isn't functionally identical to anything you can buy at Ammo Nights.
The idea is to give a little aesthetic reward to anyone who has reached certain goals in the Single Player campaign, without having it unbalance or otherwise effect the nature of the online matches.
Clam blitz is awesome. Some players will quickly realize they can fill a role like in football. I personally like being a defender as opposed to a strike. I choose a defensive loadout like squelcher with toxic mist.
And the Switch gets better...
Just bought The End is Nigh but I will definitely try this new mode tonight!
B-b-b-b-but I just got to New Donk City! Now what will I play??
It have been along while since I played a non Salmon Run/Splatfest mode. Ironically it's easier for me to find time to play something that have a "limit" time window than something I can play whenever (per say).
May this break me away from Fire Emblem Warriors and Mobile Nintendo games.
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