Terraria

For those of you that don't know, Terraria can most closely be described as being essentially a 2D version of Minecraft. Featuring randomly generated worlds and open-ended sandbox gameplay, the game has garnered many fans after its initial PC release. The 3DS release came out late last year, and while it did manage to deliver a satisfying port of the original game, we had to knock off a few points for the relatively dated content that it came with. Fortunately, 505 Games has just finished another substantial update that adds multiple new features and fixes issues, bringing it more in line with the PC version.

The announcement was recently issued via the forums on Terraria's official website, where it was revealed that the update has been submitted to Nintendo for approval. If all goes well, it'll be deployed in a few weeks. In terms of some notable new features, this update adds the Frost Moon content, doubles the number of available save slots, and expands inventory space. Here's the full breakdown of what the patch will bring:

New changes:

  • Frost Moon content added.
  • Save slots expanded from three to six.
  • 10 more inventory slots.
  • Auto equip removed.
  • "A" to interact now works relative to cursor position in Manual Aim.
  • Stack speed improved.
  • Quick stack ignores all hotbar items.
  • Buffs can now be cancelled on the Equip screen.
  • Save games refactored so the issue of long save times no longer occurs
  • Addressed a number of crashing-related issues
  • Items in the Trash stay there when you leave the UI screen, making it harder to accidentally trash a wanted item.
  • Players can sell items with no value to shops so you clean inventory quickly.
  • Dungeon Worldgen re-worked to provide properly expansive Dungeons
  • Spawn rates in dungeons rebalanced to fit a more authenitic threatening experience
  • Rules for surface fishing reworked, so you can fish much smaller ponds
  • Bosses now de-spawn 100% if you die – mirroring the PC version and adding challenge
  • Precision screen UI tweaked to add fishing items to left hand pane – tap to toggle
  • Player no longer glows like it's wearing the Miner's Helmet by default. Ore glow also toned down. It's going to get dark out there guys...


Bug Fixes:

  • Items becoming invisible when hung on wall
  • Can't use any item for 10 seconds after using Godly Tempest Staff
  • Bug Catching Net accuracy (can only catch at feet)
  • Lihzahrd temple has no traps
  • Biome Spread too slow
  • Skeletron Prime's arms each drop potions/hearts
  • Ice Golems not appearing
  • Crystal Shards are very rare
  • Crafting Adamantite/Titanium/Chloro Bars causes unusual slowdown
  • Imp fireballs explode into Goblin gore on destruction
  • Grasshoppers can't be killed
  • Dungeon biome constantly changing to Underground; ruins spawns
  • Flesh Grinder/Meat Grinder naming issues, sprite issue
  • Living Wood/Leaf Wand have some oddities in calculating wood total
  • Holding in Smart Cursor Hammer for backwalls always hammers the first block
  • Building near NPCs frustrating due to interaction conflicts
  • Unusual Recipes Unlocked at worldgen
  • Underworld Biome has way too many Imps spawning. UW spawns overall should be toned down.
  • When going down on a slope in a minecart and using items, the item is pointed the wrong direction.
  • There is "player disabled pvp" spam anytime someone leaves or joins a game.
  • Lots of problems with music and crossfade.
  • Game thinks the player is in a cave when they are in the dungeon.
  • The dungeon being shrunk is causing balance issues.
  • The center of the world needs to be completely flat, so that the player can build there.
  • Some items can only be made from Iron when they should also be made from Lead.
  • Items the player throws go up and slightly to the right, no matter which way they face.
  • Keep finding Magic Mirrors and Bug Nets in chests where they shouldn't be.
  • Reduced corruption sizes are causing problems getting items.
  • Floating Islands treasure chest loot is not distributed correctly.
  • Meteor Hamaxe is 35 bars. Should be 20.
  • Game was not switching into Meteor Zones when near a meteor.
  • Meteorite spawns do not give enough materials.
  • Enemy caster AI is broken.
  • Mana crystals need to be 3 fallen stars, not 5.
  • A large majority of the time when you are fishing, the bobber is shaking and you click but nothing will be caught.
  • You cannot see the fish you have caught on the line when you reel it in.
  • Fishing zones are being picked up incorrectly (i.e. Underground Fish everywhere bug)
  • Bug Nets don't catch critters most of the time.
  • Remove damage from all vanity pets.
  • Autodig should not target a block you are grappled to.
  • Using a grappling hook does not reset jump accessories.
  • Monsters continue to spawn in player towns.
  • Zombies repeatedly jump facing backwards at doors instead of banging on them.
  • Duke Fishron trophy does not spawn
  • Text error for the Valentine Ring tooltip
  • Can't catch surface fish. Game seems to not classify 'surface' areas correctly for fishing
  • Tempest Staff, multiple issues
  • Discount card not working as intended
  • The use time for the bucket is WAY too short.
  • 'Take all' from chests misbehaving
  • Eye of Cthulhu has the wrong boss music.
  • Dryad isn't reporting the rate of Crimson spread
  • Zombies should be able to open doors during a blood moon
  • Unable to create biomes.
  • Sometimes buckets won't collect or dispense water
  • Player stuck in "jump/fall" animation when standing on a sloped tile.
  • Flippers spawn rate is far too low

What do you think? Are you looking forward to this update? What did you think of Terraria on 3DS? Drop us a comment in the section below.

[source forums.terraria.org]