You might think we know everything there is to know about Super Mario 64, but that's not the case. The game continues to give up its secrets, and the latest involves a coin which is impossible to collect.
The N64 classic actually has a handful of coins that cannot be obtained by the player, but the one in question - found in the huge version of Tiny-Huge Island - appears to be the product of a late change to the level design.
Coins spawn in Super Mario 64 in a variety of ways, but they're always in groups of five. In this case, there's a line of four coins which suggests that one is missing.
According to YouTuber UncommentatedPannen, the game determines where to place coins by looking at the distance between where the coins spawn and the ground. In this instance the spawn spot is so far below the level of the ground that the coin appears below the slope, thereby triggering a failsafe that forces it to vanish.
Why does this happen? UncommentatedPannen believes that the coin disappears because it was placed and then the angle of the slope was altered, pushing the spawn point below the ground. The developers didn't reposition the coin line, and the result is an "impossible coin" which should be there to collect, but isn't.
Super Mario 64: The gift that keeps on giving.
[source eurogamer.net]
Comments (27)
Wow !
It's amazing what kind of secrets players can solve so many years after a Games release.
Scratches head in amazement! 😃
I feel cheated and want my money back for all the times I bought this game........😜
Fascinating
That "dun dun duun" at 5:12, I laughed so hard. xD
@Spoony_Tech
I just want my one coin
The YouTube user is 'Pannenkoek2012' a.k.a. the professor of SM64 a.k.a. Parallel Universes — UncommentatedPannen is just his secondary channel for videos without recorded voice commentary.
As a kid, I don't think I ever noticed that there was a problem with it having only 4 coins on that slope. I believe that is the curiosity that makes scientists
@Happyposter this!
@samuelvictor There is a good reason you never noticed. Other lines of coins technically appear, but only when each coin was individually placed by the developer, not from a loader. These coins stay loaded at all times, unlike the much more common lines of 5, which are loaded only when you are closer to the loader object, which is how these 4/5 coins behave.
I find these videos insanely interesting. It's awesome to see the community still unraveling mysteries in this game.
...My head hurts...lol
I've been watching tons of these videos lately. Especially since I want to be a programmer I find them really interesting. These impossible coin videos are my favorite, however, especially this one. The fact that he has discovered even just a tiny bit of history about what very likely happened during the game's development is fascinating to me.
interesting. has this been fixed in the ds version?
Lol: The program is called STROOP. And I know of a gigantic Mario64 fan called "pannekoek". In other words: Stroop means syrup, and pannekoek means pancake. Get it? Is the program made by him?
@Happyposter,
Ah, I see. Its the same person!
I swear Pannenkoek knows more about this game than the devs themselves.
Way to much time on his hands.
wow. that's cool. Kind of makes me think of Castlevania Symphony of the Night where you can get over 200% completion rate (I think it's at 214% right now, but I could be wrong) and players are still finding ways to push that a few fractions of a percentage.
Never noticed that, ha ha.
Your title is misleading, it makes it sound like someone actually figured out a way to collect the recently discovered impossible coin.
I was just going to say the title is misleading too, but for a different reason. There is currently one other missing coin in the final level. It would be a bigger deal if someone collected the one from the Mystery Goomba.
People saw this at the time...but ignored it. I am more boggled how small stuff like this is newsworthy? More worryingly, there are people that obsess over it!
This guys goes super deep into Mario 64. Maybe a bit too much.
But first
Let's talk about parallel universes.
Someone actually took time out of their day to figure this out?
Takes me back to that magic era of gaming. Mario 64 and Ocarina of Time hit me like a happy ton of bricks. I too had a VHS video camera nearly the size of a microwave that I recorded my NES/SNES game unboxing/plays/reviews on as well as home movies and me just eating and saying strange things. Fun!
great
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