The Super Mario Land games on the GameBoy were always something of black sheep among the rest if the Super Mario canon. The games experimented with different themes and felt very weird for lack of a better word, but nonetheless were solid games within their own right. While the first game was a decidedly simple affair, Super Mario Land 2: 6 Golden Coins was much closer to a traditional Mario game, albeit with certain characteristics that set it apart from the rest of the series.
An interview from 1992 that appeared in the Super Mario Land 2's original strategy guide was recently translated from Japanese and it naturally has some fascinating trivia and backstory on the quirky portable game. Super Mario Land 2 took some heat for being a relatively easy experience, but it seems that the game was actually quite difficult prior to its final testing. Takahiro Harada -- the main programmer -- explained that the original game was too difficult for the play testers, requiring the development team to dial things back more:
Definitely the 2-3 months after we finished the test version. We'd all been playing the game since the beginning, so naturally we'd got very good at it. As we got further along, we had started to wonder if it was way too easy. But then we finished the test version and let playtesters give it a go, and… they couldn't get anywhere! (laughs) They said it was way too hard. All the little adjustments and fine-tuning after that was the hardest part.
Another interesting statement was related to how the team made certain to tailor a game that played to the strengths of the Game Boy. Initially, the game resembled and sounded more like Super Mario World, but the developers chose to take it in its own direction because they didn't want players to be reminded of the fact they were playing on inferior hardware. Kazumi Totaka -- the game's composer -- put it like this:
Well, if you take the sound effect when Mario turns into Super Mario as an example, up to midway into the development, we used the same sound effect there that the Super Famicom used. However, using that sound effect on the Game Boy gave a weird, overlapping impression of Super Mario World. We were afraid the player would become negatively conscious of the fact that he was playing on a small screen, that there was no sprite scaling with this hardware, etc. For that reason, we chose a lot of different sound effects from the other Mario games.
For further reading, check out the full interview here; it's short, but sweet.
What do you think? Do you wish the game was more difficult? Woukd you have been pleased with a more Super Mario World-like final product? Drop us a comment in the section below.
[source shmuplations.com]
Comments (29)
I can get to the end, but I can't beat it!
I just.... really don't understand Nintendo's reasoning at times. Sound effects making the user have negative feelings about playing on inferior hardware? Uhhh riiight.
@Gold_Ranger
I know Wario's castle is a challenge. Awesome game though.
My personal favourite Mario platformer! I've replayed this one so many times, never gets old imo
@gatorboi352 I'd assume that they mean it in the sense that you hear sounds that are directly from SMW and it reminds you of SMW, a much better looking and sounding game.
I'm glad that I picked this up on sale a while ago on the 3DS VC. I had never played it before and was surprised by how much I enjoyed it. While I found the game a bit easy (up until the Wario's Castle bit), that also means it's more accessible for less experienced players.
I loaded the game just last week. I started a new file (original had 90+ lives) and made it to the game over screen just to hear Totaka's Song.
One of my favourite games of all time, released back when the Mario series wasn't afraid to try something new and interesting.
Though I started out playing Atari and NES at a young age, this is what I consider my first true game because it was the first I ever beat. It has a very special place in my heart.
Harder difficulty would be nice but the game is just plain fun. I actually think it's better than Mario World in some ways. Better variety in the worlds, better music, better final level, etc.
@Trinexx The game has a hard mode, so I'm not sure why people are saying it's easy here. iirc, you press Select on the File Select screen.
Black sheep? This is one of the best Mario games to date in my opinion
It really seems like Nintendo themselves has forgotten most things that came from these games, besides Daisy and Wario. Its a shame, cause their uniqueness is a nice breakoff from the traditional Mario formula.
Thinking back I appreciated the easier difficulty when I was a kid. I ended up beating Super Mario Land 2 before Super Mario Land and was the 1st Mario game I beat.
It's still a fun game and sometimes it's beneficial to have an easy game that anyone can get all the way through especially for a game with wide appeal like Mario and key for Nintendo to gain new Nintendo fans.
I actually struggled quite a bit with this game when I was a kid (I was 5 or 6 when the game came out) and I gave up playing it until a few years later when I finally completed it , so I would never have thought of it as being "Too easy."
It is a really great game in my opinion, definitely up there with some of the best 2D Mario games, and it introduced Wario, who then went on to star in another great series of platformers!
Actually...
Hey Nintendo, bring back the Wario Land series!!
This is one of my favourite games from my childhood. Even though this game was released before I was born, I got to play a lot of older games on my Gameboy Color. Man, the Gameboy library was huge!
With regards to Super Mario Land 2, I'm still amazed at how detailed the sprites are. Definitely some of the best visuals on the Gameboy.
@Gold_Ranger That castle is a challenge, but you can do it!
Love this game better than the first one. Nothing wrong with the first one....its just that this one does it better.
It just shows that because you made the game and find it easier, others won't!
My favorite part of this game was speed running Wario's castle. I played it hundreds of times until I could literally run through without every stopping for a second.
I just wish they optimized it to run at a better frame rate. Dreamland and Dreamland 2 were visually more complex and still ran silky smooth. Mario Land 2 crawls when more than 3 sprites are on the screen.
This game was a nice surprise. I enjoyed it while it lasted... then the Wario Land series too over...
I don't think it's an easy game, provided you hunt for and unlock all the secret levels, with no guide, like we did back in the day
I love Super Mario Land 2 for its unique direction which the game developers took. It's very much on par with the NES Mario titles, in terms of originality & playability, despite its short length. Admittedly, I did think the game was easy after replaying it recently but on the GB, it was a challenge alone to play on such a small screen. :x So I understand why they toned down the difficulty for that sake. Thankfully they did feature a 'Hard Mode's setting in the fire select. For those spoiled Super Gameboy players to enjoy! :3
*Would - sorry I noticed a typo at the end. ^_^;
@allav866: Neat, didn't know that (or I forgot. XD). Thanks!
I always loved Mario Land 2, back in the day it was amazing to have sprites that looked as detailed as the ones in Mario World, especially after the titchy sprites of Mario Land 1. Having a giant over world map was so cool as well.
I remember all of the areas had one or two secret levels except for the mechanical Mario area. Either I never found the exit or it never had a secret level for some reason.
@SpykeKat @allav866 Actually, hitting "select" on the file screen triggers an easy mode, not a hard one. Sure wish there was a hard mode, though (but ideally not as hard as the downright vicious difficulty spike that accompanied Wario's Castle, brrr).
@Claytronical Ah my bad, I remembered that one of the Wario Land titles featured a 'Hard Mode' choice.
Aw man, I love this game. So many secrets. Played it a lot during my childhood good times.
Great game, and soundtrack too!
Check out this beat i sampled from Super Mario Land 2:
https://soundcloud.com/325music/325-pass-it-to-me-now
@MitchVogel right, that much I understand. The part that makes no sense is the belief that hearing those sounds would have some ill effect on the user.
I still have the game's cartridge. Just enough difficulty for me. I really like the bunny mario.
Easy? Wait till you get to Wario's castle....argh!!
Tap here to load 29 comments
Leave A Comment
Hold on there, you need to login to post a comment...