Just recently Playtonic Games raised the curtain on Yooka-Laylee, a title that's got a lot of 3D platforming and Rare fans excited. The studio is a mix of veterans from the venerable developer along with some younger talent, and after a period of silence it's emergeed to share more of its project.
EDGE Magazine has had a detailed look at the game with an extended feature article, and it's well worth considering a purchase of the magazine (using that link) to see some shots of Playtonic's studio and plenty of game art and screens. The article also provides some pleasing insights into how the game is taking shape.
The feature generally explores the focus of Playtonic to blend N64-style platforming and collecting with modern trends. One aspect of this is that every collectible will have value in some way, rewarding those that take the time to explore - benefits include improved moves or access to new areas within large levels. The world can be transformed should a player go to the effort, changing how it's traversed and setting up new challenges; Managing Director & Creative Lead Gavin Price equates it to seeking a balance between the different level design approaches of Banjo-Kazooie and Banjo Tooie.
Perhaps most promising in the article's reveals is the sense of variety that the game seems to offer. EDGE's writer seems impressed with the transformational aspect of the world, and beyond the challenges these levels offer there are more direct shifts in pace - minecart runs are included, while all-important collectibles are also found in "race circuits and along vast, undulating minecart tracks". Equally exciting is the news that collectible tokens unlock eight multiplayer arcade games with support for four players, which can be accessed at any time after they've been earned.
Playtonic is keen to control information, too, highlighting the benefits of Rare's N64 days when details were less plentiful and more surprises saved for release. So we may know that there are minecart tracks and unlockable multiplayer games, but the studio won't show them fully until it feels the right time has come.
Price sees this as a key part of the game's goal, too - keeping players on their toes and ready for surprising twists as they play:
We want to surprise the player all the time, so you never know what's around the next corner, what your next challenge is going to be, who you're going to meet. One of the best things about exploration and adventure-themed games is that element of surprise. The moment it starts feeling formulaic, you'll think, 'What's the point of going into the next world if it's just doing version 2.0 of what I did before?' Each new [setting] should have new surprises, new delights.
That sounds rather good to us.
It's well worth checking out the full feature article in EDGE to see more - you can buy print and digital copies here.
Comments (67)
@CreamyDream
I agree.
I'm really glad they've just shut up and got on with making this. I'm completely sick of hype for hype's sake.
Does this game have a release date?
NL "but the studio won't show them fully until it feels the right time has come"
I like that. Now I remember the Donkey Kong Country days as a child and I'm about to start crying. Nothing compares to the feeling of knowing you were given an awesome game but you didn't know a thing about the content. I miss the days when playing a game progressively surprised you, when Internet spoilers plagues didn't exist. Happier times.
@abbyhitter October 2016 is the supposed release date
Well, I hope this one lives up to the fan expectations.
I love this game already even if we've barely seen anything. I have faith they'll deliver. Money well spent.
Noooooooooo! Not mine carts. Why did there have to be mine carts? I've been so looking forward to this open world game, if they force 1 hit kill minecart levels on us I'm going to be so disappointed. ugh
@VanillaLake
Its nice to be surprised sometimes isn't it?
@rjejr I enjoyed the mine cart sub levels in Donkey Kong 64. They're not all bad.
Sounds a bit like how Mario 64 played out. I can live with that. Outside of Zelda and EOV this is my next most anticipated game. Day one no matter the cost for me.
So Pumped!
@rjejr Did the Banjo Kazooie games have OHKO mine cart levels? I've never played them so I don't know. The mine cart levels in DKC are pretty fun. The RARE crew can still be pretty sadistic sometimes with level design.
@edgedino Its supposed to be on the eshop right?
@Tempestryke Yeah, when all the information you got was the one printed on the box and you could trust Nintendo's quality standards and Rare delivered.
"Did the Banjo Kazooie games have OHKO mine cart levels?" No. But you must play the Banjo-Kazooie games anyway.
Isn't it ironic how holding back info on this forms a positive impression, yet holding back info on the new Zelda is somehow just ticking a lot of people off?
Sometimes I just don't understand what goes through the minds of today's gamers.XD
Having said that, I'm really looking forward to this game's release.
@Maxz Or better yet, we are all glad this wasn't a big trainwreck like Mighty No. 9
Accurate reaction to these news, courtesy of JonTron's Goosebumps review (part 1):

I shall dub thee... Raretonic. The two companies should totally swap their names' first four letters. Because one is the hollow shell of its former self (unless, of course, Sea Of Thieves delivers), merely creating stuff to... play. Not to enjoy, not to feel, not to experience, but to play. While the other offers what, among the same drinks offered by other developers, turns out to be a... rare tonic, nowadays.
@rjejr If they follow Donkey Kong 64's approach, the mine cart sections shouldn't be mandatory to finish the game, only to get 100% completion.
@smashbrolink Two entirely different situations. Zelda has missed several tentative deadlines now, whereas this game seems on track to not even miss it's initial "late 2016" one - and that's from barely one year ago.
@smashbrolink In my case, I won't be watching this year's Nintendo E3 show which will be a Spoiler Zelda Festival indeed.
@ricklongo Not entirely.
While what you say about one being pushed back and the other not having a set date to begin with is true, the end result, that of neither one showing tons of details, remains the same.
And to be blunt, Zelda U's first delay was being pushed back for improvements; we still don't know whether or not Nintendo will release the Wii U version earlier than the NX version, or if the NX version will have stuff the Wii U version won't.
@AlexSora89 True to the best of my knowledge, Gregg Mayles (Banjo-Kazooie designer) is still in Rare, and a few others. Rare's last real game was Banjo-Kazooie Nuts & Bolts, that was not so well received not because it was uninspired but because it didn't feature many things people love from the Banjo-Kazooie games. Then they were forced to make the Kinect games and even some Kinect programming and assistance. Let's see if Sea of Thieves delivers, it could be a great game. Let's give Rare a chance.
Playtonic is of course full of ex Rare members, while some others are working for them as freelancers, like David Wise who also worked for Nintendo's Tropical Freeze. I'm really excited about Yooka-Laylee, but I don't know why they did not make cute characters like Banjo and Kazooie. Gregg Mayles is awesome.
@smashbrolink
I guess because alot of people have become so used to constant info and leaks and spoilers that we kinda forgot what it was like without it? This game sure does look lush.
@AlexSora89 I like that. Great description!
@VanillaLake I think Yooka and Laylee are cute in a fresh, new way. But you know to each their own.
@BensonUii No true and after the week this site has had, keep comments like those to yourself please because you're no better than a certain other member around here at insulting me. Though they're much worse.
I backed this game as soon as the Kickstarter was announced. I think this will top Shovel Knight as Wii U's most highly rated indie game.
Update from the Kickstarter site:
Dr. Quack
Dr. Puzz
https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival/posts/1587971?ref=backer_project_update
@Tempestryke Donkey Kong 64 and Banjo Tooie had Mine carts. They weren't one hit kills.
@SLIGEACH_EIRE I am buying this day one regardless of review scores - I know I'll love it.
@CreamyDream Playtonic have already said the members involved learnt their lesson after Donkey Kong 64!!!
The legendary Banjo Tooie and Conker's Bad Fur Day followed it. Rare haven't made the same mistake again.
@liveswired I don't remember any mine carts section in Banjo-Kazooie.
@SLIGEACH_EIRE The people involved and their background plus this being their first project in a long time also helps to be positive about it.
@VanillaLake Not Kazooie, Banjo Tooie. It's been over 12 years since I played it but I'm nearly sure it had Minecarts.
Unless my mind is deceiving me!
@liveswired I'm not really sure about the mine carts section in that series, but I pretend to replay soon the three Banjo-Kazooie games on Xbox One (Rare Replay collection) and I can let you know.
Donkey Kong 64 is probably the most hardcore game ever to 100% (but I did it!). Not only the arcades, but the high level mini games and the impossible races. As you said, Conker's Bad Fur Day and the Banjo-Kazooie games are more gamer-friendly and better games overall.
Can't wait for this, I'm buzzing like an old fridge.
Recently demolished and loved the new Rachet and Clank, they rarely make games like these anymore.
I need this game! I miss real 3D platformers like Spyro and Banjo.
@SLIGEACH_EIRE Uh...
@Tempestryke Hu...
@SouthpawGrammar: I am playing Ratchet & Clank on challenge mode at the moment, the game is just brilliant.
I am looking forwards to this game, you also know the game is going to be good from what I've read & seen. I am willing to bet it'll get a 9/10 review score, cannot wait to play it day one.
@liveswired Sort of, there were two races where you had to mash the a button to outrace a canary in a minecart. They were pretty meh though.
@Tempestryke I never had an N64, I just know I used superguide for all the minecart levels in DKCR and got stuck at the rhino level in DKCTF, world 2 level 2, and that was that. Now minecart levels can be fun, grinding in Ratchet and Clank is fun, Captain Toad Treasure Tracker had some fun levels, Sonic makes good use of grinding at times, but when it's simply a trail and error rhythm type experience I really don't like it. Might as well go play Flappy Bird.
@link3710 @liveswired True, but those are not really mine cart sections, they're more button-mashing A button mini games.
@Tempestryke @ricklongo @Yoshi
I should probably go buy DK64. I forgot it was on the eShop. I like the eShop lay out for the most part, but if you don't buy a game the week it comes out it disappears and I forget all about it. It's one of the things I like about sales, picking up things I forgot about, but I can't recall the last VC sale of Ntinedo games. I also miss my DDP 10%, I was always looking around for games to use those $5 credits on, a $10 N64 VC game would have been a good one. Maybe after I finish Guacamelee, not like I'm doing much else w/ my Wi iU until Paper MArio, that'sprobably Day 1.
Thanks everyone for the feedback, I never would have thought of DK 64 without it.
@rjejr If you have trouble with the camera let me know (I think I can help). It has the worst camera of any Rare game as far as I know.
@rjejr I need to buy it too.
I really hope this game is good. It seems forever since we've had new 3D platformer, outside of Mario.
@Mr_Zurkon Also Mario, the last open 3D Mario platformer was Super Mario Sunshine.
@VanillaLake
The thing is, last time Rare had an original idea, Microsoft said "you know what, retool that into a Banjo-Kazooie game, so we kill two birds with one stone". And it backfired.
Last time Sakurai had an original idea, Nintendo said "you know what, retool that rail shooter into a Kid Icarus game, so that we kill two birds with one stone". And it worked.
Turns out Rare is Microsoft's Nintendo but can't really be their Nintendo nor their Rare. They were Nintendo's Rare, and now they're Microsoft's... something.
@Tempestryke
What can I say, I have a thing for pointing out the irony of various situations in the gaming industry and subsequently turn them into poetry. However that works.
@VanillaLake on a side note, I would love for that one to be re-released as I never played it.
@Mr_Zurkon As long as it is re-released, get it. Super Mario 64 and Super Mario Sunshine are really open 3D platformers where you can explore, do some real platforming and have a lot of fun.
@VanillaLake I'm sure the pitchforks will come out, but I'm not a huge fan of Mario 64. The camera drives me crazy, I get it was revolutionary at the time but I can't stand it now.
@Mr_Zurkon I hear you, the last time I played Super Mario 64 (Wii U) I did not like it that much but, in my defence, I'd say I was one of the few that did prefer Sunshine over 64 back in 2002.
Super Mario Sunshine has a much better camera, similar to modern games, and the controls are wonderful. Super Mario Sunshine is unique, the music is totally different to any other Mario game and the environments are beautiful, I remember the first time I played it I was totally amazed. It's gorgeous, perhaps not at first sight but when you start seeing sunsets, waterfalls and other wonders. It has some memorable moments (roller-coaster riding against Baby Bowser, for instance) and lots of challenges.
I'm so hyped for this game but I wish the character design were better...
An example of how small details can make a difference
http://i.imgur.com/VSJjYQG.jpg
Amazing!
As a huge fan of these types of games I can only say that this has been a long time coming, and who better to pull it off than the core members of old RARE! This game is shaping up magnificently!
@VanillaLake Yeah can't argue with that statement as we typically know the majority of what game has in store of us before the game even hits store shelves nowadays. The younger generation won't know how it used to be for the most part but at least I can be content with having grown up in the era I did.
Dr. Quack is now my new favourite character of all time. That design is brilliant! I just want to see his small face flex and spout that wonderful BK-style gibberish.
Freaking hell. Everything sounds too good to be true. Banjo-Tooie is my favorite game of all time, so this is easily my most anticipated game of 2016.
I love the new artwork, especially this piece:


It looks familiar...
@SLIGEACH_EIRE Your comment in #30 could easily be construed as you stirring things up unnecessarily, which wouldn't do your credibility, or the credibility of any further post reporting, any favours.
If you want the admin to help you, how about you help the admin and drop any unnecessary references, explicit or implicit, to anyone you're having problems with. Thank you.
@SLIGEACH_EIRE
I'm crying. Those renders... it's Rare. It's 100% Rare right there.
No pics?
Looks fantastic
As great as this sounds I can't shake the feeling that this will miss it's Wii U release window...
Dr Quack looks cool!
Check this box art:
http://vgboxart.com/view/72989/yookalaylee-cover/
To be honest I am really not feeling it just yet. The first footage didn't look bad, but I first need a proper trailer. Hopefully we get that at E3.
So far it just looks like a Banjo Kazooie substitute, while it also should be something on its own. People shouldn't have to high expectations in my opinion, to prevend dissapointment!
Tap here to load 67 comments
Leave A Comment
Hold on there, you need to login to post a comment...