It didn't take long for Nintendo to talk up the download numbers of Miitomo, and firms focused on the analysis and interpretation of trends in the smart device space have also been weighing in on its early days. Following its initial launch in Japan and expansion to more countries worldwide it's attracted millions of downloads and flooded social media with increasingly quirky Miifotos.
While Nintendo will no doubt give more formal details soon, SurveyMonkey is the latest group to share estimates on the app's success. The key figures are summarised in the image and bullet points below, though bear in mind that they're estimates.
- Over 2.6 million downloads in the week of 30th March to 7th April, with around two thirds of downloads on iOS and the remainder on Android.
- Four million monthly active users - "on a typical day [an average user] has 2 to 3 sessions with a total of 7-8 minutes spent in the app".
- Estimated $40,000 a day in revenue, or $280,000 per week - about 80% of this from iOS, 20% from Android. An estimated 3-4 cents ARPDAU (Average Revenue Per Daily Active User), which SurveyMonkey describes as "a healthy number for a more casual game like Miitomo".
They're impressive - albeit unofficial - figures, and there'll be interest in Miitomo's consistency (or otherwise) in the weeks and months to come. With Nintendo's financial reports coming later this month we can expect more official details around that time, too.
Are you impressed by these stats, and are you still enjoying Miitomo? Let us know in the comments.
[source surveymonkey.com, via gonintendo.com]
Comments 41
Ohhh! Yeah I was the instigator in school lol
Not bad. Not bad at all.
Miitomo is the new amiibo (moneymaking machine)!
I've gotten a few people in to it. I was surprised because, well, there's not much to do.
Are these estimates good for an iOS game? Is that more than they're making on 3DS game sales? :s
Are there really that much more iOS downloads? I can't imagine. And 8 minutes per user also seems a bit of a low estimate: to collect the necessary points from all related sites and missions alone will take around 8 minutes, and most users spend a bit more time than just that, and less isn't possible unless you're not interested in saving up coins and only want to answer 3 questions on a daily basis, which will indeed turn stale pretty quickly.
For the time being, I'm still slightly amused by it, but after I've finally saved up enough coins for Hyrule Warriors Picross, I will probably leave it alone until another interesting deal comes along, and knowing Nintendo these aren't going to be a dime a dozen. Then again, they are trying to do something new, so I'll keep a lookout on what comes next...
Ok! But I personally think this survey should have been given a little later in the year (or maybe September).
I personally think the app is crap. I only logon for the daily and weekly bonuses. Don't get me wrong, it's great that Nintendo are doing well but I disagree with some of their practises.
I'll bet that if Nintendo could release it globally, it'd print money faster!
Still not sure this has staying power or if this is really all that impressive. Seems to me most people are doing the minimun necessary for the points. In that case it could fall off pretty quick if there isn't enough incentive in new items to spend points on.
@Moon In a rough estimate, $40k = 1k $40 games sold. So, it have about the same profit as 30k game copies in a month worldwide, which IF it was a game, it would be a failure, as majority of a game sale comes from the first month.
This is a social network though, and their real gains come only after it explodes in user count (if they explode). So its all about how many new users will be brought by current users...
Miifoto is glorious and could stand on its own two feet but I can't imagine how to monetize it which is probably why it's part of Miitomo. It's fun and miifoto is where I'll spending most of my time, there isn't much to Miitomo itself.
I've been using it daily and didn't noticed there are things you can pay for... I mean, with real money.
Eh, haven't even downloaded it. I'm not against it or anything, just not interested. It seems much more like it was made for... well, the average smartphone user, not a more solitary gamer like me. I don't know enough people to make it fun even for a little bit.
this is why nintendo simply isn't doomed, nor will it be doomed in my lifetime. this is an app that was very easy to make profitable, all while working in partnership with another company so as not to divert resources from let's say metroid and piss people off. it's ridiculously creative and quirky and charming, and it's also financially responsible. so there you go.
Only really use the apps for da coins.
Other than that... it's just average.
Is 40K good or just mediocre?
Who would spend money in this app? What is there to even buy?
I personally like the app, although I hope Nintendo is working on new minigames and other features pretty soon. Its worth keeping in mind that the app hasn't been out very long, but in the world of smartphone apps, there is a limited window before you are labeled as stale and old. Monthly new features and rotating games would be a good start!
Other than MyNintendo daily stuff, I stopped caring two or three days later.
Also, blocking rooted phones was a dirty move.
"about 80% of this from iOS, 20% from Android. "
Isn't there more users on android for this app?
Over miitomo already tbh. It was fun at first but now its a bit stale
It's ok. That's roughly 15 million a year, which is a drop in the bucket really, but, considering the cost of investment that's a pretty nice return, not to mention it keeps people actively thinking about Nintendo.
Can't help but wonder how many downloads have been from people who don't currently own a current generation Nintendo platform
For a social app that has its IAPs rather hidden and whose goal was simply to bolster the number of Nintendo Accounts, that's not bad at all really.
Considering Miitomo is tied to My Nintendo, It will retain a certain degree of importance for people that wish to get the coins.
Plus, making $280k a week isn't bad for the first Nintendo ever app. It would be interesting to see the retention rate and the % of users without Nintendo 8th gen Consoles in the upcoming months.
That sounds like peanuts for Nintendo. Their retail releases generate 100s of millions of dollars in a relatively short time. Sure the overhead is more on retail releases, but Miitomo will have to sustain this for a very long time to keep investors happy. I haven't tried the app (or most of these types of things), but aren't these apps usually just favors of the week? people move on pretty quickly, right? I would love to be wrong, but this app is probably at its peak popularity right now. Although, I'd imagine the production on this app is a fraction of the cost of a wiiu game. I'm sure they're profiting either way, but they were probably hoping for bigger download numbers.
Lasted 3 days on my phone. Pretty boring after at. PLUS(!!) it was a tad over 500MB in total size. Pssh, I have better games to install & play for that size on my storage. I'm not totally bad mouthing the app. It was cute and the text to speech playback was really good. Like I said, though, blandness after awhile & size is what did it for me. Kingdom Hearts Unchained 'key', EvilBane: Rise of Ravens, and Tales of Link are the new games I've been playing. All give you reason to continue coming back. I'm quite surprised by ToL. It's quite charming. Another big kudo for ToL is that they included the Japanese VOs with English subs 😍. I read the KHU is a small form pre story to KH3. I've never played a KH game, but I'm enjoying the characters & such.
Lol, monthly active users, really? This hasn't even been out for a month...
@ericwithcheese2 coins for outfits and tickets I think.
Why does anyone pay anything while playing this? I never saw a need yet. Everything you do in this app is abundantly free when I play it, and beyond a couple minutes of play per day it's exceedingly boring. It actually inspired me to go back to playing Tomodachi Life though, because it's so similar but with much more to do in it.
The question is, is it asentually a game or an app? I had a look and it seems to be a basic game. Twitter won't have to worry.
Like a lot of games that have been well advertised it will attract a lot of downloads and some folks will stick around for a few months and play for free. Other will spend to play.
It will have a limited shelf life. Is seems to be for kids but kids under 13 should not play.
I'm enjoying it a lot, every day. Taking my 35 points!
Really please for Nintendo if these are anywhere near actual figures. They deserve the success and vindication that they've made the right decision to not just port their classic games to mobile.
@samuelvictor Thanks for the info. I'm not that into the mobile market, and I own a Galaxy S5, so no iOS for me. I thought that Android had over half of the market. Guess I was wrong.
Frankly my main focus in Miitomo is to farm reward points for the new Club Nintendo replacement: My Nintendo. I even created a second Mii on an old iPod touch just to ensure I received the max rewards via interactions on my main account (sometimes all the random people I 'friended' and the couple real friends don't manage to complete all my daily missions) Yes, one virtual self talking to another virtual self. I am that sad.
But aside from earning rewards to use outside of Miitomo, I have found my first week of Miitomo usage mildly entertaining. Such that I've even stuck around for a while each day after I've already farmed all possible rewards.
Will I care in a week, a month, a year? I doubt it. Unless more real life friends join me and decide it's worth their time, the random social interactions will become so much uninteresting background noise as I farm rewards.
Certainly I have zero plans to pay any actual money for IAP to play the weak in-app games Miitomo has.
I will add in closing, that surprisingly I've enjoyed the Animal Crossing style dress up for my Mii, more than I expected. Sadly there's no AC style world to go out and about in, wearing my new threads. But so far that's where all my in-app currency (that Nintendo hands out for free) has gone.
How many mins a day? Lol.. Pretty sure these numbers are on the low side. Hopefully a few updates / patches will add more features and eliminate the loading screens every so often.
Also 40k a day sounds pretty abysmal for Nintendo's first ever Smartphone App / Game!
Come on Nintendo! Advertising! Advertising! Advertising! If Game of War can get Mariah Carey & Kate Upton you sure as heck better land me Scarlett Johansson.
I just play for the My Nintendo coins. I wish Nintendo gave me the option to get Platinum Coins on THEIR console, as all this is doing is forcing me to use my phone more and my 3DS less, and it's not even that fun. I just want free stuff on my 3DS darnit.
@MrYuzhai Agreed. This would be great to also have on the 3DS. Sure - have a smartphone version. But my 3DS is where I do my serious handheld gaming. It is odd that I cannot use Miitomo on the same platform I'm earning rewards for.
I suppose I better check this app out.
Gotta be out in Denmark by now.
Well, the app is toooooo heavy, too much loading, it's very frustating to use as a social app. Which explain the average 8 mins usage very well, it drains the battery a lot. There isn't much to do in Miitomo right now, although the incentive of reward give me motivation to login everyday, answering 3 question, change clothes and sometime listening to 10 answer from my friends.
As it is, Miitomo fails as social app and fails as a game. I don't think anyone without Nintendo console would use it.
That said, I've already spent $20 for Miitomo coins because I wanted a costume (I never expected myself to spend any money, but here it is). I quite enjoy dressing my Mii, so I hope they will expand further on that. For example, give me a Fire Emblem costume and I'll be all over it!
I personally love this app and have used it almost every day, but it's never asked me for money???
They give away so many coins and tickets that I don't imagine ever running out.
The problem with Miitomo is that there just isn't a lot to do in it. To me, that is understandable as the app isn't even two full weeks old yet in North America. I'm willing to give it time to grow, which it most certainly will.
But for an app that encourages every day use, that is where the problem lies. It gets old fast because of that daily use when it will probably add new features and/or minigames at the rate of any other mobile freemium game. Most games don't give us new features everyday, but Miitomo gets stale because playing it everyday makes it feel older than it is.
Pretty surprised Miitomo is making that much daily since I don't remember this app having ads and the incentive to use real money isn't there. As for the app itself, it's pretty fun like Tomodachi Life. However, the game gets a bit repetitive like Tomodachi Life since there isn't really much to do outside of answering questions and posting Miifotos/checking som posts from friends.
If Nintendo wants to keep people more engaged with the app, then they really need to think of some ways to get people more involved such as being able to answer questions suggested from friends or more interactive minigames since Miitomo Drop feels pretty rigged when it comes to luck.
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