Rare’s 2005 first-person shooter, Perfect Dark Zero, didn’t exactly match the legacy of the original game on the Nintendo 64. Development of the title began on the GameCube and was completed on the Xbox 360 when Microsoft acquired Rare and all of its licenses in 2002.
The question that has since played on the minds of both Rare and Nintendo fans alike is what would have become of Perfect Dark Zero if it was released on the GameCube? Nintendo has always been known to subtly guide the development of exclusives for its platforms, so what was lost when development of the new Perfect Dark transitioned from the GameCube to Xbox 360?
Unseen64 has now shed light on the situation, uncovering concept art featured in the gallery of a GameCube prototype of Perfect Dark Zero. The artwork was at one stage very cartoon inspired and heavily influenced by Japanese manga. It certainly adds an insight into what might have been if Rare had remained settled with Nintendo.
Take a look at the eight minute video below and shed your tears in the comments below.
With most important people already gone from Rare by this point, I don't think even under Nintendo’s guidance that this game would have ended up anything great.
Roll on Yooka-Laylee...
Alright, if that was meant to be the GCN Perfect Dark, I had been disappointed anyway. If there was one game where I had expected realistic graphics, then from Perfect Dark. Yea, yea, gameplay is more important and that. But in the case of PD graphics certainly DID matter and where both technically and artistically near perfect. A sequel like this just had lost a lot of that what made PD be PD.
The possibilities were endless......but that includes an awful game! Bottom line is it never happened and would almost certainly not have been as good as previously released rare games as key members of the team had left. I'm not gonna beat myself up over this one.....
I agree with @FragRed. The majority of the 'FPS' talent had left to form Free Radical way before the MS purchase, so this would have been a slight disappointment even with Nintendo's help if you ask me.
Pretty much the whole Yookaa Laylee team were at Rare and helped make PD Zero, Viva Piniata and Nuts & Bolts before people start slating those games too badly.
@SanderEvers it was Nintendo's choice to sell Rare. Why would you be angry at Microsoft?
I sometimes like to fantasise about a future where Nintendo buys Play-Tonic and they pick up where they left off.
Wow, the possibilities... it would probably be amazing even if they just ported the entire N64 game up to 128 bits standards. No more single digit FPS when detonating remote mines!
@Snargledon me too, Nintendo needs something reminiscent of its old 90s allies rare and square
I loved PD64, and always hoped for a sequel on a Nintendo console, but I'm glad the series never got the anime treatment. Can't say I'm a fan personally.
This reminds me: I want a new Timesplitters game.
I actually thought Perfect Dark Zero was a pretty good game. Sure, it may not have lived up to the expectations of the first game's fans, but it was still a good game in its own right. And it is still a unique shooter on the Xbox 360 to this day. The graphics were also pretty decent, and I loved the different environments and music in the game. Good stuff for sure.
@1wiierdguy Here we see the uninformed fool.
Nintendo owned 49% stake in Rare. This coupled with a contract made Rare a Second Party dev.
Microsoft bought the rest(51%) of the stake from the Stamper brothers, making them the majority owner of Rare, thus making them a First Party Dev for Microsoft.
Nintendo seeing no use of their 49% stake decided to sell the rest to Microsoft, making Rare 100% owned by Microsoft.
Forgive me if my usage of words is not grammatically correct, I am not from an english speaking country.
Everyone who hates on MS for buying Rare should remember that at the time Nintendo let them rather than doing the same.
@Dpullam Yep people tended to dislike that game for silly reasons like the idea that it was not made by the "real " RARE which despite what many people think is not completely Microsoft's fault. People should really do their research on these subjects before swearing by someone else's quite possibly misinformed view. It was a great game when it's all said.
@Dpishere I completely agree with what you are saying, which is why I posted what I did. I don't let other people guide my opinions of games. I know what I like, and I like this game. Simple as that.
I feel like the only person in the world who truly enjoys Perfect Dark Zero. I love the story and the multiplayer gameplay.
1. All anime/manga from japan are considered cartoons no different to the west. .
2. That is just artwork for the artists to follow.
3. Chances are the artists ( 3d-renderers as well ) from Rareware did not transfer over and Rare had an mess of problems with the transitions.
5. X-box sucks so hard that every X-box game is able to run on most computers and has been ported. Image what "Advent Rising" would have been like on the GCN.
6. Advent Rising
7. Advent Rising omgsh fail.
8. Advent Rising had an second mode with extra levels that was unfinished meant for the PSP game.
9. Advent Rising for the PSP never was released.
10. Poor Perfect Dark....
11. Poor Rareware.
12. Poor Time Splitters.
13. Poor Rareware and every company that supported Crapsoft.
@CrazyMetroid As a majority shareholder Nintendo was offered the other %51 of Rare. They refused to pay the amount asked opening the door for Microsoft. So it was Nintendo's choice to allow Rare and its IP's to get away. Perhaps you should look closer to home when looking for an "uninformed fool". ;P
@CrazyMetroid Employees come and go but I believe that Rare would have been worth purchasing for the IP's they own not what talent was left. Ip's Nintendo could have developed themselves from then on or passed to partners.
@CrazyMetroid You think it's stupid to own valuable IP? You don't think Nintendo would have made their money back from owning Banjo Kazooie, Battletoads, Killer Instinct, Conker, Perfect Dark etc.?
As for the cartoony Joanna: Remember the Microsoft/Rare introduction trailer, with Banjo and Conker?
This video is from the bonus disc that came with Perfect Dark Zero for Xbox 360. Just ripped from the DVD and uploaded to YouTube, not "uncovered from a GameCube prototype."
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