Prolific indie studio RCMADIAX has released information regarding three new Wii U eShop titles, all of which are launching in the next few months. As we've come to expect from the company, these titles present quite a mix of gameplay styles.
Here are the details:
MEGA WIN CASINO SLOTS - Est Release June 2016
Bring home the action of casino slots, without risking real money. Includes 3 themed slot machines in a single download.
INVANOID - Est Release June 2016
This invaders/brick blaster combo combines fun animations with endless high score gameplay.
TAP TAP ARCADE 2 - Est July 2016
A compilation title containing SKEASY and a brand new high score chaser called VOLCANO for a single price.
Aside from some screenshots - which you'll find by clicking the links above - that's all the info RCMADIAX has for us at this stage; regional availability and pricing will follow later.
Comments (31)
Why not make 10 small games and just bundle them together to make a minigame collection? Even that would be better than releasing 10 small games that aren't appealing on their own.
Didn't he say he was going to concentrate on making better games, less often? ...
@Moon If Super Robo Mouse (his 2 year project) sold well. I guess it did not.
All look like ass.
I wonder if these games have something different to offer 3ds owners over and above what we can find in the smartphone apps store for free.
@Yasume Is that good or bad?
It must take this guy longer to test out and play his games than it does to make them.
What is even more stupid was Tap Tap Arcade 1 was released like 2 months ago which puts the second one at a release of less than half a year of the first one... like come on, this guy is a joke.
A slot machine game? Seriously?
Omg. Hype times three!
Someone's buying these turds or he wouldn't keep making them.
Ugh... Please don't. Go to iPhone with your all caps flash game garbage, please.
This guy changes his mind more than the weather. First he says that cheap, simple games are the "new normal," and we need to "get used to it." Then threatens to leave Wii U development because there was a "cheap stigma" against his brand. Then just a few months ago he says:
"Ideally I would love to develop just a single project at a time - releasing maybe once per year or two. This is the goal starting with SUPER ROBO MOUSE, and should it prove successful, you would likely not see my next release until 2018/2019."
I can't stand this guy and the way he does business by constantly flip-flopping. I will never buy anything of his. I wish he'd just go away to iOS or something. His constant "sales" every week are downright annoying to scroll through.
Your preview thumbnail for this on the main page makes it look like it's called "Spooky Women of Easy Virtue". I was disappointed by the reality.
My brother might actually like the slot machine game....
RCMADIAX is the hero the Wii U needs.
I try to support RCMADIAX, but when you plan to release a slot machine game, I give up. This isn't what the Wii U is for; it's for iOS and Android. This is just plain insulting for Nintendo; sure, the Wii U hasn't been a success, but that doesn't mean those few of us that have a Wii U should be treated to this garbage.
If you are going to get some fun out of this games, I wish you the best. Me, not so much. I'm tired of this. SUPER ROBO MOUSE isn't even that good - it's missing the most basic thing; sound effects. Come on now!
I hope this chap didn't get an NX dev kit, this trash needs to stay away...far away from a potentially good system.
Has he not made enough money to step up the quality of his games yet? I feel like this guy could be the mad catz of gaming. Sucky rep forever and then that one product turns it all around. I'm optimistic like that.
@Spoony_Tech
Doesn't help that thanks to freely available assets, he barely has to invest a dime to make these.
Hmm, "Invanoid" sounds interesting at least. Hopefully, that one turns out to be decent.
Funny anecdote, I predicted in my mind that this article would begin with the word "prolific" before I clicked on it, and GUESS WHAT. It does.
@RCMADIAX Then stop making crap games? Maybe your shovelware would go over better on Android?
@RCMADIAX
How is my logic flawed? Seriously? You release games faster than rabbits breed. Even more so when one of them is a sequel in less than half a year. That's worse than CoD games... heck, that's worse than Mario games being released. This will put you at 8 games in 6 months. So please, tell me how my logic is flawed, I am going to enjoy this.
@RCMADIAX
You totally missed the point here. You're never going to get anywhere past a bottom of the bin rate developer.
@RCMADIAX I'm not saying your games aren't functional; they do work, and they can be entertaining. The problem is, they don't have much to them; play a game for half an hour, and you've seen everything there is to that game. Lack of polish and features make it hard to keep playing.
Instead of making 3 small games, why not make one bigger game? If the game is better, it will surely sell better.
Have you considered teaming up with other developers to help you make better and bigger games? There aren't too many developers that can do a succesful game on their own. If you had a small team, you could surely level up your games.
@RCMADIAX
Super Robo Mouse literally just released and you already have 3 games planned.
Regardless, while I admire that you actually tried to with Robo Mouse, you shot yourself in the foot early on by releasing endless bottom barrel games. Skeasy? Are you *ucking kidding me?? Ski on Windows 95 had more depth. Your brand has a meaning now, and I can see people just scrolling by when they see you as the developer. That's the biggest obstacle Robo Mouse has right now. It's sad to see you regress, and so quickly.
I wish you'd take to heart what @ikki5 said, rather than posting stupid instead. You do realize that they are completely right, right? You aren't going anywhere if you stay committed to the "bottom of the bin."
I never want to see you complain about a "cheap stigma" again, since it appears you've accepted your calling.
@RCMADIAX Oh no, that sucks.
@Inkling I've sold games on the eShop. Unless you have excellent marketing don't expect to become rich from it. My response has been to switch to dream games instead of games that people interpret as shovelware.
@Drumpler Yeah, the eShop is definitely not the way to go if you want to be rich
@Inkling I get why RCMADIAX does what he does from a business point of view, but I decided I'm not going to do it going forward.
@Drumpler Yeah, it's a shame it didn't sell well though. The eShop is definitely a gamble.
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