When Shovel Knight was Kickstarted in March 2013 and subsequently met its funding goal, Yacht Club Games announced additional content to follow its release if stretch goals were met. The developer is now delivering on its promise with the release of a new downloadable campaign titled Plague of Shadows. We recently had the opportunity to preview the much-anticipated new content and not only did it meet our expectations, but it provided a completely new and unexpected experience in Shovel Knight gameplay.
There's not much that we can say here that hasn't already been revealed by the developers, but what we can do is talk about how having your hands on Plague of Shadows puts everything into perspective. The truth about this new content is that it doesn't build off of the Shovel Knight that we already know and love, but it instead rebuilds everything from the ground up. If anyone is still concerned that this is little more than a costume swap, they're in for a pleasant surprise. Plague of Shadows is the kind of additional content that makes players want to revisit a game long after completion and work their way through the world all over again.
The obvious big change here is the ability to play as fan-favorite villain Plague Knight, but the new content goes much deeper than just a sprite swap. Beyond looking different than Shovel Knight, Plague Knight plays in a completely different way than the shovel-wielding hero. The controls remain as tight as ever, but his bombastic movement – as seen in the original campaign's boss battle – is recreated perfectly, giving the feeling that you're playing a different, much more chaotic game. Plague Knight's use of explosions as both weapons and a makeshift triple jump rather than equipping a shovel means that you have to rethink how the game is played and approach situations from a different angle.
The stages throughout the campaign remain the same as they were in Shovel Knight, but new paths have been added, made accessible only by Plague Knight's unique move set. Players will be familiar with the environments, but being able to explore them in a completely new way makes the experience feel fresh. Rather than streamlining stages to be quickly passed through with the new character, new areas are accessible and old areas have been made either easier or more difficult to reach, depending on your play style. It's impressive to see a game be turned completely on its head in a way that makes it feel like something totally different. We can not express enough that Plague of Shadows is the type of content that would do well to stand on its own as a standalone game. It's great to see the universe's lore being expanded, but there's enough content here to justify an independent release.
The original Shovel Knight was not a platformer for the faint of heart, and from what we experienced with Plague of Shadows, neither is this new campaign. Being familiar with the environments and enemies that you'll encounter is a leg up, but it really means nothing when you consider that you're essentially playing a different game. We were able to defeat some enemies with greater ease using Plague Knight's signature bombs, but figuring out the best way to jump and blast through the environments is going to take a bit of getting used to. In other words, we died more times than we'd like to admit.
Our time with Plague of Shadows was limited, but even in our short playtime it was made apparent that this is truly something special. Arguably the best part of the whole thing is that the expansion will be available to download for free later this week to everyone who already owns a copy of Shovel Knight on the 3DS or Wii U. All of the effort that has been put into Plague of Shadows, coupled with the recent amiibo announcement and all of the additional content that it brings along with it, makes it clear that Shovel Knight is a franchise with plenty more to offer, and we're looking forward to digging into it.
Comments 39
I CAN't WAIT....
Well, yes I can, but you get the idea...
I still have no idea why exactly they chose the plague knight to be the new playable character.
Not that its bad, dont get me wrong, but still a bit random.
@Einherjar
Yacht Club had a poll and Plague Knight won.
"...giving the feeling that you're playing a different, much more chaotic game."
Yup, it's confirmed, this is going to be fun! ^_^ I love that we'll get to play the same game yet not the same game at all; so excited for the release!
Looking forward to this. Unsure if I will buy the digital or wait for the boxed edition. Probably the later.
Not sure when I'll get a chance to play through it all again between SMM and Splatoon but I'm looking forward to when I do.Wonder if they'll go for a 16 bit look for the inevitable sequel?Hope so!
@Shire Oh, ok, that explains it ^^
Thanks for the info
@OorWullie Its rather hard to pull off a believable 16bit look these days.
Faux 16bit often falls intio the uncanny valley of either looking cheap or "forced".
[...]The original Shovel Knight was not a platformer for the faint of heart[...]
Really? If you're at least somewhat familiar with NES platformers, Shovel Knight has hardly any challenge on offer, so I'm still not seeing how that impression manages to persist at all. Oh well, maybe Plague Knight's moveset improves the difficulty spike...
Maybe I will pick up my first and only amiibo
Looks like all the work being put into this new campaign is paying off! I'm always looking for another reason to boot up Shovel Knight again. Heck, I'll probably be playing through the original campaign again simply because it is so fun to play. That's the only reason I need. I'm kind of busy with Donkey Kong 64, Super Mario Maker, and Super Smash Bros for now though. I'll still place it near the top of my list of games to play since I enjoyed the original game so much.
So this is kind of what Luigi U is to Mario U?
Awesome, I can hardly wait for this
Love the devs of Shovel Knight. They're great sports.
I was totally gonna buy this, and then I remembered that it's FREE!
@Kaze_Memaryu The initial campaign isn't bei difficult but I found NG+ (hard mode) a nice challenge. Did you try it out?
@OorWullie Shovel Knight already looks more 16bit than 8bit, IMO.
@polarbear
Similar, except Luigi U was paid DLC. Plague of Shadows is free.
Im just waiting for them to offer another discount on these games and ill grab it for both systems as i see its a cross buy title on PS4/Vita.
Sounds awesome. Too bad I'm completely occupied with MH4U, LBX, and Rumble World at the moment. I've been meaning to return to Binding of Isaac too.
I just cannot be happier with this.
Shovel Knight is probably on my top 3 games. It's been a long time since I enjoy a game this much.
Can't wait for tomorrow and start playing it!
Remember we have also the Challenge mode.
And later next year, two more campaigns.
Such a good time to be a Shovel Knight fan =P
@Einherjar I'm sure Yacht Club games can pull it off. After all, many of the people there also worked on the Shantae games (as well as many other sprite based games) and they look really good, although they're not 16 bit.
In my opinion, Shovel Knight is hands down one of the best games of the generation. It just oozes quality and charm. These guys are doing indie gaming and retro-style gaming proud.
@SaKo But thats just it: "although they're not 16 bit"
Just like 8bit, 16bit games had a really destictive style to them and so far, ive yet to see a modern game replicate that.
With Shovel Knight, they did not only replicate this "8bit style" bit they also kepts its limitations (although they admitedly cheated with color pallets here and there)
"16bit style" mostly means 2D games these days, everything with pixels is considered 8bit by default.
Im pretty sure that we wont see another Seiken Densetsu 3, Star Ocean or Chrono Trigger anytime soon, as the tilework alone was a piece of art.
@Einherjar What I'm trying to say is that Yacht Club Games can pull it off. The people who work there have experience and talent. They're not some small indie developer trying to make a 'retro' looking game without having any idea of what the limitations of old games actually were and what made the sprites from old games look so good. They have talented sprite artists who know what they're doing.
@Einherjar Shantae? Gunvolt? Mighty Switch Force? I wonder where the downside of going 16-bit (obviously not technically 16bit) is.
the amiibo just landed in the nintendo store in UK for pre order, sweet.
No work tomorrow! Can't wait!
Great news indeed!
how many more hours of fun is expected from this ? will it be the same length as the main game? less, more? just curious..
@rushiosan And none of that is remotely 16bit, not in style, not in technicality
@Einherjar I guess I need a new pair of glasses, I could swear some SNES games looked a lot like these games I mentioned:
http://img.gamefaqs.net/screens/8/e/7/gfs_47119_2_14.jpg
http://s.uvlist.net/l/y2012/04/94221.jpg
http://bojoga.com.br/files/2010/01/demons-crest-20080807053957082_640w.jpg
http://2.bp.blogspot.com/-cmbHJFy-X3o/TxyfUH6xcuI/AAAAAAAANeY/6s4a8U5xaIQ/s1600/Super_Metroid_%2528SNES%2529_24.png
Love Shovel Knight and can't wait to get my hands on Plague Knight.
@rushiosan I have an example image for you too
Here: http://cdn.riveraveblues.com/wp-content/uploads/2009/02/miss-the-point2.jpg?80d84d
Have a nice day
@Einherjar How clever. Acting like a douchebag when someone proves your statement doesn't make sense. What now? Will you insult my mom?
@rushiosan Do you want me to ?
You talked about graphics, i talked about sprite frame / hight limitations, tile layout, pallete limitations, music limitations etc.
Something, Shovel Knight took to heart although they, like i said, cheated with the color palette.
Thus, i quit the discussion before another "but look at them graphixz, its so retro" discussion breaks loose.
Nothing personal
@Einherjar someone who mistakes your point for a similar one doesn't suddenly become worthy of deprecating humor.
In fact there's no reason that two viewpoints shouldn't exist, particularly in the very perception heavy area of graphical design.
@strongest_link luigiu is also way more content then shovel knight, both versions combined. I loved shovel knight, but it's barely 2 hours long. I've beat it 3 times and can't wait for the dlc.
YES !
@sketchturner I sure did. Once even without using a single meal ticket. NG+ doesn't make the game more difficult, just less forgiving. Didn't have much trouble, except for Plague Knight. But even with that, none of the platforming becomes harder, enemy patterns don't exand or change, not even the bosses do anything besides more damage per hit.
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