Did you know that it's becoming increasingly difficult to find a Nintendo 64 controller that's in good, working order?
While the controller may have ushered in a new era of full-analogue control in video games in 1996, it wasn't without its flaws. Its unusual three-pronged design was enough to put off some people from even investing in the system. However, the shape of the controller is the least of its problems; the biggest issue is its joystick.
Despite the degree of accuracy afforded by the N64 controller's joystick - making games such as Super Mario 64 such a joy to play - it's sadly subject to wear and tear. After extended usage the joystick becomes loose as a result of internal components repeatedly rubbing against one other.
It's not an issue for those who've left their N64s in the past. But for the small dedicated fanbase that still play the system on a regular basis it's more of a problem than ever, especially given that the N64 is now nearly 20 years old.
Few are more aware of this predicament that Andy Vargas, a passionate 22-year old Super Smash Bros. player. In case you missed our report back in February, Andy is the brains behind a recent Kickstarter campaign that was boldly advertised as "repairing the N64 controller". Using OEM parts from an official N64 controller, Andy's plan is to create new molds with which to produce highly accurate replacement joystick components.
Third-party replacement N64 joysticks are by no means a new thing, but any hardcore N64 fan will tell you that virtually all of the ones currently available to purchase are simply not accurate enough to properly play a number of games. The fact that Andy's campaign raised over $16,000 - more than twice what he originally asked for - and reached its original goal in just three days goes some way to confirming this. "I'm really surprised at how well the project has been going", says Andy. " I thought it would take the full 30 days to reach my goal. It motivates me even more to fix the controllers and provide a better alternative".
But what was it that initially prompted Andy to undertake such a considerable project for a relatively niche audience? "The players and the demand", he tells us. "I constantly heard and saw topics on social media regarding replacement sticks and methods to repair old controllers". This then prompted Andy to further research the idea of creating a replacement joystick, during which time he spoke to a number of professional N64 speedrunners and Super Smash Bros. players.
With a concept firmly in his mind, Andy set up his own company, ENKKO, through which he could start producing the components. "As an accounting student and office manager, it was not tough to create ENKKO and manage it, but what I didn't know very well was the manufacturing process." Naturally, this prompted Andy to contact specialist plastic manufacturers and find out more.
In Autumn 2015, Andy decided to put all of his resources into ENKKO, spending whatever time he had left after both school and work to focus on making the sticks. He also had the fun task of explaining the reason why he wanted a business bank account. "The account manager, in fact, suggested the idea of a crowdfunding campaign, though I didn't feel ready enough to get one going at the time". Kickstarter eventually became a necessity, as the cost for creating the molds was higher than anticipated.
Due to the impressive amount of pledges that the project attracted early on, Andy was able to offer two additional components, the upper and lower gears, as a stretch goal. In the original controller design, these two parts are arguably more susceptible to failure through wear and tear than any other part, so it's good news for backers who will now receive these alongside the joystick and the bowl in which it sits.
When asked about how accurate these replacements will be, Andy doesn't beat about the bush. "Very accurate with some minor design changes that won't affect the end functionality of the parts. It's a bold statement but if I don't set the bar high these parts would not be made well".
Andy has been using the 3D-printed prototype he created for the Kickstarter project, monitoring its accuracy in games very closely. It's far from perfect as a result of the 3D-printed approach and some materials not being entirely suitable, but it's important to note that the final components will not be created in the same way and, thus, should not suffer from these issues.
With the funding now secured, Andy will shortly move into the production phase of the project, and he hopes to have the sticks ready to ship out to backers in late May, effectively marking the end of the Kickstarter campaign. It's worth noting that the delivery of the upper and lower gears may, however, be delayed until June as they were introduced later in the campaign.
Nevertheless, Andy doesn't plan to stop there. He's planning to open an online store on enkko.com after the rewards have all gone out. He hopes to offer the sticks in a wider range of colours such as red, purple and grey - perfect for N64 owners who want to add some custom flair to their controllers.
Andy is clearly an entrepreneur at heart. When asked about the future, he's already got a number of ideas for projects. "I'm working to sketch a better design of the stick case but retain the functionality of the original stick, while my next project is to create rubber grips for the stick knob just like the ones used for PS4 controllers". No doubt we'll be keeping our eyes open for updates on Andy's progress in these areas.
Nintendo's official support for the N64 may have ended a long time ago, but projects such as Andy's and Retroactive's UltraHDMI mod are a prime example of how the system's dedicated fan community is not only keeping the system alive, but attracting more people to it.
Thank you to Andy Vargas for taking the time to speak with us.
Comments 31
Very cool! I remember within about two years of getting a launch N64, I had to get a new controller to replace the original because the stick got very loose. Ever since, I became overly conscious of this and am surprised to know there are N64 controllers that are probably 20 years old still functioning.
Some people act like the N64 controller is some kind of terrible design; I think those people are idiots—some of them probably haven't ever even used the N64 controller, or worse, have used it but have been holding it wrong all this time.
There was a guy in here who told me he actually played games on it by holding both of the outside grips and stretching across to the centre prong to use the analog stick with his thumb and press the Z trigger with his index finger.
Kinda like this:
Now that's just WTF!
This is the most common way to hold the N64 controller (which most games used):
Here are the three correct ways to use the thing (two ways for analog control that basically support left and right handedness, and one way that's almost exactly like a classic SNES controller, which was perfect for Doom 64 by the way: Not rocket science):
The thing was and still it a little bit of genius. Sure, you can basically do all the same things on the slightly simpler dual-analog setup of most modern gamepads, but the N64 controller was revolutionary for its time. And, holding two at once to dual-wield in a game like GoldenEye, each by the centre prong, was just masterful (and actually more ergonomic and comfortable that the dual-analog setup on most modern controllers). Most people still don't know you could do this, or that the N64 controller was more than capable of dual-analog (albeit in a slightly convoluted way) long before the PS1's updated Dual Analog controller ever came out.
I really need to find an image of someone dual-wielding the N64 controllers. . . .
Edit: Here's the best image of someone dual-wielding N64 controllers I could find (and he's doing it in GoldenEye 64 too):
Ignore the stupid way he's pressing the face buttons on the right controller with his index finger, rather than simply flicking his thumb over whenever he wants to press A or B.
@Kirk I assumed that was the only way to hold it!
One of the best controllers that was made and still enjoy the N64 till this day.
Recently bought a n64 to GameCube controller adapter,so am playing N64 games with the GameCube controller which is very good but takes a bit of time figuring out what each button does.
But does it not murder your fingers in Mario Party?
@ThomasBW84 Which way do you mean?
I'd kill for a sturdy new N64 controller. All mine are worn out, exceopt for one, that I try to be really gentle with.
@Kirk Haha, when I replied your comment only had one image! I mean the "most common way", or the one on the left in the 'correct' ways image.
Well put me down for 6 at least. I'm stocking up with spares of good quality modding parts since the GBA backlight kits disappeared from existence so suddenly
@Yorumi They are indeed not that hard to find, and there's even one that is made to be more like the GameCube stick, but most of these replacements aren't 1:1 and have issues with their dead zones. This is the first version made from new molds based on the original molds, so they will not have that same issue.
@FierceRagnar
The problem is that none of those are what the developers had in mid when they programmed their games. Kisch-bent has been selling the replacement gears for a while but the bowl and bottom of the stick have never been reproduced. As someone who grew up with them having the original stick with a few new pieces is the best.
@ThomasBW84 Yeah, I'm terrible for editing my comments.
@Kirk Yeah, you would think a design like this is idiot-proof. Amazingly, it isn't.
Also, don't forget the Virtual Boy controller! This one did it right as well and was one of the most comfortable to me. But the N64 controller really is the mother of all modern controllers to me. We haven't done much since then.
@FierceRagnar exactly I paid $8 for 10 sets of gears. You can take a downright unusable controller and make it a 7/10 or 8/10 tightness. The reason you can't always make them perfect is because the bowl is so worn out.
@Kirk People wouldn't be confused about holding it if they just made a normal controller that doesn't look even uglier than the early PS3 controller like this third party one.
Who cares if there is a somewhat proper way to hold it when most casuals didn't have internet back then and were confused as hell as to how to hold it consider most people was us to having only 2 things jut out of an controller. Just make a proper controller so people don't have wonder about it for more than 5 seconds.
@Chaoz I don't recall, but the instructions for how to hold it properly probably came somewhere in the box (showing you the three correct methods as seen in image I posted above). Also, you have to remember this was the first controller of its kind when it initially released (with additions like an analog thumb-stick, a z-trigger, ergonomic grips, c-buttons, multiple ways to play, rumble support, and memory card support, all in one design); there was no comparable design to judge it against at the time. And, that controller image you provided, while looking simpler, simply doesn't feel anywhere near as good as the actual N64 controller does in practice. So, given how totally and utterly revolutionary it was at the time and unlike anything that had come before it, your comment, "Just make a proper controller so people don't have wonder about it for more than 5 seconds.", is kind of misguided and unreasoned.
Edit: https://www.manualowl.com/m/Nintendo/N64/Manual/320173?page=7 (See page 10)
@Splatmaster If it's the Raphnet adapter I made a bunch of button layouts you can enter that are easy to remember so it feels like you're meant to play with the gamecube controller. You can make your own setups aswell if you know what each button does in each game.
@ZukutoBen
Yes it's the Raphnet,it's a great gizmo for the N64
@Splatmaster http://www.raphnet.net/electronique/gc_to_n64/index_en.php#2
I loved the N64 controller but yes both of mine have worn out sticks.
One I can't use for games that don't use the Dpad and the other still functions but I can't match my best times in games like Goldeneye (pyramid level especially)because it does recognize the angle at which you can get the fastest movement anymore.
I loved the N64 controller, I almost bought a USB one recently.
I've replaced all four of my N64 controllers to the Hori Mini Pads & they're just great.
@oji I'd love to grab a Hori 64 Pad, but the cost of entry has been too great for now, but someday I'll grab one. I have bought one of the aftermarket replacement pads (similar to the Hori) that is great but has a pretty bad dead zone that's very noticeable on some games.
I backed this project to get at least one good replacement stick. Currently I have a Jungle Green, Blue, Yellow, Red and Black original N64 controllers. Four have tight original joysticks that I've put a dab of white silicon grease in to keep them from wearing. One has the aftermarket "Hori style" pad and then the last has a very worn joystick that this will replace.
@EJzelda Yes, I really like the N64 controller style as well. The people that seem to think it was a horrible design seem to have no idea how to use it, let alone hold any controller. Case in point:
https://youtu.be/BI5uZFR3XZM?t=60
I bought an N64 to Wii Remote adapter cable from Raphnet-Tech last year which is great. It means I can use an N64 controller as a Wii Classic Controller Pro to play N64 Virtual Console games on Wii and Wii U. You can customise button layout too. I highly recommend it for anyone wanting a more authentic feel. Obviously you need a decent original N64 controller to begin with.
I wish Nintendo would make brand new controllers for all their past systems to be used with the Wii/Wii U virtual console games. I reckon it would be a lucrative market for them. They could be wireless or USB, or like the recent GameCube ones where an adapter is needed to keep them fully authentic. But Nintendo just don't seem to want to capitalise on their great gaming history. Or maybe I'm just too much of a fanboy and wishing for too much!
@Kirk Agreed. The N64 controller was one of the selling points.
It scored top marks in all multiformats. Infact even when dual shock was out Gamesmaster gave the N64 3D controller 9/10 and the Playstation DS 8/10, with the Saturn equivalent a 6/10.
Unfortunately alot of the truth from that era has all but been wiped out by the mass of Playstation One fanboys and journalists who continually spread BS about the N64 to this day - unfortunately the same BS is recited by younger journalists now as facts so we're lost in a Web of lies.
Had the N64 a 100 million install base and the PS1 a 32 million install base the N64 would be represented much differently online today.
I didn't realise there were as many like minded people about the N64 controller as me.
It's design and aesthetics are more iconic than the dual shock. It still looks better in my opinion.
@FierceRagnar Quoted from the article: 'Third-party replacement N64 joysticks are by no means a new thing, but any hardcore N64 fan will tell you that virtually all of the ones currently available to purchase are simply not accurate enough to properly play a number of games.'
@liveswired Totally agree.
The best thing about the N64 controller design is often overlooked: Your thumb movement was never compromised in actual play (only removed maybe to pause). Today, the games make you stop all movement in order to abuse the D-pad to act like buttons. Forcing the designers to not do this is wonderful. If only it had L2/R2 and left and right bumpers, it would be perfect.
@MegaWatts Perhaps Nintendo Life should make an update on this case? Nothing has been delivered, and Andy has seemingly disappeared.
Tap here to load 31 comments
Leave A Comment
Hold on there, you need to login to post a comment...