Steve Bowling and Narelle Ho Sang collaborate their thoughts on The Legend of Zelda: Breath of the Wild on Nintendo Switch.
At E3 2016, Nintendo showed little from upcoming games in the Wii U's twilight year. Understandable given the Switch was on the horizon, and details were still under wraps. Instead, the company dedicated much of its E3 presentation to the next instalment in The Legend of Zelda series, including an extensive demo which ran on the Wii U. Last week we got to try the Breath of the Wild demo again - this time on its new home.
Last June, the lines at E3 for The Legend of Zelda: Breath of the Wild demo were long, with wait times of up to two hours in many cases. Many were eager to get a taste of what Link's next adventure would bring, particularly as Nintendo boasted a vast, open world. At the hands-on event in NYC last week, fans once again flocked to the demo station for the game. While the portion of the game available for play was the same as the E3 demo, there were a few new features we spotted.
The Switch demo covered the opening sequence of the game. As before, Link awakens to a voice instructing him to grab a Sheikah slate before running out into the world to appreciate its sweeping vistas. The demo showed at the Switch event is indeed identical to the Wii U E3 version, save for a few differences.
The Switch version of Breath of the Wild included an active quests window, which we don't recall from the E3 demo, however we were unable to determine how many quests Link could have active simultaneously. The biggest change was in visuals and performance, however. On the Switch, colours appeared to pop a bit more and the draw distance seemed a bit greater.
The biggest difference between the E3 and Switch versions of Breath of the Wild, however, is the frame rate. When we played last June we were a bit concerned about how well the Wii U could handle such an ambitious game, as it struggled to deliver a consistent experience even in less complicated scenes, but particularly when large explosions or battles took place. Fortunately, the Switch version seemed to have no such problem. We ran around and wrought havoc as only Link can with few drops or stutters. There are drops, though they're certainly not as pronounced as they were in the E3 2016 build; with that said, a number of months have passed so we'll be interested to see whether optimisation has improved the Wii U iteration.
Breath of the Wild looks excellent on Switch - we played it both docked and undocked, with Joy-Cons in the grip and without, and with a Pro Controller. Each control setup works perfectly well, though the game will advise you to put joy-cons in the grip if you use them without it. Beyond the obvious performance benefits, we couldn't find any other major differences between the Switch Presentation demo and the one showcased at E3. That said, seeing a game as big as Breath of the Wild running well in handheld mode is awe inspiring.
Playing on the Switch's small display is surprisingly enjoyable; it feels nearly as good as playing on a big screen. We rolled bombs off ledges onto unsuspecting bokoblins, fired arrows at unaware enemies and even did battle with Steppe Talus, the giant golem from the E3 demo.
We would have loved to have seen some new content in the Switch demo, but with release a mere two months away we're willing to wait.
Comments 83
Is it 3-3 already?
It is beautiful. The trailer gave me goosebumps.
How does the gyro aiming work if you use the Joycons separate, without the grip???
You mentioned that the Switch version's frame rate is better...Is it 60 though?
44 more days to go
@Giygas_95 from the digital foundry video, i heard them mention it was a rock solid 30.
@Giygas_95 no, but it doesn't dip below 30 nearly as much as the Wii u version.
This game gives me faith that the Switch launch will be the best system launch ever, regardless of the small initial system library. Just think, we've reached a point where we can play something like this on the go! :,)
https://www.youtube.com/watch?v=KKYsAteQgwQ
Wanna play this now! I'm kind of fed up with reading about it, but I can't really stop either.
@Giygas_95 It has been officially reported by Nintendo as 30 fps with 720p on the Switch screen and 900p on the TV.
@Therad @Jamotello Well that's too bad...I was thinking how amazing it'd look at 60, but ah well I'll enjoy the game anyway. Thanks for the answers.
I just hope the Wii U version isn't bad optimised, I want to play this game without many noticeable framerate drops, but I also don't want to buy a Nintendo Switch just for this game.. (The other games on the Switch don't interest me)
@Giygas_95 if you have a modern tv with frame interpolation, you can simulate 60fps. it's what they call the soap opera effect, i believe? won't work on handheld tho'.
I can't stop watching this Trailer! All the feelz!
This is going to be six months of my life, easily. Nintendo you life force thief!
@Jamotello That's interesting! My TV is like ten years old though, haha. If I ever get a new one at some point I'll try to find out if it has that feature. Thanks!
Please can you stop showing bits of the new game now, it's giving away the game storyline........especially as I can't help reading them!
No reason the WiiU version shouldn't be optimised to perfection - or near as is possible - since it was built for the WiiU THEN ported over to the Switch. Nintendo wouldn't hobble the WiiU version just to sell more Switch's, right? Right?
I've the WiiU version pre-ordered. This and Mario Odyssey. Hype!
Now this is how you make a trailer to show off a video game.
The one thing that popped out at me watching this the first time was all the life they added to the world. For a game w/ "breath" in it's title the world, mainly the sky, seemed very empty to me, they only showed some ducks in a pond. Now this trailer almost always has something in the sky moving around in every scene, so it feels like an active world and not just a painting.
What I noticed this time was all of the voice acting. We've all heard "Open your eyes." enough by now, but I don't equate voice over narration with actual characters talking. But there are several in here, and that makes me happy, been waiting for that at least 10 years.
Still not sure if it's day 1, tough timing just days after Horizon: Zero Dawn, and I still like the graphic style of that game better, but the boys and I will have to talk it over. Worst case scenario, we play Horizon now, get this on Switch for Christmas.
Still waiting to read about what the Gamepad does for the Wii U version. I'm sure the always on active map is gone, but if we can still use the Gamepad to touch and set location markers or swap weapons or use items that would make me want the Wii U version over the Switch version.
And we still don't know what all of those amiibo do. Playing this game on the go on Switch won't be as fun if we have to drag around 6 amiibo w/ us everywhere. I doubt they will be all that useful, but so far all we know is Wolf Link amiibo gives you wolf Link pet, and that seems like a neat addition. Still waiting for that amiibo to go on sale, hopefully w/ the others. Got Ganandorf in the mail yesterday, hoping they give him a role too.
So, whenever you're ready Ninteod, Zelda Direct please. Maybe Feb 3rd, 1 month advance?
@Pazuzu666 Nintendo wouldn't hobble the Wii U version to make the Switch version look better, seems to me that it's natural the Switch version would run better. Despite the Switch not being as strong as the XboxOne, it's still considerably more powerful than the Wii U.
There is probably more work to do & the game could look and run better on the final release. I don't doubt the Wii U version will be the best looking Wii U game so far. A nice little goodbye from Link & Zelda.
I can't wait for March 3rd (and then to get a Switch!).
The trailer was fantastic, its a shame it wasn't shown during a live conference like E3 - do you imagine the reaction? It would have rivaled that of E3 2004.
This is shaping up to be a brilliant Zelda game, all that delays have paid out, it seems. I do think they'll finish ironing the little drops, at least in the Switch, by the time it releases on March!
Gosh...!
Nintendo can create the game with Gorgeous Beautiful environment and still suitable for 10+ years old kids ??
Salute to Nintendo !
Btw, i'm not Zelda games fan, but Link in Blue outfits, no fancy hat (though still Elf looking) and Open World style games, caught my attention. Maybe I should take a look again for further gameplay because so far I just quite impressed but not sure want to play.
Here's one thing I noticed: they've changed the wording for the name of the dungeon: "Shrine Oman Au" on E3 build, "Oman Au Shrine" on Switch version. If anything, this shows that the game was still being updated since E3. Here's the link with the comparison:
https://www.youtube.com/watch?v=DzdPSls4_Mo
I'm getting this on Wii U and getting a Switch when Mario releases later this year.
@DanteSolablood wait. The Switch is "considerably" more powerful than the WiiU? While I like this notion, any proof of that matter? Also, just kidding (I trust) regarding Nintendo hobbling the WiiU version of ABOTW just to sell more Switch's...waits
Ok, I'm gonna say it.
It's a pity the colours are so washed out.
My body has been ready since 2013
@Pluto14 The experience on the Wii U is going to be crap compared to the Switch. Just from a couple vids, it looks like certain structures were removed for cinematics.
@rjejr "Still waiting to read about what the Gamepad does for the Wii U version."
My understanding is that its a mirror of what's on the TV. I can't imagine they'd do anything similar to what they did in Wind Waker or TPHD only because this game is so much more taxing on the hardware.
I mean hell they managed to achieve native 1080p for TPHD.
I stopped reading about it because I know it's going to be amazing and I want to be fully surprised, but I still enjoy reading about peoples' impressions. This Zelda is going to be absolutely amazing.
@Pazuzu666 Well to begin with Mario Kart 8 Deluxe is rendered in native 1080p & runs at a 100% smooth 60fps, while the Wii U is rendered in 720p and has the occasional fps stutter. Considering this is comparing a first generation Switch game to a Wii U game milking the most of the console... I'd say this is a pretty good start.
That's before you consider that the hardware inside the Switch is far more modern, easy to develop for & has more memory to work with. On top of that the Espresso CPU inside the Wii U was extremely slow & locked to one speed meaning there were constant bottlenecks when anything physics intensive happened in a game - you can already see that isn't an issue from Zelda footage.
Now again, the Switch isn't as powerful as the XboxOne. It's likely between the two. But that's not such a bad thing really, we can get Nintendo quality on a system capable of performing most things the big boys can do.
This game will ensure that Nintendo sell out their launch shipments for the Switch.
I am sure that Nintendo will have ironed out the frame rate issues on the Wii U as well.
Release a mere two months away....... I wouldn't hold my breath...of the wild. Get it?
Can't wait for this. That trailer was stunning!
@gcunit Just buy an OLED TV, problem solved
Pre-ordered today on Wii U. Can't wait!
Has there been any word about the possibility of anyone purchasing the Wii U version and getting the Switch version for free or at a discount? I'm not trying to sound cheap, they've already said there isn't a difference in the two games so why should we pay for the same game twice? If not, then that's something to definitely consider a downfall for purchasing a Switch.
@gatorboi352 Well, if it's a mirror of what's on the TV, but we can touch the map to set way points, that's still better than moving a cursor around on the TV screen w/ the stick. And if we can quickly tap to use an item or change a weapon that's better than fumbling thru some item wheel trying to quickly get to an item I need.
The games out in about 45 days, I'm assuming they'll tell us about it eventually. If the screen can't be touched at all I hope they at least let us turn it off to save the battery.
Too bad they removed Wii U gamepad support (map and inventory management)
@eeyore i'm cool with it . As long other control is responsive. Played the game with gamepad Legend of Zelda Winwaker. It was a handicap for you as player cos it was too slow to control it as you should. I hated that
@Jamotello That's a comparison with the current Switch build and the Wii U build from June of 2016. There have probably been design changes that make the Wii U version look closer to the Switch version in the time since E3.
"I just hope the Wii U version isn't bad optimised"
The Wii u version will look and play fine. The difference between Wii u and Switch version will be very minimal, but to some it may be gigantic.
I like the realistic yet other worldly aesthetic of the game.
It's commendable that Nintendo will release this on the Wii U, but not especially wise.
@gcunit i like the new style, it's reminiscent of Shadow of the Colossus. Skyward Sword was too colorful.
Lol, nintendo is making it really hard for themselves and for others. No game can top this one!
I just hope the world is as densely populated with monsters and quests as something like Xenoblade.
Comparing the framerate between two versions months later while the game is in development is a really dumb thing to do NintendoLife. Was the framerate better because it was on the switch, or because they began optimizing it?
I'd almost bet it's the latter. Optimization is the last phases of development. During development code gets very 'messy' and once cleaned up and optimized the game will always run better.
As I'm a Nintendo fan but not much of a Zelda fan (ten Zelda games on my 3DS notwithstanding), I can't wait for this game... to sell Switches, that is.
@Jamotello That too is a comparison months apart in development. We don't know that they didn't simply make changes to the game to cause those minor differences. The Wii U version today could look just like the Switch version. Unless we can see a snapshot of both versions at the same time, it is an unfair comparison.
It sounds the voice acting in the english version may be a little sub-par to the Japanese version, but not a big deal. We'll see what options there are for dialogue whether it be voice only, voice and text, or text alone. Either way I'm fine with the change to the series, although purists will likely want the Japanese version.
@Alshain01 It was recently announced by Nintendo that the Wii U version will run at 720p 30fps, the same as the Switch when not played on TV. On television the Switch will play in 900p 30fps. The only other big change is the ambient noises will be better on the Switch. So in all I think Nintendo did a great job in keeping the two versions similar without creating a huge need to buy the Switch if you already own a Wii U. But obviously people like myself that owned a Wii U and planned to buy the Switch will likely pickup the Switch version.
Daphnes Johanssen Hyrule is pleased.
@Franklin It reminds me of the dual release of Twilight Princess. It came out as a launch release for Wii and a final title for Gamecube, but of course on that note the games were mirrored as to make Link right handed on the Wii. I think a lot of Wii U owners will move on to the new console, but it gives those without the budget to experience the game on their existing console without any huge differences. I think it's a win for Nintendo and the consumer as its software that Nintendo profits on either way.
@eeyore Do you have a source for removing the Gamepad inventory management and map? Just curious, I hadn't heard that bit of news.
@Nico07 Wait the ambient sounds will be better? When did they mention this?
That might actually be big thing for me in an open world game like this.
@Megas That image reminded me way too much of Kamen Rider Gaim.
Have Nintendo said anything about the Wii U version having a special edition?
I feel a bit annoyed about the Wii U being left out of the oficial conversation.
@Al_Godoy I read earlier today that the Wii U will only have the standard edition.The 2 special editions are for Switch only.
@Nico07
At around 350 currency, you reckon?
It's more than I can justify anyway.
@Ryu_Niiyama Reminds me more of Fourze, not good memories.
@DanteSolablood Ugh Fourze, he and Drive can go fall down a well.
@rjejr OH, I'm definitely playing BotW with my Wii U Pro Controller, that much is for sure.
@Nico07 But framerate changes do not account for the video. That was all color and lighting.
EDIT: Oh, you were referring to my earlier post. Well in that case, it's still not the same thing. The "framerate" and the "noticable performance" are two different things. Actual framerate is not likely the cause of sluggish behavior that the article mentions. It was likely unoptimized. So running at two framerates is irrelevant really.
@Franklin i like the 'wind waker grew up' look too. at least that's the visual vibe i get.
Can't Wait.
@Ryu_Niiyama Kamen Rider G for the win.
@Ernest_The_Crab A few sites like Polygon covered it. But specifically they mentioned foot steps being different.
http://wccftech.com/nintendo-zelda-breath-wild-differences/
@Jamotello Yeah, the contrast and lighting is really bad on the NS version. The Wii U version's looks much better. How strange, the lesser hardware might actually have the superior version of the game...
@Pluto14 If anything, based on the side by side graphics comparisons made thus far, it seems that the NS version is the one that's poorly optimized. Terrible contrast, lighting, and shadow morphing, even if it doesn't need the render reduction techniques that the Wii U has to use to run properly. The NS version might not even be optimized well enough to run at 1080p/60FPS, even though the hardware can handle it, which would really bring no point in getting it over the Wii U version for those who already have a Wii U.
What I'm really going to be interested to see is if the Wii U version running in Cemu using 4K internal rendering will actually look and run better than the NS version. I can see this trend of lack of optimization continuing for at least the first year, so I will definitely forego the NS until 2018.
@Nico07 That nuts and bolts tech site's comment section is tearing the NS version to shreds... No surprise, I feel the same way.
Edit for clarification: I feel the same way about the NS version not quite living up to what I hoped, not about tossing out BotW entirely.
@PlywoodStick not surprising, if you think about it. breath of the wild was originally a wii u game. the switch version is basically a remake, and remakes are hit or miss nowadays.
Now I'm glad I decided to preorder the Special Edition on the Switch!
@PlywoodStick 900p is nothing to gawk at especially with a game this ambitious. Personally I think this game looks amazing and come March 3rd I will be picking this up on my Switch pre-order, and I couldn't care less what anyone says.
@Nico07 Yeah, a lot of those comments are trying to stir piss into the stew pot. They're complaining, even though they probably won't even buy BotW. I'm looking forward to the Wii U version, myself.
@PlywoodStick I've halfway considered just getting the Wii U version as it may or may not have a Gamepad inventory (I've heard rumors it won't). But I've been saving up for the Switch and couldn't think of a better game to break it in with.
@Nico07 search for Aonuma interview to Wired in 2016. He says they just realised that using gamepad screen sucks, lol. After two Zelda games that worked great with it. For me it looks like they do not want Wii U to have more features.
@DanteSolablood Bwahahaha! I liked Decade best myself. Even with his emo phases.
@eeyore That would be my take away as well. A flat inventory screen without rendering a 3D image should require almost no overhead. It sounds like that was one casualty of trying to make both versions the same.
Must have being a LOZ fan
@Ryu_Niiyama Decade is one of my favourite Riders, love my Decadriver. Hope we'll see some more from Tsukasa... in the next decado!
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