In this article Nintendo Life regular Alan Lopez gives an account of his attempt to play The Legend of Zelda: Breath of the Wild with his partner, as real life didn't suit his desire for diving into the lengthy adventure on his own.
I've always gotten a chill before I started something I knew was going to be really great. I felt it the first time I opened "Don Quixote" and when I finished "The Sculptor". I also felt it right before I saw "Pokemon: The First Movie", "Oldboy", and "Her", ages 11, 18, and 26, respectively.
And with games? I definitely felt that chill when I started Super Mario Bros. 3, Ocarina of Time, Super Mario Galaxy, and now, Breath of the Wild for the first time.
But there's one major difference between then and now, interactive media and passive media: I have a partner who also wants to play Breath of the Wild. And we have but the one Switch console, one main TV, and most importantly, the same spare time.
Normally this wouldn't be a problem, but sharing this game is complicated by Breath of the Wild being built as a game of personal choice. Not in the Deus Ex, Mass Effect sort of way, video games where there is an emphasis on branching dialogue trees or consequences, but rather, its gameplay places strong (nearly exclusive?) emphasis on the intimate choices of wanderlust. What's up here? What's over there? By all the accounts I had heard from my peers, extensive time with Breath of the Wild unveils a game where curiosity leads you, sparking an almost childlike experience.
And listen, I'm going to be especially honest for a moment ...I didn't really want to dilute that feeling by sharing it with anybody else. But I knew I had to. I mean, I'm not a monster.
In the past, her and I have traded off major game releases that we wouldn't mind watching the other play. "Okay, you take Night in the Woods, I'll take Axiom Verge." For more context, I am a Zelda veteran, having beaten almost every single game in the series. She's not exactly a slouch either, having beaten Skyward Sword, Wind Waker (and Wind Waker HD), and dabbled in the Twilight Princess and Ocarina remakes. Now? We had strapped in and were ready to share in this grandiose Zelda adventure, not alone inside of Hyrule, but as co-pilots.
I kept a journal. This is what ended up happening.
Day 1
"Why do I have to go?"
She didn't want to go with me to the midnight release of the Switch, down the road a few miles at a local game store. I didn't exactly blame her; it was cold outside and we had work in the morning. But fast forward to 12:30 a.m. and the scene was her tearing open the box atop our bed like a kid at Christmas. Admittedly, it's hard not to be intrigued by the Switch and its toy/high-tech mashup of features. Fast forward once again to the following day and this is where, in principle, we agreed to start our own file - shared.
"Link...wake up…"
We officially began playing in our living room the next evening with me holding the Pro Controller. I was already familiar with the general game from my time with it at E3, but I no longer had any time restrictions set on my journey. With this in mind, I bee-lined to the left after descending the game's opening hill.
"Shouldn't you be going to where that guy told you to go?"
"Yeah, I just wanted to see what was over here though."
I spent the next hour or so wandering through trees, prodding boars, picking apples, generally stultifying my crowd of one. She sat next to me watching. She gave faint suggestions as to where to go, what we should do, but mostly I just rummaged through the woods.
"I'm not sure if I like this game." "Oh, okay, sorry." I went onward towards the lit marker as initially instructed, which she seemed to enjoy watching a little better.
Day 3
Upwards of a phonebook's worth of people had contacted me over the previous week asking how the Switch was, or so it seemed. Six of said people came over to visit over the weekend, which lended itself to bouts of multiplayer Switch games, namely Super Bomberman R.
Yet inevitably, Zelda came up as a topic of discussion. I booted my file up, Link still stationed in the opening overworld after some five hours of co-gameplay, and handed the controller around the room.
Breath of the Wild is a superb experience, but learning the finer points of the controls does take a solid several minutes. Watching Link bumble around cliffs, bees and ponds as several people attempted to guide our character made me learn a lot about myself.
"No, stop! Turn around. There. There! See it? Aim at that! No, the OTHER R button!"
This wasn't much of progress taken on our file. It mostly was a waste of resources. She and others guided Link to markers on the map in methods linear and anything but; "Game Over" appeared on the screen maybe half a dozen times.
We persisted. When it was my turn, I found the final Shrine from the game's opening hours and completed the missions the Old Man put forth to Link, pleasing the crowd. I then jumped to my death from atop the Temple of Time for good measure, proving that perhaps I wasn't as great at navigating Link as I had maybe thought I was.
Day 4
"I want to start my own file."
What!? Betrayal! Was it me? We had but only began our quest! I pleaded my case, saying that we had already spent six or seven hours on this file, and that she already knew the locations of the first handful of items. She hardly seemed concerned.
"That's okay, I want to try this on my own." I felt like my experiment to share this experience had somehow failed, but I felt compelled to continue writing out everything anyway. In just a couple minutes, her Link had awoken, and she was off into the Great Plateau.
Almost just as quickly, I had begun noticing countless tiny details I myself had missed on my own playthrough. You found a journal? Metal boxes could be broken that easily? There's hidden chests in the lake? And while we're on the subject, you can just grab fish with your bare hands?! Considering my extreme attention to detail, it seems absurd I could have missed out on so many details. And yet alas, this was proving to be a different type of game.
Day 6
Our apartment has a communal hot tub, which we find ourselves visiting a couple times a week after work. It was just the two of us, but this was no time for romance. That night she waded over to me and told me to cup my hands on top of the water in order to make a circle, as if was holding some sort of cylinder. She looked down at the water inside my stretched out fingers and began making points on our imaginary map, wading out lines and partitions.
"I've been here, here and...here! You know that spot near the cold mountains? I found an outpost that I spent awhile trying to climb, but…"
"But you needed to use your arrows on the ropes, right?"
"Are you serious? How would you know to do that?"
She had surpassed me in the story thus far, but I had done more exploration. This was just the way it had to be: alternating time alone with the TV. No matter though, this was truly the way Breath of the Wild was meant to be played, it turns out.
We discussed experiences, feeding each other tips and wildly speculating on what a crumbled wall that doesn't succumb to bombs might mean. The last time I partook in this sort of speculative gameplay discussion out of necessity? Before the internet's proliferation, playing Super Mario 64. Before that? Inside pawn shops that sold NES cartridges.
And now today in this post-internet age, within school rooms, on forums and even inside hot tubs, there finally exists a single player game that is so engrossing, so mad with ambition, so amusing and massive that at its highest potential, it acts as a multiplayer game just the same.
Comments (58)
"She and I", not "her and I" (paragraph 6). Grammar is hard.
Man this is awesome!!!
I play with my fiance a lot; she mostly collects stuff for me and do side quests. We do the shrine quest together like she is better than me. And I play the main ones.
Lol i dont know why i read this
@The-Chosen-one Sorry you had to read this. Have you checked out your local library? There's plenty of better writers than me over there!
To add, we are constantly looking for Koroks it is our obsession. Those freaking rock circles.
Yeah, I've had to play Zelda games for this like a while now. It's not too bad for me because I lack the attention span to really get through the whole thing anyway, and obviously with the length here that demand is next-level.
My 6 year old is also playing it. She just got out of the initial area. She gets easily distracted. I like that I have completed the parts she's going thru now so I can advise her and give her hints. I'm also blown away at how self sufficient she is in it. And thank you Nintendo for the Auto save.
I've tried to convince my wife to play but she won't, but she loves watching me play. This is the first Zelda game she has ever shown real interest in. It's pretty awesome. She won't let me play it on the Wii U game pad, she wants me to put it on the big screen and turn on the surround sound. She's been really cool.
Brilliant article, made me smile.
I was always a Playstation fan, cos Nintendo is for kids right? Not serious grown men like me who want to power oversteer supercars, blow up helicopters and drown Ms Croft for the "Uuuh" noise she makes...
Then I met the girl who would become my wife. She introduced me to the DS, I quite liked it (Grand Theft Auto and Ninja Gaiden opened my eyes) and then a supermarket had a special offer on the 3DS with Ocarina of Time.
"I'll buy it, but I'm determined not to enjoy it". I mean, 'Zelda'? Snigger. Hardly sounds like a game for a hardened virtual adventurer like me. But that world opened up, the depth, and I was smitten. I was genuinely a bit choked when... you know... that thing... happens and everything changes.
Fast forward through playing 999, Virtues Last Reward, Ace Attorney together with my wife, each on our own 3DS, helping each other and talking about where we are up to, through being lucky to get tickets for the London launch event to now, with a Switch and Breath of the Wild in the house.
We both took it in turns with our own save files to start, but now I'm happy to watch while my wife plays and explores (still talking about BotW, innuendo fans).
I'll get my own Switch eventually, and as you can't transfer saves I don't see a point in going too far now.
But I love this, her on Zelda, me watching, talking and making suggestions. (In between trying to finish DQ7, 100 hours in now) - it's fun, and that's what we all need, right? I am so lucky to be married to a (Nintendo) gamer.
..lol ..my guess is it's hard to share any open world game..I'm trying to guess if I'm blessed or cursed that my gal doesn't play games too..
I'm in the same situation with my girlfriend over this game - One TV, one Switch. It's very fun to see her get far in the story while I find 50 Korok seeds and shrines then watch her glare at me.
Our experiences with games melds well in this particular venture. My ability to almost destroy all puzzles I come across and find very small things helps the OCD collector in her, while her simpler outlook helps me not get stuck on something that's much easier than I think it is.
On the WiiU you can have one player on the Pad and one on a Pro Controller ready to take over if things get tough
My wife and I ended up setting strict time limits for playing this game each night. I get the 7-9 shift, she gets the 9-11 shift. We've had games that we both really wanted to play, but none of those has consumed our lives and our free time anywhere near as much as Breath of the Wild. And after the first few days, we came to the realization that the situation wasn't going to change anytime soon. Thus, the time limits were born.
So far, it's working out pretty well. And unlike most other games, we both end up sitting and watching the other play most of the time, because the world is so massive and there's so much to do that our individual play-styles lead us down different paths more often than not, and I have come to appreciate the fact that this is a way for me to see parts of the game that I might not discover on my own.
I played Twilight Princess this way with my now wife (this experience helped seal the deal ). Twilight Princess is obviously easier, which was great because harder games would have probably made her enthusiasm wane.
I have to say though, the 'multiplayer experience', made this so much more enjoyable for me, to the point twilight princess is right up with ocarina.
I would recommend lots of people to play the older zeldas with their partners. Breath of the Wild with its difficulty however is probably a case by case basis depending on said partner's gaming skill.
@Pandaman Wow, passive aggressive much? The person didn't say anything remotely negative, while two people above him did. I liked the article, but you as a person, responding like that, is pretty immature.
Not really playing it as a multiplayer game, splitting the joy con between yourself and your wife would be multiplayer, or at least co-op. Other than that, an interesting read.
Interesting, I've always played most parts of major games like Ocarina of Time, Twilight Princess, GTA IV, Mario Galaxy 2 etc. together with others.
If a good singleplayer game is fascinating and entertaining enough, it's always worth experiencing it together.
@Pandaman I actually really appreciated this article as I am going through a similar experience with my wife and son. Our solution from the beginning was I play and they watch and give tips. We have played about 10 hours together so far and all of us have enjoyed it even the two watching. And of course they play occasionally also. Maybe 30 mins each. Hehe. I also agree with your conclusion. The true multiplayer aspect of the game is sharing your experiences with friends and making comparisons. As well as my wife and son, my brother and a colleague at work are also playing and we are constantly sharing experiences, tricks and discoveries. It is a great experience both inside and outside the game.
Guild Wars 2 is like a Breath of the Wild mmorpg.
I have not played Zelda with my wife, but we've had a few bouts of 1 2 Switch, and really enjoyed the fun and laughs that game gives. My wife is more intrigued in Zelda now and may very well try this one, or perhaps one of the earlier ones. She enjoys watching the game play and the story.
We do play true coop games together, having beaten Gears of War 1-3, all the Borderlands, and a few others...including everyone''s all time favorite coop game, Altered Beast! LOL!!!
@Kienda I love hearing stories like that. To this day, I remember with great detail having my parents play Super Mario Bros and Duck Hunt with me. Maybe one day your son will similarly tell their friends of how they used to explore Hyrule with their family!
@Dakt Hahahahaha! The apple puzzle is so freaking obvious.
I've had a good multiplayer experience with the game so far as well. I have been playing the game on the Switch, while my son plays on the Wii U. And at the same time I have a friend playing on the Switch as well. After work my son lists out all of the adventures he has been on and offers to help guide me to armor or bosses I haven't had the time to reach yet. With my friend we had a game night where we played the same area conversing the whole time about what we were finding and where. The game is incredible in it's scale so far, but would be even that much better if some form of local or online co-op were available. But even without the game is still a very shareable experience.
IGN did actual mp in a show called Linked Together, if you want a good laugh head on over. http://uk.ign.com/videos/2017/03/10/escaping-zeldas-great-plateau-using-separated-joy-con-linked-together-ep-2
@Pandaman Yeah, we can tell.
@EternalDragonX Yeah, I thought this article was going to be about that (pretty great, considering it's IGN) series.
Great read! No significant life partner of my own yet, but I hope he enjoys Nintendo games as much as I do.
What happen if this game have Multiplayer ?
Hm...
1. A lot of Link clones will be joined. Link with this clothes, Link with that clothes, etc. XD
2. Frame rate drops when there are a lot of Links crowded in same place.
3. Ganon will scream at you "Not Fair !! A lot of Link clones here !!"
4. Princess Zelda will fainted to see a lot of Links swarming around. XD
Oopsie...
Fun read. It's true, I've learned so much from friends and strangers alike about this game. Deflecting guardian lasers with shields, lightning is effective against Lynels, cut the legs of guardians first to get more items, shrine guardians respawn after blood moons... I hope this game convinces more game developers that it's okay to not just tell the player literally every detail and mechanic available. It's so much fun to learn either on your own or from a friend.
This game is pretty fun to have someone else around to at least talk with becuase you get lonely as hell. So you end up basiclay laughing at link's ragdoll when he dies for most of the game
I went into my bunker and enjoyed BotW completely on my own. I didn't want to do the gossip swap about game mechanics, because this was my experience and, for better or worse, I needed to do it in solitude to fully enjoy myself. Now I've seen the credits and done all main quests, now I will read around and absorb the plethora of small tips I somehow missed. That's fine, but as for the main adventure, I didn't want that to be influenced by how others were playing. It made for an unforgettable Zelda experience and I'm happy with it.
@Priceless_Spork - I was writing in English using English words, as I'm English.
Please don't attempt to criticise until you can too.
@EternalDragonX Yeah PBG (Peanut Butter Gamer) did the same thing on his gameplay channel recently. Pretty funny to watch.
This is how me and my wee brother play! It truly is how the game should be played, just like Skyrim, so much to discuss and relate with
Fantastic read. Glad Nintendo Life put it up. The library can wait for another day.
@Dakt I'm still enjoying it more than ever - but hey, at 40hrs of enjoyment you definitely got your money's worth.
@Dakt People have actually tried that. Someone replied to me on reddit today with their story of how they and their friend completed the game one joycon each.
@Jessica286 How do you solve the rock circles anyways?
This was exactly how people played Skyrim, sharing stories and such.
Thanks for mentioning the movie Her. It's one of my all time favorites!
@Mii_duck
lol
@JayPley Pretty simple, spoilers of course; you have to complete them with a rock that is usually/all the times nearby the incomple circle.
Honestly I have seem people complaining about lack of dungeons or little things to do when the entire map is full of puzzles to solve and there is a lot of side quest to do. The only thing is that while most open world games hold your hand and tell you with icons in the map what to do Breath of the Wild doesn't and this is what makes the game so inviting.
@Mii_duck
I'll be damned. Im more literate now. My apologies. I will delete the post then. Just wouldnt go around saying it where I live.
@Dakt Fair enough, but it wasn't that weird considering what you wrote. But all good. Enjoy.
This is why I brought 2 Switches and 2 copies of Zelda for Switch. But NL already re-Twitted what I got day one.
"We discussed experiences, feeding each other tips and wildly speculating on what a crumbled wall that doesn't succumb to bombs might mean."
The very first Zelda game was intentionally designed this way. It's really awesome to see a lot of the best bits from past titles all mashed together into one game...although I'm hoping there will be some dungeons to explore later on.
Fun article. One of the beautiful aspects about the majority of Zelda games in my experience is just how communal the single player experience can be. My friends and I shared tips and tricks about the first few entries at school and on the playground. My dormitory roommate and I nearly went on academic probation our freshman year of college staying up all night playing OOT. My wife couldn't walk through the room without taking a minute to sit and watch WW, SS and now BOTW. For a franchise rooted in a deep single player experience, Zelda games have always brought me together with others to share the child like wonderment.
Woah, back up there... What did I just read?!
Communal hot tub?! Madness...
@Gorlokk Absolutely agree. It's one of the things that made Zelda 1 (at the time) so great - the shared experience.
For what it's worth , I think Demon's/Dark Souls is the game that really encouraged devs to let gamers figure things out and not gently guide us through thier content like a disney ride, I love how BotW took the lesson as being about respecting player's intellegence and the sense of accomplishment from figuring things out by ourselves, and not just being overly obtuse and difficult like so many post-Souls games. Personally, I feel the connection to Souls and even Okami more than the superficial Skyrim influence.
Good article btw. Much better than the usual clickbait stories lifted from NeoGAF threads.
@TheAdrock Haha English is hard
@Pandaman Really enjoyed reading this. Sums up what makes the Switch, and BotW, so special for me even after such a short amount of time. Also like hearing how other gaming couples play through their games - my wife and I play through loads of the same games comparing our experiences, and little moments like the ones you describe here are exactly why I wouldn't swap it for the world. Anyone who doesn't like it can go read something else, I for one would like to read more stuff like this.
Peanut Butter Gamer and Spacehamster had their own take on multiplayer BotW on PBG's gameplay Youtube channel:
https://www.youtube.com/watch?v=3G237XhYgkk
@Dakt I had not thought to do this, but my wife and I tried it out with a Guest account. It is hilarious fun. We're going to try to beat the game this way outside our personal save files. Thanks for the crazy idea!
@Spiders I also felt a huge Okami influence (especially with music)!!!
I liked this, but I can't help but be dissapointed, I was expecting you and your wife to have played with one Joycon each, that's what I really wanted to hear about. Me and my cousin do it and it is amazing fun!
@Priceless_Spork - it only clicked on me after why you thought I said a bad thing.
But yes, "snigger" is roughly the equivalent of "snicker" as used in America.
Isn't language wonderful?
There are quite a few other differences between the meanings of words for the UK and US ("" being a famous one) but most it's best not to mention on a family forum!
Nice article... you guys who have a wife who games are lucky... but I don't have it too bad at least mine goes to bed early leaving me to play with no distractions
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