Splatoon was a bit of a risk for Nintendo - it was a new IP in a genre that the company has little experience in. However, the title has proven to be a sizeable critical and commercial smash hit all over the world, repaying Nintendo's faith in a young and creative development team.
We were lucky enough to sit down with Splatoon co-director Tsubasa Sakaguchi recently to talk about the title, its development, its evolution and his own personal approach to playing it.
Apologies in advance for the rather inconsistent sound quality - the interview was conducted on a hot and balmy day in central London, so noisy air conditioning units and open windows played havoc with our recording equipment.
Assuming you can hear what's going on, check out the full interview and let us know what you think of Sakaguchi's comments by posting your own personal thoughts below.