Veteran video game accessory company Hori is getting in on the nostalgia game by producing a new version of its classic Super Famicom 'Fighting Commander' controller to coincide with the arrival of the Super Famicom Mini.
The wireless pad is based on the '90s original and features slow-motion and auto-fire switches, as well as the usual selection of buttons required to play all of those lovely 16-bit classics.
The unique thing about the controller is that it lays out all six action buttons - including the L and R shoulder buttons - on the front of the pad, which is ideal for games like Street Fighter II - hence the pad's name.
As luck would have it, Super Street Fighter II is one of the 21 titles included on the Super Famicom Mini; on the SNES Classic Mini, we have Street Fighter II Turbo instead.
Sadly, the controller is only available for pre-order in Japan at present. It's due for release on October 5th in that region, and it's not known if Hori has plans to bring the product to the west at this time.
Seeing as the pad will almost certainly work on all variants of Nintendo's upcoming micro console, will you be tempted to import?
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Looks pretty cool. Would never get it but it looks nifty.
Those buttons look a bit off actually. Not sure what it is.
Does anyone know what the switches do on the controller?
@Setery Auto-fire (top row) slow motion (bottom switch)
Looks nice. How much though?
Edit: The Japanese price converts to €43.
If it works with the Switch, Android and PC, then I'll be replacing my 8Bitdo SF30 with this one! Most Hori products get released world wide, so this controller could too. If not, then I'll keep an eye on Dealextreme and Play-Asia.
Looks like SNES + SEGA Saturn controller.
Use to love these back in the day. Life savers
Turbo mode probably. So you can keep the button pressed and it repeats the action. Handy for games like Mega Man. You can shoot repeatedly without button mashing. Also moves like Chun Li's lightning kick and E. Honda's hundred hand slap will be a lot easier to execute.
@Kalmaro if the buttons look off, I'd bet it's the layout. Doing six face buttons ends up being like a Genesis 6-button or Saturn with two straight rows of buttons. That changes the angles from a diamond configuration so buttons like Y and B, so often used together in SNES games, are not at the angle one might expect or want.
Great looking pad. Looks almost ideal. Looks like a cross between a SNES pad and a PC Engine six-button pad. Of course, that's what it is as they had a PC Engine Fighting Commander. I have the similar NEC Avenue 6 for PC Engine, so I know I'd like the layout of it. That one has the disc-type d-pad(PCE d-pads were quite good in my opinion), but I think the d-pad here should be good. I do prefer wired controllers though. If this was wired, I'd consider picking up one or five.
Yay. Now if only Nintendo keeps up stock
I'm very tempted by this, although I wish it was the regular Hori Commander which had the L and R buttons in their usual place. I've got an 8bitdo wireless SNES controller but I miss the option of turbo fire in some games and the buttons make loud clicks when they spring back up after being pressed. A wireless Hori Commander would be perfect if it match the build quality of the original wired versions.
I wonder if they'll bring back the gold variant of the Fighting Commander? I have that one of those mint in its box so I've never used it!
I, need the precious!!!
Wow this would be awesome with Tatsunoko vs. Capcom on the Wii and the endless list NeoGeo fighting games for Switch.
I have been looking for a decent wireless 6 button controller for ages, until 8bitdo make a saturn controller this will do fine
If we're talking about nostalgic controllers, someone tell Enterbrain to rerelease the asciiPad.
(assuming getting the console will be as easy as Reggie wants us to believe)
Can I use this to play Secret of Mana with 3 people?
i always thought the snes controller lacked an equalizer
Now if only Hori would re-release their Super Game Boy Pad for the SNES and their Game Boy Player pad for the Gamecube, I wouldn't have to pay eBay prices for them
Why are six-face-button controllers considered better for fighting games? I've always preferred spreading the typical six buttons (four face + 2 shoulder) across thumb and index fingers instead of using only the thumb for six buttons.
I used to love that gamepad!!! Although I wore it out quite fast, I remember buying a few.
@ParSnake I never did like using the shoulder buttons for fighting games and still don't. The L button, especially, was the tricky one. It might have do do with how one holds the controller. I suspect it's a case where more people share my opinion than yours since such a configuration is considered better. It doesn't matter what's considered better if something else works for you and some of my opinions aren't in line with general consensus as well. The good thing is that there are choices out there.
Forget the SNES classic, I'm getting this for the Wii/WiiU VC!
Switch equivalent please...
@Agent721 Different experience than mine. Once ended up ripping the cord out of mine. Thankfully it was easy for me even as a kid to open it up and put the cord back in. I don't think you could do that with the first-party controller. (if you ripped the cord on that, you'd probably need to know soldering to put it back in)
Although I recall the Start button occasionally pressing on its own (maybe something up with the "slow" function?)
@ParSnake These 6-button pads work better for me because I use 3 fingers on the buttons not just a thumb. Index, middle, and ring fingers that is. But most people would never do it this way I know! But it works for me if I rest the right side of the pad on my knee.
Also I have one of these pads for my SNES and they are good but the A Switch is too close to the Y button. I keep bumping it when I press Y for light punch if SF2.
I'd rather spend the money on 8Bitdo receivers and use the SNES30 pads I own on them. I'm not big on cheating (Turbo + slow motion).
Its already been in stock and sold out weeks ago.
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