The homebrew community strikes again with a rather surprising fully featured release! µCity (read "Microm City") for the Game Boy Color is the result of dedication by homebrew coder AntonioND, who released version 1.0 of the game a couple of months ago. It flew under our radar until a recent news post in the latest issue of Retro Gamer Magazine, so we decided to give it a try.
We were very pleased to discover a portable version of Super Nintendo's Sim City, copying all the game's features including the excellently designed user interface custom made for joypad control, rather than a mouse and keyboard of the original computer versions. Not only that, but µCity adds plenty of new building choices including Hospitals, Schools, High Schools, Universities and even new energy sources including eco friendly, zero pollution wind farms. But will you pay up for said farms when Coal Power Plants remain so cheap, enabling you to invest city funds on a mass transit system to replace the roadways? Decision, decisions... we started a new city and you can check out gameplay in the video below.
We often wondered how Sim City would fare on the original Game Boy, but sadly when we tried to play this on one a warning message stated that this game would only run on Game Boy Color. So while we are still left to wonder how would all these detailed buildings look like in four shades of green, the fact is the extra colours certainly bring a welcome and quick way to quickly identify buildings on that tiny 160×144 pixel screen.
You can grab the latest version of µCity from the project's Github page. The game will work on any Game Boy Color capable emulator or real hardware using a flash card. We don't know if AntonioND will further update this rather impressive project, but we would love to have some more music variety while we manage the latest pollution crisis.
Comments 16
Better late than... never
If I had this on my Game boy color, I would have wasted hours upon hours on it.
What the!?
This what homebrew should be used for.
"Homebrew release proves 8-bit city managment was feasable"
Actually, Nintendo already proved this with their NES prototype of SimCity.
Precisely what homebrew should be used for, IMO.
Could always make this for the 3DS or Switch eShop.
I love Simcity and it's amazing to see this done, so many years later. Well done!!
include the original music of SNES version?
Really I miss Sim City, but I have hope that some day will appear a Sim City like 3000 or 4, well, with upgrape gameplay and graphics, ah, and beautiful music, but as the classics.
@SakuraHaruka It has, it's called cities skylines.
@MegaTen I actually wrote about that earlier, but the editors decided to post this GBC one before that.
@MegaTen It is still pending but should be out today.
@Pahvi My first Sim city was this:
And that is why I always believed the Game Boy could handle the game (with better music).
@Folderoll
Thanks, and well, yes, I know about of that game, but, for me, it's no I would have in mind for a "new" Sim City; and no, I don't refer that Cities be a bad game, it's a great game that follow the road of Sim City, but, in it own way, a way that for me, don't "fit it".
@SakuraHaruka I guess you didn't get SimCity 2013. It's a good game and has the best building variety. Despite what all the naysayers say, it has some great features and I love those curvy roads.
Oh my god yes! And fairly recently I got an Everdrive GB too — This is so going on there like now.
Tried testing it on an emulator first, maybe that program sucks or this has a few bugs to work through. I better just pop it on my card.
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