It can be argued that one of the most famous Legend of Zelda cutscenes is during the events of Ocarina of Time; where a young Link pulls the Master Sword out of its pedestal in the Temple of Time, resulting in the world of Hyrule moving forward seven years.
With that said, YouTuber CryZENx has recreated this epic moment in Unreal Engine 4, and it's beautiful. Sure, we've had a hundred of these fan-made recreations before and the animation in this one is a little clunky, but the level of detail poured into the aesthetics of this project in particular is certainly a sight to behold. It should be noted that CryZENx initially posted this video without the transformation part, leaving many viewers wanting to see Link transform into his adult form. Well, here it is!
Check out the video below and let us know if you're a fan of this visual buff, or whether absolutely nothing can beat the original.
[source youtu.be, via gamnesia.com]
Wow. Pretty amazing especially on the Unreal 4 Engine.
Yikes, that was terrible, absolutely no link to the zelda graphics style and really clunky animations :/ Can we just leave the fan-made crap alone please, yes we get it, particle effects and high res textures
@EverythingAmiibo You are why I hate certain types of Nintendo fans.
This is pretty good, and your opinion is awful. Get out of your "denial mode".
@BlatantlyHeroic Going to agree with you. The animations may have been clunky but it was JUST AS CLUNKY AS THE ORIGINALS. This really is very well done.
Sure, let's just leave all the fan made "crap" alone. God forbid someone make a tribute to a franchise they really enjoy, right?
Er, it was pretty, but Link seemed a bit...uh...jumpy?
Well I wasn't blown away by it but I never have been by these unreal remakes. But that's not to say it's not good work, it is! I hope they keep working on it though, tweak the lighting and redo the old animations, tighten those particle effects, get some more textured surfaces. It a really good start that could go somewhere really amazing if they keep at it
Looks... stiff. But for a fan animation, it's really good!
Cue the obligatory "hire this guy"/"Nintendo, take note" comments. I'll wait.
It's not perfect, but nonetheless a job well done. It's truly great to see fans put their efforts into honouring their favourite franchise—it just shows you not only how dedicated these fans are, but also how much the franchise has resonated with people.
Meh. For a fan project, it's neat and we'll done. However the Link's movement is awkward and slow and the environment is far too shiny and bright. It looked like a hospital operating room. XD
Now I wait for Zelda U HD....
hire this guy
Nintendo, take note
ARE YOU HAPPY NOW!?!?
Let's see; technically impressive, but weirdly sterile? Every possible reflective surface polished to a dazzling shine? Gratuitous particle effects out the wazoo? Yep, that sure is an Unreal 4 demo.
I mean, it's impressive work, and I admire the guy's skill, but the more I see of these the more I'm reminded that art style trumps graphical horsepower every time.
It's extremely bright, but still cool that fans remake sections of their favorite games.
I always wonder why these folks dont just make a game of their own with all that skill. Being inspired to create your own action/adventure game seems much more rewarding than just remaking something that's already been done, but that's just me.
I don't like these unreal engine videos, looks nice but are pretty pointless if you ask me.
Meh. Ocarina 3D looks better than this.
Cool! Young Link looks much better than adult in this demo, and there were few other imperfections but not bad for a fan made project.
Can't help but wish there was an HD version of this and Majora's Mask..... 😭
Sighs If only the NX had the capability of running the Unreal Engine 4.
Doesn't look that clunky to me. I thought it was quite the impressive effort. I'd love to see Nintendo embrace more realistic graphics.
Not bad. The only thing that stood out to me was that his face looks a bit lifeless. His eyes don't move at all.
It's pretty bright, and Link is a little ragdoll-ish, but other than that, it looks pretty nice!
Certainly visually stunning but yeah, I couldn't help but think Link's running didn't feel right. Maybe it is as clunky as the original, but that clunkiness doesn't fit the updated visuals.
Remake A Link to the Past version of this in 3D using Unreal Engine 4 and maybe I'll be impress. Had seen more of these Ocarina of Time stuff way too many already and it's just getting old.
As much as the UE4 videos are getting a little out of hand, sending the message to Nintendo that we want impressive graphics for once is never out of style.
Needs more cow bell.
The deku shield is way too shiny, Link's face looks pretty weird, the stitching on the tunic is too noticable, the gleaming from the shiny surfaces (especially Link's charging sword) is way too distracting for gameplay, many of the animations look amateurish (especially during the time traveling scenes), the triforce designs on the ground are so basic-looking, and so on.
But otherwise, I guess it looks pretty. Though it looks like monks must be dusting and polishing the Temple of Time on a daily basis, lol.
Meh. Super generic.
The environment looks great, but the particle effects could've been better. That said, the Unreal Kakariko Village looked much better,
I like it! It's certainly not perfect but it's a labour of love, and that more than makes up for the little kinks here and there.
There's always something off with this stuff.
This looks kinda cold, like it has no soul to it. But anything is better than those N64 blocks
@Nicolai "The deku shield is way too shiny, Link's face looks pretty weird, the stitching on the tunic is too noticable, the gleaming from the shiny surfaces (especially Link's charging sword) is way too distracting for gameplay, many of the animations look amateurish (especially during the time traveling scenes), the triforce designs on the ground are so basic-looking, and so on.
But otherwise, I guess it looks pretty. Though it looks like monks must be dusting and polishing the Temple of Time on a daily basis, lol."
I know, right? You expect more from a studio with a multimillion dollar budg...oh, wait.
I would love to see you do something a tenth as impressive. Self-important ponce.
Ocarina 3d's ugly animations were kept? they're so lifeless. Why is the master sword immediately in the most awkward angle after being lifted? and why does link just freeze in place? it pisses me off how he just holds it up there and even more so how these animations were green lighted. seriously what the hell. these are the details that matter. he should let his arms rest like a normal human being.
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