Nintendo's announcement of the all-new Nintendo Switch has taken the gaming industry by storm, at last bringing months of rumours and confusion to an end. The Switch represents a bold new step for Nintendo, but it certainly seems like developers are confident in this new vision. Of course, one of the big questions on the minds of many is whether or not the console will be receiving all the major AAA games that are so prevalent on the PS4 and Xbox One. While only time will tell, we at least know that Switch will have support for a major engine.
The official Twitter account for Unreal Engine revealed earlier today that Unreal Engine 4 will be supported on the Nintendo Switch. This will no doubt come as a relief to many; though it doesn't guarantee that developers will bring their games to the platform, it nevertheless is removing a significant barrier to developing for it. Hopefully the excitement around the Switch will continue long after launch and developers will continue to see the benefits to porting their games to it.
What do you think? What games would you like to see coming to the Switch? Do you think it'll hold the attention of third party developers? Share your thoughts in the comments below.
I just hope Game Maker Studio will support it. It's the only engine I have a clue how to use.
Will Game Maker? I want Undertale on the TV and on the go!
Wasn't really in doubt - Epic is on that list of partners. Now, here's hoping for Paragon!
Technically you can already do that on PC.
@Xaessya Well yeah, but Toby Fox HAS expressed interest in porting Undertale to other systems. (There may have been a Wii U port if the system supported Game Maker.) Personally, I know you can buy Undertale easily on Steam but I would love to have it on a Nintendo console as well.
I take it this is big news? (o_O ) oh well, anything that makes 3rd party support easier and more welcome is a-ok in my book.
are there asset stores for unreal 4? at least the quality of asset flipper games will increase heh
It'd be worrying if it didn't
Wii U never had real support for Unreal Engine, last I checked. At the very least, not UE4.
I think a developer of Bloodstained: Ritual of the Night said they'd share their efforts after porting the game to Wii U (it uses UE4), but... with Switch on the horizon, and it supporting UE4, why bother?
Seeing the PS4/XBOX ONE port of SKYRIM said everything it needed to about 3rd party support. Now let's hope they can hit a $329.00 or lower price point....
So It is safe to assume a good majority of the AAA games are made with this engine?
I keep thinking of the Domino's logo when i see the Switch logo...
Anywho, It's good to keep seeing more reassuring news about this thing. It's been hard to have some solid faith in Nintendo before today.
Good news indeed.
Yes yes yes!
ue4 is quite scalable so it doesn't give a precise indication of performance but, yeah, there are many big ga,es that rely on it and it will help with te third party ports for sure.
@Exy I second this! I have made/am making Steam games, for God's sakes!
i think i get the messaging to big publishers now. make your aaa 4k games for ps4 and xb1, then make the portable 720p/1080p version for switch. they add the cheeky addendum of: what else would you put it on? the vita? (italian lagh).
I'd really like to see the Batman Arkham games come to the Switch. Especially after the recent re-mastered versions just came out.
It'd be cool to include all 4 on one cartridge if that was possible!
Does that mean NL will stop making "[insert Nintendo franchise] in Unreal Engine 4" articles?
Great news for the Switch! This is why we're seeing third parties excited about bringing over content and I think that will translate into more sustained support in the long term. This is also why we kept hearing that "it's a dream to port to" before the reveal. And if this thing has the Tegra X2(customized of course) in it we're looking at a pretty beastly hybrid. PS4 level graphics at home and on the go anyone? And if the dock doesn't add any extra horsepower as suggested by the rep then I see it working like this: When the Switch console is in the dock the console will run at full power and will have extra fans to cool it down and more memory and ram available. When it's taken out of the dock it runs at a lower mobile mode so overheating and battery drain aren't that big of a problem. We shall see but that's what I'm thinking.
I know that we haven't seen touch support yet, but it's worth pointing out that the X1 has a special Active Stylus 2 support baked into the chipset.
This allows a 'semi-dumb' stylus to become very responsive and pressure sensitive.
I cannot imagine Nintendo just passing over this tech based on previous titles.
Great! But time will tell how well Switch's third party support really is.
Officially supported engines are always a good thing...hopefully more will be announced as time goes on.
@arrmixer I don't know if I'd say the majority, but many do, yes! It's a fairly common engine, which bodes very well for the Switch.
I wonder if it means they'll try a proper version of Sonic Boom for Switch?
@MadAdam81 Sonic Boom ran on CryEngine. Frankly when I heard that alarum bells were already ringing in my head, months before the game was due, considering very few developers (aside from crytek) knew how to use the toolkit for the engine.
Either way, the idea would have to be up with SEGA.
Good? That's FANTASTIC news! Hopefully it does pack a good punch too, then.
I don't think third parties would be as excited as they are if it was based off a X1 chip. It's old tech and Nintendo would have to sell the thing for $200 or under for them to move units and I don't think that would bode well for the image of the console. Couple that with Ubisoft saying "NX will put Nintendo back in the race" which points to this thing having some power behind it. Also the official NIVIDIA statement says it uses a GPU that's architecture is based off high end GeForce graphics cards. Its gonna be pricey, but im willing to shell out the cash for a powerful, competent hybrid. I think we're going to have a winner here.
@biscuitsandtea I'm currently doing a school project where we're using CryEngine for a HTC Vive game and I must say the documentation is really lacking. We've barely gotten anything done in the past 1,5 months. I took a look yesterday to see which games have been made with CryEngine and laughed when I saw Sonic Boom on the list. It's great using CryEngine 5 when there are currently 3 games made using it. Not quite as popular choice as Unreal Engine.
I'm not saying that it is an X1, but it is that tech at its core. I'd be surprised if the active stylus tech wasn't included.
There's really only one third party game that I want to see ported to the Switch, and it will sell me on buying the console if it happens. That game is DOOM, and it doesn't seem implausible to think that it could happen with Bethesda on board for third party support.
@Urameshi I agree in terms of having little to no faith in Nintendo recently. But we're still not out of the woods entirely. I will definitely say the Switch is off to a good start but there are other potential concerns of mine, particularly things like a proper friends list; voice chat; repurchasing VC games; an account system... (Yes, I know: Nintendo Account. But the 3DS still has NNIDs. And you can only be "logged into" a single "account" on the 3DS at a time.) That third-party list is impressive but we've been down that road before with the reveal of the Wii U... I loved the trailer and am totally interested and excited about the possibilities but there's still a few things that need to be cleared up before I'm all in (been fooled by Nintendo once before).
This (potentially) opens the door to games such as Dragon Quest XI, Street Fighter V, FF VII Remix, Kingdom Hearts 3, Tekken 7, Let it Die, Postal Redux, Psychonauts 2, Rez Infinit, Sea of Thieves, ... And Shenmue III (Rhaaaaaa)
So happy since yesterday... It gets better and better with every news.
Nope. No third parties' games here, as usual
This is great news. I am hoping for plenty of third party Switch updates over the next few months while Nintendo are silent.
Monster hunter and voice chat?
UE4 support, eh? Frick'n fantastic! The 'remake... reimagining' of Final Fantasy XI (MMO) is supposedly shooting for a release sometime next year. Yes, they're shooting for a mobile release but if the Switch will support UE4... then I'll wish upon a shooting star. I'd be filled with joy if that became one of the supported platforms upon its debut. Google Play & iOS is a definite; I'd be even more happy if Switch and say... PS Vita were also an option (grrrrrr, looking at you PSO2 with no localization; sad🐼).
This is good news. Not exactly surprising—I'd be genuinely shocked and worried if a brand new "home console" from Nintendo coming in 2017 wasn't capable of running Unreal Engine 4—but good news nonetheless. Now, let's see a bunch of games that were/are created with Unreal Engine 4 come to the system; that's the most important thing here. . . .
@DarthNocturnal oh gotcha. I don't know much about game engines, but this makes sense why the news is important.
Having Unity and UE4 on board is great news for indie developers. The offering of smaller games in the 3DS eShop is really good, and I think this will transition to the Switch. Really excited for this.
@SKTTR I can't un-see that puppy dog now when I look at the controller... I'm both bothered and amused by it. haha
At this point I don't want to hear any excuses from third parties.
@Late Indeed, but it's an engine that's very capable. It's just a real pain in the rear to use. You're much better off with Unreal Engine 4 and, heck, even Unity if you ever plan on releasing your game.
@biscuitsandtea We chose it since our teachers recommended it to us just because CryEngine 5 is pretty new. They told us that we can be the test group so that others will have a better time with it once we've learned how it works. We decided to try it out. We're not going to release our game, we're only making it to learn another engine and pass the course.
@Late Very cool of your teacher to let you try out new software like that! I think it's a good learning experience, even if you lost a bit of hair trying to do more than place objects in a premade island (at least, that's what CryEngine generated by default last I checked).
I hope to see you creating games someday!
@biscuitsandtea It's good to know what different engines have to offer. Especially since our studies are focused in game engine programming. I created a thread on the forums a couple days ago trying to find other programmers to talk to but so far, no luck. You can check what I've done so far during my studies if you're interested. The thread is named Game Developers' Corner.
@Late You're better off on forums dedicated to software development and the like, especially those dedicated to those specific engines. And sadly I'm more IT than programmer (though I can script!)
I'll check out your work later this evening.
@biscuitsandtea Thank you. I don't frequent other forums since this is the only forum where I feel right at home. I'm not that good of a programmer and I'm a bit afraid of those who are better. I've seen some other people talking about game making here so I decided to at least try if I can spark someone's interest.
To quote White Denim: "ha ha, ha ha, yeah"!
This is one detail I was quite sure of for a while, mainly because Square Enix mentioned that Dragon Quest XI would be coming to NX and that the home console version was being made on Unreal 4.
Still, it's nice to have the confirmation!
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