In the lead up to E3 we'll be doing a series of features covering game franchises that we want to make an appearance - or see more of - at the show, and what we'd like to see out of a potential next entry in each series. In this entry Nintendo Life Editorial Director Damien McFerran mulls what form Star Fox will take when it is shown off at this year's event.
Last year's Nintendo E3 event was a typically hype-filled affair, but the wind was taken out of its sails ever so slightly by the early publication of a feature about a new Star Fox. The reveal offered very little in reality - aside from Shigeru Miyamoto twisting and turning the GamePad as Arwings dashed around a bare landscape - but it was significant because it offered confirmation that Nintendo was finally returning to one of its most iconic brands after a lengthy break.
We know that Star Fox will be shown off at this year's E3 - the game is still locked-in on a 2015 release, after all - but the amazing thing is that we know no little more about the game than we did a year ago. That's a pretty impressive achievement for Nintendo - keeping things secret in this day and age is a challenge - but it means we're still in the dark about what shape and form Fox McCloud's latest adventure will take.
Last year, Star Fox was pitched as little more than a tech demo to show how the GamePad could be harnessed in new and interesting ways. Unveiled alongside Project Giant Robot and Project Guard - two of Miyamoto's pet projects created with the aim of illustrating the unique gameplay possibilities the GamePad provides - the very early Star Fox demo offered three modes. One was called "Arwing" and was your typical fly-into-the-screen Star Fox action. A VS mode replicated the feel of the free-range duels found in Star Fox 64, while the third mode involved piloting a helicopter. The mini-game style of these segments caused some concern among fans; is the legendary Star Fox name being wasted on what is little more than a selection of disconnected GamePad demos? The close proximity of Project Giant Robot and Project Guard - including some perhaps worrying comments from Miyamoto - seemed to confirm those fears:
Honestly I don't have a clear idea myself yet, but one thing I'm thinking is that with this Star Fox we may take a different approach, so that rather than one big title we have multiple releases that are connected through different missions. If I was to describe the Star Fox series up until now as being sort of a movie series, I guess I'd describe this new approach as something that's more like a TV series for Star Fox.
Miyamoto's claim that another studio would be brought in to help develop the game appears to suggest that the Star Fox that was shown behind closed doors in 2014 is little more than a prototype; a selection of ideas which will form the foundations of the final title. There's still no confirmation of which company is involved - although there are signs out there, if you wish to allow your mind to wander.
We also don't know what kind of game this will be; Star Fox started life as an on-rails blaster before its unreleased sequel opened the concept up with a more tactical theme. The N64 update would offer the same linear progression as the SNES original - albeit with free-range battles and other vehicles, both lifted from its predecessor - while the GameCube title Star Fox Adventures - coded by UK studio Rare - adopted an on-foot 3D approach with RPG overtones. Following a long period of downtime, Fox and company would hop back into their Arwings in a touch-based action strategy game in the form of Star Fox Command. The Namco-made Star Fox: Assault switched things up yet again, dialling back the storyline in favour of 4-player competitive blasting action. In short, this is a franchise which has been all over the place as far as game style is concerned, and that makes it tricky to predict exactly what genre this Wii U edition will slot into.
We'd personally like to see Star Fox return to its roots, offering up an epic on-rails experience which uses the GamePad's motion controls to immerse the player like never before. However, as Dylan Cuthbert explained in our recent interview, the series was never meant to be a linear offering; the on-rails aspect was a direct result of the limitations of the SNES hardware:
The series was never intended to be limited to linear 3D scrolling stages, and he will often say that the only reason they did that was to get the best speed and performance out of the Super FX Chip.
Cuthbert also reveals that Miyamoto was very much in favour of pushing the series in new directions, and when he later worked on Star Fox Command, the British developer was told by Miyamoto to experiment as much as possible with the Nintendo DS touch-screen and dual displays. The world's most famous games designer is renowned for his desire to try new things, and it's tempting to suggest that Star Fox on Wii U will totally ignore the cinematic, level-by-level approach in order to offer a totally different experience.
Of all of Nintendo's franchises, Star Fox is perhaps the most enigmatic; Mario side, it has arguably covered the most ground when it comes to gameplay variety. That makes it devilishly hard to accurately call what Nintendo will be showing off at this year's E3; could we see a simple mini-game collection which does little more than use the Star Fox characters as a backdrop for some GamePad shenanigans, or could we be greeted with an epic space battle simulation which bestows the franchise with an edgy, mature feel - like Retro Studios did with Metroid Prime? Or will we see Miyamoto return to the more open approach of Star Fox 2 and Star Fox Command, where the game is divided between tactical sections - using the GamePad touch-screen, naturally - and traditional space combat?
With so little information available, your guess is just as good as ours - so why not let us know your wishes by posting a comment below.
Comments 78
I've played Star Fox 64 3D, and I think I'll get Adventures and Assault this summer to prepare for this potentially amazing game!
Star Fox 64 is still my all time favorite
Star Fox 64 is still my all time favorite!
I've played thru starfox 64 and that was pretty good but it just wasn't my game style. And the gamecube starfox games were just not really good at all. If it brings something extremely new to the franchise then I'll take a look at it but other than that I'm probably going to overlook this one.
I just want something EPIC. And please, don't go down the route of Command.
I'm excited for this. I just hope there is online multiplayer so that the game has replay value. Star Fox games are known for being pretty short in length.
Just show people more than a blurry screen and you're good. And give me something to actually care about this cause as of right now i think this will be a failure.
There are times, with as good of a game designer as he is, when I wish Miyamoto was more interested in large-scale storytelling. I know putting innovative play first has given us some great games, but Star Fox just begs for something nearly cinematic.
I'm hoping something that feels similar to Assault actually. At least with the cut scenes and what I thought was fun multiplayer. It has to be longer than it though. I think I'm interested even more to see what new aspects they bring to the table.
"It's tempting to suggest that Star Fox on Wii U will totally ignore the cinematic, level-by-level approach in order to offer a totally different experience."
I'll have some of that that, please.
I just want a nicely varied, fast paced adventure with lots of flying, shooting and barrel rolling. If the game is a 1/4 as quotable as SF64 then its still one the most quotable games out there.
Expectations should be mild at best.
Otherwise you set yourself up for failure.
I will still buy the game knowing what I can expect from a StarFox game.
I really feel this isn't going to be as epic as we'd all hope. With epic dog fights in space, crisp 60fps gameplay, beautiful scenery, and good voice acting.
1 year of development isn't nearly enough time to do all of that. And I know we have no idea what they're doing but that's how I'd want to bring out a new Star Fox title after 10 plus years.
Star Fox... 2? Just release it already!!!
Rhythm Heaven and Metroid for me. I would say Monster Hunter, but it's hard to say when Cross will be localized, maybe they'll announce it later this year or something.
I'm hoping for something like Assault. The on foot segments in that game were mediocre at best, but I think the concept of completing missions by a mixture of dogfights and ground based firefights could be a real winner if it were implemented right.
I don't think it will just be a rail shooter. Rail shooters tend to sell badly these days. There's also the fact people thought Kid Icarus Uprising was a rail shooter (when in reality it's a TPS) and it hurt the sales despite the fact it's one of the best game on 3DS.
Open world mercenary type gameplay, where you choose available missions, building trust and mistrust with various factions.
Online battle arena and co-op.
Story on the background goes along with multiple branches depending on what factions you have allied with.
This... and I would buy six of them, just to ensure that future me has the game after moving to new apartments, kids growing up etc.
Isn't it likely that it is being developed by the Sin & Punishment people?
Star Fox is so overdue for a sequel I hope there is online co-op and leaderboards .. I would really like another 3DS title the 3D effect was amazing in SF-64-3D .
never been a huge starfox fan (I own all of them except the snes version though) but i do want to see some motion controlled flying for the new one.
StarFox 64 3D has been my favorite title since it released as an improvement on the original in all the right ways. The only thing I can find to complain about was the lack of the Landmaster and being outside of your ship in the multiplayer mode. I did like the addition of the camera so that you can see the face (or forehead) of the person you were battling. The new game should have at a minimum a local multiplayer mode, if not co-op. And an online mode could be impressive if they attempted it.
I gotta say I'm not really a Star Fox fan. Star Fox 64 is a blast and Adventures was great but only a SF game in name. Never got into the original, Assault, or Command. However I'm still looking forward to seeing what this one will be like. I'm hoping whatever it is it will impress the hell out of me.
"offering up an epic on-rails experience which uses the GamePad's motion controls to immerse the player like never before"
If I recall correctly, motion controls were part of the 3DS version of Star Fox 64. Unfortunately though, not only did they totally break the 3D effect, but they were also (imho) less precise and responsive than the "traditional" control scheme.
I don't want to start the whole "gimmick" debate all over again, but if Star Fox were indeed designed around the gyro/motion controls, then this would not be "never before" seen and certainly not any more immersive, not to mention precise or responsive (not entirely unimportant in any shump^^).
It would most likely be shoehorned in for the sake of just being there ... pretty much the worst reason there is.
Anyways, I hope a week from now, I'm still as excited for Star Fox WiiU as I am today. Please don't sacrifice the game on the "new experience" altar :-/
Splatoon is a "new experience", even if one plays with motions controlls: off. It's not the tiniest bit dependent on any Gamepad feature, since the map and the superjumb could have easily be realized without it as well. It's the gameplay that sets it appart, not the hardware ... as it (mostly) should be. I had really hoped that this was pretty much Nintendo learning their lesson right there, despite their insistence that Splatoon was made only possible by the gamepad.
I bet I'm the only one who would love to see a sequel to adventures. It will obviously never happen because of the fan backlash toward that game, but it had an atmosphere, music, and gameplay style I loved that caused it to be very different than a Zelda game, even if it was essentially just a Zelda clone.
Just give us lylat wars 2, you cretins
@Yorumi Yeah... Plus, I never owned Star Fox 64 until after I had played adventures, so my only experience with the IP was in Super Smash Bros. I thought the game was fantastic as a kid, and I actually felt that overwhelming disappointment that everyone felt with Adventures when Assault was released.
Looking back, I recognize the issues with taking a game from an established genre and inserting it into a completely different game and quickly making small adjustments to fit in with the story and universe. But since I didn't have a pre-Adventures bias as to what star fox was supposed to be, I was able to really appreciate that game.
I guess my ideal Star Fox game would be a combination of the slower atmospheric ground gameplay without sacrificing the iconic and amazing aerial combat from other games. Though now I'm just getting ridiculous, huh?
Wicked Wario Bros. - Nintendo, make it a reality. =)
To be honest, I've been playing star fox 64 3D nonstop just like I did on the 64 original. I cannot wait to see what's in store for the series. I hope its something like mass effect/metroid where you can pilot your vehicle and get out on foot and explore for upgrades. Even if it's an on-rails shooter again I'll be extremely happy. There's so many possibilities — hopefully the outcome satisfies everyone!
So excited for details on this, wow.
@rferrari24 And knowing the development time of this one, I think thats going to be about the same amount of game length.
To be honest, I am expecting a Star Fox delay.
If this turns out to be just Star Fox 64 HD with some new bells and whistles I'm going to be disappointed. I'll be even more disappointed if it turns out to be a multiplayer only game.
This announcement is what I'm looking forward to the most this E3 while simultaneously being the one I'm dreading the most.
"We Want to See"
Forget the "At E3" part, Ijust want so "See" Starfox. They talked it all up 1 year ago at E3 and we haven't seen any of it at all. Never ever.
@Koz I was a massive fan of that game (recently rebought as I used to have to sell all my games to get new ones). Wasn't Starfox, but importantly it was pretty fun.
I have said it once and I will say it again! I want a Star Fox game set in a small galaxy (like the map screen) where you can fly seamlessly from planet to planet. I know people will call "No mans sky" but I think it would more likely play like Starglider 2 i.e a lot smaller but more purposefully crafted. The space station disguised as a moon by hologram and the singing space whales were genius. Exploration, shooting and a wide reaching mission objective. Oh....and Starglider 2 was made by Argonaut...sooo...Nintendo need to get the band back together!
More and more, I'm starting to hope this is the project Retro Studios has been working on.
I want to see a star fox game, no motion controls, no stupid gimmicks, no weird things of any sort, just give us a star fox game like star fox 64 and let it have pro controller support. Stop trying to push the Wii u gamepad on ppl, most ppl hate it, so if you want it to sell, just give us an awesome hardcore game with no gamepad stuff!
@Captain_Gonru - "and want to see it expanded upon somewhere."
They'll expand upon it in Nintendo Land 2, but you'll need the 2-gun-armed Samus to unlock it.
@sketchturner pretty sure it's not, but if it is, you know it'll be great! Personally, I want retro back on Metroid and for them to bring another 3D first person Metroid series out.
@Captain_Gonru here here
I'd rather see a PlatinumGames developed Metroid game, running on a modified version of Vanquish's engine.
https://www.youtube.com/watch?v=_tysaJyJ1hA
I actually enjoyed Adventures on GC the best. I would like to see more of a space sim like Rogue Squadron or elements similar to Mass Effect vibe. Something with mining or exploration and space fights.
@Tank207 I'm thinking those were just placeholders, as most squeals tend have have stuff from the previous games in early builds. I agree, though, I would be disappointed if it was a simple SF643D in HD thing.
@Ralek85 i respectfully beg to differ: the motion controls are a huge component to what makes Splatoon amazing. a fundamental fact is that thumbsticks only benefit those who are experienced with them, whereas splatoon's motion controls are so intuitive that my wife was matching my abilities with thumbsticks in less than half hour of picking the game up (prediction, tactics, and strategy notwithstanding) and she's strictly been a zelda gamer. if she can improve that quickly (a feat simply not possible for anyone brand new to thumbsticks), then imagine future hardcore gamers just now learning them as their foundational control scheme... they'll be far above the avg 'sticker in no time flat.
now, what truly makes it big though is that it's a control scheme not just limited to splatoon nor the gamepad, and that's what's revolutionary (imo) about the game: it has the potential to set precendent well beyond itself.
see what i mean?
I'd like to see Star Fox in a truly open 3D environment, much like what we got with the multiplayer in Star Fox 64. I guessing I'm thinking Rogue Squadron set in the Star Fox universe. I wouldn't mind being able to land and hop out of the plane for some ground based missions or even flying between planets in a seamless universe as someone else suggested. Now that I think about it, I guess I'm asking for Star Fox RPG!
Star Fox please! As long as it has online multi-player dog fights. That would be amazing.
inhale
Star Fox
Metroid (not Prime)
EarthBound
Mega Man
Bayonetta 3
Wario (not Ware)
Bravely Second
SHANTAE
My Little Pony: Friendship is Magic
Chrono Trigger
Punch-Out
Imagine an episodic tale with Star Fox and crew either being framed for a terrorist attack or being asked to infiltrate a new threat. Like MISSION: IMPOSSIBLE and 24, each episode offers a different mini story that contributes to a season-wide arc. So one episode would see the team flying to Corneria during an atrack. After taking out some foes the enemy drops a mech into the middle of the city. Falco has to jump into a mech and fight it (Project Robot). End Episode. Or perhaps the team has to fly to an outlying system and the infiltrate an enemy base and Slippy needs to hang back and monitor the surveillance system (Project Guard). I am very excited for the possibilities in gameplay and story telling this format could afford.
I just want a solid Star Fox game similar to 64 or Assault with a solid length single player and even if the single player isn't long the game needs online play. That's all I ask.
@Vineleaf yes with such cinematic music, I think some cinematic storytelling is in order, right? ::crossing fingers::
The Star Fox universe has some really great potential...
I would like to see a game similar to the Gamecube Star Wars games (rogue squadron). Maybe split into episodes that would explain the sgort development time. Anyway, after playing a lot of starfox 3# (still the most favourite starfox, as it seems) i think I'll get this new WiiU game!
@DoctorWily this is exactly what would make me one of the happiest gamers around. Star Fox RPG, hell yes.
Don't think anyone cares but I went out and landed myself a copy of Star Fox Command today for $5-- thanks GameStop
So excited for this E3 announcement
I'm oneof those people that actually enjoyed playing Assault and this was after I played things like Star Fox, and 64. Yeah, it had few on-rail missions, but to me, there were plenty of opportunities to fly around in an Arwing in the game. So yeah, something like similar to Star Fox 2, or Assault would be great!
@day Well, I'm not sure I do, to be honest. I don't use the motion controls, but I still think the game is amazing. I did not get anymore enjoyment out of the game in the like ... 2 hours or so in the beginning, when I tried playing the game with motion controls turned on, than I do now.
Calling it motion controls is in general a bit generous, since it's used for adjusting the Y-axis, X-axis and movement are still done by the good old analogue control sticks.
Still, this is not really new, like I said, Star Fox on the 3DS also utilized the gyro controls, and I'm sure there were other games I cannot think of (since I never really use those controls, other than to "check them out" ^^). Also, Zelda used sticks for controls and looking around for like ... ever, the 3D ones I mean, so in essence your wife should not be totally new to the control scheme at all. (Wasn't there an option for Gyro aiming on the 3DS as well?)
I would also point out, that the gyro tech in particular and motion control in general are not new. There are several incarnations of those approaches out there, ranging from six-axis to kinect, and several in-between, and despite being widely available for a decade or so, they utterly failed to have any lasting impact on how shooters in particular are controlled, by and large.
I want to add, that I'm not opposed to optional motion controls, since you may be right in the sense, that such diverse control schemes (maybe even more intuitiv ones at that) are a step forward in the right direciton, broading the appeal of such games, and maybe even leveling the playing field a bit (depending on the game).
Still, Splatoon is a special case. Just consider this: Splatoon has a pretty generous auto-aim, all it's weapons have a pretty wide spread of fire, up to the point where you still hit enemies even if you literally shoot above their heads. Also, there are no crits/precision shoots/headshots, since afaik, all hits count equal. All this adds up to the fact, that precision is not really the foremost virtue needed to succeed in the game (some weapons more than others). The controls reflect this.
You mentioned "hardcore" gamers ... well, if I may say so, those not only play Splatoon, but also games, where they "can do the headshot" If you suggest that the WiiU gamepad + Splatoon's implementation of motion controls, would be a superior, or frankly even a competitive control scheme for games like Destiny, than I have to disagree.
One could argue in favour of pointer controls, depending on the scenario (close quarters vs sniping etc.), but even that seems tenous, looking at the experience I had in KZ2 - not an impossible argument though!
To me, sticks are still way more precise and responsive (nothing beats a mouse though^^). If I had any inclination to use motion controls in Splatoon, than for one simple reason: The game does not let you adjust the controls in any meaningful way ... the Y-axis sensitivy cannot be adjust, nor button layout, as eg. the "jumb"-button cannot be revamped.
Neither of those issues are issues in and of itself, they are artificially created by Nintendo, as basically any other shooter out there, has options to deal with either of those aspects. I'd say that is more than just fairly standard.
Getting back to Star Fox, because that is the issue I was trying to get at ... if Star Fox has optional motion controls, that is great. If it has motion controls that let's you do stuff you could not have done before, or do stuff in a superior manner, more precise and responsive, and maybe even more accessible, that is great. BUT if it's just motion controls, for the sake of motion controls, and if those are forced onto the player either by being the only option available, or by intentionally crippling traditional control schemes, than ... no, that is not at all great and I see no rational reason to support it.
Controls are essential, and if one scheme is to replace the other, it has to be better by all accounts. If it is not better by all accounts, make it optional and let players pick. If you say, "can't do that, because ...", you should think long and hard, about that "because". I remember the whole "mouse v stick" debate, when it came up with games like UT3 ... there are plenty of sick thumbstick gamers out there, no doubt, but for the majority, that debate has long been settled. Sticks are used not by choice, but by necessity, at best, by convenience! The same goes, if one looks in the direction of motion controls ... Just saying.
Im among the few people who prefers Assault over 64 anyday of the week.
The Spaceport stage (On land battle inside, Arwing battle outside) is one of my most favorite scenarios in the frenchise.
The on the fly switching between land and space battle was just awesome.
Dont get me wrong, SF64 is still an amazing game, but i personally prefer a little more variety.
And call me crazy (and you probably will for this) but i could very well imagine some sort of MOBA scenario:
Your base is under attack on land, sea and from the air / atmosphere. Thus, you have access to all vehicles of the Star Fox Squad.
A wave of enemys coming from the sea ? Hop into a Blue Marine, the next wave comming out of a nearby cave ? Jump into a Land Master.
Dropships incomming, intercept with an Arwing.
Enemys got into the base ? Pack out your trusty sidearm.
But yeah, i dont have any particular hopes for this game, i just dont want it to be "just" a mere "budget 4 player free for all party game", because thats the vibe i get everytime i see that screenshot above.
Lets all wait and see.
@Yorumi When you mention escort and dogfight options, you're making me want a Star Fox flavoured TIE Fighter.
I'm very interested in a Starfox game along the lines of the N64 version. I wonder if Miyamoto farmed this out to Platinum? And can Nintendo Life do one of these E3 articles for Eternal Darkness. That's another potential franchise Nintendo is sitting on. And to me it was the greatest game I played on my cube.
the potential for a great epic starfox is immeasurable.
however this universe excels at small focused gameplay bits too imho.
i feel it could be silly or serious its really their choice.
im sure i'll like whatevr they release, im just excited to play it
@Captain_Gonru Fun fact: metroid blast was originally planed as a star fox minigame but they changed it to metroid cause the arwing doesnt move like the samus spaceship, so the whole helicopter thing miiiiight just be like that.
All I wanna know is whether or not we can kill slippy.
There is SO MUCH room for error woth another star fox game I dont have my hopes up. That said, my expectations are set pretty high so im almost positive ill be dissapointed.
In regards to style im hoping for an assault style honestly because you can have plenty of 64 style rail shooing with a mix of some other stuff. Its thr mix I want woth a focus on the piloting.
I'd prefer sticking to the Assault's gameplay style of switching between vehicles within a single mission.
Star Fox is kinda boring when its ALL on-rails shooting. There I said it.
i wonder if the gameplay will be like assault. which i quite enjoy,
although i don't mind where it could go
This will be a long post. I actually had a dream about Star Fox U the other week that was so mind-blowing and incredible I don't think anything they will reveal at e3 will live up to my vision. Big words...I know, hear me out:
In my dream I basically played the game out all the way and it was pretty much like a darker reboot of the original game but with a really emotional storyline (which emotions were further amplified like most dreams are). Fox had a wife and baby boy and lived in Corneria with everyone under the shadow of the enemy. Peppy was like a hardcore grizzly WWII vet and Slippy was actually awesome for once. He was a crazy mechanic with a personality like Tony Stark crossed with Michelangelo the ninja turtle, always listening to 80's metal and his cockpit was filled with empty soda cans and magazines. Anyway, I remember the first stage as a surprise attack on Corneria and it was an epic re imagining of the first level from the SNES game, even with the same music but modernized. A lot of the space battles I remember had no set backwards and forwards directions since it was in space so if you were to hold the stick up or down all the way, you would turn that way and that would be your new 'forward' direction. Basically the levels were an X, Y, and Z axis playing field (which I'm not sure how that would work in a real life game but it was cool anyway!) At one part the team crash-landed on a snowy ice planet and I used the gamepad's screen to open panels on the ships to add new parts and repair damage taken in the combat levels much like the wiring mini-games were in Resident Evil Revelations on 3DS. Also, the gamepad was used to flick switches and start the ships engine like it was a dashboard control panel.
The game had settings also to prerecord your voice so you could customize commands and formations to say to your team and they would obey you allowing you to really form personalized strategies for combat, bosses, etc.
The story ended with Falco, Slippy, and Peppy all dying in the final battle but Slippy had made a fail safe so if all their ships went down, their parts attached to Fox's ship making it into this super-powered mech thing. He chased down Andross who was heading toward a time-bending black hole as an escape route and Fox's new ship gets wrecked too so in the final sequence, Fox jettisons from it and there was a WAY intense action segment where I was rocketing in a space suit chasing him dodging asteroids and ship debris. At last I remember Fox entering the black hole in a trippy and scary sequence (I had just seen the movie Interstellar so I think that's where this bit came from) but he ended up going back in time and being with his friends again somehow.
Anyway, there was a lot more to it but if you read all of that, I appreciate it. I've been sad ever since that day knowing this game will never exist except for in my mind. It may have sounded weird to you guys but because of the lasting deep effects dreams can have on our minds, it still seems so real and awesome to me. Wish I could transfer my thoughts and feelings to you so you could see my vision.
Cheers!
Adventure and Assault is still beeing played on my GameCube. The New Star Fox for Wii U will be played and enjoyed in our home regardless of what form it takes. There has been to many years without that fox in space...
In space no one can hear you bark...
This is the game that bothers me the most this E3. Everyone including myself wants a proper starfox ala starfox 64. But i've got a feeling we are going to get a mishmash of ideas of which the starfox stages are only one part. I hope i'm wrong because I think a starfox wii u version has the potential to be the best in the series with the second screen on the gamepad. I'm cautiously looking forward to this reveal at e3
I hope Star Fox (or Star Wing!) goes back to its SNES roots. Majestic music, awe inspiring visuals, and dramatic scenarios.
I've no interest in waving my gamepad around and I don't care about the characters.
If they want to use the gamepad well they should let you give special orders to the team (like a list of targets on the right of the screen and a list of pilots on the left so you can match them up or something). Maybe let you transfer shield energy between ships or power bombs (kinda like a midair refueling).
@MitchVogel
Worked pretty well in Kid Icarus. Just copypaste that with Starfox theme and HD graphics and I'd be happy.
The only Star Fox I like is adventures. I love the RPG elements in it and it feels like legend of zelda game, but in a different way. Beautiful graphics and some secrets. Just love it. I never ever liked the shooter part of the game. Assault or Star Fox 64 will never be played by me. Just not my cup of tea
can't wait, i have starfox adventures and starfox assault for GameCube that rocks i am still sometimes playing with them, i also have starfox command for ds but that's boring, i expecting a great starfox game for wii u
Wave Race
Star Fox
Zelda
Pilotwings
Metroid
Excitebike/Truck
Paper Mario
All for Wii U please!
If it's a collection of mini games then I'm probably going to skip. I have enough mini games with the combination of Nintendoland, Warioware, Wii Party U, and the horrible Mario Party 10....not interested in more.
However, if it's a Star Fox title similar to the original and 64 game, I'm a day 1 buy. I've owned Star Fox 64 in every version available (N64 cart, VC game, and 3DS), and I love that game. It's aged very well and it's a great pick-up-and-play game.
I always thought a Star Fox game that utilized puppets like on the original game box would be cool. Also make the game very story driven with customizable Arwings that you can improve as the game goes on.....just a dream.
@invictus4000
Not bad. Cool ideas in there.
XYZ axis space flight sims exist and can be awesome (see original PC X-Wing game and Tie Fighter, but there are many modern examples)
The gamepad screen for repairing and other ship interactions could be a lot of fun. Affordable Space Adventures proves this, but even in that X-Wing game I mentioned, part of the fun was configuring your shields and energy distribution in the ship. (More power to weapons than shields or to the engine for speed but you had to trade off)
I liked the last sacrifice of the friends and how it powered up Fox's ship.
Cool dream.
@atomicjuicer I always loved that the original Star Fox felt so much like a space opera. The atmosphere was perfect and surprisingly dark for the time. Then there were the sweeping orchestral movements (as best as they could manage on the SNES at least) which have stuck with me for years. And there were actual consequences if you didn't protect your wing men, they didn't leave for repairs, they just straight up died. I'd love to see the series to go back in that direction.
I now everyone wants a game exactly like SF64, but honestly I don't think a game like it would work in the current market especially at $60. Personally I feel Assaults formula is the way to go. Make more arwing missions, less land missions(but at the same time improve on the land sections)
@Tank207 The music on starfox 3ds is so awful in comparison. You can't even turn off music in the settings I wanted to listen to the orignal games music while playing but then I can't hear the weapons and sound effects. Ugh
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