In the remainder of 2016 we'll re-share some of our favourite feature articles from the year. This article from 4th August reflects on the end of an era after the final Splatoon Splatfest, and how the colourful shooter established a DLC model for Nintendo that's sure to return in the future.
Recently we had the end of an era, of sorts, for Splatoon. Though minor updates and fixes could still potentially come in the future, the final Splatfest and related events and buzz - which included the release of new amiibo figures - signalled a conclusion for the fresh IP. After over a year of regular content additions and events the game will now just tick along, with a hardy group of veterans splatting each other in paint / ink in online matches.
Rather like we see with the Monster Hunter games on 3DS, there are entirely reasonable limits to how far freebies and new updates go. Unlike Capcom's series, however, Splatoon really needed a lot of additions in the months after it launched. When it landed in May 2015 its feature set and online modes were so limited that we had quite a debate behind the scenes over our review score. This writer, for one, questioned whether there was enough content on day one.
In the end updates rolled thick and fast, introducing multiple options for the online component that were absolutely essential in keeping players active. At one point it seemed that every week brought new stages, weapons, modes or a mix of both. It became a regular treat, seeing which new arrivals we could experiment with in the game.
Splatfests were another key component. Though they mostly varied per region - aside from a few unified events - they kept a competitive edge to the game months after release. Choosing between Team Pineapple or Team No Pineapple on pizzas, or something equally unmemorable, was a low, but there were also winners. SpongeBob SquarePants brought one high-profile brand crossover, while gamers in PAL territories were likely green with envy over the Transformers showdown in North America. As regular events with useful in-game pay-offs, Splatfests were a brilliant idea.
It was all free, too, which was the best part of all this content. It was a case of a game becoming a self-contained platform, of sorts, constantly iterating and evolving. A similar model - albeit less frequent in its updates - was seen in Super Mario Maker, as Nintendo rolled out a number of new items and regular outfits and stages at no extra cost. With both games it felt like having a season pass lite, and all without coughing up extra money.
As we reflect on what Splatoon in particular offered, it's tempting to consider that its success could make that DLC strategy more common. It's an approach best suited to games with a heavy focus of online play, as slim early pickings can be offset by the quality of the - essentially - endless gameplay. Splatting opponents can be fun for hours on end even when mode types and stages are limited in number, so as a result Splatoon could come out a little ahead of a conventional release schedule. The mechanics were solid, there was a short single-player campaign, and free additions could be pitched as exciting extras to look forward to.
It's a strategy employed by plenty of online-centric games, albeit most charge for the extras. For Splatoon, locking its post-launch content behind payments could have been disastrous, however - combine limited content on day one with the fact it was a new IP on an under-selling console, and nickel-and-diming gamers was clearly not advisable. In any case the roll-out of free additions served multiple purposes - it got the game to a 'complete' state, and it gave Nintendo frequent material with which to promote the game. From the Splatoon Tumblr site to other social media, there were weekly posts highlighting the latest additions, spreading the word further and keeping it in gamers' minds.
This isn't to suggest that all Nintendo games should have a continual roll-out of free DLC, as that's not practical or realistic. Up until the most recent financial quarter Nintendo highlighted paid DLC for Super Smash Bros. for Wii U and 3DS as a key driver of improved download revenues, with Mario Kart 8 packs also proving a success. The latter case represented terrific value, we'd suggest, while Smash Bros. extras like characters and stages came with relatively premium prices considering the content on offer. As established IPs with a lot of day one content they could leverage popularity to make us pay more, albeit some freebies were also thrown in via updates.
Yet if you're talking about IPs that command impressive sales regardless of a platform's fortunes, Smash Bros. and Mario Kart are right up there with the likes of The Legend of Zelda, Pokémon and Super Mario. What's been pleasing with Splatoon is that Nintendo not only backed the project, defying some critics in producing a new IP in a genre it typically avoids, but that it found the best way to sell the idea to Nintendo gamers. As of 30th June 2016 Splatoon was the 6th best selling Wii U game at 4.42 million units, and we know that a decent portion of those sales were accumulated steadily after the launch rush. As of 30th September 2015 Splatoon had sold 2.42 million units, so after that initial four months on the market it added another two million sales in the following nine months.
'Evergreen' is a term Nintendo uses a lot when referencing major titles that sell well beyond their launch, and there's little doubt that the company will look at how it can boost that pattern with content updates and DLC. When it comes to new IPs, or perhaps those a tier below the big-hitters like Smash Bros. and Mario Kart, some projects could be perfectly suited to the slow and steady DLC approach. Small to medium-sized games can stay in the minds of gamers for months after release as they become full-on blockbuster titles, all through a drip-feed of content additions and events.
The Splatoon model may ultimately work best for the colourful shooter and its inevitable sequel, but there's scope to take it further. Nintendo could certainly employ the weekly / monthly approach of new content with a mix of both free and paid-DLC in some titles, like a Super Mario Maker: NX Edition that releases 'New Super Mario Bros.' and other 'packs' of levels. Like the coin rush packs of New Super Mario Bros. 2, but actual sets of Worlds that form mini 2D Mario games. The key is frequency - making games platforms in their own right with a consistent flow of extras.
For Nintendo, it's a strategy that - with the right games - can be extremely effective. Its rivals in the hardware space don't have the same heavy reliance on first-party titles to sell systems; for Nintendo, though, that can be an opportunity. If the NX is what the reports suggest, a single platform that's a portable but also a home console played on the TV, then Nintendo can fill gaps easier with just one console on its development plate.
Combine evergreen content updates in games like Splatoon 2 - Spla2oon? - with regular new blockbusters, and Nintendo fans may never be bored again.
Comments 88
Alot less players on it since Overwatch came out.
It's one of the freshest games I've seen on a Nintendo console in recent times, and has been very fun to play. I'd definitely like a sequel, as well as more new IP.
Still, the game could have been handled better. The amount of content available at launch was severely lacking. Plus single player content is disappointingly small, and it costs far too much to get the extra missions (the cost of 3 amiibo).
Splatoon has provided me with hundreds of hours of entertainment, and I couldn't be happier. I'm hoping that they make a SplaTWOon, or some other sequel someday that sticks to the formula while still keeping the creativity that resonated with me so much. And, it got me into the shooter genre! I'd say that's a great effect.
I have spent so many hours into Splatoon, I love it!
They tried the same bare bones release tactic with Mario Tennis on WiiU and it tanked spectacularly... gotta get that initial content balance right...
Splatoon is an absolute jewel. I wish Mario Maker could have had similar things in place to create that sense of community and structure. I think themed competitions would have been a good addition, with the top 100 starred courses getting judged by some bigwig or other at Nintendo.
My biggest hope for the NX is that we get games that break just as much ground for Nintendo as Splatoon did.
@Andyv01 Did Mario tennis on Wii U get additional content? I've always loved the Mario tennis series but I wrote this one off because of its lack of content on release... If it was updated with content I would consider getting it...
It was a decent first effort but for a multiplayer focused game I found the inability to choose the map, mode, or your load out (outside the presets) a bit confusing. Nintendo has long been incapable of offering an online comparable to Xbox live or PSN and I was really hoping splatoon would be that game but alas Nintendo needs to be in total control even barring users from speaking with friends (no excuse voice chat couldn't have been implemented in one way or another especially for a social game) or having any real control whatsoever. The constant updates were nice but a decent percentage of those were already on disc in addition to essentially being the rest of the game as the game was cleared released unfurnished.
Despite my numerous qualms the game was enjoyable. The controls were solid and the graphics were bright and colorful.
@YouSeemFRAZZLED Thanks
With all these games lately that focus so heavily on online play and DLC add-ons, I have to wonder what people without the luxury of high speed (or general) internet feel about this. A game, even in its factory default stage should always have enough content to warrant the price paid for it.
Even though I love the heck out of Splatoon, I gotta say its release date version was severely lacking in content. The original version probably wasn't worth the $60 on its own. But thankfully the team knew what they were doing, and made up for it with all the updates.
Really enjoyed playing Splatoon last summer for multiple hours a day. Haven't played it since last year, though, and with Overwatch filling in this spot this year, I doubt I'll return anytime soon. Anyhow, I'm certain this to-be-franchise will get sequels on NX and become one of Nintendo's flagship franchises.
Considering how unique Splatoon was when it first launch, the lack of content at the beginning was a bit excusable. Though the sequel will need more content at launch, especially if there isn't any significant additions to the core gameplay/mechanics. If there's one thing they should remove for the sequel, it's the stage rotation. It isn't needed now that there's more maps and modes than the initial release, more customization would be nice like being able to choose what loadouts the weapons can have and etc.
Splatoon has been amazing I am one of those that dropped off abit but im sure the players will be back with a Splatoon 2 on the NX.
Splatoon is such a wonderful game, and the updates only made it better! I've played it for so many hours! I haven't played it in quite some time though, and with a bunch of new games coming out, I probably won't be playing Splatoon again anytime soon.
I also did a lot of squads with people here on NL, and it was really fun! We all made a really good team, using different weapons, covering all sides of the map, sometimes using the same gear (@Pikmin22) , and of course, all the "Booyah!"'s!
Splatoon is absolutely one of the best games Nintendo has made in years, it's been keeping me busy for many hours. I played every single Splatfest too, making it to royalty status in every single one, and it's been a blast, and all the free content updates were amazing as well. I already enjoyed the game immensely when it first released, and all those updates definitely helped the game stay fresh. The August update last year was definitely the best for me too, since it brought along my now personal favourite weapon type, the Splatlings.
I hope they bring this kind of thing to some more games in the future. Even if it's just with Splatoon 2. I'm actually already curious what that game will be like in the first place, even though they practically only just fully finished off the first game. Like, will it bring everything from the first game over? Will we be able to use anything from the first game's save in the second game? What new things will it have? I'm really curious!
I can see this kind of thing working for some other games too. Of course Super Mario Maker is a great contender. The free updates that game did get were a liiiittle bit lackluster and rather on the low side. ..but, maybe I'm just saying that because we never got an update that brought along slopes, which would've been the best update for me personally.
Some Mario sports games could probably also benefit from this, especially if they decide to release them all barebones like Mario Tennis: Ultra Smash (really, what were they thinking when they released THAT without proper (upcoming) content?). They shouldn't do this with ALL Mario sports games of course, but doing it with one or two should be fine.
Even after all the updates, I feel that Splatoon was light on content. With the ink and swimming mechanic, there are so many possibilities for more game modes, and even more so, mini games. Hopefully the inevitable sequel with be packed with much more to do (day 1).
Splatoon is the best thing Nintendo has done in years, it have me hope after the barrage of 2D platformers the Wii U was getting. It felt new.
Splatoon was a pleasant surprise!! I really had no interest in it even after reading all of NLife's articles before the game came out.. but since they gave us that first hour long demo of it I have been a devoted inkling ever since. Definitely curious about the franchises future!
It's a shame this didn't come out earlier in the wiiu's lifecycle. It's clear this would have been the killer app they needed if it did. I don't think the wiiu would have been a success but it could have kept it from being a failure.
It's by far the best console shooter since the Goldeneye/Perfect Dark/Timesplitters trifecta. Its core gameplay was fun and polished (and fresh) enough that it felt complete despite not actually being a finished product at launch.
I did have a few problems though: The camera wobbles too much when up against a wall (where being in first-person would not have this problem). And the way it automatically rotates while moving "diagonally", though it's more of a squid form foible, just a minor issue...nowhere near as bad as it is in Mario and Zelda at any rate.
And the singleplayer campaign: Overall it felt lacking. Level designs were seldom interesting. The "Mario Galaxy" bosses were almost embarrassing. The final boss, while a step in the right direction, should have been a mid boss and (spoiler alert?) really needed a more sensible way to to damage to it.
I actually liked the way loadouts couldn't be selected between battles, but I'm just more of a fan of having to adjust one's skills and tactics to the equipment and environment than just switching equipment just because a map seems to "favor" a particular weapon (and worse, calling that depth).
Personally, I won't be getting a sequel to Splatoon, although it is quite enjoyable. I've had it for a while but I'm only level 18. It's just not my kind of game I guess.
Great title have had a lot of fun with it every Wii U owner really needs to try Splatoon definitely looking forward to a sequel and NX sounds like a pitch perfect platform would have been great on new 3DS as well.
I will miss the updates. And the night stages. Maybe we could get some Night versions in? No? Oh well....
Shame it never worked online for me, so it was essentialy a waste for me.
I Wish it became an esport but my online team play addiction has shifted to overwatch
Now if only one of those updates had included in-game chat. : (
And no, the game didn't strictly "need" it, but it would have helped keep some people in it longer, and could well have fostered a few new friendships and communities. Isn't that part of what Nintendo is all about?
@andregurov Although I agree with you to an extent discord has kind of filled the VC whole and the community mainly uses that.
Splatoon made me shake off the disdain I had for online heavy games, which in turn made me give Battlefront a chance. I love both games.
Something I would have loved is a splitscreen either against online opponents or AI. Those balloons dont cut it.
Game has so much personality and uniqueness it makes it earn the 'fresh' motto they keep mentioning. Thankfully millions of Nintendo gamers gave a new IP the chance it deserves.
Splatoon is a reminder of what makes Nintendo unique. They are both a hardware and software company and they take risks and create things we never knew we wanted but now love. I probably put in about 150 hours of Splatoon which is rare for me. I'm usually less and then move on to a new game. It captivated me.
Splatoon is amazing and I look forward to Splatoon 2!
Keep Nintendo Awesome!
I just want them to continue splatfests in some way! I got into the game late--like really late--and feel cheated.
I feel a missed out on some great games by not buying a Wii U. The announcement of the NX made me hold out on buying one, really thought it would have arrived or been revealed a lot sooner.
If the NX does not support Wii U games, I will get a Wii U for sure. Too many good games.
Splatoon is my favorite game this generation and have a spot on my top 5 ever.
i hope we get a sequel for nx that be sweet
Loved splatoon! I played a few other games for a while before realizing that I kind of wasted $60 on a game I'm not playing, so I returned to it and still have a lot of catching up to do(not that that's a bad thing ) I hope to see you all on the Splattlefeild at some time, be it in a sequel or this game!
@Andyv01 Did they actually release new content for Ultra Smash?
Edit: Nope, got excited for nothing...
Splatoon was my Summer and Fall 2015 game! It was really the best shooter of last year for me versus all the usual recycled junk of the past 6 years or so. I didn't mind the lack of launch content much because they promised, then delivered, on the rest in spades. Single player was just a huge tutorial to prep for the main (online) game. The gradual introduction of new maps and weapons brought new favorite weapons, map dynamics, and strategies with every update. Then Splatfests had us choose sides of subjects that were seemingly innocuous yet they ended up being fiercely defended. And Ranked battles are insane, especially at the higher ranks! Every night, the Japanese players continually sharpened my edge in the most frustrating/humbling/satisfying online battles I've ever had, and I've played multiplayer FPS's since Quake 1! (LAN, that is) If Splatoon never came out, I'd probably be singing praises to Overwatch right now. But I tell my friends that after playing Splatoon, there doesn't seem to be enough there for me. Splatoon is a surprisingly level field, regardless of what weapons you have, what buffs you have on your gear, you can still outsmart the other team. It doesn't happen all the time, but it's possible. Git gud and play like you have to carry every match!
I still have a bit more to go to reach 50, and I still haven't seen Rank SS. But as I knock out a couple of games in the next week or two, I'll pick up my Slosher once more and finish off what I started and reach SS and level 50!
If only Splatoon and Mario Maker had been launch titles the Wii U could have been another story! Still hope for the next one...
I think Nintendo missed a trick by not doing paid dlc for fresh Gear. Pay €7,99 to add 100 various hats/tops/shoes to the shop rotation, something like that.
Also, I'm hoping that Splatoon's 'legacy', apart from sequels, is that gyro aiming somehow becomes standard, at least on Nintendo consoles. At least.
Splatoon shows Nintendo still don't get games as a service. Regular updates and events are just part of it. You need to build a community and engage with it.
The lack of in-game social engagement meant I never felt connected to other players beyond the frantic few minutes of battle. No way to say to my teammates "hey great job pulling that victory off right at the end!" No way to say "you may have killed me 5 times in a row but I still stopped you getting the rainmaker to the end zone!"
Totally understand the whole issue with being kid-friendly and wanting to avoid the toxic environment of many online games. The solutions to that though, are limited by the console environment.
Splatoon should really now be ported to PC and given at least in-game text chat in the lobby between matches. And so not be an NX exclusive. IP has value for decades, whereas the lifespan of any console is limited. Just as with Nintendo going mobile, sometimes you've got to go where your audience are.
One of the nicest ips to come around in a long while(here's hoping for a sequel )
The only thing i won't like about Splatoon is that- I wonder how many people will still be playing it next year at this time.
I have always taken issue with the notion that there was not enough content upon release. There were many game mechanics and strategies that had to be learned in this new style of shooter (with the still novel Gamepad). There was plenty for me to do and learn as the new content was added. Sure, looking back it's easy to say that it was released with only 25% of final product, but that was plenty to keep me busy and interested for those first few months and without feeling overwhelmed. Then every update seemed to be a gift.
Splatoon is clearly the hallmark game of the Wii U console. What a game!
I'm not one for 1st person shooters. I loved Doom when it came out but got bored with the clones. Nothing did it for me until Goldeneye but again, more dull clones and hated Halo. Splatoon was the first one I enjoyed again after Goldeneye. I also despise the whole $100 game season pass BS so major props to Nintendo for giving us free updates on this and Mario Maker and cheap DLC for Smash Bros and Mario Kart. Here's to hoping the NX is a very big hit, they continue their free/cheap DLC ways and other follow their lead.
Overwatch took me from Splatoon though I briefly came back for Callie vs Marie. Should probably give it another go before the servers go down.
Still the only shooter I play regularly. I still feel like splatoon was that game that was designed to make shooters fun for people that don't like them in general.
@Clownshoes your comments say a whole lot about you and your personal tastes, and not much objective about Splatoon.
I, and many many others have nothing but love for the game's unique style. It is rad, and as for how it controlled on the gamepad, I've had no complaints in my battles. I've never reached S rank, but it's not an issue with the controls. I stopped blaming games for my lack of skill back on the NES.
I need to get back into it, the problem is it's very moreish. One more go. One more go. The only downside is being stuck with people who are useless and seem to think it's about kill streaks rather than covering ground.
Splatoon is great and I can only hope the switch version has more local multiplayer options.
The upcoming day when they shut down the servers, as they did with ALL functional Wii games that they didn't get around to replacing for WiiU will be a day of rage when this game becomes completely useless.
We all bought into a game that should have been a subscription, not a retail product. I loved it in the beginning and still do - but it was overpriced and they are going to kill it sooner than later. Would have loved going back top the original years from now too. Even if they for some reason left the servers going for some time, once Spla2oon is released, players will be vacant.
Same can be said with Mario Maker and all those levels that Nintendo effectively owns the rights too.
How long before the servers are shut off and the game becomes useless?
Amazon will give me $24 for the game on Trade In. I am seriously considering trading it in.
Favourite game on Wii U. Still play it regularly, and find matches within seconds most of the time. Gonna be a sad day when the servers go down.
I'll be there for the Switch game.
@JpGamerGuy90 if kids wouldn't be cussing and so on I'm sure Nintendo would.i quit playing some online games because of whinnying kids.
@freaksloan I think before they shut down online they should at least do one last update that gives us bots...
@JamesCoote Honestly, the fact that I didn't have to communicate with anyone and vice versa is what made Splatoon the only online heavy game I've continuously played. I'm not a big talker while gaming anyways. I definitely don't want my experienced sullied by foul mouthed idiots.
Amazing game and IP. I'll be playing the new Switch version, for sure!
I'm still playing Splatoon regularly even after buying it Black Friday 2015. It still has a lot to offer to keep things fresh... from learning weapons to gear selection... to turf war and rank mode and the single player mode... I still think there is more to accomplish for me.
@UmbreonsPapa I think online works best when it's left up to the community to self-regulate. When I played Counterstrike back in the day, each server would have their own rules when it came to chat: Swearing or no swearing. Voice chat allowed, off, or whatever. And those servers had their own admins to enforce the rules. People were then free to find a place that suited the way they want to play, or set up their own server and do it their own way.
The problem with Splatoon (and many other online console games) is the one-size-fits-all approach just leads to compromises that leaves one group or another unhappy.
My wife has put almost 200 hours into this game. We bought it at launch and she still plays it from time to time
I'm still addicted to Splatoon!
Spla2oon on Switch will have local multiplayer... You you have no idea how give that will make things! Especially in Japan where entire McDonald's full up with monster hunter players paint local multiplayer...!
I think I'll buy a Switch at launch . . . but I know I'll buy a Switch when Spl2n or MK8.5 are released.
Splatoon alone was worth owning a Wii U for. Single-player was useless though, especially after learning the controls during the Testfire.
Spla2n on a "portable" system, especially if capable of doing a LAN party sort of thing, would be an instant system seller. It'd perhaps be even better if an actual good single-player campaign were present, but I could settle for multi only just this once.
Hm... guys, do you think Splatoon can be my games because to be honest I never like FPS genre (Genre that I HATE Most) except Splatoon that offers something different (kid friendly and colorful).
Strangely, on Lego City Undercover Wii U, sometimes I like to destroy the cars or the things with Astronout beams , Paint everything with Color Gun of Robber. Just for fun like kiddies.
I don't really mind to shoot those objects on Lego City Undercover because I know it still okay to be watched by kids, but I still worried if I have to shoot on Splatoon even I know it is kid friendly. I wasn't born with FPS mindset like most male gamer did (Fortunately, I prefer calm and peaceful game like Animal Crossing New Leaf, a little bit action from Street Fighter series + Boxing games, Mild Fantasy violence from RPG games and some Girly side like Style Savvy / Cooking Mama / Para Para Paradise). Do you think Splatoon will not cause guilty feeling for me despite of kid friendly ?
I stopped playing after few weeks ... it's not as nice as overwatch ! ... I can't stop playing overwatch everyday since may ... everybody I know is addicted to overwatch ... Nintendo should make a game like overwatch with MARIO / zelda / donkey kong characters ... it will be Amazon ! I mean not like super smash no ! Something like overwatch
@slim80 lol wut? Ever heard of the Mute option?
@Anti-Matter I know your taste, having chatted with you before on here. I would recommend spatoon to you for sure! It is not at all violent or offensive to a sensitive taste.
This will probably be your best chance to not only try the genre without confliction but to really enjoy it. You won't regret it. Put simply, if you can live with a bit of Street fighter then you can relax about this one😉
I still play it on a nearly daily basis. It's an amazing game in my opinion, and while flawed, still an incredibly fun and fresh experience. Nintendo really went all out in the creativity department and it shows.
@Anti-Matter and @ULTRA-64 I second the "if you can morally accept Street Fighter, then you can sure as heckfire accept Splatoon." 😋
Loved Splatoon once it hit its stride. Definitely think it's one of Wii U's best games.
Splatoon is a fantastic game played it none stop when it first come out loved it but had my fill of it, it was the Splatfest's that got me regularly coming not sure how much I'll play it on the Switch if it's just an enhanced port but I will probably pick it up anyway.
@Syrek24 Not that I don't disagree with what you're trying to say but he didn't even mention Fire Emblem in his post.
Also "go back to ___" is the weakest argument ever.
I love Splatoon and I really hope it gets that inevitable Switch sequel/remaster. I dont usually have my Wii U hooked up to my main TV too much anymore so I didn't put as much time into it as I would have liked.
Splatoon is what bought me back to Nintendo. It is now my favourite game of all time and I don’t say that lightly.
@ollyander just out of curiosity, what did it knock off the top spot?
They should really take note from other popular online games like Overwatch and Dota etc. (I don't even know which ones are popular right now lol) Splatoon on Wii U was a good start, but they really need to learn how to support them continually to keep their online games afloat for a long time.
I wonder if the portable nature of the Switch might present challenges for persistent online play. At least the Dock supports ethernet.
I got Splatoon hoping it would make me like shooters. Sadly, it did not, and I returned the game after about 20 hours. Really uniaue game, though. Nintendo deserves praise for it, even if it isn't my kind of game.
@FierceRagnar Calijg something bad without any reason isn't criticism though. You need to say what you didn't like about it, other than just "memes".
The Wii U does have big hitters like Mario Kart 8, Smash Bros and Super Mario World but the games I enjoyed the most and the ones I will remember the most are the ones where Nintendo took a chance and tried something new. Splatoon is my favourite game for the system and I put in well over 100 hours playing that (which is way above normal for me). I also loved Hyrule Warriors, and Captain Toad because they were something new to me. Splatoon may be ported to Switch but I wont care; I'll buy that right away.
As a first effort I thought it was fine but the game felt very much like Nintendo wanted players to have 0 control over what they did during their time online. Sure you can change clothes but you can't select your map or mode or even change individual loadouts to suit your playstyle. Not to mention they released the game half-done and basically got a pass.
Online is something Nintendo desperately needs to work on because they have yet to give us a game with the same quality and features as Halo 2 on the original Xbox. (Talking to friends, matchmaking, etc)
As far as paid DLC goes, I loved MK8's great value. Smash Bros on the other hand was an utter rip off, especially since we were charged extra for buying it for both platforms even after buying the software on both
@ULTRA-64
Final fantasy 7 Followed closely by diablo 3 do you have a favourite of all time?
IMO, Splatoon never had the popularity to have any "significant" legacy to brag about outside of the nintendo bubble.
Besides the no chat with teammates I wish more games had things like the server choosing the stage itself, etc.
Gets rid of players that only play a couple of maps.
@SetupDisk Agreed, but it needs to be without stage rotation though so all stages can come up. Still some stages left that I never got to play on thanks to that stupid rotation mechanic v.v
And for the love of god, get rid of random abilities/locked main abilities on equipment! As it is now you usually can't look the way you want while having all the abilities you want. Make the abilities purchasable.
Splatoon is a great game but it has some issues that need to be fixed in the sequal such as changing gear in lobby maybe even in macthes if you die or your team is in a certIan suation it cluld be like overwacth in a way next they could vastly improve how stage and mode seclection works the current one is trash make us have a choice for this and maybe voice chat because it can workout they were just lazy along with friend multplayer and friends in genral on systems make it more like psn xbox live and also pls the no sound glich it's so anoying and makes this game very hard to play
Never played it
@MemoDuh
Hah. Joke's on you.
You missed an amazing game.
Unfortunately due to the internet in my area being far too slow for modern online games I was never able to join in on the Splatoon fun. By the time the second game is released I should be in a position in which I can see what all the fuss is about!
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