Nintendo is sometimes accused of underutilising its franchises, an area the company has been actively working to improve. Whether through new brands like Splatoon or achieving success through popularising its characters with amiibo, the big N has been taking steps to boost its branding and key franchises.
It was a topic that came up in the recent investor Q & A, with those in attendance keen to learn how Nintendo plans to boost its profits from IP both old and new. One question asked about the importance of NX and expanding IP licenses into movies, for example - talk about NX was completely side-stepped, but Shigeru Miyamoto did address Nintendo's focus on improving its IP performance through products like amiibo.
As the "Fellow" who oversees the Nintendo's entire software production, while working on unique game software developments, I am also in a position to conceive and execute unique plans that uses Nintendo IP, and I have always been hoping to maximize the company's profits by proactively using this IP. As the first tangible example of our proactive use of IP, we released amiibo last year, and as Mr. Kimishima explained during his presentation today, amiibo has already been contributing to the company's financial performance. Just as this amiibo example shows, Nintendo's proactive use of its IP is to improve its business performance by taking advantage of Nintendo IP in a variety of ways, not by limiting use to merchandise licensing activities. For example, this is one of the objectives of deploying our IP on smart devices but it includes our attempt to increase the awareness of Nintendo by delivering our messages to people whom we have not been able to communicate with when deploying our IP on dedicated game systems.
The Nintendo management was later quizzed on the issue of more new IP to join Splatoon, with Shinya Takahashi and company President Tatsumi Kimishima tackling the question.
Kimishima: Creating new, and moreover, appealing IP has been a challenge we have been dealing with from the past. However, just creating new IP one after another will not yield a good result. We know the result only after a new IP is released, and it is imperative that we put forward different play experiences from the existing ones and originality whenever we introduce people to our new IP. Such originality will be lost if I talk in specifics here at this moment, so I only explained the direction for which we are aiming.
Takahashi: In terms of creating new IP, Splatoon was created by gathering the young power of Nintendo's development team. By having young generations think about and take responsibility for various parts of creating new IP, we are making progress as far as our challenge to create new IP is concerned. Other than creating new IP, we believe that one of the challenges of developing and expanding character IP is how we can popularize existing IP such as Mario and Link even more among young consumers. Thus, as Mr. Miyamoto mentioned previously, we would like to actively consider measures such as using smart devices and utilizing Nintendo 3DS even more.
The closing line there may be of interest - with talk of NX being off the table and Nintendo maintaining its line that the next-gen platform won't be addressed until 2016, the 3DS is still highlighted as a key platform for applying new ideas.
While Splatoon has been a successful new IP for Nintendo, introducing new brands is a difficult task, as is using more established franchises in interesting ways. As always we may be surprised by what the company comes up with to keep us intrigued over the next couple of years.
[source nintendo.co.jp]
Comments 19
I think you'll find the "fresh" ideas on the Wii U
I don't see the closing line (just) as a highlight to the 3DS. To me, it looks more like slipping Wii U to the sides.
We have had W101, Codename S.T.E.A.M, and Splatoon- I like them all but it's obvious 2 didn't do that well.
To me I would think using a preexisting IP and creating a new gameplay model (like Kid Icarus) might be a more sensible way to go.
On the business side of things, I think Nintendo are aware that bringing up the Wii U as "promising" will be looked upon as an embarrassment. I do think they are committed to supporting, they're just not trying to convince their investors it will make them a lot of money from untapped audiences.
Innovation and new IP is great to have. As fantastic as Nintendo's current IP is, people will get bored if they only release the same games. Splatoon was a great new title, but I'd love to see even more created.
Innovating old IPs by making them a squad based shooter with little chibi characters?
It's genius I tell you!
Honestly, they need to make a big crossover game that makes full use of the amiibo. Somewhat akin to skylanders, but maybe a tactics game, like Project X Zone. I dunno, just spitballin...
Notice how Shinya Takahashi said 3DS there. That means we should expect more games for the 3DS......Wario Land 3D anyone?
I'm all for new IP but there's a lot of old IP Nintendo has that could use a Kid Icarus-like resurrection, or Fire Emblem Awakening-like saving. F-Zero, Star Tropics, Earthbound, Eternal Darkness, Golden Sun, and even some NES or Super NES franchises who could have their stories fleshed out on a modern system.
@WoB : totally agree. My kids (ie, the next generation) LOVE the inifinity toy box. BigN comes out with an inifity/skylanders game for amiibo, I'm sure it would be a hit with them (and kids their age).
@MrGawain W101 and Steam were criminally underrated. Such a shame both of them sold so poorly. But I don't think it's the fault of it being a new IP.
Nintendo advertised Splatoon almost non-stop! It was at all the gaming events, they organised real life splatfests, they got celebrities involved (I had no idea who they were but apparently the kids did). The other two got none of that. Steam wasn't even part of the E3 presentation that year they announced it after, under the radar. In fairness both were more niche, but they could have done far better with more of a push. But it benefits Nintendo not just from a sales perspective but a reputation perspective to make people know about these yet they don't. How many times have you heard someone say the old "just Mario and Zelda" or "nothing new since Pikmin besides Splatoon". That misguided opinion stops people buying into the brand at all.
They can't just put them out there and wait. They have to really push it, even if it's niche.
Here's hoping they give W101 and Steam a second chance and keep bringing new titles like Dillon and Pullblox and Boxboy and all that
@WoB I also think that would be a really great idea, providing they give us something with more appeal than Amiibo Festival. Something along the lines of the other toys-to-life games with a Nintendo twist might be good. Peach could get kidnapped (again) and it's up to many different characters to rescue her? Levels could include all kinds of gameplay with all kinds of IPs, tribute for the kidnapper has to be collected by completing the levels? I wonder if they have anything at all planned. It seems like a missed opportunity to not tap into the amiibo market more.
Innovation is a very important thing, whether it's something entirely new, or a new spin on an already existing property. We all get bored of the same old same old every now and then (Though sometimes you should just leave those existing properties the Hell alone, because you'll sometimes get stuff like Sticker Star, and both Federation Force and Amiibo Festival, whose reaction was rather...displeased, to say the least.). Why do you think people don't like New Super Mario Bros?
@Ogbert The fact that Nintendo sent Codename S.T.E.A.M. and Wonderful 101 out to die with zero advertising is bull. Yeah, they probably wouldn't have been smash hits, but they most certainly could've done better!
@Yorumi He kinda has a point. They didn't say they were only going to pay attention to Mario and Zelda, they just used them as examples. You really are just putting words in their mouth.
@Yorumi Or, you know, they just used those two since they're two of their most well-known IPs. And as for Starfox, that's really a matter of opinion. I thought it actually looked pretty good. And as for the other two, yeah, Amiibo Festival is obviously just an Amiibo cash grab. There is no denying that, or at least it's the only reason I can come up with for that game existing, but as for Federation Force, they were just trying something new with something that could potentially expand a little on the Metroid universe by possibly giving more insight towards this particular group of people, except that it just ended up horribly back-firing. Besides, we haven't even played/seen much of that game yet, so we have yet to see just how much effort was put into it.
I'll believe it when I see it. Nintendo's been saying this all generation and I've seen far too few examples of genuine innovation on 3DS and Wii U. It's time for Nintendo to walk the walk here, I'm sick of hearing about this every month with nothing to show for it.
@Bolt_Strike They didn't say anything about innovation here. They just said they would popularize established IPs and create new IPs that are original.
@Yorumi I think you are missing the point greatly. What they are trying to say is part of the challenge is expanding existing IP while creating new ones. Do you even realize how hard it really is creating and nurturing an entirely new IP that has no ties to an existing franchise? You are just sticking words in their mouth
Splatoon 3ds
It's coming!
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