
This has been the generation of The Legend of Zelda remasters, with two Nintendo 64 titles on 3DS and one GameCube HD release. Following The Wind Waker HD we now have GameCube / Wii title The Legend of Zelda: Twilight Princess HD, which has the tricky task of kicking off the 30th Anniversary of the franchise. It's also been, we think it's fair to say, a relatively divisive entry, greeted with hysterical excitement when revealed at E3 2004 but then prompting mixed opinions in the years following its release.
Upon firing up Twilight Princess HD for the first time it's clear that Tantalus Media can be added to the list of skilled partners that can do a solid job of taking Nintendo's source material and enhancing it. The visual gulf doesn't feel quite as notable as the shift from N64 to 3DS with Grezzo's portable titles, as the original versions on GameCube and Wii were an accomplishment already; the darker, 'realistic' art style was skilfully implemented on last-gen hardware. What Tantalus has achieved, however, is a crisp and clear presentation that is well suited to modern displays, with broader character designs sharpened and some improvements on textures.

The overall impression to eyes accustomed to modern gaming is mixed, though. In some moments there's real visual beauty, as strong design combines with improved lighting and environment textures to create a handsome recreation of Hyrule. It's not all good, though; while the main cast of characters look reasonable on a modern HD TV, some of the enemy designs are immediately jarring, with designs that are distinctly unattractive and jagged - bosses, though, do generally look great. As the game is a decade old the overall effect is reasonable, though, and like Wind Waker HD the general impression is of work that not's simply the minimal upscale, but nevertheless is only a little above that standard.

So the game looks fine on a decent-sized modern TV, and certainly qualifies as an acceptable HD remaster based on our time with it so far. More importantly, perhaps, it plays rather well. Performance and framerate are buttery smooth - perhaps more so than Wind Waker HD, which would occasionally dip - and the implementation of controls is excellent. This writer's a player that has only completed the Wii version in the past - the waggle was fun in the early days, but on a second playthrough years later the motion controls felt uncomfortable and sloppy. Playing with tight conventional controls is a revelation, at least for those that didn't get the original on GameCube.
With this title putting such a focus on learning special combat moves - which become vital against specific enemies - and running around as a Wolf, these solid controls are very welcome. There's a smooth transition from walking to running that's matched by the sensitivity of the analogue stick - not always a given in games, to be fair - and the GamePad is well utilised. It largely learns lessons from its 3DS and Wii U forebears; the controller's screen can show a map or be used to manage inventory on the fly, while the shoulder buttons and face buttons are all utilised smartly. The on screen HUD is an improvement over the originals, too.
Just like its predecessors, too, aiming with the bow can be done with the stick, gyroscope or a mix of both for extra precision; aiming can be either first- or third-person, depending on your fancy. You can also use the Wii U Pro Controller if you want a slightly more traditional approach, with menu based inventory management and no optional gyrocope controls. The Wii Remote and Nunchuk controls of the Wii version are not included, which isn't a loss as such but is worth bearing in mind.

It's not all perfect in terms of controls, however. The decade-old technology that drives the game's engine, notably with movement and animation, does occasionally show signs of rust. Wolf Link and particularly riding Epona can be unnecessarily fiddly at times, with this failing to deliver a smoother sense of movement with these characters. For example some high-speed scenes with Epona can be frustrating when approaching a wall or jump at a slightly wrong angle brings the steed to a juddering halt; it's no surprise that when Eiji Aonuma showcased the new Wii U entry in December 2014 this was a point he addressed. It's a minor complaint, but a little more attention and work on that area would have added to an improved feel in some key sequences.
Having racked up over a dozen hours so far we are developing an appreciation, however, for the pleasures of playing this title on Wii U. On top of its renewed visual sharpness and generally pleasurable controls, it's a reminder of how accomplished and detailed a game this is. Running around Castle Town reminded us of how busy and bustling a setting it can be, while the cast is surprisingly diverse. The storytelling, after a fairly dull first hour, picks up nicely and gradually gains momentum. There's a very real sense of dread in the arrival of the Twilight, and experiencing this version certainly has us contemplating a membership of the Twilight Princess Appreciation Society.

There are some lovely new touches, too, some of which we think will be liked on a near-Universal level. For example, some treasure chests hold Miiverse stamps that each represent letters of the Hylian alphabet. It'll be possible, then, to collect the entire alphabet and share Miiverse messages in the Hylian language. Not only can we imagine the Miiverse community being full of tips on where to find all the letters, but it simply seems like a lovely touch.
The Hero mode, meanwhile, does more than simply ramp up the difficulty and deprive you of the ability to find hearts. It flips the game. So the 'Normal' mode has the left handed Link and GameCube layout of the world, while the Hero mode has a right handed Link and the Wii layout. It's a small thing, but shows an acute awareness of the game's history on the part of both Nintendo and Tantalus Media.
It should also be noted that, outside of tackling that Hero mode, veterans of the originals will notice that some elements have been made a little easier. For example the Tears of Light sections - in which you collect glowing orbs as Wolf Link - have been scaled back so that you find 12 rather than 16 collectibles. You can also carry more Rupees right from the start, with the overall economy being a little more generous; it's easier to make major purchases early on, such as the Hylian Shield. We've been fine with this so far, though some purists may find it objectionable.
As for amiibo, meanwhile, our approach with the preview has been simple - we've largely ignored them. For starters we do not have a Wolf Link figure yet, so couldn't test out the new challenge area, though a neat extra the game told us of is that you can also assign save data to the figure, then use it to quickload your profile.

We already know what other figures do, yet we've mostly left our amiibo on the shelf so far. The point is simple. Nothing is lost if you don't use amiibo, and the actual game doesn't push them aggressively. Short of a logo in the pause area and a couple of one-time messages after the opening, you can easily play through the game blissfully unaware of amiibo impeding on a Legend of Zelda adventure. If you do want to use the Smash Bros. range for buffs, meanwhile, they're limited to one scan per day, rather like in Hyrule Warriors. So if you're low on arrows, for example, you head to the collection screen, quickly scan your Link amiibo and get a one time re-fill for that day. After all of the angry reactions online when amiibo usage emerged, the cold facts are that it's unnecessary to feel that way. If you want to ignore amiibo for the 'classic' experience, nothing is stopping you.
We're enjoying the classic experience, too. Having worked through a few dungeons and a fair amount of plot we're getting swept up once again, and are also enjoying the moments of cinematic flair. Occasionally there are scripted moments and battles that ramp up the tension, and we'd forgotten how effective they can be.
Based on our time with the game so far it delivers just what we'd expect - the same experience with some small, but welcome, improvements. Just like Wind Waker HD, it's shaping up to be a definitive version of the adventure.
Comments 116
I don't think its worth $49.99 or $59.99 for this game since its not much of an improvement :s
The Miiverse stamp thing sounds wholly unnecessary to be honest. Something of an immersion breaker possibly if you didn't intend to post to Miiverse to begin with.
I dunno, it makes sense for for a Mario game but feels like it would clash with the style of game here.
I would like to see more GameCube games given a makeover rather than just a straight Gamecube download.
But these are not new games and the price should reflect this. (The Windwaker was full price)
I don't know how much time and work is involved to makeover these games, but I get the impression from above article that this game was a rush to get it out asap, to fill a gap the New Zelda has left and to sell a few more Amiibo's.
Time, price and review will tell.
EDIT: Just checked Amazon and it is a FULL price game.
It does seem as $$$$$£££££¥¥¥¥¥€€€€ this is what Nintendo is all about. Old Game + facelift = new game price and another reason to sell Amiibos.
I'm not that desperate to replay this old game.
I just wanna play a NEW Zelda game on my Wii U or whatever comes after it...
I unboxed my Ganondorf amiibo last night because I just know I'm going to use him in this game!
Now I know the Wii controls have been taken out I'm not interested, will stick with the Wii version as I really didn't like the gamepad or pro controller for Wind Waker HD, even after playing for hours and hours. I actually really enjoyed the waggle and pointer controls for Twilight Princess, though I normally prefer a standard controller for most games.
Am going to cancel my pre-order. This version doesn't seem to be a huge improvement but more of a cash in and I've decided I've had enough with Nintendo overcharging for remakes when competitors give us two or three games on one disc for the same price.
Part of me hopes the game won't sell too well at full price.
I've had the Wii TP sitting on my shelf, only 6 hours played for a while. I've tried to push myself to finish it, but the Wiimote control and muddy shadow graphics (which in some places are impossible to make out what's going on) have stopped me.
So this remake is what I've been waiting for. Plus I'm a lefty and am much happier Link being so again.
................Seriously is no one freaked out by Epona in the title screen? I mean Link looks so cleaned up on her but she looks HORRIBLE with extra HORR-OR. I mean look at her face in the picture above. She just looks like shes about to eat link.
Is it 1080p/30fps like TWW HD? I never understood why they didn't go for 60fps on that one, as the Wii U should've been able to manage that easily, with some optimization.
@NewAdvent Depends what you want out of a hero mode (WWHD's hero mode is only 2x damage + no heart pickups). If you wanted the no heart pickups then it seems there's no option but if you only wanted the 2x damage then all you need is a Ganondorf amiibo.
I know it's a rip at €65 here but I'm getting the game, amiibo and the soundtrack. I think that's a good deal, no? For a remaster?
I really hope Nintendo 'remake' OoT and Mm for the WiiU this year. I have them both on the 3ds, but for some reason I just can't get into them on the small screen. I have tried so many times since the launch of OoT but I just can't focus when playing them fir some reason. Think it would be much much better on WiiU.
But I know fans would have a conniption if Ninty released them again so that prob won't happen until Zelda's 50th anniversary. I'd pick them up in a heart beat.
Yeah, the HD version looks so much better. Definitely getting this on release day.
@RupeeClock The Miiverse stamps looks very well in style graphically with the remaining part of the game. Like dark red rupees.
A great and thorough review. Having played every Zelda - and TP being my absolute favourite - I'm super-stoked to find more reasons to replay this game. Sure, the visuals aren't as dramatically enhanced compared to that of the 3DS' OoT and MM and the Wii U's WW, but it certainly looks crisp enough to warrant another play-through - especially if you've never visited the title before.
Wish the price was a little lower or that some retailer would drop it lower at launch. But I've got my preorder in and will likely pick up day one. I'm actually pretty excited about this game as I never played my way through the entirety of the Wii version. I think I left it at SnowPeak Ruins or shortly after.
@readyletsgo I personally wouldn't have a problem with an HD remake of OoT or MM. Zelda is one franchise I'm fine with buying a few versions of.
I have to say, the above comparison video has completely changed my tune on this game. o.O
The new textures aren't just upres'd versions of the original, but completely new in most cases. Not bad at all...
Disappointed on a Non-Amiibo physical version, don't care for Amiibo, rather save the $10.
A bit harsh to call the 3DS versions of OOT and MM remasters, at least by my understanding of the term.
50 notes for a great great game, new Amiibo, soundtrack CD + the sweet T-shirt that UK Nintendo store are throwing in seems like pretty good value IMHO
Doesn't look quite as good as the Wind Waker remake but great if it's your first time playing it.
Gonna give it a miss myself.
The Wii and Gamecube versions really are quiet similar considering 1 piece of hardware came out 5 years after the other, no wonder Wii was once referred to as 2 Gamecubes duct taped together.
The Wii U HD version does look better than the other 2 similar looking ones, but I think one thing people forget, but maybe should remember, is that this HD version is coming out in 2016, but Ninteod showed us what an HD version could look like on Wii U in 2011, 5 years ago. If you show that video side by side with these 3, or even just the new HD version, it's easy to see why some people say this isn't what they expect from an HD Zelda game in 2016. The other 3 are similar, but there really is no comparison to what HD can look like on Wii U.
http://nerdreactor.com/2014/06/11/e3-2014-new-legend-of-zelda-trailer-compared-to-the-2011-hd-tech-demo/
I'm still not sure if I'd buy the game again based on those HD graphics, but I would certainly be more likely to, and would feel like I was getting my money's worth if I did. TP officially dropped to $19.99 on Wii 5 years ago, not sure this latest version is worth a $30 premium over that.
It's a pity I just don't like the visuals in this game, even in HD, and that first hour has been enough for me to never care enough to play beyond it. It could be one of the best Zelda games ever after that first hour, but I'm not playing any game for a f'n hour of meh just to find out if I agree with some other people's opinions about this game getting better later on or not.
And that's why it's important to make a game genuinely fun and appealing right out the gate, not an hour or more into the experience.
@patbacknitro17
Haha! HD Link riding a cardboard Epona
@rjejr That was just a video though, don't forget the PS4 can do 4K movies but not 4K games for example.
@Grumblevolcano Well it wasn't exactly - just a video - you could change the lighting and change what was on the Gamepad screen - inventory, map or game - so there was some interactivity going on. But even if it was "just a video" you think Nintedo would have learned after their Spaceworld showing of Link vs Gandandorf tech demo leading to everybody complaining about the cell shading in WW. Why make the same stupid mistake twice, w/ the same game franchise? They deserve to be lambasted for repeating a past mistake.
https://www.youtube.com/watch?v=8qUavULj4Bo
Don't show tech demos of Link, stick w/ birds in zen gardens, that way nobody cares (except me I'm still waiting for this game.) And that 1 was interactive, see the B button.
https://www.youtube.com/watch?v=LQSk7_9eR6o
@Nico07 ah yeah me too! Glad to hear that
Hope it happens. Or maybe in a 3ds remake of LoZ using the OoT/MM engine. Now that would be amazing, and a hell of a lot of work too lol
All looks good to me, we've had remasters of nearly all of the main console games now which I think is pretty good. I would still like a proper 3ds version of LTTP and it's probably a bit too soon for Skyward Sword to be re-released but I imagine that would look prettt good in HD too.
@rjejr EDIT: apologies, I'm mixing you up with that Guy 'faith' I think his name is on here.
As for that tech demo in 2011 of Zelda, that's what that was, and the reps said it was a tech demo at the time.
I think most people know not to expect a tech demo game being played on a new hardware to be the actual game on release now-a-days.
The spaceworld demo was a BIG mistake, we all know that, it was a very different time, and it was a long time ago. But most people know now that games sometimes change art direction, no need to get in a bit of a piss about it is there?
Sure I bet Zelda U will be a completely different looking game when it's (eventually) released.
@rjejr I think you are absolutely right and yet I know I will buy this new version... :S It's disappointing to see how slight the improvements are. Also, the video NL posted here is very bad for its comparison purpose.
About this http://nerdreactor.com/2014/06/11/e3-2014-new-legend-of-zelda-trailer-compared-to-the-2011-hd-tech-demo/ I prefer the 2011 demo for the simple reason I think this franchise is perfect for that kind of graphics. We already have Wind Waker, Phantom Hourglass, Spirit Tracks and Wind Waker HD for toon visuals. I prefer the more impressive 2011 Link and that's not saying realism because they still are fantasy graphics, just higher quality. After seeing Zelda Wii U evolution, I know that Zelda game without cell-shading visuals is still to come.
@Bearface Cardboard Epona? Oh no thats a horse from hell. I can see all the tortured souls of its victims in its eyes.
@readyletsgo "The spaceworld demo was a BIG mistake"
Well if that was such a big mistake, then why do almost the exact same thing w/ Zelda again? Just saying it's a "tech demo" at the show doens't always translate to the 10's of million of people who s it on Youtube. Nintnedo needs to learn the phrase - "learn from our mistakes". Which is funny, b/c Iwata has used that exact phrase in the past, but they never actually learn.
Personally, I think that Spaceworld vid is one of the best things in gaming ever, until last years Sony E3 w/ FFVII, TLG and Shemue. But Nitneod didn't make a mistake w/ the vid, they made the mistake by cell shading WW, that Spaceworld is legendary, mostly for the Star Wars graphics.
I absolutely loved TP the first time (on GameCube) but it got a lot more boring on the 2nd and 3rd playthrough. I don't need to touch it again, even with shinier graphics.
@CB85 Based on what, if I may ask? I don't know of any 3D game on the Wii U that runs at native 1080p and 60fps.
@readyletsgo You probably mean faint, he and I have similar - mostly negative - viewpoints. His avatar is a selfie in a suit jacket. Us American's are a sorry lot.
@Dakt That's why I specifically said 'with optimization'. I cannot seriously believe Wii U couldn't handle that, as it's a GameCube game, even if it's running @ 1080p with enhanced lighting and textures. The 3D models of the environments and characters weren't updated, they are all the same (low) number of polygons.
If Smash Bros. can do 1080p @ 60fps, then Wind Waker could definitely do it too. Yes Smash's levels are smaller obviously, but levels and characters are -much- higher in number of polygons and it even pushes those specs online or with 8 players. WW is a much, much slower paced game with much less going on at once and a much lower polygon count.
However it wasn't optimized (which I can understand seeing how it's a port originating on different hardware and a re-release they couldn't spend too many resources on).
@CB85 TWW is actually 720p, upscaled to 1080p.
This is perfect for me as someone who detests Wii controls and never played TP. Really looking forward to properly experiencing this game with better controls and cleaned up textures.
@greengecko007 See my reply above. Smash is 1080p @ 60fps. WW is a GameCube game. With improved resolution, textures and lighting, yes, but still a GameCube game. The low-poly geometry didn't change.
@wazlon @zool I agree with your comments and you are honestly right. This is a rip-off.
@Kirk In Twilight Princess's case, I really think it's worth playing, whatever version you choose. I clocked over 80 hours back in 2006 and it felt a joy to play, unlike Xenoblade Chronicles.
@CB85 There was little to none optimisation in Wind Waker HD, I have the original and the Wii U version and they both have the same annoying frame rate issues when more than three cannons are shooting around a tiny islet with nothing more around. Yes, there is little going on there, and surely they could not spend much time and resources, as you have already pointed out. Then why the €60 price tag then and now again? Sure, they are great games, but feel like rip-off in 2016 when you see things like Uncharted Trilogy Remastered for that price (and cheaper).
And now we wait.... for like a month.
Too expensive for a "normal" hd remaster with no new content at all...
@VanillaLake Because people keep buying games like that at prices like that. WW HD is a million-seller on Wii U, one of only a handful of games to do so. That shows Nintendo that people will pay for games they want. As long as customers treat certain games as premium and show willingness to buy them, Nintendo would be foolish to sell them for less. They're a business, after all, not some charity there to please fans. Had WW HD sold, say, just 200,000 copies or so, it would've had a price reduction already, and TP HD would probably launch @ 39 bucks or so.
@rjejr There were even worse things coming out of that Spaceworld showing than the Link vs Ganondorf part like showing Joanna Dark of which Perfect Dark became an Xbox franchise due to Nintendo selling Rare and Wave Race looking much more like the 64 game than what became of Blue Storm (which that franchise doesn't really exist anymore).
But to me it feels like Nintendo's trying to use the popular Sony strategy of pushing the truth to try and make consoles sell (Sony totally succeeded with selling the PS4 on a bunch of lies). The tech demo quality for Zelda in 2011 is what what you'd expect from a TP HD remaster on a console with PS4/XB1 power, the Wii U is way too weak for that kind of stuff. It's also why the far less realistic art styles work extremely well with post-GC Nintendo consoles.
@Dakt I definitely see your point. However - your entire post only reiterates my point; that WW HD lacks optimization. Had the game been optimized to not be forced to render so much unnecessary assets, results could've been much better.
For the GameCube original, sure, it was all new tech and they were figuring things out, had deadlines to make and all that, but all those technical barriers could've been overcome with optimization for the HD remake a decade on. But like I mentioned earlier, I can see why they didn't invest as many resources into the that.
@CB85 Yes, I know, but the reputation they get is worse and the sales would be higher with lower prices, or if they released compilations. I think Nintendo always think about short-term benefits and that's why they don't learn from their mistakes even though Iwata used to say they were learning from their mistakes, but it's not true. Nintendo thinks about short-term benefits only, and consequently their popularity is sinking and their fans are bothered - including myself.
An easier economy? In the Zelda game where rupees already become more worthless than in any other? Well, at least we get the Miiverse stamps, so there is something to look forward to from a chest besides the seven billionth rupee.
I'd like to play this for Hero Mode and the improved controls, but I don't want to pay $50 when the Wii version is still sitting on my shelf. Maybe when there's a price drop.
@arnoldlayne83 Scan the Wolf Link amiibo to unlock a new Wolf Link dungeon. It does have new content.
I can't wait!! definitely in the top 10 games I'm most excited for this year. Just playing through the trailers (both for the original and the HD remaster) gives me chills. I can't really think of any other Zelda game that has done such a good job with their marketing to give it such an epic feel.
Day 1 purchase (with wolf link amiibo) for me. (^_^ )/
@Grumblevolcano "the Wii U is way too weak for that kind of stuff."
I don't know, XCX looks really good. Maybe not as good as that 2011 tech demo, but if you watch a vid from XCX and compare it to TP HD the difference is readily apparent. Even SFZ, for all the complaints it gets, looks a whole lot better than TP HD. TP HD looks like a 10 year old game w/ a few improvements. And since the original sold for $20 5 years ago, the improved TP HD should probably sell for $20 now. Maybe $30 for the improvements, but $50 is a bit much when RE4 released today for $20. PS3 got Beyond Good and Evil HD for $10 and that HD looks as good as this one. So make it look like a $50 game, or sell it for $20. Trying to have it both ways leads to the negative comments.
"Sony totally succeeded with selling the PS4 on a bunch of lies"
Well, as much as I've been amazed as Sony's ability to sell PS4 w/o any games, I wouldn't go the lie route. Sony sold PS4 by dropping the Eye before releasing and launching at $400 alongside the $500 X1. Also, having MS shoot itself in the foot over and over, and then stick that foot in it's mouth over and over, certainly helped. And Wii U selling for nearly the same price meant there wasn't that big last gen discrepancy when PS3 was $600/$500 and Wii was $250. I'm sure Sony lied, they all do, but I think unlike Nitnod it did learn from it's PS3 mistakes and made a lot of smart business decisions, and got a lot of help, in selling way more PS4s than the game line-up would have indicated.
@VanillaLake While it's true a lower selling price may yield higher sales, it's impossible to know how much higher they'd have been.
Also, keep in mind that higher sales doesn't equal higher (or even equal) profits.
WW HD sold 1.69 million as of December 31, 2015. Using a retail price of 60 Dollars/Euros, that means they'd need to sell 3.38 million copies to get the same profits.
This would not happen, considering Wii U's and Zelda's popularity, as well as the fact that it's a remake instead of a full game.
The original WW sold 3.07 million, on GameCube which had an install base twice that of Wii U. Heck, OOT 3D only sold a bit more than that, and that's at the cheaper price of 3DS games and an install base close to 6x that of Wii U.
WW HD never ever could've achieved such immense sales, not even close. Nintendo are a business and not stupid. They research these things before they make decisions, and don't act according to fans' whims.
@CB85 I see your point, it's a two-way issue, we can't know for sure how much for every single possibility. However, I'm sure that many people are buying less Nintendo consoles and Nintendo games because of Nintendo's dumb decisions. I'd never say that selling remasters for €60 is a wise decision because Nintendo does smart business. because it's clear it's not. A lot of people including myself got Wind Waker HD for free when they bought Mario Kart 8. The Legend of Zelda could be much more popular if Nintendo would have given its titles a wider and cheaper distribution. Remember that Metroid Prime Trilogy sales skyrocketed during its initial 10 Dollars/Euros release, and you wouldn't say Metroid is a very popular franchise today, would you? So yeah, Nintendo did a few experiments, they worked, there is no distribution cost because the free copies were digital only and Metroid Prime Trilogy on Wii U is digital only.
Nintendo is not smart, but just greedy. They want to take as many rupees as possible from these Zelda fans that will buy Twilight Princess HD for €60, but I doubt this is the best way to go.
@Ralizah Same here. I did start TP, but never finished because of the Wii controls so this is essentially a new game for me. Plus got the special edition for £35, though Nintendo pricing is a bit excessive. I really hope it's never fully digital or the prices will be off-putting.
@CB85 Smash Bros is a 2D game. Wind Waker is a GameCube game, but obviously Wind Waker HD isn't. I don't believe the Wii U has the capacity to run 3D games at a native resolution of 1080p and 60fps without the game being extremely simple and limiting.
@wazlon
Same here. No Wii remote and Nunchuck controls... no purchase. Aiming with items just feels better with the Wii remote than the Gamepad. Aw well, bring on Wii U Zelda.
@greengecko007 Smash Bros. is not a 2D game. Super Mario World is a 2D game. Smash Bros. is a 3D game viewed from the side. Everything is rendered in 3D - all the characters and levels and items, and it does so online or when playing with 8 characters too. The characters and levels are all vastly more complex than anything in Wind Waker HD, which has incredibly simple geometry/models, in comparison. Yes it looks very nice, but that doesn't change anything.
And you clearly did not read my post comprehensively; WW HD is technically a GameCube game, only at a higher resolution and with updated textures and lighting. That's it. There are no additional polygons, no improved character models or added assets/objects. It's most definitely not a ground-up Wii U game, like say, Mario 3D World or Xenoblade Chronicles X.
This should be £20. Wind Waker took 6 months to port and I'd bet there are plenty of Nintendo's budget games that took longer to develop than this.
As @rjejr said, Nintendo showed us what an HD Zelda could look like in 2011 and it looked better than anything they shown since. Remake LttP with the tech demo graphics and then I'll buy optional motion plus controls would be welcome!
Well, after pre-ordering the TP/amiibo bundle on Amazon for $48 dollars last week I can't wait for this to arrive! Don't really care about the amiibo functionality but at that price it was a no brainer. Am curious about the Cave of Trials pt. 2 so will eventually break it open.
It's cool they added the Miiverse stamps, definitely looking forward to collecting all those.
Still wish they would utilize the gamepad so that you could draw notes on your map like in the DS Zelda games. At the least be able to place pins like in ALBW, but, sigh one can dream...
It looks awful. Serves Nintendo right for farming this project out to an Australian team responsible for such Wii U classics as Funky Barn.
I would say its disappointing, but I've come to expect that from Nintendo over the past year.
I just don't understand all the complaints about this. I think it looks pretty good actually and I don't mind paying full price for a full game, even if it is from the last generation. I guess most of you just can't be pleased.
@rjejr: Oh man, I have missed this place! It doesn't seem like much has changed.
This will be my my first Wii U game in awhile. I never played T.P. and glad it has finally been cleaned up. I agree that HD remasters should not be sold for $50-$60 though (at least I am getting 20% off with Prime). I got GoW Remake for $15.00 last year and it included 4 free previous generation games. Nintendo man, to expensive.
I like the idea of it but full whack? Hmmmmmm.
Some fool just paid $60 for my GameCube Twilight Princess, so I'm buying Twilight Princess HD with Wolf Link amiibo Day 1.
I loved this game on the Wii. I loved to play this game with Wii controller and nunchuk. Im not into amiibo. Very much in doubt to buy, probably will after price drop, anticipated this so much.... 😥😥😥
@CB85 I never claimed that Wind Waker was built from the ground up on the Wii U. It's a port with enhancements that take advantage of the extra power the Wii U has to offer. That said, it's not simply a GameCube game, because obviously the GameCube could never run WWHD.
As for Smash Bros, the battle effects are all 2D, commonly on one single plane. Smash is not a very taxing game. The fact that it has 3D models does not change the fact that it is played in only 2 dimensions, which makes it just as much a 2D game as NSMBU. The game never has to handle movement or positions of on screen components in a 3D space. Even the DK stage is 2D, just with two different, but noticeably separate, 2D movement locked areas.
The game is more crisp than I realized before, but it's still not an exciting graphical update from the Wii imo. I do like the lack of that distance fog, in place is an actual distance.
@Ryno "I agree that HD remasters should not be sold for $50-$60 though"
The sad part is, I may end up paying $150 for the FFVII remaster - 3 games at $50 each - so I understand why companies sell them for $50 and people buy them, but I do think Nintnedo needs to make a better effort at their research into making more sales at lower prices to recoup their costs in situations such as this. I got $50 WW HD, but only b/c it was free w/ MK8. I'm sure a lot of other people got it free as well, so if they are going by sales of WW HD they might be disappointed.
And no, nothing has changed here, though I am hoping for an increase in positive vibes come April or May when they start announcing NX stuff. They can't wait for E3, or for 2017 to release it. But until then, just more of the same - rumors, speculation, and not much else.
@MrGawain That is precisely my situation as well. I went through a couple of dungeons, but just couldn'k keep myself from giving up. Waggle controls are such a drag.
@greengecko007 Lol except Smash is like one of the most taxing first party games, especially when you go online.
The visuals certainly look noticeably better now, and the Gamepad functionality and gameplay changes are certainly welcome. Also I'd bet the difference in visuals is MUCH more noticeable on an HD TV.
@Dankykong Online struggles sometimes for a variety of reasons, namely that online for almost all games stutter every now and then, and also that Nintendo has it poorly designed. Even then, it functions fine pretty often for me. The lack of online features is much more disturbing to me.
"The storytelling, after a fairly dull first hour, picks up nicely and gradually gains momentum."
The opening is so boring that it was hard for me to get interested in the game. It doesn't get good until the very end, imo. Tis the most boring 3D Zelda of them all, for me.
The different/updated control scheme is appealing to me, mainly because I've only played the Wii version. I can't wait to play this again.
Watching this and hearing the music makes me wanna play through TP again, though I probably won't be purchasing this.
Twilight Princess is a funny entry to me, because it's the Zelda game everyone always wanted: dark, realistic, and ominous. Then it came out and people kind of shrugged.
I enjoyed the game personally, but I don't think it had quite the vibrancy of the more colorful and whimsical Wind Waker and Skyward Sword. I feel like Skyward Sword did a great job of taking the colorful concepts of Wind Waker and placing them in a slightly more realistic world. When I first saw Skyward Sword, I thought the art style was a half-measure, but the game ended up being so cohesive that I ended up seeing the designers' vision and felt really immersed. It also had just the right amount of re-traversal in the worlds, so in the end I think Skyward Sword is probably the best of the 3D Zeldas. Although, OoT still holds a special place as being the first of the 3D Zeldas, and it blew my teenage mind when it came out.
Then, I was also never a huge Majora's Mask fan, so maybe I just don't like the Zelda world to be too dark. In the end, I may revisit Twilight Princess now that I'm 10 years older. We'll see if my tastes have changed.
Played about 5 hours on the Wii, and hated the waggle controls. Looking forward to getting to play without the frustration,
@rjejr: I am more O.K. with paying $50-$60 for a "Remake" like upcoming FFVII (1, 2, 3) than a "Remaster." At least for a Remake the assets are built from the ground up. Honestly though I'm not the biggest FFVII fan, I played it recently and made it through Midgar then was like OK, time for something else (it was the first PSX game I bought as a teenage). I may go back to it someday though before for the Remake comes out.
It's interesting how quickly Sony and Microsoft games go down in price compared to Nintendo's (which hardly do if at all).
As someone who has never played twilight princess, the hype is real to finally play this!
@rjejr The difference is that FF7 is being remade into 3 games, not remastered. The remastering is already available for like $15.
@Ryno "It's interesting how quickly Sony and Microsoft games go down in price compared to Nintendo's (which hardly do if at all)."
Tell me about it. Over the past few days I've purchased several games - retail and online - $10 or less for my PS3. I just returned 1 $10 game - Kingdom of Alomar: Reckoning - unopened to Target b/c it's $3.99 online where I'll buy it later along w/ One Piece World Red for $4.99. Oh, BTW, still 1 red Wii Mini in the case. I was going to take a photo for you after my Starbucks but I forgot.
Nintnedo's pricing has actually reached the point were it comes into play for my decision to buy NX or not. I only bought a Gamecube b/c it was $99 and all the games I wanted were Player's Choice for $19.99. Then I bought a Wii b/c it was $250 and came w/ Wii Sports which we played for a year, along w/ renting TP, twice. Wii U hasn't had a budget line yet, Lego City Undercover is still a $50 download on the eShop. inFamous 2nd Son is $20 on disc. So is The Order: 1886. Knack seems to be holding on at $25.
I don't mention Steam b/c PC is different, but Sony console pricing is so much better than Ntineod pricing I don't feel I even need to bring Steam into the conversation. Uncharted Trilogy for $28 or TP HD for $50? We may have to hold off on NX until a budget line. Though if it's a handheld my Pokemon addicted children will each need their own, gotta crack'em all.
@greengecko007 Even better point, remaster for $15, not $50.
Looks amazing to me. Totally happy to give my money again 10 years later.
Nothing against the game since I absolutely love it but seeing as I have already completed it two or three times I will have to pass unless it goes down to the thirty buck range. Superb game for first time players though!
@Dakt Maintaining a locked 60fps at 1080p is hard regardless of the hardware. Good thing games can look great without being locked at an arbitrary resolution/frame rate benchmark
I didn't play the GameCube or Wii version. This is a brand new Zelda adventure for me and I am excited to play it!
@greengecko007 Wii U has a number of games running at 1080p/60fps, most notably Smash Bros. And as someone else already pointed out, Smash is drawn in full three dimensions and is very fast paced and taxing on hardware. Of course it's different when you have a large and scalable open world that you can interact with, but the point is, Wii U is technically capable of native 1080p/60fps. PS4 and Xbox One almost never see games hit those marks, so it's nothing to scoff at when Wii U pulls it off.
@Nintendofan83 Awesome! It's a great entry in the series, and this should be the definitive version of the game, so it's a good way to play it for the first time.
@Clownshoes Yup.
This'll probably get lost in the comments but one of the gripes I had with twilight princess (surprisingly nothing that's been mentioned) was the economy but apparently in the opposite respect. For me there were quite literally too many rupees. I just finished my run through (#3) about 2-3 months ago and I had maxed out rupees and purchased everything before I ever hit the arbiter's grounds.
Now sure we can say this is from knowing the game but even things such as arrows/potions/etc I never needed to purchase them. They were always immediately available for free with tediously easy access. I want to TRAVEL to kakariko village for a deal or a special weapon. Maybe Ordon provinces arrows are better??? I don't know, some reason to USE my money and go a certain town. Special chu jelly was readily available and trumped any purchaseable potion. I just feel there needs to be more to use those easily acquired rupees on!
I would also like to add that I feel the models could have used an overhaul. I wanted a remaster not a rescale.
@earthboundlink I always loved Twilight Princess. It's actually my number 2 after the 64 entires which are firmly tied. I found your point interesting though- I think the biggest issue is that there really was no controversy nor wow factor. Windwaker had the art stle and a DRASTIC change, I feel this lasts longer over the ages than the fun factor for that one... I can't even play it again, can't stand it. And OoT was groundbreaking. TP was kind of just a revisit to the Zelda series.
Needless to say it would take my favorite game of all time slot without a few hiccups simply for its great mystery and intrigue! I LOVE the unexplained material such as arbiter's grounds and the snowpeak ruins among others. Truths that are there but unknown to so many! (most)
This just seems to be a question of value, for me this should be a £20 game at best. Very little had been done to update the looks aside from a few textures add to this some minor gameplay tweaks, yet they expect people to pay full retail for it. For some perspective I have just purchased the Resident Evil collection for PS4 for £25, that is for 2 games from the same console as this game. Resident Evil Zero has probably had more work done to it alone than this has. Before that we had the Uncharted collection which contains 3 games, all of which are much younger than this game and all had a lot more work put into them than this, yet it sold for the same price. I don't own an Xbox but they have had the Halo collection and Rare Replay. My point is Nintendo don't seem to understand value for money, nobody is doubting this is a good game it just simply has no right being a full price release
@Clownshoes Yikes. First of all, calm the f down, little guy. Did your dad design the PS4 or Xbox One or something? Is this actually quorthon? Just based on your style and the fact that virtually all of your comments on this site are explicitly about how you're burning up from your hatred of Nintendo, I'm truly wondering if that's the case. Really bizarre overreaction. Honestly just weird. Also, nice double post.
Anyway, nowhere in my comment did I say that the Wii U was "some all powerful piece of hardware." I simply said that it is capable of achieving native 1080p and 60fps. Also worth noting, since you apparently like to infer things that were never said or implied in the least, I never said thing one about exclusive games. I said "a number of games," which is most definitely true. Monster Hunter 3 Ultimate, Trine 2, and Rayman Legends are three more that run at a native 1080p and 60fps, just off the top of my head. There are definitely more, but despite your uneducated claim that it's "easy to find" such information, it's really not that easy and it takes more time than it's worth to dig that info up for the likes of you, especially considering that none of that changes or contradicts my original point anyway, which is that Wii U supports native 1080p and 60fps, which it only takes one game to prove.
Thanks for stopping by, I'll let you see yourself out. Hopefully you find the PlayStation fanboy forum you're looking for.
@Clownshoes I've they'd been making more bad than good decisions they wouldn't have been in business since 1889, and for the most of it very profitable.
Seems like you're confusing decisions you don't like with bad decisions, but that's okay, people often do that, right? Right. :]
Well, that escalated quickly.
I have never played twilight princess so this will be a new game to me! I pre ordered the limited edition bundle
@CHET_SWINGLINE I said I don't know of any 3D Wii U games that run at 1080p and 60fps. Having 3D models does not make it a 3D game. Smash Bros is a 2D game, and is not nearly as technically demanding as you want to believe it is. It's only ever technically demanding on the Wii U in worst case scenarios (that can be entirely avoided), but that doesn't mean much given how underpowered the Wii U is.
I don't know what you're trying to reach for by bringing up the PS4 and Xbox One. You think they don't have plenty of 2D games that run at the same performance levels as Smash Bros? You'd be very wrong. Plenty of 3D games that run at 1080p and 60fps too, yet again, the Wii U doesn't have any.
For the record, my original post wasn't about downplaying the Wii U. Just making an objective observation about the specs of Wii U games, in order to defend the performance of WWHD on the console.
@Clownshoes Luckily they still manage to make hundreds of millions of dollars of profit even without excellent advice from people who think they know how to run their business better than they themselves can.
@rjejr: Oh man, I miss you. Glad to see you still think of me whenever you see a Wii Mini though. Yeah, I will be in no hurry to get a "NX" either. The $$$ just don't make any sense (or cents) compared to owning a PC/PS4/XB1when it comes to the value for your money. The so-called Nintendo "sales" are just pathetic. I will keep it an eye on the "NX" though if nothing else, they are a very interesting company to observe..
@Ryno I'm hoping if nothing else NX paves the way for everything gaming to work in both handhelds and on tvs. Android and Apple seem to have gone a long way toward making it happen for movies and tv, but we need it for games. Sony has gone a long way w/ cross-buy on both PS3/PS4 and Vita for indies, but just being able to buy 1 piece of hardware would be even better. Wii U console isn't all that big, and the XCX graphics are all I'll ever need, so how much bigger would the Gamepad have to be to shove it all in there? I'm ok w/ a $30 optional wireless HDMI stick that slides into a slot on the back of he Gamepad next to the stylus slot.
So yeah, I'm watching NX to see if Nintendo can deliver. Whatever it is, should be interesting, almost guaranteed to divide the audience 50-50, and the upset 50 are always the loudest. There is going to be either no backwards compatibility or no 3rd party support, b/c they can't have both.
Waiting sucks though.
@jakysnakydx Don't get me wrong, I really enjoyed Twilight Princess, and I thought it had a cool, hazy, dream-like quality to it. But in the end, it felt to me like Nintendo making the game the fans thought they wanted rather than starting with a clear vision or direction.
I also thought the game was too easy, but that has been true for most Zelda games coming since Majora's Mask. (I thought MM was hard, and everything since then has been easy with the possible exception of Skyward Sword.)
"The Wii Remote and Nunchuk controls of the Wii version are not included"
Nintendo continue being complete idiots.
@greengecko007 How is it so hard for people on this site to understand simple concepts like "Wii U can run games at 1080p and 60fps"? That's the extent of the meaning of my reply to you. That's it. Nothing more. I included the PS4 And Xbox One for comparison as a way of conveying that very few games reach those performance benchmarks on ANY system, let alone Wii U. Nothing else was implied. Hopefully that clears things up for you.
@Clownshoes You kind of just brought up several points that I've already covered in my first couple of comments, so I'm not going to rehash any of this again. As for being a "borderline" creeper, you can call me that if you want. I'm just interested in the depths of your trolling on this site, and I'm actually a little surprised at how deep it goes. You really do go out of your way to visit a site made specifically to cater to Nintendo fans with the sole purpose of berating Nintendo fans and telling everyone how much you hate Nintendo and everything they do. Talk about creepy, dude. And yeah, you raged out and double-posted. It's funny.
@CHET_SWINGLINE The same reason it's hard for some people to understand that 1080p and 60fps don't mean anything without context. You'll notice that I never claimed the Wii U can't run games at those performance levels. I only said that it doesn't have any 3D games that run at those settings, and that I believe that to be the case because the hardware is not capable of running 3D games at that performance unless the game is simple or limiting.
@ThomasBW84 What is fishing like with the Gamepad? I quite liked the immersion of the Wii controls (like you I never played the GC version)
@greengecko007 Right, you did say that. But again, Smash is in no way a simple 2D game. I already said that I recognize that there's a difference between a full 3D world that you can move around in freely and one like Smash that's viewed from a locked side-on angle. But you're out of your mind if you don't think Smash is a technically demanding game, because it is. And it's one that was executed expertly by the developers to output a high quality and high frame rate image to both the television display and the gamepad screen at the same time with virtually zero latency or input lag.
I'm not an expert on game development, although I do develop non-gaming software for a living and have built a couple of games in Unity and HTML5 just as a hobby, and I can tell from my own humble experience the amount of work that went into Smash to get it to run at the level it does on Wii U.
But all of that is kind of moot anyway, because I think there are more important aspects to a game's design than whether or not it hits some arbitrary performance numbers that really only matter to fanboys and marketing people who don't know anything about what those numbers actually mean in the first place.
@CHET_SWINGLINE Then why did you reply to me in the first place, if not to put words into my worth that I clearly didn't express? I also never called Smash Bros a "simple" 2D, but rather stated that it obviously is a 2D game. When it comes to 2D games, there's no doubting that Smash Bros is a very complex and demanding game, yet even so, it is still only 2D, so being able to perform at 1080p and 60fps is not very surprising. All I did was point out that the Wii U lacks 3D games that run at that same performance, for the purpose of illustrating that just because Smash Bros. is able to achieve 1080p at 60fps on the Wii U, that doesn't mean it's possible for every game to achieve that, as if Smash Bros is the epitome of technically demanding games, because it most certainly is not. That has been my point the entire time.
@Ootfan98 It's just simple button presses, rather like in Ocarina of Time.
@ThomasBW84 thanks for your feedback
Even though twilight princess is my favorite Zelda, I just feel it's not worth it. If you've never played before then I suggest getting it, but I don't think it's something that people who have played before need to get.
@greengecko007 Why did I reply to you? Good question! And the answer is: this is a public comment section that anyone can comment on, and your post was of interest to me so I thought I'd reply to it for the sake of conversation. I wasn't trying to call you out or start an argument, I simply had what I thought was a pertinent follow-up to the (public) conversation that you were already having. But I regret that I did reply to you, since you clearly aren't able to have a normal conversation with someone unless they're just explicitly repeating and agreeing with everything you say. So, sorry. Don't feel obligated to reply to me anymore.
"For example some high-speed scenes with Epona can be frustrating when approaching a wall or jump at a slightly wrong angle brings the steed to a juddering halt"
This is something that has always annoyed me in previous Zelda titles, so I'm very happy that Epona will be moving autonomous in Zelda U. However, @ThomasBW84 I doubt that they could've changed this for TPHD without completely redoing the whole game. It's just too invasive of a change, because it touches the whole underlying engine (talking about collision detection, for example).
That said, I'm very happy to hear that at least the aiming of the bow can be done by using the gyroscope of the Wii U Gamepad. I maybe won't miss the motion sword fighting that much because in the original TP on Wii it wasn't as immersive as it was later in SS, but aiming the bow with the stick would be really antiquated and uncomfortable (like aiming any shooting weapon with the stick).
If they could've implemented the awesome motion sword fighting of SS, I would've preferred that, but I assume this would've also required a complete overhaul of the game's engine.
I'm psyched for TPHD, although I'm not sure whether I will get it so soon. Paying the full price for a remaster is just asking too much, especially for the one Zelda (3D) game that I enjoyed the least (except for Wind Waker, I hate the water!). I probably wouldn't have ever played Wind Waker (HD) if it hadn't been preinstalled on my Wii U.
@CHET_SWINGLINE That's rich coming from someone that refuses to stop putting words in my mouth and assuming personal things about me.
@greengecko007 Yeah, you keep saying that but I honestly don't have the foggiest clue what you're talking about. Anyway, this conversation is going nowhere so I'm going to excuse myself from it. K bye.
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