Star Fox Zero contains a lot of references and throwbacks to iconic past entries. Whether on-the-nose goodies like the 16-bit Arwing that can be unlocked with a Fox amiibo, or the strikingly familiar opening cutscene, it's sure to bring back a lot of memories while also introducing the series to a new audience.
There's a sense of familiarity in the stage names, too, which have popped up on the official Japanese website. You can see them below (thanks, Perfectly Nintendo), and for giggles we've quickly checked our copy of Star Fox 64 3D and put the equivalent stage names, where applicable, in brackets.
- Planet Corneria (Corneria)
- Meteo α (Meteo)
- Area 3
- Planet Zoness (Zoness)
- Sector β
- Titania (Titania)
- Sector γ (Sector Y)
- Planet Fichina
- Planet Fortuna (Fortuna)
- Sector Ω
- Venom (Venom)
Of course, these may not be all the stages in the game. As Nintendo's made clear there will be hidden paths to find and alternate routes to take.
Are you getting hyped for Star Fox Zero? Let us know.
[source nintendo.co.jp, via perfectly-nintendo.com]
Comments (38)
Wouldn't the planets names being the same be expected from a reboot?
Hmmm, no more Sector X Y Z I guess.
I wonder how many are aware that the "Fortuna" in 64 was actually Fichina, but the localization team goofed?
How many times do they have to reboot this game? Star Fox 64 was a reboot of Star Fox and now Star Fox Zero is a reboot of both of those? Can't we get an original sequel like Assault or Command Mission? I enjoy the series but honestly I'm not that excited for it as I feel like I've played this story several times over the last 20 years.
If you think about it scientifically, it makes sense. It's the same planets, so you would assume this is the same solar system, thus the same names for the other locales. I mean, should we reboot our solar system and rename Mars and Jupiter?
So 3 stages to complete the game. Then you have to redo them all in 100 different ways to unlock the rest.
I was under the impression that the game was going to use the same name anyways being a reboot of the same story and all.
@Project_Dolphin That and no matter how much we love Star Fox, Star Fox 64 and the unreleased Star Fox 2... the original sequels to 64 had the appeal of bland toast to a lot of people. So, yeah Nintendo doing a soft reboot is not unheard of considering the reception of most games past 64. I mean we may feel somewhat satisfied by Adventure, Assault and Command, but at the end of the day all you had was bland toast it is just not going to fill you up the same.
@Yorumi
I know you have disdain for this game because of the controls you haven't tried, but slow down, Tex.
"Of course, these may not be all the stages in the game. As Nintendo's made clear there will be hidden paths to find and alternate routes to take."
I, for one, hope this game is majorly successful and brings Star Fox to the forefront again. I worry a bit about it and I would have liked to see a bigger budget and plan for it, but this is what we get on the mostly failed Wii U platform and, if it's fun and gains an audience we might get a deeper, richer game in the future.
My guess is that the gameplay will lead to some fun mastery through repeated play like the N64 version did and I'm glad it isn't just the same game due to the controls and how deep you can go with them.
@Yorumi I was for the most part pocking fun at them making "original" sequels, but also referencing how a fresh start may actually be the best idea they have had in a long time concerning this franchise.
I will not talk about controls, or the amount of levels, or the visuals, until I have the game in my hands and I have actually played the thing.
@Yorumi Wow calm down, I think you have some issues. I think it's actually going to be pretty great from what I've seen despite all the moaning, of which yours is an extreme case
Here's hoping they still have a way to go off the map and fight origami enemies and a giant slot machine again.
No one said you should be excited about just a bit weird how angry you are about it that's all. I'm actually looking forward to trying out the controls and also there is a co-op mode, so what if it isn't exactly the one you want but it is there. You must have seen a lot more of the game than everyone else to know how many enemies are on screen. I haven't noticed in any of the stuff I've watched. I think you are being way to hard on it but that's up to you
@Project_Dolphin I was mostly being a bit hyperbolic and facetious. No offence bro. I have a little fun with word choice, but I still stand by that for the most part Star Fox has been not up to par during the Game Cube/DS eras. I like the direction this game is taking so far so I'm not too concerned. That is unless I start playing it and it falls apart at the seams then I will be upset.
The level of this comment section is astonishing, once again...
1) it was never said this is the entire list of stages. The series is known for its branching paths. And why would the official site spoil the entire game anyway?
2) some places having the same name does NOT make them the same levels. Of course they have the same name, it's the same solar system, in the same fictional universe!
@Kroko Totally agree, seems to just be somewhere for people to moan. It is pretty obvious that this not every level and that isn't "blind faith" it's based on what has already been stated and the conventions of the game it is paying homage to
Here's a novel idea, lets wait until the reviews for the game are actually in and we know more about the content and how it plays before having a massive moan about the game.
Or better still playing it for yourselves and making an informed decision on the game that way.
I was very excited about this game, but lately it's gone down a lot because the game, even though Miyamoto says otherwise, just looks like a remake of a remake (Star Fox >> Star Fox 64 >> Star Fox Zero).
I love Miyamoto, but sometimes I think he shouldn't be involved with everything that goes on, and it seems like the only games that made the story go forward where done by other studios (Rare doing Star Fox Adventure, Namco doing Star Fox Assault).
I'll buy the game, of course, but the next game needs to be way more original.
@Yorumi You don't have to like the game, but to say Nintendo is putting no effort into it is clearly ridiculous. No, no one is questioning why "most" (really some) of you aren't hyped for SFZ. In your case, it's because you long ago presumed to know everything about the game, and determined to take every opportunity to complain about it.
@Yorumi You are talking absolute nonsense. It's sometimes possible to gauge the overall quality of a game from the preview screens and footage we see and the team behind it, but it's hardly a conclusive method of measuring final game quality, especially with a game that is quite clearly still in production and in truth hasn't been seen all that much since it was announced.
I'm neither leaning one way or the other on this at the moment but if it turns out to be fun then great, I'm not bothered if it's a remake, re imagining or whatever, if it's fun I'll buy it. Then if it does well at retail we might see more Star Fox in the future.
But all this hand wringing over a game I'd imagine very few (if any) of the commentators on here have actually played is ridiculous. As with any game I've ever purchased, I'll make my own mind up once I've actually played it, not before.
Never having played a Star Fox game, this all looks new to me. We'll see how a review goes, but my interest has certainly been piqued.
@Project_Dolphin Awesome just wanted to make sure. You never know with the internet .
As for Assault you did not miss much. There were some really cool ideas, but the execution left a fair bit to be desired. I would like it if they go back to land combat and make it play a bit more like Gears and somehow incorporate the aerial dogfights in interesting ways and somehow make it seamless between air and ground battles. I know that is asking for a lot, but I think that would been a cool idea for a followup to Assault.
I liked assault....
This is totally the game where they would milk nostalgia from the most, you know Peppy's going to say "do a barrel roll" and Treehouse will be patting themselves on the back every time it happens
I saw that some days ago. It's ridiculously puny... That delay they had was probably for Guard, mostly.
From those 11 stages (likely an hidden 12th ala Out of this Dimension) 6 will play with the Arwing/Walker, 2 for the tank and 2 for the gyrowing. Some stage offer you to choose between 2 vehicles, so it's highly likely that Venom will be letting you choose between any of the vehicles. The hidden paths which were mentioned, are only paths, not stages; A shuffle in the playlist.
I was sure to buy it.. but after seeing this, I'm fairly sure Star Fox Zero will only be a nice rental.
I think Fichina may be a reference to X-Scape; I haven't played that game in years.
@Yorumi How is it a worse control scheme? You can finally fly in one direction and shoot in another. To me it seems like the obvious next step, not to mention that the motion controls are completely optional.
Worse? Definitely not.
Fantastic can't wait played Starwing / starfox since Snes days great game N64 and 3Ds are the best ones until the new one hopefully.
@Yorumi If calling you out for your constant complaining is "going after you personally," then sure. Also, since the point of my original post was not to defend SFZ, then the fact that I did not address any issues it might have is irrelevant.
@Yorumi Why are people so against learning something new? "What? It doesn't play exactly like the rest of the SF titles? - it MUST be worse" Also, you can't just claim it's worse without actually trying them out.
Watch this video if you haven't already. It looks pretty smooth as far as I'm concerned. For the most part he uses the motion controls like you would in Splatoon, meaning you don't necessarily have to look at the gamepad, you just get the feel for where you're shooting.
https://www.youtube.com/watch?v=nE9WAYdnIWQ&feature=youtu.be
Also, it's a game, not an aircraft.
Stop arguing children!
Wait a second this is a reboot with the same story??? I mustve missed that in the promotion!!
I thought i read somewhere it was essentially Starfox 2 that was never released, right down to the chicken thing??
If its the same story then they might as well named it Star Fox Zero Interest
Welp reboot or sequel I'm pretty stoked. If this sales well we may have a return to the on rails space flight shooter of old. And after the GC and DS games split the fanbase that may be needed.
@MitchVogel @DarthNocturnal I hate to be that guy, but being italian I was a bit surprised to read Fichina in a Nintendo game because in my language it means "little c***", where the first * is a "u", the second a "n" and the third a "t".
I hope I'm not violating rules by posting this. It's just a bit of grammar...
"Star Fox Zero's Stage Names Are Another Delicious Throwback"
THIS ISN'T A THROWBACK AT ALL! By now everyone knows its just a Starfox64 remake. So all the planets have the same names and are probably in the same location. You start in Corneria and end in Venom. Everyone who played Starfox64 can guess the endboss too. Why surprise people when you can deliver the same (smell my sarcasm)?!
They should officially release Star Fox 2 for the first time as a SNES VC title on New 3DS... How awesome would that be?!
Venom is just a hotbed of terrorist activity.
So no Dinosaur Planet and no Aparoid Homeworld is what this means. I wouldn't call the returning planets 'delicious throwbacks' as much as 'series staples'.
@Yorumi "The game needs to nearly double the current number of levels to even catch the snes game."
We have no idea how many levels there are. But, okay, say this is all of them. We don't know how long they are or how extensive the alternate paths are in the stages are how varied they are. They can have the feeling of a completely new stage sometimes. Making definitive statements about the number of levels is just projecting your negativity to assume the worst.
"The problem with the second part is that's basically holding games hostage and no I'm not falling for that. I'm not buying a bad game in the hope I get a better sequel later."
Huh. That's not what I said. At least you are using a different definition of "bad game". I predicated my statement on the game being fun even if not deeper or richer than previous games. I don't find fun games to be "bad" and wouldn't suggest people to buy bad games in order to get more. Plus, responding to markets to make sequels is hardly holding games hostage. With resources shifting to NX, the alternative, in this case, was no Star Fox game, I'm guessing.
"[Nintendo decides to] Treat starfox and it's fans like utter crap and they continue to do so today with this game."
I simply don't see it this way. They decided to make a game and try to advance it. They might fail, but this is a response to fan cries for sequels despite the game franchise already proving to have lackluster response in the past.
"They're stripping dialogue and cutscenes and story straight out of another game and they STILL can't be bothered to put any real effort into the game."
Seems to me they are on a tight time schedule but how do you define "real" effort? Years long development isn't going to fly this generation, so instead there's an attempt to do what I find to be more important and just as "real" effort in making strides at new core gameplay mechanics and play experiences rather than just new background dressing. All of that might make it better, but it's a sideshow. You assuming the controls are "worse" of course makes you resist this idea, but I'm willing to bet it will be a better experience and at least something new to master.
I'm curious if you liked the NES Bionic Commando. You could easily take your current stance, saying it's "worse" as a platformer because you can't jump, but that made it far better for me and a brilliant experience.
"The only thing anyone can ever say about starfox is 'yeah it all looks bad but have some blind faith'. NO."
Exactly. No. that's definitely not the only thing anyone can ever say about it as I've proven and many others have as well. And to say that's all anyone can ever say when so few have played it to bear it out is simply negative wishful thinking on your part. It could certainly be a misfire, but there's plenty of evidence otherwise.
"Nintendo is fully capable of showing me if they put real effort into the game and everything they're showing say they don't care about starfox or the fans and are just hoping they can make a quick buck off the laziest reboot of a game and the completely irrational spending habits of their worshipers who they continually abuse."
This is obviously an emotionally charged statement with sweeping statements and bias from your own irrational viewpoint so I won't dissect it too much, but seriously, I've loved the games I've bought on my Wii U starting with Nintendo Land which remains a favorite. Some games have been very disappointing and the failure of the console overall has crushed the library, but I'll be keeping almost every game I've bought to play many times over. What is so irrational about buying games you thoroughly enjoy?
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