One of Nintendo's earliest E3 announcements may not have drawn the headlines it deserved, but is a promotion that is worthy of praise. The [email protected] promotion has served up nine free eShop demos on the Wii U, featuring some hugely promising games that are on the way to the store. Once you've downloaded the demos you're also entitled to a 15% discount on the games when they're released.
During the past week three of our writers - Jon Wahlgren, Conor McMahon and Thomas Jones - have put the games to the test. Here's what they had to say.
Jon Wahlgren
Well, this was a pleasant surprise. Two Tribes takes a hard left from the slower-paced cute puzzling of Toki Tori 2 and lets loose with RIVE, a game that combines the best parts of platformers and twin-stick shooters into an explosive package.
The Nindies Event demo of RIVE is pretty much all action, all the time - swarms of enemies fly at you in both free-flying and platform settings, and your job is to blast your way through. Light puzzle elements keep your brain engaged and offer well-placed - if brief - down-tempos to the regular lunacy. The framerate is silky smooth and the engine seems to have no trouble with lots of things happening on screen.
There's a wee bit more to RIVE than just blasting robots, though. Collectable "hacks" appear to play the role of ability upgrades, which can be used on some enemies to alter their behaviour. In this demo, we hacked an enemy medic robot to follow us around and patch us up. Sadly, it got smashed. Rest in pieces, little guy. We're curious to see what other hacks RIVE has in store.
Two Tribes knows exactly what it's doing with RIVE, and it shows - this is one of the better-executed titles among the Nindies on offer during E3. We're very excited to get more time with this one come November.
Billed as a cyber-thriller with "an intriguing storyline," Soul Axiom is a first-person puzzle game with plenty of ambition. The game is set in Elysia, a digital network where people can upload their memories and explore them at will. And since the memories are digital, they can be manipulated - who really wants to relive the bad stuff, right? - which creates a lot of potential for story and gameplay.
The single stage on show here showcases some of that manipulative power. It is designed to introduce a "phasing" ability, giving the player the power to bring in or remove elements of the cybernetic dream world. The puzzling is dead simple - likely because it doubles as a tutorial - and the demo seems to end before it begins. This is a very small taste of what could be a very big world, so it's a small bummer to not have a larger slice to explore.
At this stage it's tough to pinpoint what Soul Axiom's own identity is because the genre influences feel so overpowering. Stark notes of Tron, Stargate, The Matrix and Total Recall are sure to raise an intrigued eyebrow among sci-fi fans, but it'll take more than genre reductivity to stand as a worthwhile contribution.
Perhaps this Nindies Event demo is catching the game at an awkward time in development - it isn't out for another six-ish months, after all - because it's clear that developer Wales Interactive has plenty of work left to do. The sluggish framerate and movement show a lack of optimization, and the sparse environment comes across as unfinished, even considering the cyber veneer. Soul Axiom has potential, and we hope that the final
Whereas Soul Axiom purports to be set in an artificial dream world, playing forma.8 feels positively dreamy. This game is relaxing, mildly taxing, and an all-around delight to explore.
Players take control of the small, titular exploration probe stranded on an alien planet, and - well, we're a little short on the why of it all, but that's inconsequential for this demo. Point is, forma.8 has a planet to explore. The deliberately sparse art design is a great fit, creating a sense that this weird alien planet is alive and, yes, decidedly alien. It's quite pretty, and the gameplay's delightfully slow pace lets the art soak in.
In this Nindies Event demo, exploration is limited to a section of caves full of all sorts of alien nasties that are best avoided. forma.8 moves quite slow, requiring deliberate movements to get around unscathed. If push comes to shove, forma.8 can fight back with defensive weaponry - a quick burst around its personal space, and later gaining a small bomb. To succeed, you'll need to master your arsenal by learning all of the different ways to exploit your abilities. For example, the bomb does not move on its own, but by blasting a quick burst it can be launched across the environment. It takes a few tries to blast a bomb accurately, but with practice we found ourselves calling shots like a pool shark.
The demo ends right at what appears to be a boss fight, and we could tell that this particular baddie would've put out our bomb-shot mastery to the test. We're keen to show that sucker what we're made of when forma.8 releases this fall.
Conor McMahon
As one of the most anticipated Wii U eShop exclusives, Runbow comes with a rainbow sheen of polish and charm that had us eagerly awaiting the chance to dive into some gameplay. With up to nine players able to join in the mayhem at once, it's clear that 13AM Games wants to get as many people playing as possible, to the point where a single nunchuck can operate as its own controller. We're all for this, and thoroughly enjoyed the brief snippet of local multiplayer that the trial provides.
Whether you're breaking out of jail, ducking under a tropical waterfall or hitching a ride on a speeding train, the goal of each level is to make your way to the end as fast as possible. Along the way you can bash your rivals and freely choose multiple paths to get the advantage, so we suggest taking a moment to figure out your abilities. Simplified controls make it easy to play using any method, but the upwards boost is critical at certain points, and you don't want to be left taunting when you should be double jumping!
Adventure mode changes the objective sometimes, with a bit of coin hunting or enemy bashing to mix things up, but there's never any real benefit to taking your time here. "Run" is in the title, after all! It's a concept that's easy to explain to a large group, with everyone playing on a single screen and quickly getting invested in the competition. The trial provides a decent handful of races and missions to complete in either single player or with a group, with the former simply requiring you to beat a set time to earn medals.
Of course we would be remiss not to mention the stylish visuals, and there's a surprising amount of variety on display here. The ever-changing colour palette can be altered to your liking, with a few costumes unlocked for good measure as well. It's a very striking aesthetic that keeps you focused on the task at hand, but there are certainly moments where little environmental touches catch your eye, showing off an attention to detail.
Runbow's trial lends itself well to repeat playthroughs, especially if you get the chance to play with a group, but also confidently proves that this is an eShop title worth your attention. With extra gameplay modes and more characters to be included in the full release, there's a pot of gold waiting at the end of this Runbow.
Lovely Planet is a curious new title from tinybuild and QUICKTEQUILA, which takes the form of a sort of…cutesy first-person shooter. Instead of focusing on duck and cover confrontations, this title drops you into an incredibly simple, abstract and downright bizarre world, where our first impressions left us wondering what on earth we were meant to be doing. In reality though, the objective couldn't be simpler - clear the level of baddies, and progress on to the next.
Wielding a gun that could double as a fancy magic wand, you move and shoot your way through a series of very brief stages, with a force of angular red enemies out to stop you at every corner. They're initially pretty stoic, but get more aggressive as you progress, firing back with a vengeance and keeping you on your toes before too long. There's a real sense of speed and agility to your movement as you learn their patterns and take them down, but we couldn't help but notice how imprecise the aiming was throughout. It was particularly noticeable when coming off the back of Splatoon's smooth gyroscope control, but using the right stick to aim shots doesn't normally feel quite this stiff.
Besides that though, we'd almost compare certain moments to a kind of bizarre dance. Jumping and weaving between bullets while racing to the end is a rewarding way to play, and this feeling of momentum is a key factor in the madcap ride that is Lonely Planet. The music and aesthetic are bouncy and joyful, prompting you to play the same way as you bound through levels at a blistering pace. The selection featured in this trial can be beaten within a matter of minutes, but it remains to be seen just how complex the final 100 levels can get.
Ideally, we'd like to see the GamePad gyroscope incorporated into aiming for the final release, and a far greater variety when it comes to level design. Our biggest complaint is in relation to off-screen play though, as the game doesn't play audio through the GamePad speakers at all. This means that you miss out on the excellent soundtrack if you aren't using the TV, which is absolutely half the fun of the whole experience.
Basically, Lovely Planet does for the FPS what Katamari Damacy did for the 3D platformer, and it's a unique spin that's absolutely worth a test run.
Right off the bat, Extreme Exorcism conveys a beautifully eerie atmosphere by setting a looming mansion as the title screen backdrop. With off-key piano chords ringing out and a dark purple mist crawling across the sky, it's enough to set a spooky tone for sure, so we jumped straight in expecting a ghoulishly good time. This unique 2D shooter certainly didn't disappoint, but it's a lot more twitch than terror, so there's no need to shiver!
Stepping into the boots of a hardened - but tiny - exorcist, you're tasked with clearing that aforementioned mansion of its undead inhabitants. It's a simple premise, and this trial allows you to play the standard arcade mode, with additional challenges and death match options available upon release. Extreme Exorcism really nails that arcade feeling by offering up an ever-escalating challenge that encourages you to try for a high score, but this shooter comes with a fiendish twist…
Every round requires you to defeat the crowned ghost, which seems pretty easy until you realize that a new ghost pops up every time you win. Not only that, but their movement actually mirrors the exact steps you took during the previous round, so it can get very hectic very quickly. Confident players can find themselves overwhelmed by sheer numbers, while those who take their time can end up second-guessing their own movements, for fear that it'll result in a trickier battle during the next round. The longer you play, the tougher it gets.
A brief (and optional) tutorial gets you moving, with 1-4 players supported and a different exorcist character available for each if you so choose. It's purely a cosmetic change though, as your real power comes from an arsenal of weapons waiting to be collected within the levels themselves. Ranging from simple pistols and swords to rocket launchers, high flying karate kicks and harpoon guns, everything packs a significant and satisfying punch. You can hold up to three at once, which all fire simultaneously, so it's really fun to combine your favourites and unleash fury onto your spectral foes. Mutliplayer is co-op only for the purposes of this trial, though we're curious to see how PvP can play out when you've got ghosts to deal with at the same time.
Nicely detailed pixel art is accompanied by a fast-paced soundtrack, but unfortunately we frequently encountered a strange glitch where music would actually cut out when any other sound effect played. It happened nearly every time we launched the game, so we hope this jarring effect is well and truly exorcised for the full release. Audio issues aside, we recommend checking this one out if you're ready for an arcade shooter with a side order of ghost. BOO!
Thomas Jones
Headup Games' Typoman is an extremely interesting 2D platformer/puzzler that is sure to test your brain even more than it will test your reflexes. Set in a gritty, achromatic world full of letters, you must traverse the landscape and master the linguistic puzzles which stand in your way.
Unfortunately, the platforming takes somewhat of a back seat to the puzzling elements present, making the actual progression through the levels seem rather drab. Thankfully, the wordplay conundrums make up for the rather simplistic gameplay - sure to leave you setting down your controller and simply staring at a jumble of letters for minutes at a time, scratching your head as you try to rearrange a particularly awkward anagram or figure out a rather perplexing paradox.
What is more impressive about the platforming, however, is that solving conundrums can effect and alter the environment around Typoman. For example, an impassable lake of water can be overcome by swinging on a vine bearing the letter "D" into the word "rain" - transforming what was a cloud dropping a deluge of rainfall into a sinkhole in the lake itself, opening the way through. The use of wordplay in Typoman is incredibly witty and well thought out, and certainly the most impressive and enjoyable aspect of the title.
From a visual point of view, Typoman isn't the most unique looking platformer, bearing a striking resemblance to the likes of Limbo, LAD, Renoir and a Walk in the Dark to name just a few. Although it's dark, grungey, silhouetted visuals are far from original - they certainly suit the overall atmosphere of the game, with Typoman (the game's protagonist) and a host of enemies, traps and obstacles all presented in the form of gritty serif fonts.
While Typoman certainly won't appeal to everyone's tastes - requiring a steady, logical and patient approach - fans of platformers and puzzles will surely be overjoyed playing Typoman, and are sure to find it a match made in heaven.
By this point in time, Renegade Kid's Mutant Mudds has already established itself as one of the most beloved and successful indie titles available on the Nintendo 3DS. The original was a great success, eventually finding its way to a host of other platforms including the Wii U. So perhaps it should come as no surprise that we're seeing the franchise making its way to the Wii U again in the form of Mutant Mudds Super Challenge, an all new addition into the series
It's clear early on that Mutant Mudds is certainly a platformer best suited to the 3DS. With the series' famed stages having a background and foreground playing host to the gameplay, the 3DS's stereoscopic 3D is unrivalled as the perfect home for Mutant Mudds and, unfortunately, the ability to jump between the layers isn't quite as impressive on the Wii U.
However, the game certainly isn't out of place on the Wii U. Where the title misses out on the lack of perspective present through the stereoscopic 3D, it makes up for on the Wii U in the form of its big, chunky gorgeous sprites, which look better on a television screen than they ever did on the 3DS. Coupled with its usually sound chiptune backing, Mutant Mudds Super Challenge looks and sounds as good as ever.
As far as the "Super Challenge" goes, from early impressions Mutant Mudds seems to be extremely challenging - "Super" challenging in fact, with even the demo stages sure to rack up your number of deaths. Coupled with new bosses to overcome, Mutant Mudds Super Challenge looks to be a testing experience to say the least, even sure to provide fans of the original with a worthy test.
Overall, it's clear to see from two stages (and one boss battle) available in the demo that Super Mutant Mudds Challenge is set to become one of the standout Indie titles available on the Wii U, as well as the 3DS, and is sure to satisfy veterans of the original and newcomers alike.
GalaxyTrail's Freedom Planet started its life as a Sonic the Hedgehog fan-project, before eventually becoming its own entity. It's clear from the get go that the title was once centred around the blue blur. The game is Sonic through and through, and while the designer - Stephen DiDuro - ultimately abandoned the idea of using the blue Hedgehog because he found it "derivative", the title certainly still uses a whole host of mechanics and characteristics from the classic SEGA titles. Not that this is a point of objection, as Freedom Planet manages to take the formula, adapt and (in some cases) even improve upon the Blue Blur's original outings.
With the rare luxury of 25 or so years of hindsight, Freedom Planet even manages to address the faults the classic Sonic games often find themselves receiving. Most notably, while your main character runs at some speed, they don't quite reach "blast processing" levels of velocity - all but removing that rather annoying trait of hurtling head first into your enemies found all too often in Sonic titles. Freedom Planet even manages to add in some decent combat mechanics to the classic Sonic formula which more than accommodates for the lack of a Spin-Dash attack (which you're bound to find yourself trying to perform).
Aesthetically, Freedom Planet manages to do what few retro-themed indie games often achieve - to give the illusion they're the genuine vintage article. The title's glorious visuals and catchy grooves appear to have come straight from the Sega CD and it's difficult to believe that the title was developed within the last few years.
All in all, Freedom Planet looks to be the most faithful "Sonic" game in years and will leave fans of the classic Sega platformers delighted, and while you will find yourself counting similarities to the Sonic games on your fingers (and toes), Freedom Planet still manages to be a wonderful and individual platformer.
Have you played the [email protected] demos yet? Which is your favourite?
Comments (66)
Some of these games looks really interesting! I don't know which one I like the most! I do think that the puzzle platformers had me the most interested though.
I'm definitly picking up Freedom Planet.
I'm actually glad they moved it away enough from sonic so they can generate money for a well made game.
Thus far forma.8 is my favorite but I have not tried them all as of this typo (pun)!
Yesterday i played through all of these Nindies, and boy are they a mixed bag!
My favorite (by far!) is Freedom Planet! It's basically the Sonic The Hedgehog game all the fans been asking for like forever!!! It really is that good!
Lovely Planet, on the other hand,... Urgh, the less said about that the better! :s
Mutant Mudds is my second favorite, i loved the first 3DS-game, and i love how they amped up the difficulty even more! It's innovative in concept and gameplay. And a must buy for me for sure.
Typoman and forma.8, ...not sure how to feel about those. They play fine, but it's nothing i haven't played before in other (and better) games. They're not doing anything for me. (They're just not for me, i guess.)
Australian nindies at home disnt come to Australia yet cause age rating. I would really love to play mutant mudds super challenge tho
RIVE is b-e-a-utiful, people should really pick up that preview. Love the controls and the art style. Mutant mudds, forma.8, extreme exorcism, and typoman were the titles that stood out for me.
I honestly couldn't get into Lovely Planet at all. To me it was the weakest of the titles. I did like the visuals, maybe it was the aiming - since I found myself turning around a corner just to be pelted. But the rest were really good. RIVE and Typoman stood out the most to me though.
My personal ratings are: Gold: Typoman - It was very clever and overall stood out. Silver: Freedom Planet - I almost didn't even download it, but once i started playing it I was very glad I did (in fact i played it a few times). Bronze: Soul Axiom while its a little rough around the edges, it looks very promising and I enjoyed the puzzle gameplay with the abilities. It is unlike anything else on the eshop amd felt original to me. Plus i give them credit for making something other than a 2D game. Extreme Excorcism and Rive were runner ups (Exorcism gameplay felt like it could be limited, but was a lot of fun). In Rive I super enjoyed the flying aspects of the game, but wasn't as crazy about the gound rolling (though very visually polished and has my attention ).
Freedom Planet Demo was an awesome surprise. I was waiting for this game to move to console and I'm so happy they're putting it on eShop. I've played through the demo tons of times already I'm just that excited
How many of these are just exclusive to the Wii U? Also, which ones are also coming on 3DS? I also hope that there's a lot more coming out, or this looks pretty dry for store updates, but I'm sure they have many more coming out...the 3DS seems to be very small anymore, and I also hope that more virtual console games will be released for the 3DS too...they could easily add some super nes and more to that handheld.
I've still got to give them a try, since I've been too busy on Splatoon and Wind Waker recently. For the trailers, I've got mixed feelings about these indies. Some of them such as Typoman look very interesting. But others such as Lovely Planet don't look very fun.
Navigating this site on a phone is awful now!! It used to be perfect! Why Nintendolife why? (Well besides my comments of course lol)
Freedom Planet, Rive, Runbow, and Typoman were all good fun. Although the latter does look a bit too much like Limbo for my taste. Oh, and MM was good and difficult as hell. As always.
I wouldn't mind seeing some gyro support for lovely planet ,after playing splatoon right stick aiming just feels slow to me haha.
If the rest of the Typoman is as good as the demo, I'm pretty much sold on it. It had a really good Limbo vibe to it, combined with a clever and fresh mechanic, which - to me as a second language speaker - might even prove a bit educational It's also an exclusive afaik, so getting it for the WiiU makes actually sense.
I fell in love with Freedom Planet within ten seconds of starting, but my infatuation faded a bit as I continued to play. I'm chalking it up to an unfamiliarity with many of the game's mechanics for now, though, because it seemed very solid. It also has almost unanimous praise on Steam.
Rive seemed incredible. Even in the short demo there were a great many features presented, and the ability to hack enemies should allow for some really interesting gameplay. There were some framerate issues, though, and I hope Two Tribes takes care of that before the game's release.
The only one I played yesterday was Freedom Planet. Seeing as how similar it was to Sonic, I really like it! I'll probably buy it when it releases, although I wish there was a bit more to the demo (like a boss battle, or something).
So far I've tried Rive, Forma and EE.
Rive seemed fun enough, but ran AWFULLY on my WiiU for some reason. Could it have been that it was still downloading the other demos at the time or something? But during the Boss it was, well, nearly unplayable.
Forma was… eh. Nice enough, but unlikely to hold my attention for long enough, It was pretty confusing that you had to back track all the way to a door in the first area, with no clear indication that it was open now? And I kinda hate it when demos don't include a boss battle. Do trailers and teasers, sure, but I want a demo to give me a clear idea of how a game plays. Including Boss Battles, since these can make or break a game often.
Extreme Exorcism was a lot of fun, I kept trying it over and over! And that was just by myself, I want to try it with multiplayer too! It's a very fun and interesting gameplay mechanic. Very interested in the final product.
Most of these seem like solid additions to the Wii U library!
Rive, Freedom Planet, Forma.8 and Typoman seem solid, but I'm not terribly interested in them.
Extreme Exorcism and Runbow look promising for their multiplayer aspects.
Lovely Planet is awesome, but I'd rather play it on PC since the speedrunning twitch-shooter gameplay demands a keyboard and a mouse for optimal times.
Soul Axiom was just terrible. 0__0
I like the basic idea, but the execution was just way off. Horrible framerate, weird button assignments (you have to press the stick continuously to run??!) and awful voice acting (not to speak of the sound quality) and animation in the outro scene.
Mutant Mudds was real tight, it got my blood pumping. Sometimes it was a little too hard and I noticed that if they tweaked the attributes a little bit it would be a lot easier! If the characted jumped a itty bitty higher or the jetpac lasted a tiny bit longer, and if you could turn while ducking, the game wouldn't be as brutal. But the levels are masterfully designed for the punishing controls and they demand almost learning them by heart.
@Ichiban
Bookmark www.Nintendolife.com/home for the old superior one. The new one is crap, titles/headlines are too thin.
As far as the Nindies I've played go -
Typoman just isn't my thing. It reminds me too much of titles like Limbo, Braid and Thomas Was Alone; which also just aren't my thing, and even with the launch discount, this game's a hard sell - if the word puzzles are used frequently enough in the full game, though, I'll be happy with that. Won't necessarily buy it, but I'll consider it more than I otherwise would have.
Extreme Exorcism reminds me of games like Super Crate Box and Woah Dave! in terms of both graphical style and how fast-paced and challenging the gameplay gets in later levels. I really like the setting, the gameplay's solid, and it's a game where you can play as a shrine maiden mowing down ghosts with a machine gun, what's not to love?
Freedom Planet's a game I've already played and loved on PC, and the port seems solid enough for me to consider double-dipping on Wii U in the future. It feels like a lost Mega CD or Saturn platformer from 20 years ago, and despite some nitpicking about physics and a story that gives latter-day takes-itself-too-seriously Sonic games a run for its money; I'd highly recommend it to others, particularly those who miss the Mega Drive era of SEGA's games.
Lovely Planet is... okay, I guess, if speedrunning happens to be your thing. For myself, the lack of gyroscopic aiming on a console that has just recently proven how useful gyroscopic aiming can be in a shooting game focused on speed and fast-paced action is just criminal. If the full port surfaces soon -with- gyroscopic aiming, I take this back and look forward to getting completely slaughtered on the leaderboards by everybody. I'm not a big speedrunner, but I've enjoyed what I've played enough to want to just play this game for its own sake.
RIVE is excellent. It combines elements of platformers, shoot 'em ups and twin-stick shooters into something that I don't think has been done in this manner before. If the general pace of the action remains in the full game, this game is easily a must buy, and assuming it's Wii U exclusive, it's easily another title to add to the expanding list of reasons to buy a Wii U.
Runbow is a solid platformer, but clearly requires more friends than I can rope together in one place at one time to make it a worthwhile purchase. Looks damn nice, though, and I like how the changing colour of the backgrounds changes the route you can take through a level. Again, if this is an exclusive, it's a powerful one to have for people with enough friends to make it worthwhile.
I'm yet to play Mutant Mudds, Soul Axiom or Forma.8; but they either don't interest me, or I haven't yet had the free time to give them a fair shake.
@Splatburst @Ichiban NL will go back to the old design, they just use this for E3. I'd imagine by Monday it will be back to normal.
Rive is master blaster with shooter controls with lots of enemies. In other words heaven.
Typoman was great. Form8 was extremely boring and I usually like slower paced games as much as fast ones. Maybe it was the mistake of playing it right after RIVE. It has lots of potential and I will give it another try.
Soul Axiom seemed like someone gave free movement to some of those horrible cheap point and click adventures that STILL get made for the pc. I don't mean the good ones of which there are many. I can't think of a good bad one to use as example. The ones that are like one step above hidden object games that waste great themes like Poe.
It is six months away though.
Is there a time limit on the demos? I've downloaded them all but haven't played any yet between Slaton and XC (90 hours almost there). I know there shouldn't be, but SMM shouldn't be limited to 4 hours at Best Buy either. 9 demos, how many Nintendo demos this week? Can we at least get 1 level of Yoshi? Maybe 1 mission in XCX? I know JRPG may be hard to demo but FFXV already has one, as did FFXIII-3 so it isn't that hard. It's just something Nintendo really really sucks at.
@Ichiban - I actually like the new layout on my 7" tablet (my clamshell phone has Internet in its little post stamp size screen but I wouldn't use it) more than the PC. Big photos and headlines. I will be happy when E3 is over so the time line makes sense but I like the big picture 1 column design. You aren't trying to use the desktop version on your phone are you? Even on a 7" screen that is impossible.
My personal favorites were RIVE, Typoman, forma.8, and Freedom Planet. I think I'll probably get all four. Soul Axiom was definitely the worst of the bunch... but they've got six months, right?
Downloaded the RIVE and Freedom Planet demos and I'm looking forward to try them out.
I'be tried Runbow and that game is seriously impressive, especially with its multiplayer and control options. I have yet to try Rive and I will download all the other games soon.
Runbow is basically the game you and your friends play when that one friend gets tired of being the 9th wheel in Smash
Freedom Planet is so much like classic Sonic and I absolutely love it. For those that want to get their hands on it now, it's 50% off on Steam right now.
I haven't played the demo yet, but Soul Axiom interested me the most, since it's the sequel to Master Reboot, and I liked that game a lot. I just get really sick playing it due to motion sickness.
I tried Runbow, but I didn't like it all. Not my thing. Mutant Mudds was excellent, but way too hard for me, so i'll pass on that. I still need to try the other demos.
Top 1 - Freedom Planet had my Wife and I with huge grins on our faces as we talked about how this was Sonic the Hedgehog done RIGHT! Bonus for awesome female protagonists!
Second place - Rive is awesome for a shooter. Definitely blaster master vibe.
3rd overall - Runbow looks like an amazing party game.
Only Lovely Planet seemed interesting; I mean really, how many hokey 16-bit sidescrollers do indies need to make?
Lovely Planet is lovely. Unique, fun, hectic, great music and presentation, and above all an original idea in an indie game. Was very surprised it is Indian-developed, quicktequila is based out of Dehli.
Can't wait to play the final version, though I could on Steam right now. Also, screw gyroscopic aiming, I just want Pro controller support.
So far Forma 8 is my fave, but I'm keeping an eye on another couple of titles too.
I'm most likely getting Rive, Freedom Planet and Typoman !
I've gone on about this before but I really appreciate articles like this. The fact Nintendo Life pay such attention to the eshop etc is why its my go to Nintendo site.
Thanks!
I downloaded all the demos to be safe but Runbow is the only one I've played. I'd already tried out an early build last year and cannot wait for the full release.
Tried them all and Freedom Planet is the one I'm getting for sure.
Rive was awesome!
Freedom Planet. Thanks
@Splatburst thanks! I'll give it a try
Typoman is my favourite. Also quite liked Forma.8. RIVE felt kind of rough around the edges, but it might be great by release.
@NintendoLife
Important question: I'm going to be away from home until next saturday. Will I still be able to snatch the demos? Because I'm looking forward to give Freedom Planet a try.
And also, are these demos with limited uses?
I've gone through some Freedom Planet on PC (got in on the Kickstarter, and picked up the OST for a pittance on the Steam sale...multiple times, as gifts too), but if my "budget" allows, I may well get it again. My laptop's not the best for simulating a console, so just whipping out the gamepad would be aces.
All the others are new to me, though (even though I think I have Lovely Planet on PC), so I have some trials to traverse.
Freedom and Lonely Planet are the two I've enjoyed the most. Runbow seemed like it could benefit from a boost in speed, and I could never get Extreme Exorcism to download.
I tried all nine nindie demos the other day. Only Typoman and RIVE convinced me to probably purchase their full versions, with Freedom Planet coming close but not quite.
Soul Axiom was dull and tedious, forma8's lovely presentation quickly takes a backseat to the slow pace and emptiness of the levels, Lovely Planet's controls/gun accuracy are increibly meh, Mutant Mudds feels clunky, Extreme Exorcism's concept is interesting yet gimmicky... Lastly, Runbow was fun and stylish, but it's not the sort of game I'd invest money on because I can't see a lengthy appeal for it.
Many of these games actually look cool and yet not one of them showed up during the Direct—even if just on a quick showreel (or not that I noticed but I had gone numb after the first few mins to be honest).
I'm starting to think Nintendo actually believed the content in its Direct would genuinely excite and please people. It blows my mind it didn't see how much of a slap in the face most of the Direct announcements were going to be and how disappointing a lot of it was
Overall, now that I've seen all the the stuff—from the World Championship to the Direct, the Treehouse stuff and now these indie titles—I'm thinking Nintendo's E3 wasn't actually that bad, although there was still nothing genuinely mind blowing, but boy did that Direct drop the ball.
Nintendo needs to understand the future that despite its own attempts to try and rewrite the E3 formula, it still has to nail that Direct/presentation above everything else. Its the centrepiece to the whole show and ultimately, if it messes that up then it's going to sour everything else as a result. Nail the Direct next time, and then give us all this other stuff on top of a stunning Direct.
Get it?!
I think I liked Rive the most. Beautiful graphics and spectactular gameplay.
Nindies @Home and the Treehouse Live @E3 coverage are the best things Nintendo did this year by far. I hope Sony and Microsoft do something similar next year for E3 demo downloads because it is a great idea. Plus, including a purchase discount for downloading the demos is brilliant.
Although the Freedom Planet demo was a lot shorter than the PC's demo, I loved it. The controls did take some getting use to though, I'm use to playing Sonic style games on a keyboard, but I got the hang of it. Day 1 buy for me.
Rive and Extreme Exorcism were the two I enjoyed the most. Extreme Exorcism had the Super Crate Boy feel to it while Rive seemed to be an enjoyable bullet hell.
I also was interested by Typoman, but it felt a little too much like Limbo in setting and atmosphere while missing something of the charm.
Sorry, but none of them look interesting to me and Freedom Planet is on my pc... which wonders me, why would they make a port for Wii U and let the pc version unfinished?
Runbow and Extreme Exorcism have been very popular in our house. Both are just absolute chaos in terms of gameplay! Looking forward to hopefully trying the nine-player mode out at least once in Runbow - even with just four it's hilarious.
Freedom Planet looks awesome, I have no option but to get it.
Yep, I like most of these games and will be buying most of them.
Only 2 I'm passing on is the Extreme Excorcism (not that it's a bad game or anything it's just not my style), and Lovely Planet. However, as many have stated above, if the LP developers would add something like gyro/analog combo controls, I might be inclined to pick it up.
Rive is fantastic. Lovely Planet is crap...
My favourite so far is Extreme Exorcism, but I like Runbow and forma.8 as well. I haven't played Fortune Planet, Mutant Mudds, Typoman or Soul Axiom yet though, and I didn't play Rive for long either, so I could change my mind.
I'm gonna be getting Rive, Freedom Planet, and Forma.8. Mutant Mudds I'm not getting because I sucked in the first game, so getting it would just lead to pain and missory. Runbow and Extreme Excorcism I'm not sure, seeing as how my parents don't play videogames, my sister is a PC gamer, and I'm not sure if my friends would like to play them, so...yeah.Soul Axiom I'll just play through again to see if I want it. Lovely Planet was just annoying. I ain't getting it. And Typoman I haven't tried because the demo wouldn't even start up.
I have played through Rive, Extreme excorsism and Freedom planet. All great, will buy all three. Two tribes never seizes to impress me!
I'm extremely annoyed, because I can't download any of the demoes right now. I'm on vacation and the internet is aaaawful here, even though I brought my wii u. It won't connect. It's so dumb that they had to make the demos be available for a limited time....
Some of these games need to offer motion controll with the game pad.
That shooting game that looked kid friendly 100% needs it. had a hard time controlling it with the 2 circle stick things.
Runbow froze my Wii u X1 but i've only played each demo x2.
Rive and Freedom planet were great! I can't wait for those to release. I'm not sure why people were having issues with Rive it ran silky smooth on my system.
@NintendoFan64 for some bizarre reason the Typoman demo takes about a minute to start up. I thought it was broken at first, too.
Only played RIVE so far, but it was a blast. It managed to evoke nostalgia of side-scrolling shoot'em-ups and twin-stick shooters while feeling like something completely new at the same time. That is getting purchased Day one. (A small quibble: I do wish we could turn off the light curse-words. My kids don't need that in their daily reading.)
I like seeing the love for Gyro controls. Playing Splatoon it hurts to go back doesn't it? My 6-year-old and 10-year-old use them to great effect, though they are just learning not to make everyone queasy while roaming around the plaza. lol.
Seeing people strafing to adjust because aiming with the stick is too clunky while people embracing the gyro are bobbing and weaving all around them and splatting them is pretty entertaining though.
@TomServo_89 OH! I'll try waiting, then.
Riiiiiiive.
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