The release of Star Fox Zero's opening cutscene is still only available in Japanese, but upon closer inspection it looks like we may not need an English translation to know what's going on.
The slideshow of stills not only looks familiar, but it's clearly been made as a direct replica of the original opening from Star Fox 64, albeit with some extra bits thrown in for good measure. Through some mild trimming and moderate video editing skills, we've been able to put together all three versions of this introduction from Star Fox 64, Star Fox 64 3D, and Star Fox Zero, so make sure you check them out in the video below.
Comments 32
I love as really hoping for a bit more insight into the Star Fox world's lore and character development. You can only reboot the story so many times.
Of course as long as the gameplay is good I'll be happy.
The 3ds one looks almost as good as the Wii U one.
I played a small bit of 64 3D yesterday, too bad it never had online :/
I get the feeling Miyamoto doesn't really know how to advance the story of the characters and the world they are in, so opted for rebooting the series. That said, it has been a long time since the last proper Star Fox game came to a home system so that may well play a factor in the decision.
I hope this does well enough for a sequel to come to the NX and that we don't find ourselves waiting years for the next game.
I'm not really playing this game for the story, so if additional story fleshing-out means another two-to-six-month delay, I'd rather just have the game now (or in April, whatever).
I like games that tell great stories, in fact they are my core motivation for playing some games. For example, after finishing the story mode of GTA V (which arguably had a lame ending), I have little motivation to continue playing. It was the same with GTA IV.
That said, I never saw Starfox as a story-driven game. But if the story is good, I'm happy that there is one. Although they only added the story afterwards (and delayed the game because of that), so I'm not sure how good it actually is. But the gameplay sure looks nice, so I'm looking forward to the game anyway.
Miyamoto is a great designer, but story is not his strength. He seems to prefer games that have little story but appeal to everyone, which worked great for several Nintendo game series. But I actually liked the fact that MG1 had more story (with Rosaline etc), so I disliked Miyamoto being more strict on MG2. At the same time though, MG2 was the better game, so I still prefer it over MG1.
@mjharper: They already did that, the game was delayed to April because of the addition of a story. Otherwise it would've been released without a story in 2015.
The opening cinematic for Zero was really lame, i thought. If only Nintendo would let me direct a Star Fox reboot...id do it right. Lol. Cant wait for reviews to see if the game is more exciting than it seems.
Yeah, it all feels very lazy and half-*ssed on Nintendo's part, imo, rather than any kind of retro fan service or whatever.
For the same reason i tend not to be interested in Zelda or Mario, i probanly won't be interested in this if story is mostly ignored. Story and character development is what keeps me interested in games. The gameplay can be the best ever made, but without a decent or creative story, i simply won't be interested
Geeze, imagine the reaction they'd get if Nintendo ever released a game from the Mario series with an identical plot!
@Yorumi They added more character development in this game.
3ds looks the best.
Is that the correct answer?
I was heavily critical of Zero, but on the upside it appears to have been given a real bit of visual clean and polish since Platinum jumped aboard.
Let's hope the gameplay has too.
Maniacal should be a word in everyday use. Loved it in The Lego movie. It's great here too.
What the hell ? It's the same ??
It is a nice feel of nostalgia but they could have at least maybe animated the full intro to give us a better detail on that backstory
@Yorumi You know I think you may be right. I am guessing the next game will be a remake, of a remake, of a remake. Evidently this is the reason Star Fox 2 was never finished and released for the SNES - Miyamoto couldn't handle going beyond part one of the story.
Star Fox is at its core an arcade experience, like Galaxy Force before it. High scores and plot are never prioritized equally in such games
This and Zelda are the last hope for Nintendo this generation. They better not fail.
Wow comparing walls of text. Not what I was expecting lol. Well played nintendolife:p
The only reason I'm buying SFZ is because it comes with Project Guard
They made the pig fatter.
Do I win?
I really hope this does not just turn into yet another HD remake of an old game.
One mildly interesting difference is that Star Fox Zero's intro is narrated by Fox himself in the first person (at least in the Japanese version). It gives a more personal overview of the story, though I will miss Deep Voice Guy.
Aside from that, the text does seem to be remarkably similar in structure and contents. In fact, I had a slight case of deja vue after listening to the original in English. This is a pretty solid translation of the Star Fox Zero intro:
"My name is Fox. Fox McCloud.
I serve as leader of the squadron "Star Fox", established by my father, who was originally a pilot in the Cornerian Army.
Five years ago, at the request of General Pepper of the Cornerian Army, my father was sent to investigate turbulent developments occurring on Planet Venom, and that is where he lost his life.
Planet Venom was home to a remote region where the deranged scientist Dr. Andross had once been banished by General Pepper, and where he continued to lurk.
The members of Star Fox who had gone to investigate were comprised of my father, James McCloud; his close companion, Peppy Hare; and Pigma Dengar, who wished to sign himself up.
However, at that time, Pigma had already made up his mind to betray them.
Due to his treachery, my father and Peppy fell right into the trap that greeted them.
From that instant, somehow only Peppy managed to escape.
Peppy, who had barely returned with his own life, told of my father's final moments...
At the same time, Dr. Andross was assembling a mighty army, and preparing to invade every planet in the Lylat System. This incident marked the start of such terrifying circumstances.
This was the beginning of the "Lylat Wars".
-
Since then, the battles between Corneria and Andross's armies have played out repeatedly in every corner of the Lylat System.
To succeed in what my father died trying to achieve and to fight Andross' army, I developed various weapons and assembled a trustworthy team of three comrades. Once again, Star Fox was formed.
Slippy Toad: A close friend from the Military Academy, and an expert in scientific and technological fields.
Falco Lombardo: While he may have a bad attitude, he is a reliable and remarkably skilled pilot.
Peppy Hare: Fought alongside my father and will continue to support and advise me in the current team.
And today...
In our first visit to Corneria for some time, we have received an urgent message from General Pepper.
Andross' forces have suddenly appeared in Corneria City, which has come under largle-scale attack.
Finally, a chance to fully demonstrate our team's strength has arrived!
Just you wait, Andross!"
I see this game as equivalent to DKCR. At the time it was made, got a lot of hate from fanboys and the like, but it was well made and ended up growing on people over time, specially after a good sequel was made. I can see the same path going on here, with this game getting a good sequel on the nx too.
I'm just really back they went back to basics and got rid of that horrible baggage the DS game had left us in. Those horrible new characters alone should be enough of an excuse, the Command ones were equivalent to Sonic OC.
@FragRed I don't think there was a way to keep the older plot after the trainwreck of Assault and Command almost killing the series. I can see they giving the next game fully to Platinum through, to "keep the series going". Even if not, it's not like Pikmin didn't advanced the story with 3, it brought back Louie and Olimar just for that, so I can see this going on.
@Dynamite DKCR got hate?
@Yorumi Actually believe it or not Miyamoto loves the Starfox story and wants to advance it even more. Just watch The complisionist's interview with Miyamoto. He says that the point of Starfox Zero is to not only bring back the joy and feeling of the N64 version. but to also progress the story like weve yet to see. So hes gonna expand in terms of why Fox is a fighter, whats his relationship with Andross and peppy hare, ect. and like I said just watch The Complisionist's interview with Miyamoto to hear it yourself.
@Ichiban At the time yes, through a good deal was nitpick, like it's happening to Starfox now
@patbacknitro17 I'm glad someone actually does his research here, thanks. I see a lot of baseless assumptions everywhere to a game that's not even out.
This proves what we already know deep down in our hearts: Its just another remake! Even some of the stages I saw looked very similar to the ones in Lylatwars (namely the first level and one of the space-levels).
I think for NX Nintendo should give Platinum permission to make a Starfox game WITHOUT the prying eyes of Miyamoto. No doubt do we get a fast, spectacular, cinematic Starfox that way!!
So SFZero is pretty much an expanded reboot of SF64. I dont mind that, since I really play StarFox for the different arcade-like levels. As long as they add in more alternate paths and interesting ways to use the new stuff, I'm happy.
Having said that, I would still like to see something like Star Fox Adventures again.
Well like he says in the Complisionist Interview most of the time people misinterpret what he says. Like the time when he said a rushed game isn't a good game. People took that to literal to what he actually meant.
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