Super Mario Maker has now been available for around three weeks, keeping Wii U owners busy as they play and create clever, bizarre and fiendish 2D Mario levels. Nintendo has now issued some updated statistics on the title which make happy reading for Wii U fans.
The game has now passed one million sales worldwide, which includes bundle copies and downloads. In addition over 2.2 million levels have been created (a decent average of a couple for every single copy) and nearly 75 million attempts have been made. Pretty big numbers early on.
It'll be interesting to see where Super Mario Maker ends up, in sales, after the Holiday season and more time has passed. As of 30th June this year Mario Kart 8 was the top-selling game on the system at 5.43 million sales, while the best-selling Mario platformer is New Super Mario Bros. U on 4.84 million units. Hopefully Super Mario Maker can get to those sales levels.
Do you have Super Mario Maker for your Wii U, or is it still on your wishlist?
Comments 59
My roommate got it. Quite a bit of fun.
I pre-order it and got it the same day, I got some money off, using a lot vouchers
It is still on my wishlist because:
1. There is no demo to check the game physics.
2. I am a bit afraid that crazy user-made levels would ruin my tender magical Super Mario World memories.
@VanillaLake - There are demos to check out the physics. They're called Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. Wii.
I bought SMM at launch and it has become my favourite game of 2015! I love when random people star my courses! I truly feel like a game designer for the first time in my life. :]
@VanillaLake - Don't know where you are located but if you are in the US and have a nearby Target they should have a demo!
Mario Kart 8's attach rate is insane. Almost unheard of, in fact, for a game that doesn't come bundled with every system like Wii Sports.
@DoomTurtle The physics are not 1 on 1 copies of the originals, so playing those games will not give you an exact feel for the physics. And a lot of items, enemies and other possibilities from those games are missing from SMM, so it will never feel truely like those games.
@VanillaLake There's no way you could hate it, plus the NintendoLife community makes killer levels. I'm a purist when it comes to Mario Platformers and this game has it's quarks like leaf mario flying mechanic isn't identical but even with this I'm still pouring hours into creating levels and loving every minute.
@VanillaLake There should be zero concern about the physics of the games. Any difference from the original is minimal.
There are some really good Super Mario World-themed levels that have been created by the community. There are a lot of garbage courses, but if you're willing to look for course recommendations on this and other video game sites, you will find some gems. If you don't like the existing SMW courses, make your own. I didn't think I would enjoy creating. I was wrong.
I'm hoping for DLC at a later date, but this game should have a 1:1 attach rate for Wii U owners.
It will be interesting to see how sales figures compare to NSMBU. Will it sell on the crazy numbers the last four 2D Mario games sold, or will people be put off that it's mostly user generated content? I'm waiting for it to get cheaper when normally I'd be day one for Mario.
@Peach64 despite all the user generated content, there is still a lot of levels on the disc and also plenty of codes in the book which are all professional levels, possibly giving more levels than any other Mario game before you even look at any user generated content.
Pretty disappointing for a Mario game. A 2D one nonetheless.
Could it be that it's a lot easier in SMM to get a 1-up (or 50 points in the original) at the goal in the SMW style?
@Peach64 - "I'm waiting for it to get cheaper"
NSMBU is still $60, and that came out 3 years ago. Or did you forget the
I usually buy games 6-12 months after release when they hit half price, but for the Nintneod games we want it's usually day 1 b/c we're not waiting 3 years in "hopes" of a price cut.
I'm not sure what context to put the 1 million number in. It's certainly good, not bad, to hit 1 million on a console w/ an install base of 10 million in only 3 weeks, but Splatoon also sold 1 million in 3 weeks, and that's a compeltley new IP online shooter w/o voice chat, and it still sold 1 million in 3 weeks on the same install base. This is a 2D sidescroller w/ MARIO in it, shouldn't we have expected it to do at least as well as new IP kid-squid Splatoon? So more like, "well duh", than "oh joy what a nice surprise". And it's not like it has a whole lot of competition on Wii U at the moment besides now 3 month old Splatoon. So it's good that it's met expectations, but thats about it.
https://www.nintendolife.com/news/2015/06/splatoon_has_inked_1_million_in_sales_since_its_release
I played this so much when it released, I logged something like 30 hours on it in 2 weeks and now... I'm hardly playing it. Though, this is what usually happens with Mario games for me, I am sure I'll be back to playing it a lot.... once I am not bored of Mario again.
I guess I am in the minority, I love the idea but I am just not finding it that much fun. Most user levels I have played are not that great. If this included a regular Mario game in addition to the builder it would be perfect.
@VanillaLake The physics are the same as the source material's
@Dezzy No, they aren't: physics in SMM are the same across all styles, and they're NSMBU physics. Check out the GAF thread about it for full proof, not to mention it's pretty obvious when you play the game vs. the originals, especially for the first SMB. It's not an issue, though, the editor is amazingly easy and fun to use, and there are tons of extremely high quality levels, more than anybody would have the time to play.
I have it but it was purchased by my wife as an anniversary product so I have to wait until near the end of october - I hope she had got me the amiibo too.
I want to see how Youtubers tackle this argument as to how their videos made this to a million copy sale.
But Its obvious because its Mario and I'm happy to hear this too. Hopefully, this will give us Mario Maker 3DS where you can use the Super Mario Land assets?
@Simbabbad Well, it's pretty much an "infinite" game, its success it's pretty much understandeable. I'm having hours and hours of fun with this game in those days, and seeing this unexpected success, it might be the unexpected Killer Application Wii U needed, but I've to wait this Christmas to have a confirmation for it.
One day i'll see Bayonetta 2 reach this as well. One day
It's a 2D Mario Game...Of course it was going to sell over a Million...
@TwilightAngel It's a crying shame that it hasn't happened yet. A game as good as that, deserves the sell well...
I got it day one. I've been having a lot more fun playing other peoples levels than I thought I would!
insert Doom meme here
@rjejr
", but for the Nintneod games we want it's usually day 1 b/c we're not waiting 3 years in "hopes" of a price cut."
Unless said game is Lego City Undercover, a game you don't see as a Nintendo game (they published it) which is the only reason why its price does not drop.
Not surprised it's doing that well.
All these numbers are exceptional. Nothing sells like Mario games.
@sinalefa Well apparently it must be a Ntineod game, but I didn't buy that 1 day 1 b/c of the lack of multiplayer in a Lego game, which is really at this point the only reason we keep buying every one, so my sons can play together.
Do you have the Lego section on the Wii U eShop where you are? It lists about 10 or 12 Lego games, most of them $19.99, except the brand new Jurassic World which is still $49.99, and LCU which is still $49.99. I just can't imagine a world were a 3 year old download still costs full retail price. I bet they could actually make money off of that game selling it for $20, by volume. The game is long done, it's just siting there, who's buying it? "Retaining value" might be a nice corporate mantra for their flagship Mario games never dropping in price, but Lego? Come'on.
At this point I just wish they'd drop it so I could move onto something else. After the Zelda and StarFox delays making fun of their lack of release dates seems pointless. As does the lack of game sin general. Good thing I'm all about the toys to life, and XCX, that's really all I need.
My biggest problem with Super Mario Maker is the limited assets. I feel like I'm running out of ideas and have only made a few grand levels. I want to make real, fair but challenging Mario levels that are different from other player's. It seems like there are times I just get tired of fighting Bowser, Bowser Jr, and not Boom Boom or Reznor, or any Koopalings. Or all the levels that make Bowser's presence underwhelming.
I guess they held back to keep the original games a somewhat more superior experience, or to take all my money with DLC. We'll see.
Today I might finally try to make VR32 Land: 1-2. People need to quit wimping out on my levels so I can get some stars. At this rate I might delete levels I made when I first got the game, and remaster them. For later on. Do you keep your ratings if you take a level down?
@rjejr
I think I already made this comparison, but for me the fact W101 is $30 on the eShop while LCU keeps its normal price tells us Nintendo can lower prices if the games do not sell. Which makes me think that LCU sells to their expectations, however low they may be, while W101 does not. My avatar is crying at the thought, as usual she does not show
@VR32F1END
Yes, you do keep the ratings. (I took down two versions of the one long level I've made thus far before the current, hopefully permanent version that's now up.)
I'd certainly be up for taking on your levels--very unlikely that they're worse than some of the sadistic levels I've cleared thus far. Post one here (assuming that's allowed--didn't see any in these comments), and I'll try that and your others out; and then you can feel free to try mine (I tried to make it more interesting, puzzling, and fun than over-the-top hard, but it's hard to gauge how it'll feel to others).
@DoomTurtle LOL you are so... funny. Super Mario World was my first game and I've been playing all Mario games since the 90s. I'm surprised that you didn't know that there are differences between Super Mario Maker and the original games' physics, according to experienced players' posts. I just would like to have a demo, if that is not asking too much.
2.2 million levels may sound like a lot, but that would average out to just over 2 levels created per person, which isn't much...
@TruthBeTold I'm European.
@OneBagTravel We all know that I will get it eventually, I was just answering Thomas's question.
@QBertFarnsworth I know I'd love creating levels, I am very creative! The course recommendation threads are a great idea, indeed.
@Dezzy Lots of people on the Internet say that the physics are different.
Super Mario World is one of my favourite games ever if not my favourite game ever.
Already got 30 hours clocked in on the game and im loving it. Gonna be a big holiday seller for Nintendo.
Yeah, I'm not a very creative person, by any means. But even though I've spent more time playing levels, I've definitely enjoyed designing my one that's up and my second that will be soon.
It was after watching the NWC that I realized how huge this game could potentially end up being--essentially unlimited content.
@sinalefa You don't think Platinum had some say in W101 having the price lowered? I recall Bayonetta 1 dropping in price, but not 2.
According to a quick google search on a website I shall not name LCU has outsold W101 3-1, .94mil to .34mil, putting it #12 on the list of top selling videogames* compared to #32 for W101, so maybe there is something to what you say. Just imagine how many copies it could sell as a $30 "Selects" though.
Great news! Must say I'm not surprised though.
@rjejr
"This is a 2D sidescroller w/ MARIO in it, shouldn't we have expected it to do at least as well as new IP kid-squid Splatoon?"
I think that's more due to Splatoon selling unusually well rather than Mario Maker selling unusually bad. I'm not sure how verifiable, but according to a post on the Splatoon Thread, Splatoon is selling faster than Mario Kart 8 at this time after its launch.
However, I still don't think that Mario Maker has the same appeal to the casual market as a traditional Mario game, because it requires too much out of the player to play the main part of the game.
I've barely touched Super Mario Maker after the Art/Science Splatfest. I got so hooked on Splatoon (again!), I haven't even unlocked everything in SMM.
@Nicolai By no means did SMM sell badly, but there's a difference between selling what was expected and selling better than expected. Apple sold 13 mil iPhones in 3 days but I think some people were still disappointed in that.
@rjejr, yeah, but I'd say that Mario Maker's living up to expectations, if it is indeed selling around the same speed as Mario Kart 8 and Splatoon. Both Mario Maker and Splatoon are turning out to be two of the more popular titles on this system, and will have no problem getting to NSMB.U's total sales at this rate, years down the line. What more could you expect?
Along with MK8 and Splatoon, I'd say this has given the Wii U its strongest iconography to date. I just find it all so... pleasing. It's a shame I've only 20 stars when you need 50 to get more uploads allowed, but I've 2 slots spare and only just finally unlocked the Mario Kart power-up.
@Rocky2418
VR32 Land: 6 Golden Coins DX!
(D3C5-0000-0045-2A7C)
VR32 Land: 1-1
(DC6B-0000-0074-8140)
Thanks man!
Wow WiiU games can still sell a million
@GotchaForce4 Yep, it's a really great feeling. I find myself checking my notifications even if I don't intend to play any MM, just to see if anyone has starred my levels!
@VR32F1END
Just finished those two. That first one was brutal! I recognized several spots from Wario's Castle in SML2. It was very close to being hard enough that I might not have starred it, even if I'd beaten it. (I have done that with several insane levels that I've eventually cleared. I don't like to encourage masochism. ) But thankfully it was still on the non-masochistic side.
Here's my first level:
"Sacrificial Items"
(07F1-0000-007D-1926)
And my second, which I just put up earlier this evening:
"World Class Flying Lessons"
(0184-0000-007F-EBE0)
The second one is pretty one-dimensional; I got the idea for it after watching my niece test out my first level, and seeing that she had no idea how SMB3's leaf worked. Got me to thinking, I wonder how many in the younger generation have no experience with either that leaf or SMW's feather. So I made a sort of SMW flying tutorial, but one that culminates in a pretty lengthy all-or-nothing test at the end.
Hope you try 'em out. "Sacrificial Items" is the one I'm particularly proud of.
@VR32F1END
Oh, I should mention: My main level definitely isn't on the same difficulty level as yours. It's long, but I tried to focus on just making it interesting and fun, so I hope you enjoy it.
I hope this game sells at least a couple of million more, it's really THAT good. Also, that means more people that can star my levels.
@rjejr Here in the UK Nintendo don't get to tell retailers what to charge for a title, so price drops are common and tend to happen pretty quick. NSMBU's RRP is £50, but within the first six months it was pretty easily attainable for £15 new. All the releases from this year such as Kirby, Splatoon and Wooly World have been available for under £20 which is less than half Nintendo's recommended price. I'll happily pay £20 for Mario Maker, and I wouldn't be surprised if that happens by the end of November. If not, then certainly by the Janauary sales.
@Peach64 Well that's interesting. We have a lot of sales in the US, but games and consoles are pretty much MSRP everywhere. Though I suppose there are some lower prices if you look on smaller websites. I count Walmart and Amazon chopping 2 or 11 cents off the price as MSRP though I'm sure some people would call me on that as it technically isn't. But nothing like what you are describing, that's for sure. Good luck then.
@Rocky2418
I'll try them! Sorry it was brutal for ya. When I made it, I played through it several times. I guess I wanted it to kill the player a few times, but encourage a retry like many classic Nintendo games do. I also hid an alternate exit and several goodies along the way just in case. My friend Jace told me it had a Metroidvania feel to it. It wasnt intended to be painfully hard though, though toward the end I definitely wanted to try to induce the fever a Metroid, Castlevania, or Mega Man fan would crave. Anyway. Thanks a million, and Ill try your levels for sure!
I'm getting more and more tempted by this. Before it came out I had basically no interest in it. I've never been particularly into old school 2D Mario, and I didn't think I'd have the patience or creativity to design my own levels. But seeing some of the stuff people have been coming up with really makes me want to try it out. Problem is, I'd have to pick it up soon while there's still a lot of interest and an active community.
@VR32F1END
Yeah, I saw that door right by the end level block. There was no way I was gonna see where it went, though, in case it was one-way and dumped me out somewhere earlier. But I guess it was just the exit point of the alternate exit, heh.
@TeslaChippie Don't forget that Mario Kart 8 was sold to many as part of a 'buy one, get a download free', which must have had a pretty big impact on sales. I know it was that offer that convinced me to go Day 1 on it (and glad I did cos I see it as my most memorable Wii U game right now).
I'm a bit surprised Nintendo hasn't repeated that offer with another game, though I guess it's not the sort of expectation you want to build with your customers.
Have it! There are still a few Wii U games I haven't gotten yet that are on my wishlist, so even though this Xmas looks kind of sad, I still have loads to play!
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