We rather liked Paper Mario: Color Splash in our review, and now plenty of Wii U owners around the world have been trying it out for themselves. Naturally different play styles put its mechanics to the test, and an odd developer oversight (which should have really been found in QA testing) has emerged.
As posted by 'Fatguy703' on YouTube, if you somehow load up your card collection with nothing but hammers and encounter a flying enemy, the game doesn't let you retreat. As you can see below, they had to spend a long time using up all of their cards before the 'flee' option became available; it's a rather farcical situation.
We doubt too many players will easily recreate these same conditions, but it's quirky nevertheless. Hopefully this is the sort of issue that can be easily addressed in a small patch.
With thanks to SLIGEACH_EIRE for the heads up.
Silly oversight even if it is an unlikely situation. I wonder if there's any others lurking in there.
Just reset and start again
I thought by the time you encounter flying enemies you can spin the roulette to get a card in battle. Couldn't you just do that until you get a non-hammer card?
@Xaldin I'm not sure but I was reading that it's not possible because of something to do with Kamek. I think Kamek knocks down the wheel, does that sound right?
I have the game myself but because this is the last game for Wii U this year, possibly ever, I'm keeping it to play over Christmas.
This Gen of Gameing has caused more headaches then relaxation. I find myself hooking up old systems to play something then the big 3 this generation. Developers have been poor making games run with few hiccups more and more. I always have faith in Nintendo to release a solid game on release. 😐
The battle system in it self is an issue.
"If your only tool is a hammer then every problem looks like a nail"
@SLIGEACH_EIRE Ah yeah, that's right. I just read the article and didn't watch the video at first. Didn't realize it was Kamek that turned his cards into hammers. When the article says "if you somehow load up your inventory with nothing but hammers" it sounds like they just purchased nothing but hammers. I didn't think it was possible for Kamek to turn your cards into hammers while fighting a flying enemy.
@xPH03N1Xx86 i believe it locks that with with kamek attacks and doesn't let you run too
Lol, this is weird! At least its not a game-breaking bug!
@Pink_Floyd glitches will always happen no matter what so this is hardly an issue. There are tons of game breaking glitches from the nes to n64 eras. This game didnt ship to be nearly unplayable so I would put it at the same level of polish as those retro games. This game also gets the advantage of patching which no retro games could take advantage of.
looks like it was missed in testing i guess, but reviewers missed it also. assuming many of them played long enough than the, i played 2 hours here's a review types that exist out there. (not saying on this site, but i've seen reviews like that in past)
I didn't care for the card system in Sticker Star but I might give it a second chance with Color Splash since I love Paper Mario.
I'll be honest, this is something that would be aggravating if it happened frequently.
Is Kamek in that level?
It's a great game though...as is Star Rush for 3ds!
Highly recommend both titles 👍
@kenrulei Yeah, didn't realize it was a Kamek battle until I read the comments, my mistake.
And you wonder what's wrong with the series.
This card gimmick is forced down our throats with two excuses: 1- make use of touchscreen in a cool way; 2- fill the maps with something to collect and manage since the leveling and partner systems are gone.
Why not simply have a "hammer", "jump", "fire flower" skills just like in old times? Geez, that's so stubborn.
I encountered a glitch too, but mine was right at the start of the game. It's more annoying in one way, and less annoying in the other.
Right at the beginning, when you enter the 'main plaza' of Port Prisma, you have to 'hit' three switches to progress. I managed to glitch the game by hitting the red (and in my case, last) switch right when Peach mentioned 'If you need help, come talk to me!'. Since she talked right then and there, she cancelled the cutscene that should have happened when I hit the switch. I was really confused at first, especially since actually talking to Peach at that point pulled up a blank text box.
So, the red switch was 'hit', but not actually activated. And since the game forces you to hit all the switches before you can actually move to another area, I couldn't try leaving the area and coming back to see if that would have reset it. The game had essentially soft-locked on me, since I couldn't progress, and forced me to reset and watch the opening cutscene again (since there were no save-blocks or other save-points available at that point yet).
Funny thing, I had also happened to have watched a creepypasta 'Super Mario Bros. 3.exe' video the day before that heavily involved creepy Peach. And let Peach be the reason for this glitch right here who then had a blank text box when spoken to.
Well that certainly looks annoying, and it seemed like the guy had a lot of cards too. I think after 4 or 5 cards I would have hit the Home button and gotten out of the game, then looked it up on the internet.
Remember boys and girls, those save blocks are there for a reason, save often.
@Yorumi I personally really enjoyed the card battle system in the Baten Kaitos games. Although I do agree that most games do it terribly and this one would be much better if the battle system was like the originals. Color Splash is still a lot of fun, but the combat is just boring and tedious. From the first two games, the badges added customization and strategy, the leveling system gave incentive to actually fight enemies, and the partner system added variety and some fun puzzle aspects outside of battle. The card system just stresses me out that I'll use up a card that I might need later, especially when it comes to Things.
@rushiosan even if you had that it would be like kamek would block all other attacks out but the hammer. you'd still have the same issue, it's locking the run command that screws you/battle spin
This is the kind of nonsense that's been possible since Sticker Star. This whole "hope you have the right card or nothing!" battle mechanic has to stop. If you're going to do this type of mechanic, you have to put in limits, like, "Sorry! You need to have both boot and hammer type moves!" or something like that. Is it really that hard Nintendo?
Wow ...well, luckily that didn't happen to me, but I do think the battle system is awful overall. Still found the rest of the experience fun, despite the glaring problems.
Huh. That's an oversight all right.
Soo...I wrote my own review on this game...
Hope nobody minds if I link it.
Hopefully there is an update to fix that...
@Yorumi Color Splash does have a lot more to offer than just the comedy aspect. The visuals are beautiful, the music is great, the level design is really clever and fun, and some levels don't even feature much combat at all, like the ghost hotel level which focuses more on puzzle solving. Plus, once you get further in the game you can instantly kill smaller enemies by hitting them with your hammer or jumping on them which makes it easier to avoid battles. I personally hate the combat system and I still really enjoyed the game.
@Yorumi I wasn't really listing it as a feature but an option for people to choose if they don't like the battle system. I agree the game is pretty easy, but honestly the difficulty isn't much different from other Paper Mario games.
Once you get the Battle Card option in the game, pretty early on, this shouldn't be an issue. But still this is something that should get patched.
I'm pretty early on in the game, only 2 big paint stars, but I wish they had incorporated the "stylish" executions in battles. I don't mind the endless toads, tho wish they wore more appropriate attire. Where's the turban toads!?! Why is an archeologist simply dressed in such pedestrian clothing? I do like the card based battle system, but it could have been taken even further. I wish they kept the "things" out, however as they make the boss battles annoyingly bland. The world map was one of my favorite aspects of Sticker Star as I can never remember where those world pipes were in PMTYD, but in Color Splash you're constantly back tracking to levels for mere seconds just to progress to new areas. You need a toad? Go to this awesome looking fire stage, walk 2 screens, talk to toad and unlock access to a different stage. The game is fun and I'm enjoying it but it's a 2 steps forward, 1 step back sequal to Sticker Star.
@Xaldin By the time I reached Kamek for the first time I had the Battle Card option so this wouldn't have affected me. I ended up having all of my cards changed to un-worn boots so I lucked out. But still, that Kamek is a nucense.
You can't* do a standard jump attack in this game..?
@Nico07 I am about 12 hours in and every time I have encountered Kamek it has seems like a planned event for that specific enemy. Kamek has also only been in specific stages. This is why I believe the video is faked.
@yomanation That may be a deterrent to some but I find Nintendo games unique and refreshing in an endless ocean of FPS shooters out there. I have Fallout 4 but haven't beaten it yet, and now I'm in the middle of Color Splash so it's been pushed back again. Nintendo has problems of needing third part support to push more console and in turn software sells.
@yomanation hopefully a fixing patch coming.
@yomanation totally agree with your last comment. I still buy games for my PS3 and they are cheaper than nintendos and I feel I get my money's worth as you get more hours with it.
@Yorumi Yeah that's completely understandable. I'm not trying to argue that it's a perfect game, but I still enjoyed it and personally think it's worth the purchase despite its flaws. I also play plenty of PC games that are fun and cost much less, but I still think Color Splash is worthy of the price considering the amount of hours of enjoyment I got out of it.
That sounds like a very unfun glitch to encounter. Hopefully Nintendo Ninjas will swiftly fix this.
Lol wow you can only hit them with the hurl hammer.to my knowledge that's the only hammer.
@dadajo True, but when the game mechanics are not even present and you can't progress due to oversight it's a problem. These issues have become a norm in the industry because of patches. Imagine when the servers start shutting down and you can't download the patch just to make it run probably. 20 years from now if I want to play this on my Wii U I'll have to remember what games have problems and plan ahead so I can progress, compare this to Paper Mario on the N64 and you don't have to worry.
The very first Paper Mario (n64) was the only really good one, and it had no glitches. They should bring that to the 3ds and not in a shrunk down eye squinting SNES virtual console release but a physical copy that plays like the original. Just my thoughts.
This isn't a glitch. This was actually intentional with Kamek.
Once, he turned all my cards into Jump...whilst I faced Spike enemies. Truly terrible design.
Miyamoto needs to step down for this
@dadajo Actually, many retro games had their glitches fixed in localizations or new shipments of cartridges; while they aren't "patches" in the modern sense, the glitches could and were fixed.
This just goes to show you how poorly designed the battle system is to begin with. (not to mention the game in general)
If Nintendo plans to continue this series, they need to stop obsessing over paper-themed gimmicks and go back to what made the games truly great in the first place.
Its not a troll joke in the game is it by the developers ?
@sagen Shut up.
I thought Kamek does that to you on purpose?
We're any improvements made to the battle mechanics? Like is there any reason I would want to fight and not save powerful stickers for bosses?
On the plus side, it's something you'll only do once. It wouldn't be a big deal if it went unpatched...
Between Star Fox Zero and Color Splash Nintendo is sending Wii U out with a bang!
@RandomBlue Things are spotted in plain sight instead of being hidden in obscure spots. The Battle Spinner is almost game-breaking in which you could get whatever card you want out of it with proper timing (including Thing attacks and healing items). You pay coins to use it, but the game showers you with coins and paint for nearly everything you do, so spending coins on literally anything is a non-issue.
@Yorumi not really, in TTYD without FPs, attack items and Vivian Ko'd the Swoops that were on the ceiling couldn't be hit with any attack, since they need the Hammer Throw or the Earthquake. But at the time we were indulgent
@Pink_Floyd @Kiyata Paper Mario on the N64 is extremely glitched, the current world record for any % is 1h 44m 18s. This one showed here is not even game breaking, as after you exhausted the cards you can escape. The point is losing all the cards, which is a relatively minor issue since you can buy plenty of them after with the lots of coins you have.
@Lucina - so salty, luci-dear
It's his own fault—he made the fatal mistake of buying the game.
(I kid. I haven't played it, so I have no real opinion on Color Splash.)
Psst..check on Youtube.
There are some people can finish Color Splash without glitches.
Btw, $60 kinda pricey but doesn't really matter for me. Now I just only wait for my games delivered and I will grab it on next Sunday.
I maxed out my coins in the SECOND CHAPTER! The Roshambo temples make it pretty easy to coin farm.
edit- extremely easy to coin farm
Oh, that sounds kinda like a big annoyance.
Hopefully, It'll be patched soon. I can imagine myself getting into a similar situation in this game.
I dont think we should be flipping out over this too much since its something that can be easily patched. After all it could be much worse. Anyone remember with Pokemon X/Y how people ran into a bug that basically bricked their saves
It's not a glitch at all. It's an oversight. The devs were not bright enough designing this to put in a simple IF programming statement that checked if Mario was fighting only flying enemies and then alter Kamek's AI script to not change all of your cards to just hammers. Pretty sad and terrible, but this game is a lazy one. My condolences to the people that bought Color Splash thinking Nintendo cared about the quality of the gameplay after Sticker Star.
Tap here to load 62 comments
Leave A Comment
Hold on there, you need to login to post a comment...