At E3 this week we had our first opportunity to try out Super Mario Odyssey, the mustachioed plumber’s first outing on the Nintendo Switch. We got our first glimpse at the then-unnamed Mario game for a few seconds in the initial reveal of the Switch way back in October 2016, and since then Nintendo has been keeping its cards close, releasing a single trailer until today, when the game was finally made playable for E3 attendees.

Re-united with Mario, a Familiar Friend
We’ll get this out of the way first, we're very impressed; Odyssey has every bit as much charm as any of its predecessors while managing to do some truly interesting things that have never been done before in a Mario game. The E3 demo we played featured two kingdoms: Sand Kingdom and New Donk City. These are the same two worlds that have been shown in the trailers we’ve seen.
Apparently Mario is on a quest to stop the marriage of Princess Peach to Bowser, and in so doing will be travelling to neighbouring kingdoms outside the Mushroom Kingdom with the help of his new living cap, Cappy, and his ship, the Odyssey. Together with his new allies, Mario will travel to foreign lands in search of Bowser’s unwilling bride.

Of course, Mario controls just as fans would expect him to. All his signature moves are present and accounted for: long jumps, somersaults, backflips, wall kicks, you name it. If you spent hours playing Super Mario 64 and Super Mario Sunshine, then you’ll feel right at home picking up your Joy-Con to play Super Mario Odyssey. The right Joy-Con's B button controls Mario's signature jumps, with the ZR button controlling Mario's ability to crouch. The crouch button is used in the same way as previous Mario games, meaning using it in air will make the mascot do a ground pound, and jumping while crouching will get you a backflip.
The Y button controls Mario's latest ability, throwing his hat. Holding down the Y button leaves Cappy spinning in mid-air for a short period, enabling Mario to use it as a platform. You can also throw Cappy with a flick of the Joy-Con, but we preferred using the button for that. One move we could only perform with the Joy-Con in the demo, however, was throwing Cappy in a circular motion, letting him take out enemies and collect items around you in a circle. It took us a few tries to get the hang of it, but once we did it was immensely helpful. Playing Super Mario Odyssey with two Joy-Con in hand, no grip involved, felt a lot like playing Super Mario Galaxy on the Wii. It's familiar enough to evoke nostalgia while still feeling completely new.

A New Adventure in Super Mario Odyssey
Our adventure started out in the Sand Kingdom, where we were encouraged to stray from the beaten path. The world laid out before us was incredibly expansive, but our objective was simple: find as many moons as possible to power the Odyssey to be able to move on to the next kingdom. We had the option of either heading straight into the town directly ahead of us, or wandering off into the sands to see what the desert had to offer. We opted for the latter and were surprised by what we found in the Sand Kingdom's frozen desert.
One of the first things that was pointed out to us by our friends at Nintendo was that each kingdom in Super Mario Odyssey contains a number of checkpoints. The checkpoints themselves are going to be familiar to anyone who's played a previous Mario title, but the new wrinkle about them is that these are now fast-travel locations. Once you've hit a checkpoint in a particular kingdom, you can push the minus button on the left Joy-Con to bring up a map from which you can select a fast travel point. This ties into the game's theme: to explore. There are secrets seemingly everywhere, and we're guessing players will be returning to certain spots often in search of more power moons for their ship.
During our exploration we fell into a sand trap; we thought this would spell Mario’s demise, but instead we happened upon a Jaxi, a stone, jaguar-like creature that Mario can ride. The Jaxi offered to sell us its services for 30 Mushroom Kingdom coins. We’ll get back to the Jaxi in a moment, but now is a good time to talk about currency in Super Mario Odyssey. Every kingdom has a currency all its own, like the triangular coins seen in the Sand Kingdom and the Mayor Pauline coins found in New Donk City. Local currencies are purple and can only be used in the kingdom in which they’re found, while Mushroom Kingdom coins are good anywhere, which is why our new friend the Jaxi wanted the Mushroom Kingdom dosh.
After paying the Jaxi its 30 coins, Mario was allowed to take it for a spin. The Jaxi is incredibly fast, but tough to control by design. It will run in whichever direction you point it and will not stop for anything, even if certain doom is straight ahead. Fortunately you can slow it down with B and use that opportunity to steer it, but it's designed to be a fast, if not easy to control, way to get around. We stumbled upon a secret course hidden within the Sand Kingdom for our Jaxi; it was a series of moving platforms and hairpin turns that had to be performed without letting the Jaxi run you off the edges into the abyss below. We were felled once, but managed to complete it on the following turn.
There are no lives in Super Mario Odyssey, marking a major shift in how the series deals with failing a course. When you die, you instead sacrifice 10 Mushroom Kingdom coins. Representatives from Nintendo were unable to tell us at this time what happens if you die and don’t have 10 coins in the bank, though we suspect that would give you a game over.
Once we reached the end of our trial with the Jaxi we parted ways with it, collecting a power moon for our troubles. Unlike previous games, collecting a moon doesn’t kick you out of the level, instead you can keep on going, collecting as many as you like before heading back to the Odyssey and taking off on your next adventure. It’s a simple change but one that makes the game feel much more fluid than previous entries. Speaking of fluidity, fans will be pleased to know that Super Mario Odyssey runs at a rock-solid 60 frames per second with nary a dip in sight.

Super Mario Odyssey's Neat Fit With Cappy
All of this happened before we even had the opportunity to test out the game’s core mechanic, using Cappy to capture enemies; he can capture various things and characters, including some New Donk City inhabitants. As we explored further into the Sand Kingdom we happened upon an impassable chasm with a small launcher sending Bullet Bills our way. With a push of the Y button Mario tossed Cappy onto our enemy and we were in control, flying across the obstacle in our way before exploding, sending our hero back along his travels in his own body.
Towards the end of our time in the Sand Kingdom we found a tower with no platforms on it whatsoever. At a loss, we found a pixelated warp pipe and went in, emerging on the other side in a mural painted on the wall. Similar to those found in The Legend of Zelda: A Link Between Worlds, 8-bit Mario appeared on the wall and we were treated to some old-school platforming action, hopping on Bullet Bills and making our way to our last moon.
Once we retrieved it our timer ran out and we had to move on. It was an absolutely breathtaking experience. It’s clear the team at Nintendo has put a lot of love into Mario’s latest and possibly greatest outing yet. We’ve barely scratched the surface of what one single Kingdom has to offer, which is part of the excitement for us. Nintendo was unable to confirm additional details such as how many moons in total will be available, or how many kingdoms are available in total. We are, however, very optimistic about Super Mario Odyssey; with four months before release the game is already looking incredible, and runs without any technical issues we could see.
Nintendo Sets High Standards With Its Hero
Most importantly, it manages to do so much that is completely new while still maintaining the heart of a core Mario game. It makes excellent use of the Switch’s motion controls as well as HD Rumble. Riding vehicles around New Donk City felt like you were really holding onto the handlebars of a motorised scooter. Mario has always been Nintendo’s go-to franchise to explain the value of its hardware, and Odyssey looks to be no exception in that regard. A small number of units running the demo in portable mode are on the show floor as well, and while we didn’t get to play them yet, we were assured that the game experience is every bit as good undocked.
We’ll have much more on Super Mario Odyssey this week as E3 continues. For now, what has you most excited for Super Mario Odyssey? Let us know in the comments.
Comments 72
Best time of the year. Love being a Nintendo fan.
But the worst time of the year is watching all the journalists get to play the game before us.
I want October now!
I cannot wait to play this!
Oh to see Odyssey on my Switch!
This game shows how capable the Switch is in holding its own when in the right hands.
It looks amazing and looks like it has gameplay coming out the Wahoo!
Super happy about this one! If you're able to get your hands on portable play mode, please do. I wonder what it plays like in hand.
When BOTW came out I was unsure whether I should buy a Switch to play it, or just get it on Wii U. Then I saw the trailer for Odyssey and I bought a Switch in a heartbeat. It's a stunning looking system seller. Odyssey, yes see!
I'm very worried. I've loved every Mario game and played them all to death. The problem with this game as I'm seeing so far? The words "exploration" and "sandbox". I hate not knowing where I have to go in a game. I don't want to "explore"
This game looks great. I wonder if you can possess Luigi... Luigi wins by doing absolutely nothing?
Really don't think they can be commended enough for hitting 60 frames per second, that can't have been easy given the exploratory nature of the game's design. So glad they prioritised that I don't ever want a new Mario at 30fps!
I wonder if Mario can live up to the hype that Zelda produced? I have no doubt that Mario will sell more just because Mario sells but can it achieve the sea of 10s that Zelda got? Either way, I'm so hyped!!!!!
Really looking forward to the next Mario game! It's definitely day one for me. Excited for all the good stuff Nintendo has announced so far. I hope there are more exciting announcements still to come this week!
60fps is a very nice surprise, and unexpected to be honest. Mario Sunshine was only 30fps, and I think the same for the two Galaxy games too.
Playing fast paced 3D games like this in 60fps is so nice, and games that do age really well. Playing the original Metroid Prime on GC, even on a CRT TV, still looks amazing today simply because it's 60fps.
I was already buying a Switch for this - hopefully by the holidays we'll be able to find one - but was extra excited watching them play it on the Tree house later in the day.
I like all the elements they've added to this game - the binoculars reminded me of the drone in XCX, so do the fast travel points (game probably started on Wii U which is 5 years old, single player Mario swan song) 2D Zelda wall walking, the cap throw is Ratchets wrench (Pro controller needs a button for circle throw) and it's FLUDD for poison pool removal.
Hey Nintendo, if you want to bundle a game with Switch this holiday, Mario Odyssey, Switch is play anywhere, I sense a theme.
@GravyThief galaxy games were 60fps too
@GravyThief it sure does! Keep that old CRT everybody!
They'll definitely have problems with that boxart once the USK logo gets on it. That thing is HUGE and prob would cover the lower left quarter of the title. Just look at the fiasco that is Splatoon 2's german boxart!
Gamexplain as a whole noted that Mario also controls slowly and heavier in this game. Apparently similar to how he did in 3D World and not like how he did in Sunshine and 64. I don't play Mario games very often, with my last one being 3D Land so I'm not sure whether that should be a point of concern or not. Although, they did make a couple of extra points as to how he moves remarkably fast when doing tricks.
It does sound a bit like Mario: Breath of the Wild, doesn't it? But it's a logical evolution of the 64/Sunshine template, so it makes sense. Nintendo are being pretty adventurous with these games and it's really paying off. I'm personally a bit intimidated about more overly huge environments though. I'm still very far from finishing BotW.
I cant wait
Glad to see it's going good...not that I was concerned.
@GravyThief I think Super Mario 3D World was a key point where Nintendo said 60fps or nothing with Mario. Quite right too!
Edit: Though as someone else said, maybe Galaxy was too? I haven't played it in years, but I should because it's amazing...
@Jazzem Yep 60fps over pixels every day of the week!👌
two weeks ago I was actually taking the mick out of this game with my mates. After watching E3 last night I'm now selling my ps4 and buying a Switch I'm that impressed with it. Really looking forward to it, well done Nintendo.
Mario Odyssey,Xenoblade 2 and a BOTW quest all in the space of a few short weeks.There goes 500+ hours of my life.
@rjejr I think we were both a little skeptical at the original announcement that this would be ready by the end of the year. October was quite a surprise.
That Mario dev team is so inventive, even if many of these ideas are elsewhere... I mean, Mario is using the Kirby mechanic here.
Cheers Steve, you did just what I hoped and increased my excitement.
Can't wait for this game to come out. I already liked the glimpse I saw previously, but this E3 presentation makes me want to play it even more.
In addition, that song is incredibly catchy. It got stuck in my head the first time I heard it, and it's stuck in my head again now after watching the video.
@Deanster101 why would you feel the need to take the mick out of it? It's looked great since the reveal
It sounds like it's going to have mutliplayer and online too.
Director Kenta Motokura said “So there’s probably something you’ll hear about multiplayer. But the timing is not quite there so I hope you’re able to wait just a little bit longer to hear about that. And then as for network features, since this is something the hardware is capable of, there might be something you’ll hear about there as well, and I hope you’ll look forward to it.”
Speaking of music, since Metroid: Return of Samus for the 3DS is getting the music bundled in, I'm wondering if this game will get it as well. If not, maybe they'll have it available on My Nintendo? I've definitely been enjoying listening to game music lately.
This game has been taking my breath away. The focus on exploration and collectibles is exactly what I want out of a Mario game. I hope there are hidden/secret worlds to be found, much like Mario 64.
It does look amazing, but then, the weird realistic stuff still kind of freaks me out and gives me Sonic '06 vibes. For me, this is what a dinosaur in a Mario game should look like:
But I suppose, if it's not set within the Mushroom Kingdom, then the jarring, inconsistent style is OK... I guess.
The game looks absolutely phenomenal. Love BotW, but this game will no doubt be my GOTY.
@PlayedNSlayed think it was just weird seeing Mario in a "real world" setting walking around a city. Seeing that video of it has completely changed my view I think I get it now.
Speaking about Mario hats and costumes, I think this costume probably inside the game.

@UK-Nintendo @ThomasBW84 yeah it seems the Galaxy games were 60fps too, it's been a while since I played them. I've played Mario Sunshine and Mario 64 very recently, and the first thing I noticed was the frame rate. It never bothered me originally so I've obviously hit that point where I notice frame rate and there's no going back unfortunately 😔
@GravyThief well pal users were playing mario 64 25 fps but still my favourite 3d mario
I'm personally not the biggest fan of open-world Mario games (64, Sunshine) and prefer the platformer editions (World, 3D Land)... I also don't like the jarring styles... seeing Mario run around a life-like city doesn't work for me. I'll obviously pick this up, but I'm more excited about Yoshi Switch to be honest!
Anyway, I hope it's a hit and I change my mind when I play it... I do love the candy-skull guys and the desert village (?) setting!
I'm really impressed and excited for this game. I'm more comfortable with linearity, in life I'm always lost - but Galaxy then BOTW have nudged me towards enjoying exploration.
I prefer it when enemies don't respawn when you back track though. That punishes you for being lost.
Do enemies respawn in this game?
I simply cannot wait to be a goomba. My life's dream is finally fulfilled.
@norwichred I wouldn't be too worried. I also was worried about unstructured gameplay in BotW. Nintendo did a great job of gently guiding you.
October is going to be a very good time indeed. Sounds fantastic, great preview NL.
@cripesdude
But on 3D Land & 3D World, you have to Race against the time.
I can't enjoy the Beautiful of 3D rendering from many angles on 3D Land & 3D World.
Open World with NO Time Limit is your Freedom to play. No more race against time anymore.
The biggest problem I'll ever have in this game will be the jump button. Too used to pressing X to jump from Zelda BOTW! Still very hyped because Nintendo definitely won E3!
Another 100% attachment game?
This looks so phenominal. I always thought it looked great but after watching Treehouse it's just amazing looking all the way around. I love how they managed to work in traditional platforming into a 3D sandbox game. Not just the 8-bit miniature segments (which I love), but even the challenges in the proper world have "2.5D" platforming segments at parts, and Mario64 style sandbox woven together smoothly. That's just super!
@aaronsullivan "Kirby mechanic"
That was my first reaction, and I'm not even a huge Kirby fan (too 2D for me) but I know his copy ability is part of what makes Kirby Kirby. Obviously this isn't a copy but I do think they got the idea from Kirby, just implemented it differently.
October seemed right once I watched it some more and decided despite the whole "Odyssey" thing aligning nicely w/ the Switchs play anywhere motif this was started way back as a Wii U game. Wii U is only 4 1/2 years old right now, 5 when this releases, there's no way Ntinedo was planning on supporting Wii U for only 3 1/2 years like they did. And despite it being in 3D SM3DW is a somewhat linear multiplayer game, so this was designed from the beginning as Wii U's big single player Mario game follow up to SMG 1 & 2. And despite how good the T-Rex looks, I'm sure Nintnedo could have made Wii U handle it. They made SMG on Wii - SD Wii - look like a PS3 game. I don't know how, but they did. So this was probably in the works 3 1/2 years ago when SM3DW released in Nov 2013. Probably could have released last year on Wii U if they wanted to and didn't' move development to Switch. OK, maybe it was planned from the start as holiday 2017, Wii U send off as it hit 5 years.
All that aside, it's an incredible looking game, marred only by the 5 amiibo. I know it has to have amiibo, but they're distracting me quite a bit from my pure enjoyment and wonderment at the game, I've written like 5 or 6 diatribes about them in 2 days.
Day 1 if I can find a Switch that day, hoping for a bundle, w/ the stupid white Mario amiibo just so I have it.
The gameplay looks absolutely awesome, so I won't say much about it, but I was a bit disappointed in the graphics. I'm not a graphic whore or anything like that (as I believe no Nintendo fan is), and as some have pointed out, I'll take 60fps over resolution any time; but, aside from that, I was really unimpressed by both Odyssey and Xenoblade 2...I don't know, they looked kinda rough.
I mean, ok, they've got several months ahead to polish them, but they don't have that "wow factor" BOTW for example has.
And this takes me to the next point, style: BOTW's arr style is simply amazing and adds a lot of charm and personality to the game, while Odyssey's style is so...confused? Confusing?
It's really weird seeing Mario in a "realistic" forest with a "realistic" T-Rex or in a "realistic" city with "realistic" people. They just don't match. Even the Galaxy games had a better sense of style than this, and even they were SD that's why I still like their looks more.
The only place where Mario felt at home was the cartoony Sand Kingdom, whereas in the other two locations he just looked out of place.
I get the whole "hey it's not Mushroom Kingdom" that justifies this, but I still think a more cohesive style would benefit the game greatly.
Well, I'll know when I get it
Can't wait. I've started to play through all 3d marios again.
Sad to hear that the game features motion controls (which I haven't been hearing great things about), but alas, they can't seem to help themselves at this point. (see also: the much-reviled motion shrines in BotW)
I'm conflicted on the coverage for this game. On one hand I'd love to go blind into the game when it releases. But on the other hand, I cannot resist watching videos about it!
"Nintendo was unable to confirm additional details such as how many moons in total will be available, or how many kingdoms are available in total."
Preparing myself for like five or six worlds hoping for fifteen.
Just as I thought my hype for this game could not get any higher...I read this article. Sounds nothing less than a 10/10 masterpiece.
Jaxi... Heh heh...
Oh man and that release date is right around the corner. It sure is a good time to be a gamer. ☺
@UK-Nintendo Where is 3D Land?
@fbnaulin lol. There was no space on my table. I didn't put in super mario 64DS or super Mario 3D land as they were not home console versions
It amazes me that Nintendo went from developing the safest and least innovative 3D Mario game (3D World) to developing the most ridiculous and wacky 3D Mario game, and arguably one of the craziest games they have ever developed in general.
Most anticipated game of the year for me by far. I expect it to go head-to-head with BotW for game of the year.
"Apparently Mario is on a quest to stop the marriage of Princess Peach to Bowser..."
It's Super Paper Mario all over again! Will the chaos heart appear this time?
This looks like SO much fun by the way.
This already looks, sounds, and reads like a masterpiece. I can't wait to go on my own Odyssey with this game!
Should I feel bad that I spent most of the time staring at the textures in this game? Even Mario's hair got an upgrade. I love that the costumes come from previous Mario games.
Switch is putting out some really detailed games...Yoshi looks like a plushie started walking around a world made of paper and cans and even Kirby really pops artistically.
Also what IS cappy? A dapper Boo? A dead Hat? A dead Hat alien?
@rjejr I think your assessment is right on point. I mean we'll probably never know when the Switch switch happened for Odyssey but the Mario team released Super Mario 3D World in 2013 and likely moved right to this game.
As for the amiibo thing, all is forgiven for this game because it seems they've committed to support all previous amiibo. My shelves of amiibo are about to get more valuable, again. They just need to keep that up.
Said it before, but Mario Kart Deluxe should get an update to support all amiibo as well. Though, I have a feeling by how successful that was that they might go right to Mario Kart 9 and skip any further DLC... depends on how 2018 looks for Switch first party game releases — it could be 2017 redux with loads of DLC for all the 2017 games and only a few new releases.
Anyway, I'm mostly enticed by how much I like the look and character when it comes to amiibo and functionality is the bonus. Baby Metroid amiibo is preordered (packed with Samus).
Preordered Mario + Rabbids (my son, especially loves tactical turn-based combat games and daughter thought it was awesome too) and Oddysey (since January) and now Metroid Samus Returns as well... Splatoon 2 and Arms have been preordered since January. Nintendo has me on a one-game-a-month "subscription" basically. lol.
To be fair, that's partly the "fault" of Amazon Prime 20% off preorders.
@aaronsullivan All that and you still only have 1 Switch? Better ask Santa to bring you another.
It's good that amiibo are supported in Mario, I'm guessing coins as no lives but you need 10 each time you die, but I don't want to have to buy more of the same character b/c white clothes make them do different things. If they do enough I'll buy them - I'll buy Wolf Link amiibo b/c I want the companion wolf I've finally decided now that I can't find one - and Yoshi let me play w/ a sidekick as well, nto sure I could have finished w/o my Yoshi sidekick.
I'd buy a bundle w/ Mario, he is kind of adorable in that tux, but we dont' need another Peach or Bowser. And now there's talk of multiplayer.
I'm getting too old for this, just let me buy a game and play it. amiibo, Expansion Pass, DLC. blech Make all games free-to-start if they are all going to keep piling on. And I mean that. There's like $600 worth of amiibo for SSB4. If you spend $600 on amiibo you should get the game for free. I've always bought Skylanders and Disney Infinity starter packs on sale for about $45, so that's $15 each character, $5 for the portal, $10 for the game. Close enough to free.
amiibo should have mail-in's like in the old days. Mail in the box tops and receipts from all 5 Mario Odyssey amiibo, we'll mail you a code for the game. Most collectors won't cut up their boxes, but I would. And I'd spend $75 to get all 5 if that included the game. But $75 for amiibo plus $60 for the game, that's a bit much.
Such a good game, want so much, distracted by amiibo. My kids both finished Zelda BotW main story, we haven't even purchased the Expansion Pass yet. What's the point now? If they added in pet Wolf Link DLC I'd buy it on the spot.
Looks and souls horrible. The worst Mario game ever. And i'm a fan since the nes games. I don't like it using your hat you can get inside a dino or whatever. Looks like a complete snoozefest. No sale Nintendo!
So hyped for this game, its like a mix of all the best things of the previous mario games!
@Alucard83 You seem to have a very unpopular opinion
Nice preview. But apart from the "real world aesthetic" wich I am not that fond of, wich game has the better graphics: Odyssey or Mario+Rabbids? Mario+Rabbids might look even better in my opinion, graphics-wise.
@Ryu_Niiyama a yokai
I hope the checkpoint system of travel combined with secrets being all over the place the place won't lead to Donkey King 64 style game play.
@rjejr I really don't like buying amiibo unless I enjoy it as a little collector toy AND it does something in a game. This conversation always circles back to my preferred solution which is to offer cheaper card-based amiibo alternatives to unlock the functionality and still have a collector's item. (Not interested in those Mario amiibo myself, and the second iteration of Splatoon amiibo — no. Metroid - YASS!)
Maybe you're right, though. Just charge for it. If you get the amiibo you have the ability to use it to unlock things across several games, but if you just want what it unlocks you can pay per game, I guess — but, then that feels directly like nickel-and-diming because some of those unlocks are so minuscule.
Anywho, I feel like a second Switch in this household is inevitable. If we don't get an SNES mini — yeah, I'm not calling it classic edition either — then that money goes right towards the 2nd Switch fund.
Since we are keeping tabs on kids, my kids love ARMS and it is often off the dock even in the house. Also thanks to my job I'm borrowing an Oculus Rift VR set with touch controllers so they got to visit a VR world and they want more, more, more — my computer can barely handle it. When you're in it, it feels like a natural progression from the Wii, of all things, but then you realize how expensive it is and how you are alone in it. Though having what you see on the monitor for everyone else to see made it feel surprisingly communal so far.
@rjejr On the whole amiibo, DLC, etc. I do feel if Switch continues going as Nintendo hopes, it would be great to just soften all of that with alternatives, lower starting prices, and a little more tolerance for overstocking. Wii U forced Nintendo to open up some new revenue inroads because the home console avenue went single lane dirt road. Problem is... pandora's box is open and a finance guy is in charge.
@aaronsullivan "but, then that feels directly like nickel-and-diming because some of those unlocks are so minuscule."
Like the very lame unlock from the BotW Guardian? It was a $20 amiibo, very rare, and unlocked a few pieces I think. They should have let you have that as a pet like Wolf Link. How cool what that be? Maybe ride it. For $20 you should get more than a few bits and pieces. It's a cool toy, sell it for $20, just don't lock stuff behind it.
Especially don't lock ANYTHING behind amiibo and have the audacity to charge people $20 for an Expansion Pass. Come the @#$@ on. Pay $20 for a season pass, still miss all of that stuff from not owning all of those amiibo. That's not right. I paid $20 yesterday for a green line that EVERYBODY who paid $60 for the game should have gotten. Free update, done.
@aaronsullivan "pandora's box is open and a finance guy is in charge."
As a guy who currently owns a PS4 Slim, Xbox One and a Wii U, I feel confident in saying the entire industry has gone to heck and Nintneod's finance guy in charge is still behind the curve in nickle and diming gamers. I'm planning on throwing up a little in my mouth if Mario Odyssey gets a season pass b/c 3, or 5, amiibo, isn't enough extra cash for 1 game. 1 single player offline game. I know it shouldn't get any DLC, but Zelda was delayed 2 years and still got it, like weeks before it released. It's all a business, a business to make money, bottom line. Toys-to-life may be hurting, but DLC is here to stay forever, for nearly every game.
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