When its Kickstarter campaign came to a close, Bloodstained: Ritual of the Night was the biggest video game crowdfunding project in the site's history, and has only been eclipsed by Shenmue 3. The incredible response to Bloodstained - which is regarded as a spiritual successor to the "Metroidvania" sub-series of Konami's Castlevania franchise - has proven that there's still an appetite for 2D action titles, and has put creator Koji Igarashi back on the video gaming map after years of being unfairly relegated to the sidelines.
In an interview with Glixel, Igarashi reveals a desire to work on the mainline Metroid series, and that he would be "incredibly honored" if the offer was ever forthcoming:
So the term 'IGAvania' has begun to gain currency, as another way to say 'Metroidvania.' I've always wondered why Nintendo never teamed up with you and Konami to create a new 2D Metroid.
Nintendo is very careful about protecting their IPs and making any changes to their games. Around the time that I was proving that I could do multiple titles and do them well, Nintendo had shifted to Metroid Prime and they were having success turning their 2D games into 3D. So they probably decided from that point on that Metroid was going to be a 3D game series, and by that rationale, my style of games didn't really fit their criteria. That would be my guess.
But, let's say the fans demanded Nintendo team up with you to make a Metroid game, and Nintendo actually approached you to make one, would you do it?
I would be incredibly honored.
The world-famous producer also eloquently addresses why he chose to go with a female lead in Bloodstained, which launches next year:
There are two big reasons. As a producer, I looked at what the market was telling me. It was clear that there weren't enough games out there with female leads, and I knew that by going in that direction, it would give us a "spark." And as a Kickstarter campaign, it's about getting more eyeballs, it's about getting more hits, more interest. And, sometimes making a decision like this will shake things up. So, I understand that it's a bit devious and crafty of me to do that, but at the end of the day, you need to make noise for an original IP and that was one of the choices that helped.
But, from a creator's perspective, the reason why I wanted a female character is that male characters are very dry. Typically, very straightforward and... just meaty. "I'm the main character and I kill the enemy. Done." It's very macho... a very blunt storyline. It's too "bash you over the head" obvious. To the point where if you go with a female character – and this is not speaking to their vulnerability or anything like that, I'm not suggesting that they are weaker – but there are natural progressions that you can go with a female character. Certainly different twists to the plot that you can't do with a male lead. It doesn't have to be romantic, but that's an option that exists sometimes. It's sometimes an easier jump to make. You see a female character that's protecting the male character in the game and normally you don't see that kind of dynamic. You can turn norms on their head just because they are in the minority in the current market, and that I find interesting.
Igarashi also touches upon the amazing reaction to Bloodstained, and how he feels it has "vindicated" his outlook on 2D game design:
Back when I was at Konami, the sales of the Castlevania games I worked on continued to drop year in and year out, mostly led by North America. So, what started as a $40 or $50 DS game, eventually dropped to $30 and then $20. I always felt that the Castlevania series had a core following that was willing to pay a premium price for a good game. That's what I felt our fanbase was made of – dedicated fans. But every time when the standard price of a DS game would drop, the sales team would tell me that we would have to sell the game for $30 instead of $40. I never agreed with them.
One thing I learned when we did the Kickstarter campaign is that people are willing to pay an even bigger premium over the standard packaged price for something if they feel they are going to get more value out of it and because they truly believe in it. So yes, I was right insofar as saying that the games that I make, these 2D Castlevania-style games, are games that people are willing to pay a higher price or premium price for so long as the game is good. And another thing I learned is that they are willing to pay even more than that to get the game that they want. So, that was my vindication – that at Konami, we were undervaluing the games that we were making.
The full interview is well worth a read.
[source glixel.com]
Comments (38)
For the love of God someone make a Metroid game.
And not have this as the only paltry acknowledgement.
"Metroidvania" needs to stop being a word. It took 10 games for it happen, still isn't the staple of the series and (depending on your view) up to the 7th entry in the main series before it even started happening.
And to make it worse, if Nintedo ever do make another proper 2D Metroid, people will still call it Metroidvania I bet! That'll be a dark day......
Bloodstained looks good though.
I love his honestly. This model is exactly how Kickstarters should done - it should be used as template for them. This and Yooka.
Still happy I backed both. Now to see how the finished products fair...
Nice to get some open answers telling it how it is rather than some meaningless corporate faff.
I would love Igarashi to helm a new metroid game - he would knock it out of the park. There is definitely room for a new "2.5D" Metroid series entry. I preferred Super Metroid and its direct sequels to the Prime series and I miss the Metroidvania games.
" It was clear that there weren't enough games out there with female leads"
Good to see things have changed since the original Metroid..................oh wait.
The very first sentence....
'Nintendo is very careful about protecting their IPs and making any changes to their games.'
Metroid Other M would like a word
@SnackBox Actually Metroid Prime would like a word, actually Metroid 2 would like a word.
Igarashi, you had my respect. I say if given the chance of who would be deserving to making a great 2D Metroid game, it would had to be one of these guys: Koji Igarashi (Castlevania, Bloodstained), Tom Happ (Axiom Verge), Donald Mustard (Shadow Complex), or Daisuke Amaya (Cave Story).
Nintendo probably isn't into making a new Metroid though.
Especially after Federation Force.
He said this in 2014 as well, after he left Konami.
I'm getting a good vibe from the strong female lead in Bloodstained. My favorite lead from Castlevania games is Shanoa, and they seen somewhat similar.
I know hopes are low for a new Metroid game, be it a Prime or 2D, but I will be here waiting... maybe someday? I think Iga would make it justice.
Even though Super Metroid is the dictionary definition of insurmountable, just to play another 2d Metroid with those mechanics would make me happy.
If it's good enough for Nintendo to flog off the 'New' Super Mario platformers, surely they can toss us faithful fans an old school Samus bone every so often
@Yalaa Oh yes half the series would now that I think about it
I would love too see Igarashi-san work with Nintendo on a project not sure about Metroid tho but you never know.
I'd like to see EAD make another Metroid game, not a subsidiary or an external developer.... though a Monolith or a Platinum Metroid game might be interesting.
...I actually wouldn't mind Igarashi taking the helm for the next Metroid. He did make my favorite Castlevania game Symphony of the Night and has a rather good history in most of his works, if not all of them.
At best, Nintendo is going to tell him "Thanks, but we got this"
I can't see Metroid returning any time soon
@SnackBox IMO, it's precisely because of departures like Other M and Prime that they protect their IPs as much. It's very easy to mess it up (Other M) and very hard to get it right (Prime).
Let him have it Nintendo. And while you're at it, let Project Aces have Star Fox. Give Sega F-Zero, too, they know how to make things fast.....ish.Don't think about it, just do it. We all know that you're incapable of making the right decisions for your IPs nowadays.
Considering what he said of female leads in Castlevania ala Sonia Belmont, I doubt Samus would be the lead in his version of Metroid. Before anyone points to Shanoa, note that he had the fans vote for the lead.
@Menchi187 To me, Metroid isn't a "metroidvania" game per se, I think metroidvania games are games like metroid, expanded with RPG elements like leveling and weapon crafting or collecting. That's what Symphony of the Night did, and I believe that's when the term started getting used, to acknowledge both series, as opposed to just calling them metroid-like games.
@AVahne I do hope you mean let them develop the games while Nintendo keeps the IP and not actually selling their IP.
otherwise. ..you're out of your mind.
@Grawlog I agree, I played Other M and sure while I didn't enjoy it as much as I enjoyed the Prime series(adore the Prime series), it really wasn't a bad game. I can agree that the story was total crud though but overal it was a 7/10 game imo.
@Grawlog part of the enjoyment people get while playing Metroid is the idea of a badass woman all alone in a planet hunting these critters and explring unknown regions.
Other M while commendable on trying to be more cinematic and expand Samus personal lore, it screwed it all big time by converting Samus in a character that is the polar opposite of what she was represented so far. They even screwed her by having a panic attack (after the third time I guess) Ridley appeared which you could try to justify but it is poor storytelling.
Now that doesn't mean its gameplay was bad or that you shouldn't enjoy it, but for the majority of Metroid fans (at least western ones) it was just not worth it.
@SLIGEACH_EIRE Someone DID make a Metroid game, it's called AM2R...
@Menchi187 What? Metroidvania began with Super Metroid and Castlevania: Symphony of the Night. It began in the 90's, it's been a staple for almost 20 years now. (Well, until Konami's executives got really drugged up and screwed over all their top talent...)
@PlywoodStick Touché.
@SLIGEACH_EIRE Too bad Nintendo wants the only proper 2D Metroid game since the GBA dead, though.
"But, from a creator's perspective, the reason why I wanted a female character is that male characters are very dry. Typically, very straightforward and... just meaty. "I'm the main character and I kill the enemy. Done." It's very macho... a very blunt storyline."
Really IGA? Really? Like... Really?
@KO-Cub Honestly, it's been true for A LOT of games over the years. Thousands of them, even. Whereas the female main/supporting protagonists over the years tend to have at least slightly more nuanced backgrounds.
@Grawlog I never played Other M, but I think you are probably on target saying it would have been better if it wasn't a Metroid. With anything that's heavily story driven, as is the case with most modern games and seems to be the case with Other M, the story is very important as well as the gameplay. And the biggest sin in a story-driven game is, perhaps, character inconsistency. That can drag a mechanically good game down.
I'm perfectly content going back and playing the Prime games again.
Especially now that I can have them in widescreen and HD upscaled on Wii U
@Grawlog For me apart from the story, I had problems with the controls, navigating a 3d map with a d-pad felt weird, and then... we had those pixel hunts, or the poor excuse to not use your armament.
I got bored quickly =/.
Please, let him make an actual Metroid game, it´s been too long since we had one.
@CrazyMetroid
Of course, it'd be insane for Nintendo to just simply give away their IPs. But they seriously do need to allow other devs freedom to develop games using their IP with minimal interference aside from image and quality control. Give tips to keep the game good and to keep the game in line with what makes the IP feel like a Nintendo IP, but don't be too controlling.
External development should only be the tip of the iceberg.
A Zelda game made by Retro or Square Enix. Igarashi making a Metroid. Platinum tackling another Nintendo IP that's more suited to their spectacle fighters. Sumo Digital helping Mario Kart 9's development, the list goes on, whatever, just open up more gates, Nintendo!
@retro_player_22 Now THAT'S a Dream Team!!
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