Nintendo likes to make a game of everything, that's a key strength of the company. With Splatoon, our theory is that it's made a game of server stress testing, which perhaps explains the ongoing wait for the Ranked Battle mode - it was always expected, but is still slightly odd.
Earlier this weekend Nintendo of America tweeted an update on the Splatoon Ranked Splatometer, which supposedly shows the gradual progression of player numbers that will unlock the Ranked Mode - and its Splat Zone matches - when enough have reached level 10. An update from later in the weekend suggest that the unlock is now very close.
As we stated yesterday, this may be a genuine process to wait for enough level 10 players, or it could be an artificial way to limit online modes and manage servers carefully. This writer suspects the latter, as current matches are packed with players well beyond level 10.
In any case, based on this 'progress' we should have Ranked Battles soon enough.
Comments 41
Good
This will be fun, and I guess Splatoon's gonna get more competitive.
The Japanese Splatoon account had it REALLY close to the top, so I'm thinking tomorrow at latest!
Question is will there be any more modes that we don't know about yet?
I'm well aware of the CTF type mode they've got locked away for later, but what about a Horde styled mode where your battling waves of enemies with your mates and the main aim of the game mode is to simply survive a set number of waves.
Splat
@CreativeWelshman
I get the feeling you play TF2
Oh I just thought of another mode where everyone starts of on the same team and it's a mad scramble for the Spark Fish at the start, but as soon as some one gets hold of it they will be blasted off to a quiet corner of the map and then they have to keep hold of the Spark Fish until your timer runs out while everyone is trying to gun you down for the Spark Fish.
I hope they come up with challenges (giving to us by the squid sisters). I.e, Top 10% of people to get the most skills or splatter the most pain will get access to a different weapon set combination or new clothing hats etc. What other modes would people like to see out of curiosity?
@shaneoh
I have the game on PS3 as part of the Orange Box Collection but I have never played the game before. I have only seen gameplay footage online but I get what you mean though.
@CreativeWelshman I don't really see how waves could fit this game. Maybe something more along the lines of filling the world with your pain in a certain amount of time with different obstacles in the way so you'll have to plan it out but even that seems like a stretch. It just doesn't feel like that type of game
I wouldn't mind a mode where weapons are laying around the world and you can pick them up and swap them at any time (Halo2esque). Same objective though, paint the world
Those photos are a joke.
10:55PM Friday and the tank is at 1 bar
then only 20 minutes later, 11:17PM it's at 4 bars:
Than 42 hours later it's only up 2 more bars to level 6, after everyone has been playing all weekend? Even my 10 year old isn't buying it.
Zombie mode to be released around Halloween, I'm sure.
@wisdomsprince You and 3 other are in a random map that's being invaded by the Octarians who come in waves, so it would be blending the single player aspect of the game but with some added multiplayer thrown into the mix. Also the devs over at Nintendo could create some new bosses that would work in the multiplayer mode which would require you to work together with your teammates.
I thought of that before! It could be like Splatzones where you have to hold a particular point on the map, but instead of fighting other players, you fight waves of different Octarians.
@creativeWelshman
That'll be the the sequel. I doubt that will be included unless it's that little known Rainmaker mode.
I got to Level 7 before I switched to Don't Starve last night. Hopefully I'll be able to contribute to the splatometer later today.
Ok let's give my made up game modes some names and starting things we have Invasion Mode where you must defend your team and yourself from the invading Octarians, next up is Spark Fish Madness where one player must outpace the other 7 and keep hold of the Spark Fish for 3 minutes and then finally we have the Tag Mode where certain objects appear in the map and you must be the one who covers it in your teams ink to score points.
I'm a little disappointed the ranked battles seem more like typical shooters rather than the ink coverage of the turf wars. I suck at shooting but I'm good at painting!
Official Splatoon multiplayer modes list
The made up modes of my own design that I want in to see adopted into the game at some point list
@Peach64 I hear ya, but I wouldn't be too concerned...I think the main objective is still to paint. It appeared that the only way to unlock your special...in at least Splat Zones was to paint the map. Your special allows for ranged attacks that contribute mightily to this mode. Don't worry about not being a good shooter and just focus on what you do best...paint! Splatoon On!
I agree with rjejr. I'm also not buying it.
Regardless, I'm only @ level 7. I had to share Splatoon with my two sons, swimming, Oriole baseball, and two soccer games over the weekend.
Bought Splatoon a couple days ago. Only been able to play about an hour. Not bad so far. First major impression: These controls seem complex for the audience (kids) it's being marketed for.
I'd like to see a racing mode, and a capture the flag kind of mode, the latter in which the flag can be changed colours with paint to no longer count as a point, or something else to keep the teams from splitting -or should I say splatting... No I shouldn't- up while carrying the flag. To encourage a team effort to get the flag home, or to stop the other team from doing so, yet still discourage firing at other players.
Also, I'm starting to see squids in the clouds. Might have to lay off for a while... Then again, squids in the clouds are funny, and I'm still going outside obviously, so... I'm off to paint the town virtually.
So my Invasion Mode idea to be a reality the Devs at Nintendo would have to create new levels completely from scratch especially if they wanted to include bosses as well, I have an idea for what one of the bosses could be for this mode if we are take into consideration the Co-Op elements.
This boss would be a variation of the Octostomp boss with the main difference being that he turns around very fast when you circle him and it's impossible to topple him the normal way, so we have to use some teamwork to take him down.
1 or 2 players are tasked with spraying ink into his giant eyes to blind him then you ink your way up his back to shoot his weak point. after a couple of tries the boss will be defeated. Sound good to anyone?
@Peach64 I"m pretty sure there is a turf war in ranked battles as well
Yesterday night I made my part and became level 10.
@rjejr
Gotta get used to your new avatar. I was thinking maybe the more people reach level 10 the hardest it is to go up one bar in the splatometer, like each level you get demands more experience to increase to the next one.
But you let them artificially build the hype, it will do wonders for sales and interest
@Jock_Nerd Actually...I think kids pick it up much quicker than those that have done twin-stick for shooters. It is all in what the brain is trained for and kids will have very little previous experience so they will take to this like a fish to swimming. I can remember my 2 year old's ability to comprehend the first I-pad much more easily than I was able. To quote a certain little green dude, "You must unlearn what you have learned." While we are busy doing that...my, now 9 year old, just inked your sorry hind-tentacles! Splatoon On!
@Grafeaux You bring up a good point about how it's easier to learn when you're growing up with it, but when I think about my nephews (one in kindergarten, one in second grade), they play a lot of games, and they struggle to control the camera. In my opinion, it's a steep learning curve for them.
Nintendo just put a micro direct on YouTube. Ranked battled unlock this evening in the US plus a new map.
Nintendo UK just tweeted, ranked battles open tomorrow
It's opening up tomorrow, along with the NES zapper 85 and new map Makerel Port!
@Jock_Nerd Fair enough.
I'm guessing it's midnight UK time to match up with 7pm eastern US
@sinalefa - "I was thinking maybe the more people reach level 10 the hardest it is to go up one bar in the splatometer, like each level you get demands more experience to increase to the next one."
You know, that thought did cross my mind yesterday, even discussed it w/ my kid.
But the cynic in me says it's rigged. Why not just show us the #, or at least tell us what it was? 10,000? 5,000? They couldn't make it too high, what if the game sold poorly? too low and they would have had to turn it on Friday night. When they open up the ranked battle, if they tell us exactly what the # was and what time it passed, I'll believe it. but I just don't see it.
I do appreciate it, kept people playing, trying to level up to 10. And I'm sure they won't turn it on too soon, or too late, but I'm just not buying there was a predetermined # and once that number was hit they turn on ranked battles. Too much risk for Nintnedo, they control everything w/ their games. amiibo stock is another matter entirely.
My new avatar is based on the toy we have in my basement. I was going to photo it and make my own but found this online and decided to use it instead.
Saw you play in a few matches yesterday, looked like you were carrying your team, well done.
@sinalefa - Man I hate typing slow, missed all the UK tweet comments.
Looks like tonight. Peach is almost always right about everything.
HEre's th elink for th eDirect everybody.
https://www.youtube.com/watch?v=-5kXsTAUEHw&feature=youtu.be
@Grafeaux Is the online fun? Have yet to try it.
@sinalefa @rjejr
You do want to train players to be better before ranked play. You also need to break them apart into ranks once the differences become large. You also have to make sure there are enough players to match in the ranked play: a big problem if you don't have enough.
The get-enough-players-to-level-10 thing is a good incentive and roughly the truth. The graphics are probably pre-made. The plan/hope for it to happen over the weekend seems to have been there. Would we really have gotten a Nintendo Direct without the release of the map and the new feature? Hmm... well, maybe.
Still, I don't think of it as artificial. It actually feels a little faster than you'd expect doesn't it? Nintendo has a small user base for this and for things to go smoothly in matching players of similar rank you need a certain amount.
My guess is that Nintendo was giving itself some leeway to introduce the feature sometime within the first couple of weeks and then given the reviews that pointed out low content and the apparently very strong response, that meter filled up quick.
It is a good way to have enough experience players playing at the same starting point compared to launch where only the people who got a head start playing online before street date and/or put in a lot of hours to reach 10+ and have a good rank.
@Jock_Nerd I have not had more intense fun on any other game I have ever played and that is going back to the original Nintendo system, the Sega Basic System and onward. The matches are perfectly timed for 3 minutes...no time for strategy...just go. And when you lose it is just impetus to get back in there and ink away. You will love online as my kids and I and even my wife who is far from being a gamer have. And joy of joys...NO VOICE CHAT!
@Grafeaux That's pretty cool. Looking forward to it. I know more modes of some sort are coming in the form of updates I hear. Hoping for the added functionality of couch-coop online! Probably wishful thinking though. Thanks!
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